/* *MIT License * *Copyright (c) 2023 Azerothcore * *Permission is hereby granted, free of charge, to any person obtaining a copy *of this software and associated documentation files (the "Software"), to deal *in the Software without restriction, including without limitation the rights *to use, copy, modify, merge, publish, distribute, sublicense, and/or sell *copies of the Software, and to permit persons to whom the Software is *furnished to do so, subject to the following conditions: * *The above copyright notice and this permission notice shall be included in all *copies or substantial portions of the Software. * *THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR *IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, *FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE *AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER *LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, *OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE *SOFTWARE. */ #ifndef SC_ACMGR_H #define SC_ACMGR_H #include "Common.h" #include "SharedDefines.h" #include "ScriptMgr.h" #include "AnticheatData.h" #include "Chat.h" #include "ObjectGuid.h" #include "EventEmitter.h" class Player; class AnticheatData; enum ReportTypes : uint8 { SPEED_HACK_REPORT = 0, FLY_HACK_REPORT = 1, WALK_WATER_HACK_REPORT = 2, JUMP_HACK_REPORT = 3, TELEPORT_PLANE_HACK_REPORT = 4, CLIMB_HACK_REPORT = 5, TELEPORT_HACK_REPORT = 6, IGNORE_CONTROL_REPORT = 7, ZAXIS_HACK_REPORT = 8, ANTISWIM_HACK_REPORT = 9, GRAVITY_HACK_REPORT = 10, ANTIKNOCK_BACK_HACK_REPORT = 11, NO_FALL_DAMAGE_HACK_REPORT = 12, OP_ACK_HACK_REPORT = 13, COUNTER_MEASURES_REPORT = 14 // MAX_REPORT_TYPES }; // GUID is the key. typedef std::map AnticheatPlayersDataMap; class ServerOrderData { public: ServerOrderData(uint32 serv, uint32 resp) : serverOpcode1(serv), serverOpcode2(0), clientResp(resp), lastSent(0), lastRcvd(0), counter(0) {} ServerOrderData(uint32 serv1, uint32 serv2, uint32 resp) : serverOpcode1(serv1), serverOpcode2(serv2), clientResp(resp), lastSent(0), lastRcvd(0), counter(0) {} uint32 serverOpcode1; uint32 serverOpcode2; uint32 clientResp; uint32 lastSent; uint32 lastRcvd; int32 counter; }; class AnticheatMgr { AnticheatMgr(); ~AnticheatMgr(); public: static AnticheatMgr* instance() { static AnticheatMgr* instance = new AnticheatMgr(); return instance; } EventEmitter OnReport; void StartHackDetection(Player* player, MovementInfo movementInfo, uint32 opcode); void SavePlayerData(Player* player); void SavePlayerDataDaily(Player* player); void HandlePlayerLogin(Player* player); void HandlePlayerLogout(Player* player); void AckUpdate(Player* player, uint32 diff); void DoActions(Player* player); // orders void OrderSent(WorldPacket const* data); void CheckForOrderAck(uint32 opcode); std::vector _opackorders; // Packets sent by server, triggering *_ACK from client uint32 GetTotalReports(ObjectGuid guid); float GetAverage(ObjectGuid guid); uint32 GetTypeReports(ObjectGuid guid, ReportTypes type); void AnticheatGlobalCommand(ChatHandler* handler); void AnticheatDeleteCommand(ObjectGuid guid); void AnticheatPurgeCommand(ChatHandler* handler); void ResetDailyReportStates(); void SetMapId(uint32 MapID) { m_MapId = MapID; } [[nodiscard]] uint32 GetMapId() const { return m_MapId; } private: void SpeedHackDetection(Player* player, MovementInfo movementInfo); void FlyHackDetection(Player* player, MovementInfo movementInfo); void JumpHackDetection(Player* player, MovementInfo movementInfo, uint32 opcode); void TeleportPlaneHackDetection(Player* player, MovementInfo, uint32 opcode); void ClimbHackDetection(Player* player, MovementInfo movementInfo, uint32 opcode); void TeleportHackDetection(Player* player, MovementInfo movementInfo); void IgnoreControlHackDetection(Player* player, MovementInfo movementInfo, uint32 opcode); void GravityHackDetection(Player* player, MovementInfo movementInfo); void WalkOnWaterHackDetection(Player* player, MovementInfo movementInfo); void ZAxisHackDetection(Player* player, MovementInfo movementInfo); void AntiSwimHackDetection(Player* player, MovementInfo movementInfo, uint32 opcode); void AntiKnockBackHackDetection(Player* player, MovementInfo movementInfo); void NoFallDamageDetection(Player* player, MovementInfo movementInfo); void BGreport(Player* player); void CheckStartPositions(Player* player); void BGStartExploit(Player* player, MovementInfo movementInfo); void BuildReport(Player* player, ReportTypes reportType); bool MustCheckTempReports(ReportTypes type); [[nodiscard]] uint32 GetTeleportSkillCooldownDurationInMS(Player* player) const; [[nodiscard]] float GetTeleportSkillDistanceInYards(Player* player) const; [[nodiscard]] float GetPlayerCurrentSpeedRate(Player* player) const; uint32 _counter = 0; uint32 _alertFrequency = 0; uint32 _updateCheckTimer = 4000; uint32 m_MapId; std::array _startPosition; Position const* GetTeamStartPosition(TeamId teamId) const; AnticheatPlayersDataMap m_Players; ///< Player data }; #define sAnticheatMgr AnticheatMgr::instance() #endif