Once Ingame warngings and report in chat min is met, this will throttle to alert the gms every other count, Example so with 5 being the default, u will get a message alert for every 5 violations.
Inspired and approved by project nemesis devs
Co-Authored-By: Sven <36102838+sven295@users.noreply.github.com>
Co-Authored-By: Jinnaix <37972361+jinnaix@users.noreply.github.com>
Mind Controling a victim in a duel then using teleport hack to either set up the the opponent or exploit for own personal gain. Both Players will be flagged for cheating, Alerts sent out. Let the GM's sort it out.
Thanks to @jackpozi for more further code review on the tc counterpart of the module that is also brought over to this module.
Co-Authored-By: Giacomo Pozzoni <giacomopoz@gmail.com>
Permanent silence casted on offender when using .anticheat jail or if auto jail is turned on, they will not be able to cast any spells to teleport out of there. Code Style Clean up review on the TC Side of the module thanks to @jackpoz that i was able to bring over to this module and remove magic number dealing with resurrection sickness.
We exempt rotating the camera from fire off with water walking hack detection, we improve angle reporting per @sveN295 formula. we also remove falling from the angle check as falling is check before hand
Co-Authored-By: Sven <36102838+sven295@users.noreply.github.com>
Co-Authored-By: Jinnaix <37972361+jinnaix@users.noreply.github.com>
Ebon hold removed due to the teleport helpers being added ina couple of commits ago. Originally the ebon hold provided a aura for DK's that gave a speed boost just in that area that was flagging the speed hack, also the teleporter pad gave a false hit as well for speed hack. both of which no longers happens.
False Speed Hack flag reduction for transporters such as undercity and silvermoon translocators and using flight managers are now fixed. Current Speed Hack detections and Teleport Hacks Detections are working as intended with no issues with false hit reports as of current.
This is provided by @sveN295 and @Jinnaix who both are better people then me and for that I thank them for their willingness to assist in updating this ancient anticheat.
Per their notes:
We remove the added speed for jumping because otherwise permanently jumping doubles your allowed speed.
We check the last MovementInfo for the falling flag since falling down a hill and sliding a bit triggered a false positive
Co-Authored-By: Sven <36102838+sveN295@users.noreply.github.com>
Co-Authored-By: Jinnaix <37972361+Jinnaix@users.noreply.github.com>
So this happens when a player is able to block their z-axis from updating with the server. This achieves the ability to run across the sky while avoiding fly hack detection. Usually get on a high object and then run accross, their x and y will chance but their elevation will not.
Warning: At times there will be false positives due to "pot holes" in the vmaps. This can not be avoided unless someone wants to redo all the maps with a better map extractor pr or rework all the maps in recast demo.