Update: False Hit Reduction.

Flight Manager use no longer gives a false hit for speed hack when player lands.
This commit is contained in:
MDIC
2022-04-07 18:53:21 -04:00
parent cccfa01ca5
commit 3abb14713c

View File

@@ -478,12 +478,17 @@ void AnticheatMgr::SpeedHackDetection(Player* player, MovementInfo movementInfo)
// We check the last MovementInfo for the falling flag since falling down a hill and sliding a bit triggered a false positive
if ((clientSpeedRate > speedRate * 1.25f) && !m_Players[key].GetLastMovementInfo().HasMovementFlag(MOVEMENTFLAG_FALLING))
{
if (sConfigMgr->GetOption<bool>("Anticheat.WriteLog", true))
if (!player->CanTeleport())
{
LOG_INFO("module", "AnticheatMgr:: Speed-Hack detected player {} ({})", player->GetName(), player->GetGUID().ToString());
}
if (sConfigMgr->GetOption<bool>("Anticheat.WriteLog", true))
{
LOG_INFO("module", "AnticheatMgr:: Speed-Hack detected player {} ({})", player->GetName(), player->GetGUID().ToString());
}
BuildReport(player, SPEED_HACK_REPORT);
BuildReport(player, SPEED_HACK_REPORT);
}
else if (player->CanTeleport())
player->SetCanTeleport(false);
}
}