If a player cheats by teleporting outside of the start spot before the BG starts, a counter measure will applied and log (if WriteLog is enabled) and send the player to a void spot for a few seconds and return them back in the team start spot
New conf:
# Anticheat.SpeedLimitTolerance
# Description: Speed Limit Tolerance allows a certain whole percentage of tolerance to speed
# hack logging and detection.
#
# Example: AnticheatMgr:: Speed-Hack (Speed Movement at 12% above allowed Server Set rate 8%.)
# will be detected since its 4 (default) and higher, but anything 3 and lower will not be flagged.
# Default: 4 - (Default)
#
Anticheat.SpeedLimitTolerance = 4
Created a conf to establish a speed limit tolerance over server rate set speed
This is done so we can ignore minor violations that are not false positives such as going 1 or 2 over the speed limit
Fine tune due to reports of speeds buffs of 3 to 5% to speed causing false hits.
Added teleport additional check for falling due to edge case with possible flight managers and jumping off ledges
added stricter jump hack detection conf. This cheat is used to flag a alternative to a fly hack which uses jump hack mix with a lag switch manipulation.
New conf:
Anticheat.OpAckOrderHack = 1
This is experimental. It will run with just the new conf. This checks for the more advance hacks of op code manipulation sent to the server.
It will not alert the GMs and will not add to the collumn counts at the current moment. It will only log into the log file when the conf is enabled.
This is experimental until we get feed back on performance impact.
This will be reports will be recorded in the teleport column due to it being a form of exploit that fits the teleport category. New conf is introduced as well.