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fix (detection): Load Order for detections
there is a issue where teleport hack somehow gets invalidated due to counter measures of adv jump. this corrects it
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@@ -105,12 +105,12 @@ void AnticheatMgr::StartHackDetection(Player* player, MovementInfo movementInfo,
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// The project compromised of various developers of the open source scene and we hang out there.
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// The project compromised of various developers of the open source scene and we hang out there.
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// We would never charge for modules or "lessons"
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// We would never charge for modules or "lessons"
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TeleportHackDetection(player, movementInfo);
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SpeedHackDetection(player, movementInfo);
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SpeedHackDetection(player, movementInfo);
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FlyHackDetection(player, movementInfo);
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FlyHackDetection(player, movementInfo);
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JumpHackDetection(player, movementInfo, opcode);
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JumpHackDetection(player, movementInfo, opcode);
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TeleportPlaneHackDetection(player, movementInfo, opcode);
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TeleportPlaneHackDetection(player, movementInfo, opcode);
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ClimbHackDetection(player, movementInfo, opcode);
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ClimbHackDetection(player, movementInfo, opcode);
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TeleportHackDetection(player, movementInfo);
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IgnoreControlHackDetection(player, movementInfo, opcode);
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IgnoreControlHackDetection(player, movementInfo, opcode);
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GravityHackDetection(player, movementInfo);
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GravityHackDetection(player, movementInfo);
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if (player->GetLiquidData().Status == LIQUID_MAP_WATER_WALK)
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if (player->GetLiquidData().Status == LIQUID_MAP_WATER_WALK)
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