Travis fixes (#9)

* updating code for travis-based compile

* Adding files for travis

* quick fix to config file

* updating README

* Update AuctionHouseBot.cpp

Co-authored-by: Stoabrogga <38475780+Stoabrogga@users.noreply.github.com>
This commit is contained in:
Rob
2019-12-20 20:22:43 -07:00
committed by WiZZy
parent 73fb4f6d2c
commit f7ff6fea29
7 changed files with 140 additions and 50 deletions

View File

@@ -375,15 +375,10 @@ void AuctionHouseBot::addNewAuctions(Player *AHBplayer, AHBConfig *config)
uint64 bidPrice = 0;
uint32 stackCount = 1;
switch (SellMethod)
{
case 0:
buyoutPrice = prototype->SellPrice;
break;
case 1:
buyoutPrice = prototype->BuyPrice;
break;
}
if (SellMethod)
buyoutPrice = prototype->BuyPrice;
else
buyoutPrice = prototype->SellPrice;
if (prototype->Quality <= AHB_MAX_QUALITY)
{
@@ -571,39 +566,34 @@ void AuctionHouseBot::addNewAuctionBuyerBotBid(Player *AHBplayer, AHBConfig *con
long double bidMax = 0;
// check that bid has acceptable value and take bid based on vendorprice, stacksize and quality
switch (BuyMethod)
if (BuyMethod)
{
case 0:
if (prototype->Quality <= AHB_MAX_QUALITY)
{
if (prototype->Quality <= AHB_MAX_QUALITY)
{
if (currentprice < prototype->SellPrice * pItem->GetCount() * config->GetBuyerPrice(prototype->Quality))
bidMax = prototype->SellPrice * pItem->GetCount() * config->GetBuyerPrice(prototype->Quality);
}
else
{
// quality is something it shouldn't be, let's get out of here
if (debug_Out) sLog->outError( "AHBuyer: Quality %u not Supported", prototype->Quality);
continue;
}
break;
if (currentprice < prototype->SellPrice * pItem->GetCount() * config->GetBuyerPrice(prototype->Quality))
bidMax = prototype->SellPrice * pItem->GetCount() * config->GetBuyerPrice(prototype->Quality);
}
case 1:
else
{
if (prototype->Quality <= AHB_MAX_QUALITY)
{
if (currentprice < prototype->BuyPrice * pItem->GetCount() * config->GetBuyerPrice(prototype->Quality))
bidMax = prototype->BuyPrice * pItem->GetCount() * config->GetBuyerPrice(prototype->Quality);
}
else
{
// quality is something it shouldn't be, let's get out of here
if (debug_Out) sLog->outError( "AHBuyer: Quality %u not Supported", prototype->Quality);
// quality is something it shouldn't be, let's get out of here
if (debug_Out) sLog->outError( "AHBuyer: Quality %u not Supported", prototype->Quality);
continue;
}
break;
}
}
else
{
if (prototype->Quality <= AHB_MAX_QUALITY)
{
if (currentprice < prototype->BuyPrice * pItem->GetCount() * config->GetBuyerPrice(prototype->Quality))
bidMax = prototype->BuyPrice * pItem->GetCount() * config->GetBuyerPrice(prototype->Quality);
}
else
{
// quality is something it shouldn't be, let's get out of here
if (debug_Out) sLog->outError( "AHBuyer: Quality %u not Supported", prototype->Quality);
continue;
}
}
// check some special items, and do recalculating to their prices
switch (prototype->Class)
@@ -866,16 +856,15 @@ void AuctionHouseBot::Initialize()
break;
}
switch (SellMethod)
if (SellMethod)
{
case 0:
if (itr->second.SellPrice == 0)
continue;
break;
case 1:
if (itr->second.BuyPrice == 0)
continue;
break;
}
else
{
if (itr->second.SellPrice == 0)
continue;
}
if (itr->second.Quality > 6)