Merge pull request #11 from zeb139/addl-category-configs

Added additional fine tuning configs. Added pricing formulas for Cloth, Herb, Metal/Stone, Leather, Enchanting, Elemental, Junk, and Mounts
This commit is contained in:
Nathan Handley
2025-09-10 19:13:12 -05:00
committed by GitHub
3 changed files with 465 additions and 44 deletions

File diff suppressed because one or more lines are too long

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@@ -27,6 +27,9 @@
#include "WorldSession.h"
#include "GameTime.h"
#include "DatabaseEnv.h"
#include "ItemTemplate.h"
#include "SharedDefines.h"
#include <cmath>
#include <set>
@@ -38,7 +41,7 @@ AuctionHouseBot::AuctionHouseBot() :
SellingBotEnabled(false),
BuyingBotEnabled(false),
CyclesBetweenBuyOrSell(1),
BuyingBotBuyCanditatesPerBuyCycle(1),
BuyingBotBuyCandidatesPerBuyCycle(1),
BuyingBotAcceptablePriceModifier(1),
AHCharactersGUIDsForQuery(""),
ItemsPerCycle(75),
@@ -201,6 +204,122 @@ void AuctionHouseBot::calculateItemValue(ItemTemplate const* itemProto, uint64&
default: break;
}
float classQualityPriceMultiplier = PriceMultiplierCategoryQuality[itemProto->Class][itemProto->Quality];
/* "ADVANCED" SUBCLASS PRICE MULTIPLIER FORMULA NOTES
1. multiplierHelper = log(1 + b * ItemLevel)
2.
clothMultiplierHelper ^ p
--------------------------------- + c * (clothMultiplierHelper ^ r) - d
1 + a * clothMultiplierHelper
Variables:
b // Influences the growth rate at low item levels
p // Exponent for first term (controls curve steepness)
a // Coefficient in denominator (dampens growth, especially at high item levels)
c // Scaling coefficient for second term
r // Exponent for second term (adds nonlinear boost)
d // Constant shift (adjusts baseline multiplier). This becomes apparent if you graph the equation - it shifts the entire curve down.
Notes:
- This formula produces a multiplier that grows logarithmically with ItemLevel (uses natural log, not base10)
- The first term (before '+') heavily influences low item levels, the second term adds some fine-tuning for higher levels.
- The subtraction of 'r' can help ensure low-level items don't get inflated excessively. Sometimes it isn't necessary
*/
// Try to approximate real world prices for Trade Goods based on subclass and item level
double subclassPriceMultiplier = 1.0f;
if (itemProto->Class == ITEM_CLASS_TRADE_GOODS)
{
switch (itemProto->SubClass)
{
case ITEM_SUBCLASS_CLOTH:
{
if (!AdvancedPricingTradeGoodClothEnabled)
break;
double clothMultiplierHelper = std::log(1.0 + (itemProto->ItemLevel));
subclassPriceMultiplier = ((std::pow(clothMultiplierHelper,2.0)) / (1 + (0.8 * clothMultiplierHelper))) + (0.001 * std::pow(clothMultiplierHelper,3.5)) - 0.3;
break;
}
case ITEM_SUBCLASS_HERB:
{
if (!AdvancedPricingTradeGoodHerbEnabled)
break;
double herbMultiplierHelper = std::log(1.0 + (5.0 * itemProto->ItemLevel));
subclassPriceMultiplier = (std::pow(herbMultiplierHelper,3.0) / (1 + (1.8 * herbMultiplierHelper))) - 4.2;
break;
}
case ITEM_SUBCLASS_METAL_STONE:
{
if (!AdvancedPricingTradeGoodMetalStoneEnabled)
break;
double metalMultiplierHelper = std::log(1.0 + (75.0 * itemProto->ItemLevel));
subclassPriceMultiplier = ((std::pow(metalMultiplierHelper,3.0)) / (1 + (7.0 * metalMultiplierHelper))) + (0.001 * std::pow(metalMultiplierHelper,3.5)) - 5.2;
break;
}
case ITEM_SUBCLASS_LEATHER:
{
if (!AdvancedPricingTradeGoodLeatherEnabled)
break;
double leatherMultiplierHelper = std::log(1.0 + (0.25 * itemProto->ItemLevel));
subclassPriceMultiplier = ((std::pow(leatherMultiplierHelper,0.15)) / (1 + (2.0 * leatherMultiplierHelper))) + (0.4 * std::pow(leatherMultiplierHelper,3.0)) - 0.2;
break;
}
case ITEM_SUBCLASS_ENCHANTING:
{
if (!AdvancedPricingTradeGoodEnchantingEnabled)
break;
double enchantingMultiplierHelper = std::log(1.0 + (0.25 * itemProto->ItemLevel));
subclassPriceMultiplier = ((std::pow(enchantingMultiplierHelper,0.15)) / (1 + (2.0 * enchantingMultiplierHelper))) + (0.4 * std::pow(enchantingMultiplierHelper,3.0)) - 0.2;
break;
}
case ITEM_SUBCLASS_ELEMENTAL:
{
if (!AdvancedPricingTradeGoodElementalEnabled)
break;
subclassPriceMultiplier = 85 - (itemProto->ItemLevel / 0.97);
break;
}
default:
break;
}
}
else if (itemProto->Class == ITEM_CLASS_MISC)
{
switch (itemProto->SubClass)
{
// Tuned for pricing lockboxes
case ITEM_SUBCLASS_JUNK:
{
if (!AdvancedPricingMiscJunkEnabled)
break;
double miscMultiplierHelper = std::log(1.0 + (0.12 * itemProto->ItemLevel));
subclassPriceMultiplier = (std::pow(miscMultiplierHelper,3.2) / (1 + miscMultiplierHelper));
break;
}
case ITEM_SUBCLASS_JUNK_MOUNT:
{
if (!AdvancedPricingMiscMountEnabled)
break;
switch (itemProto->Quality)
{
case ITEM_QUALITY_POOR: subclassPriceMultiplier = PriceMultiplierCategoryMountQualityPoor; break;
case ITEM_QUALITY_NORMAL: subclassPriceMultiplier = PriceMultiplierCategoryMountQualityNormal; break;
case ITEM_QUALITY_UNCOMMON: subclassPriceMultiplier = PriceMultiplierCategoryMountQualityUncommon; break;
case ITEM_QUALITY_RARE: subclassPriceMultiplier = PriceMultiplierCategoryMountQualityRare; break;
case ITEM_QUALITY_EPIC: subclassPriceMultiplier = PriceMultiplierCategoryMountQualityEpic; break;
case ITEM_QUALITY_LEGENDARY: subclassPriceMultiplier = PriceMultiplierCategoryMountQualityLegendary; break;
case ITEM_QUALITY_ARTIFACT: subclassPriceMultiplier = PriceMultiplierCategoryMountQualityArtifact; break;
case ITEM_QUALITY_HEIRLOOM: subclassPriceMultiplier = PriceMultiplierCategoryMountQualityHeirloom; break;
default: break;
}
break;
}
default: break;
}
}
// Grab the minimum prices
uint64 PriceMinimumCenterBase = 1000;
auto it = PriceMinimumCenterBaseOverridesByItemID.find(itemProto->ItemId);
@@ -231,29 +350,34 @@ void AuctionHouseBot::calculateItemValue(ItemTemplate const* itemProto, uint64&
// Set the minimum price
if (outBuyoutPrice < PriceMinimumCenterBase)
outBuyoutPrice = urand(PriceMinimumCenterBase * 0.75, PriceMinimumCenterBase * 1.25);
outBuyoutPrice = urand(PriceMinimumCenterBase * 0.85, PriceMinimumCenterBase * 1.25);
else
outBuyoutPrice = urand(outBuyoutPrice * 0.75, outBuyoutPrice * 1.25);
outBuyoutPrice = urand(outBuyoutPrice * 0.85, outBuyoutPrice * 1.25);
// Ensure no multipliers are zero or negative
if (classPriceMultiplier <= 0.0f)
classPriceMultiplier = 1.0f;
if (qualityPriceMultplier <= 0.0f)
qualityPriceMultplier = 1.0f;
if (classQualityPriceMultiplier <= 0.0f)
classQualityPriceMultiplier = 1.0f;
if (subclassPriceMultiplier <= 0.0f)
subclassPriceMultiplier = 1.0f;
// Multiply the price based on multipliers
outBuyoutPrice *= qualityPriceMultplier;
outBuyoutPrice *= classPriceMultiplier;
outBuyoutPrice *= classQualityPriceMultiplier;
outBuyoutPrice *= static_cast<float>(subclassPriceMultiplier);
// Apply item level multiplier
if (ItemLevelPriceMultiplier > 0.0f && itemProto->ItemLevel > 0)
{
// Apply item level multiplier. Only if no subclass multiplier was applied
if (ItemLevelPriceMultiplier > 0.0f && itemProto->ItemLevel > 0 && subclassPriceMultiplier == 1.0f)
outBuyoutPrice *= itemProto->ItemLevel * ItemLevelPriceMultiplier;
}
// If a vendor sells this item, make the price at least that high
if (itemProto->SellPrice > outBuyoutPrice)
outBuyoutPrice = itemProto->SellPrice;
// Calculate buyout price with a variance
float sellVarianceBuyoutPriceTopPercent = 1.30;
float sellVarianceBuyoutPriceBottomPercent = 0.70;
outBuyoutPrice = urand(sellVarianceBuyoutPriceBottomPercent * outBuyoutPrice, sellVarianceBuyoutPriceTopPercent * outBuyoutPrice);
// Calculate a bid price based on a variance against buyout price
float sellVarianceBidPriceTopPercent = 1;
float sellVarianceBidPriceBottomPercent = .75;
@@ -268,9 +392,7 @@ void AuctionHouseBot::calculateItemValue(ItemTemplate const* itemProto, uint64&
// Bid price can never be below sell price
if (outBidPrice < itemProto->SellPrice)
{
outBidPrice = itemProto->SellPrice;
}
}
void AuctionHouseBot::populatetemClassSeedListForItemClass(uint32 itemClass, uint32 itemClassSeedWeight)
@@ -676,13 +798,13 @@ void AuctionHouseBot::addNewAuctionBuyerBotBid(Player* AHBplayer, AHBConfig *con
possibleBids.push_back(tmpdata);
}while (result->NextRow());
for (uint32 count = 1; count <= BuyingBotBuyCanditatesPerBuyCycle; ++count)
for (uint32 count = 1; count <= BuyingBotBuyCandidatesPerBuyCycle; ++count)
{
// Do we have anything to bid? If not, stop here.
if (possibleBids.empty())
{
//if (debug_Out) sLog->outError( "AHBuyer: I have no items to bid on.");
count = BuyingBotBuyCanditatesPerBuyCycle;
count = BuyingBotBuyCandidatesPerBuyCycle;
continue;
}
@@ -719,7 +841,6 @@ void AuctionHouseBot::addNewAuctionBuyerBotBid(Player* AHBplayer, AHBConfig *con
willingToSpendPerItemPrice = (uint64)((float)willingToSpendPerItemPrice * BuyingBotAcceptablePriceModifier);
uint64 willingToPayForStackPrice = willingToSpendPerItemPrice * pItem->GetCount();
uint64 bidAmount = 0;
// Determine if it's a bid, buyout, or skip
bool doBuyout = false;
@@ -834,16 +955,16 @@ void AuctionHouseBot::Update()
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
{
addNewAuctions(&_AHBplayer, &AllianceConfig);
if (BuyingBotBuyCanditatesPerBuyCycle > 0)
if (BuyingBotBuyCandidatesPerBuyCycle > 0)
addNewAuctionBuyerBotBid(&_AHBplayer, &AllianceConfig);
addNewAuctions(&_AHBplayer, &HordeConfig);
if (BuyingBotBuyCanditatesPerBuyCycle > 0)
if (BuyingBotBuyCandidatesPerBuyCycle > 0)
addNewAuctionBuyerBotBid(&_AHBplayer, &HordeConfig);
}
addNewAuctions(&_AHBplayer, &NeutralConfig);
if (BuyingBotBuyCanditatesPerBuyCycle > 0)
if (BuyingBotBuyCandidatesPerBuyCycle > 0)
addNewAuctionBuyerBotBid(&_AHBplayer, &NeutralConfig);
ObjectAccessor::RemoveObject(&_AHBplayer);
@@ -865,7 +986,7 @@ void AuctionHouseBot::InitializeConfiguration()
// Buyer Bot
BuyingBotEnabled = sConfigMgr->GetOption<bool>("AuctionHouseBot.Buyer.Enabled", false);
CyclesBetweenBuyOrSell = sConfigMgr->GetOption<uint32>("AuctionHouseBot.AuctionHouseManagerCyclesBetweenBuyOrSell", 1);
BuyingBotBuyCanditatesPerBuyCycle = sConfigMgr->GetOption<uint32>("AuctionHouseBot.Buyer.BuyCanditatesPerBuyCycle", 1);
BuyingBotBuyCandidatesPerBuyCycle = sConfigMgr->GetOption<uint32>("AuctionHouseBot.Buyer.BuyCandidatesPerBuyCycle", 1);
BuyingBotAcceptablePriceModifier = sConfigMgr->GetOption<float>("AuctionHouseBot.Buyer.AcceptablePriceModifier", 1);
if (SellingBotEnabled == false && BuyingBotEnabled == false)
@@ -884,8 +1005,8 @@ void AuctionHouseBot::InitializeConfiguration()
// Item level Restrictions
ListedItemLevelRestrictedEnabled = sConfigMgr->GetOption<bool>("AuctionHouseBot.ListedItemLevelRestrict.Enabled", false);
ListedItemLevelMax = sConfigMgr->GetOption<int32>("AuctionHouseBot.ListedItemLevelRestrict.MaxItemLevel", 999);
ListedItemLevelMin = sConfigMgr->GetOption<int32>("AuctionHouseBot.ListedItemLevelRestrict.MinItemLevel", 0);
ListedItemLevelMax = sConfigMgr->GetOption("AuctionHouseBot.ListedItemLevelRestrict.MaxItemLevel", 999);
ListedItemLevelMin = sConfigMgr->GetOption("AuctionHouseBot.ListedItemLevelRestrict.MinItemLevel", 0);
AddItemLevelExceptionItems(sConfigMgr->GetOption<std::string>("AuctionHouseBot.ListedItemLevelRestrict.ExceptionItemIDs", ""));
// Stack Ratios
@@ -930,7 +1051,7 @@ void AuctionHouseBot::InitializeConfiguration()
PriceMultiplierCategoryArmor = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.Category.Armor", 1);
PriceMultiplierCategoryReagent = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.Category.Reagent", 1);
PriceMultiplierCategoryProjectile = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.Category.Projectile", 1);
PriceMultiplierCategoryTradeGood = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.Category.TradeGood", 2);
PriceMultiplierCategoryTradeGood = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.Category.TradeGood", 1);
PriceMultiplierCategoryGeneric = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.Category.Generic", 1);
PriceMultiplierCategoryRecipe = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.Category.Recipe", 1);
PriceMultiplierCategoryQuiver = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.Category.Quiver", 1);
@@ -946,7 +1067,36 @@ void AuctionHouseBot::InitializeConfiguration()
PriceMultiplierQualityLegendary = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.Quality.Legendary", 3);
PriceMultiplierQualityArtifact = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.Quality.Artifact", 3);
PriceMultiplierQualityHeirloom = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.Quality.Heirloom", 3);
ItemLevelPriceMultiplier = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.ItemLevel", 0);
ItemLevelPriceMultiplier = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.ItemLevel", 0);
for (int category = 0; category < MAX_ITEM_CLASS; category++)
{
for (int quality = 0; quality < MAX_ITEM_QUALITY; quality++)
{
std::string key = std::string("AuctionHouseBot.PriceMultiplier.Category") + GetCategoryName((ItemClass)category) +
".Quality" + GetQualityName((ItemQualities)quality);
float multiplier = sConfigMgr->GetOption<float>(key.c_str(), 1.0f);
PriceMultiplierCategoryQuality[category][quality] = multiplier;
}
}
PriceMultiplierCategoryMountQualityPoor = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.CategoryMount.QualityPoor", 1.0);
PriceMultiplierCategoryMountQualityNormal = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.CategoryMount.QualityNormal", 1.0);
PriceMultiplierCategoryMountQualityUncommon = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.CategoryMount.QualityUncommon", 1.0);
PriceMultiplierCategoryMountQualityRare = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.CategoryMount.QualityRare", 3000.0);
PriceMultiplierCategoryMountQualityEpic = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.CategoryMount.QualityEpic", 5750.0);
PriceMultiplierCategoryMountQualityLegendary = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.CategoryMount.QualityLegendary", 1.0);
PriceMultiplierCategoryMountQualityArtifact = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.CategoryMount.QualityArtifact", 1.0);
PriceMultiplierCategoryMountQualityHeirloom = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.CategoryMount.QualityHeirloom", 1.0);
// Advanced Pricing
AdvancedPricingTradeGoodClothEnabled = sConfigMgr->GetOption<bool>("AuctionHouseBot.AdvancedPricing.TradeGood.Cloth.Enabled", true);
AdvancedPricingTradeGoodHerbEnabled = sConfigMgr->GetOption<bool>("AuctionHouseBot.AdvancedPricing.TradeGood.Herb.Enabled", true);
AdvancedPricingTradeGoodMetalStoneEnabled = sConfigMgr->GetOption<bool>("AuctionHouseBot.AdvancedPricing.TradeGood.MetalStone.Enabled", true);
AdvancedPricingTradeGoodLeatherEnabled = sConfigMgr->GetOption<bool>("AuctionHouseBot.AdvancedPricing.TradeGood.Leather.Enabled", true);
AdvancedPricingTradeGoodEnchantingEnabled = sConfigMgr->GetOption<bool>("AuctionHouseBot.AdvancedPricing.TradeGood.Enchanting.Enabled", true);
AdvancedPricingTradeGoodElementalEnabled = sConfigMgr->GetOption<bool>("AuctionHouseBot.AdvancedPricing.TradeGood.Elemental.Enabled", true);
AdvancedPricingMiscJunkEnabled = sConfigMgr->GetOption<bool>("AuctionHouseBot.AdvancedPricing.Misc.Junk.Enabled", true);
AdvancedPricingMiscMountEnabled = sConfigMgr->GetOption<bool>("AuctionHouseBot.AdvancedPricing.Misc.Mount.Enabled", true);
// Price minimums
PriceMinimumCenterBaseConsumable = sConfigMgr->GetOption<uint32>("AuctionHouseBot.PriceMinimumCenterBase.Consumable",1000);
@@ -956,7 +1106,7 @@ void AuctionHouseBot::InitializeConfiguration()
PriceMinimumCenterBaseArmor = sConfigMgr->GetOption<uint32>("AuctionHouseBot.PriceMinimumCenterBase.Armor", 1000);
PriceMinimumCenterBaseReagent = sConfigMgr->GetOption<uint32>("AuctionHouseBot.PriceMinimumCenterBase.Reagent", 1000);
PriceMinimumCenterBaseProjectile = sConfigMgr->GetOption<uint32>("AuctionHouseBot.PriceMinimumCenterBase.Projectile", 5);
PriceMinimumCenterBaseTradeGood = sConfigMgr->GetOption<uint32>("AuctionHouseBot.PriceMinimumCenterBase.TradeGood", 1000);
PriceMinimumCenterBaseTradeGood = sConfigMgr->GetOption<uint32>("AuctionHouseBot.PriceMinimumCenterBase.TradeGood", 850);
PriceMinimumCenterBaseGeneric = sConfigMgr->GetOption<uint32>("AuctionHouseBot.PriceMinimumCenterBase.Generic", 1000);
PriceMinimumCenterBaseRecipe = sConfigMgr->GetOption<uint32>("AuctionHouseBot.PriceMinimumCenterBase.Recipe", 1000);
PriceMinimumCenterBaseQuiver = sConfigMgr->GetOption<uint32>("AuctionHouseBot.PriceMinimumCenterBase.Quiver", 1000);
@@ -1182,3 +1332,44 @@ void AuctionHouseBot::AddPriceMinimumOverrides(std::string priceMinimimOverrides
}
}
}
const char* AuctionHouseBot::GetQualityName(ItemQualities quality)
{
switch (quality)
{
case ITEM_QUALITY_POOR: return "Poor";
case ITEM_QUALITY_NORMAL: return "Normal";
case ITEM_QUALITY_UNCOMMON: return "Uncommon";
case ITEM_QUALITY_RARE: return "Rare";
case ITEM_QUALITY_EPIC: return "Epic";
case ITEM_QUALITY_LEGENDARY: return "Legendary";
case ITEM_QUALITY_ARTIFACT: return "Artifact";
case ITEM_QUALITY_HEIRLOOM: return "Heirloom";
default: return "Unknown";
}
}
const char* AuctionHouseBot::GetCategoryName(ItemClass category)
{
switch (category)
{
case ITEM_CLASS_CONSUMABLE: return "Consumable";
case ITEM_CLASS_CONTAINER: return "Container";
case ITEM_CLASS_WEAPON: return "Weapon";
case ITEM_CLASS_GEM: return "Gem";
case ITEM_CLASS_ARMOR: return "Armor";
case ITEM_CLASS_REAGENT: return "Reagent";
case ITEM_CLASS_PROJECTILE: return "Projectile";
case ITEM_CLASS_TRADE_GOODS: return "TradeGood";
case ITEM_CLASS_GENERIC: return "Generic";
case ITEM_CLASS_RECIPE: return "Recipe";
case ITEM_CLASS_MONEY: return "Money";
case ITEM_CLASS_QUIVER: return "Quiver";
case ITEM_CLASS_QUEST: return "Quest";
case ITEM_CLASS_KEY: return "Key";
case ITEM_CLASS_PERMANENT: return "Permanent";
case ITEM_CLASS_MISC: return "Misc";
case ITEM_CLASS_GLYPH: return "Glyph";
default: return "Unknown";
}
}

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@@ -32,6 +32,7 @@ class Player;
class WorldSession;
#include "ItemTemplate.h"
#include "SharedDefines.h"
class AHBConfig
{
@@ -124,7 +125,7 @@ private:
bool BuyingBotEnabled;
int CyclesBetweenBuyOrSell;
int BuyingBotBuyCanditatesPerBuyCycle;
uint32 BuyingBotBuyCandidatesPerBuyCycle;
float BuyingBotAcceptablePriceModifier;
std::string AHCharactersGUIDsForQuery;
@@ -132,8 +133,8 @@ private:
bool DisabledItemTextFilter;
std::set<uint32> DisabledItems;
bool ListedItemLevelRestrictedEnabled;
int32 ListedItemLevelMax;
int32 ListedItemLevelMin;
uint32 ListedItemLevelMax;
uint32 ListedItemLevelMin;
std::set<uint32> ListedItemLevelExceptionItems;
uint32 RandomStackRatioConsumable;
uint32 RandomStackRatioContainer;
@@ -190,6 +191,23 @@ private:
float PriceMultiplierQualityLegendary;
float PriceMultiplierQualityArtifact;
float PriceMultiplierQualityHeirloom;
float PriceMultiplierCategoryQuality[MAX_ITEM_CLASS][MAX_ITEM_QUALITY];
float PriceMultiplierCategoryMountQualityPoor;
float PriceMultiplierCategoryMountQualityNormal;
float PriceMultiplierCategoryMountQualityUncommon;
float PriceMultiplierCategoryMountQualityRare;
float PriceMultiplierCategoryMountQualityEpic;
float PriceMultiplierCategoryMountQualityLegendary;
float PriceMultiplierCategoryMountQualityArtifact;
float PriceMultiplierCategoryMountQualityHeirloom;
bool AdvancedPricingTradeGoodClothEnabled;
bool AdvancedPricingTradeGoodHerbEnabled;
bool AdvancedPricingTradeGoodMetalStoneEnabled;
bool AdvancedPricingTradeGoodLeatherEnabled;
bool AdvancedPricingTradeGoodEnchantingEnabled;
bool AdvancedPricingTradeGoodElementalEnabled;
bool AdvancedPricingMiscJunkEnabled;
bool AdvancedPricingMiscMountEnabled;
uint32 PriceMinimumCenterBaseConsumable;
uint32 PriceMinimumCenterBaseContainer;
uint32 PriceMinimumCenterBaseWeapon;
@@ -244,6 +262,8 @@ public:
void AddToListedItemLevelExceptionItems(std::set<uint32>& workingExceptionItemIDs, uint32 itemLevelExceptionItemID);
void AddItemLevelExceptionItems(std::string itemLevelExceptionIdString);
void AddPriceMinimumOverrides(std::string priceMinimimOverridesString);
const char* GetQualityName(ItemQualities quality);
const char* GetCategoryName(ItemClass category);
};
#define auctionbot AuctionHouseBot::instance()