Improve seller cycle logging when in debug

This commit is contained in:
NathanHandley
2025-09-21 10:42:16 -05:00
parent 1b5ac3dcdf
commit 9aba0bb5d9

View File

@@ -875,14 +875,12 @@ void AuctionHouseBot::addNewAuctions(Player* AHBplayer, FactionSpecificAuctionHo
LOG_INFO("module", "AHSeller: Adding {} Auctions", items);
if (debug_Out)
LOG_ERROR("module", "AHSeller: Current house id is {}", config->GetAHID());
LOG_INFO("module", "AHSeller: Current house id is {}", config->GetAHID());
// only insert a few at a time, so as not to peg the processor
uint32 itemsGenerated = 0;
for (uint32 cnt = 1; cnt <= items; cnt++)
{
if (debug_Out)
LOG_ERROR("module", "AHSeller: {} count", cnt);
uint32 itemID = GetRandomItemIDForListing();
// Prevent invalid IDs
@@ -948,7 +946,10 @@ void AuctionHouseBot::addNewAuctions(Player* AHBplayer, FactionSpecificAuctionHo
auctionHouse->AddAuction(auctionEntry);
auctionEntry->SaveToDB(trans);
CharacterDatabase.CommitTransaction(trans);
itemsGenerated++;
}
if (debug_Out)
LOG_INFO("module", "AHSeller: Added {} items", itemsGenerated);
}
void AuctionHouseBot::addNewAuctionBuyerBotBid(Player* AHBplayer, FactionSpecificAuctionHouseConfig *config)
@@ -956,7 +957,7 @@ void AuctionHouseBot::addNewAuctionBuyerBotBid(Player* AHBplayer, FactionSpecifi
if (!BuyingBotEnabled)
{
if (debug_Out)
LOG_ERROR("module", "AHBuyer: Disabled");
LOG_INFO("module", "AHBuyer: Disabled");
return;
}