diff --git a/src/AuctionHouseBot.cpp b/src/AuctionHouseBot.cpp index acb2b3c..3cf3acb 100644 --- a/src/AuctionHouseBot.cpp +++ b/src/AuctionHouseBot.cpp @@ -875,14 +875,12 @@ void AuctionHouseBot::addNewAuctions(Player* AHBplayer, FactionSpecificAuctionHo LOG_INFO("module", "AHSeller: Adding {} Auctions", items); if (debug_Out) - LOG_ERROR("module", "AHSeller: Current house id is {}", config->GetAHID()); + LOG_INFO("module", "AHSeller: Current house id is {}", config->GetAHID()); // only insert a few at a time, so as not to peg the processor + uint32 itemsGenerated = 0; for (uint32 cnt = 1; cnt <= items; cnt++) { - if (debug_Out) - LOG_ERROR("module", "AHSeller: {} count", cnt); - uint32 itemID = GetRandomItemIDForListing(); // Prevent invalid IDs @@ -948,7 +946,10 @@ void AuctionHouseBot::addNewAuctions(Player* AHBplayer, FactionSpecificAuctionHo auctionHouse->AddAuction(auctionEntry); auctionEntry->SaveToDB(trans); CharacterDatabase.CommitTransaction(trans); + itemsGenerated++; } + if (debug_Out) + LOG_INFO("module", "AHSeller: Added {} items", itemsGenerated); } void AuctionHouseBot::addNewAuctionBuyerBotBid(Player* AHBplayer, FactionSpecificAuctionHouseConfig *config) @@ -956,7 +957,7 @@ void AuctionHouseBot::addNewAuctionBuyerBotBid(Player* AHBplayer, FactionSpecifi if (!BuyingBotEnabled) { if (debug_Out) - LOG_ERROR("module", "AHBuyer: Disabled"); + LOG_INFO("module", "AHBuyer: Disabled"); return; }