Merge pull request #30 from zeb139/issue-29

Manage AHBot Players with unique ptr
This commit is contained in:
Nathan Handley
2025-10-01 17:22:47 -05:00
committed by GitHub

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@@ -1194,29 +1194,29 @@ void AuctionHouseBot::Update()
CyclesBetweenBuyOrSell = urand(CyclesBetweenBuyOrSellMin, CyclesBetweenBuyOrSellMax);
// Load all AH Bot Players
std::vector<std::pair<Player*, std::unique_ptr<WorldSession>>> AHBPlayers;
std::vector<std::pair<std::unique_ptr<Player>, std::unique_ptr<WorldSession>>> AHBPlayers;
AHBPlayers.reserve(AHCharacters.size());
for (uint32 botIndex = 0; botIndex < AHCharacters.size(); ++botIndex)
{
CurrentBotCharGUID = AHCharacters[botIndex].CharacterGUID;
std::string accountName = "AuctionHouseBot" + std::to_string(AHCharacters[botIndex].AccountID);
// Wrap session in unique pointer to manage the session lifetime
// Wrap session and player in unique pointer to manage lifetime
auto session = std::make_unique<WorldSession>(
AHCharacters[botIndex].AccountID, std::move(accountName), 0, nullptr,
SEC_PLAYER, sWorld->getIntConfig(CONFIG_EXPANSION), 0, LOCALE_enUS, 0, false, false, 0
);
Player* player = new Player(session.get());
auto player = std::make_unique<Player>(session.get());
player->Initialize(AHCharacters[botIndex].CharacterGUID);
ObjectAccessor::AddObject(player);
AHBPlayers.emplace_back(player, std::move(session));
ObjectAccessor::AddObject(player.get());
AHBPlayers.emplace_back(std::move(player), std::move(session));
}
// Create a vector of Player* for passing to methods
std::vector<Player*> playersPointerVector;
playersPointerVector.reserve(AHBPlayers.size());
for (const auto& pair : AHBPlayers)
playersPointerVector.push_back(pair.first);
playersPointerVector.emplace_back(pair.first.get());
// Add New Bids
if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION) == false)
@@ -1233,12 +1233,9 @@ void AuctionHouseBot::Update()
if (BuyingBotBuyCandidatesPerBuyCycleMin > 0)
AddNewAuctionBuyerBotBid(playersPointerVector, &NeutralConfig);
// Explicitly delete players to close sessions
// Remove AH Bot Players from world
for (auto& [player, session] : AHBPlayers)
{
ObjectAccessor::RemoveObject(player);
delete player;
}
ObjectAccessor::RemoveObject(player.get());
}
void AuctionHouseBot::InitializeConfiguration()