Fix player session leak by bots in update loop

This commit is contained in:
NathanHandley
2025-10-01 06:54:54 -05:00
parent 05ee493a77
commit 1abca1a971

View File

@@ -1183,10 +1183,9 @@ void AuctionHouseBot::Update()
{
if ((SellingBotEnabled == false) && (BuyingBotEnabled == false))
return;
if (AHCharacters.size() == 0)
if (AHCharacters.empty() == true)
return;
// Only update if the update cycle has been hit
LastCycleCount++;
if (LastCycleCount < CyclesBetweenBuyOrSell)
@@ -1195,36 +1194,51 @@ void AuctionHouseBot::Update()
CyclesBetweenBuyOrSell = urand(CyclesBetweenBuyOrSellMin, CyclesBetweenBuyOrSellMax);
// Load all AH Bot Players
std::vector<Player*> AHBPlayers;
for (uint32 botIndex = 0; botIndex <= AHCharacters.size() - 1; ++botIndex)
std::vector<std::pair<Player*, std::unique_ptr<WorldSession>>> AHBPlayers;
AHBPlayers.reserve(AHCharacters.size());
for (uint32 botIndex = 0; botIndex < AHCharacters.size(); ++botIndex)
{
CurrentBotCharGUID = AHCharacters[botIndex].CharacterGUID;
std::string accountName = "AuctionHouseBot" + std::to_string(AHCharacters[botIndex].AccountID);
WorldSession _session(AHCharacters[botIndex].AccountID, std::move(accountName), 0, nullptr, SEC_PLAYER, sWorld->getIntConfig(CONFIG_EXPANSION), 0, LOCALE_enUS, 0, false, false, 0);
Player* _AHBplayer = new Player(&_session);
_AHBplayer->Initialize(AHCharacters[botIndex].CharacterGUID);
ObjectAccessor::AddObject(_AHBplayer);
AHBPlayers.push_back(_AHBplayer);
// Wrap session in unique pointer to manage the session lifetime
auto session = std::make_unique<WorldSession>(
AHCharacters[botIndex].AccountID, std::move(accountName), 0, nullptr,
SEC_PLAYER, sWorld->getIntConfig(CONFIG_EXPANSION), 0, LOCALE_enUS, 0, false, false, 0
);
Player* player = new Player(session.get());
player->Initialize(AHCharacters[botIndex].CharacterGUID);
ObjectAccessor::AddObject(player);
AHBPlayers.emplace_back(player, std::move(session));
}
// Create a vector of Player* for passing to methods
std::vector<Player*> playersPointerVector;
playersPointerVector.reserve(AHBPlayers.size());
for (const auto& pair : AHBPlayers)
playersPointerVector.push_back(pair.first);
// Add New Bids
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION) == false)
{
AddNewAuctions(AHBPlayers, &AllianceConfig);
AddNewAuctions(playersPointerVector, &AllianceConfig);
if (BuyingBotBuyCandidatesPerBuyCycleMin > 0)
AddNewAuctionBuyerBotBid(AHBPlayers, &AllianceConfig);
AddNewAuctionBuyerBotBid(playersPointerVector, &AllianceConfig);
AddNewAuctions(AHBPlayers, &HordeConfig);
AddNewAuctions(playersPointerVector, &HordeConfig);
if (BuyingBotBuyCandidatesPerBuyCycleMin > 0)
AddNewAuctionBuyerBotBid(AHBPlayers, &HordeConfig);
AddNewAuctionBuyerBotBid(playersPointerVector, &HordeConfig);
}
AddNewAuctions(AHBPlayers, &NeutralConfig);
AddNewAuctions(playersPointerVector, &NeutralConfig);
if (BuyingBotBuyCandidatesPerBuyCycleMin > 0)
AddNewAuctionBuyerBotBid(AHBPlayers, &NeutralConfig);
AddNewAuctionBuyerBotBid(playersPointerVector, &NeutralConfig);
for (Player* p : AHBPlayers)
ObjectAccessor::RemoveObject(p);
// Explicitly delete players to close sessions
for (auto& [player, session] : AHBPlayers)
{
ObjectAccessor::RemoveObject(player);
delete player;
}
}
void AuctionHouseBot::InitializeConfiguration()