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https://github.com/NathanHandley/mod-ah-bot-plus.git
synced 2026-01-13 01:08:37 +00:00
Fix player session leak by bots in update loop
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@@ -1183,10 +1183,9 @@ void AuctionHouseBot::Update()
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{
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if ((SellingBotEnabled == false) && (BuyingBotEnabled == false))
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return;
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if (AHCharacters.size() == 0)
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if (AHCharacters.empty() == true)
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return;
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// Only update if the update cycle has been hit
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LastCycleCount++;
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if (LastCycleCount < CyclesBetweenBuyOrSell)
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@@ -1195,36 +1194,51 @@ void AuctionHouseBot::Update()
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CyclesBetweenBuyOrSell = urand(CyclesBetweenBuyOrSellMin, CyclesBetweenBuyOrSellMax);
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// Load all AH Bot Players
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std::vector<Player*> AHBPlayers;
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for (uint32 botIndex = 0; botIndex <= AHCharacters.size() - 1; ++botIndex)
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std::vector<std::pair<Player*, std::unique_ptr<WorldSession>>> AHBPlayers;
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AHBPlayers.reserve(AHCharacters.size());
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for (uint32 botIndex = 0; botIndex < AHCharacters.size(); ++botIndex)
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{
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CurrentBotCharGUID = AHCharacters[botIndex].CharacterGUID;
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std::string accountName = "AuctionHouseBot" + std::to_string(AHCharacters[botIndex].AccountID);
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WorldSession _session(AHCharacters[botIndex].AccountID, std::move(accountName), 0, nullptr, SEC_PLAYER, sWorld->getIntConfig(CONFIG_EXPANSION), 0, LOCALE_enUS, 0, false, false, 0);
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Player* _AHBplayer = new Player(&_session);
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_AHBplayer->Initialize(AHCharacters[botIndex].CharacterGUID);
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ObjectAccessor::AddObject(_AHBplayer);
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AHBPlayers.push_back(_AHBplayer);
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// Wrap session in unique pointer to manage the session lifetime
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auto session = std::make_unique<WorldSession>(
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AHCharacters[botIndex].AccountID, std::move(accountName), 0, nullptr,
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SEC_PLAYER, sWorld->getIntConfig(CONFIG_EXPANSION), 0, LOCALE_enUS, 0, false, false, 0
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);
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Player* player = new Player(session.get());
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player->Initialize(AHCharacters[botIndex].CharacterGUID);
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ObjectAccessor::AddObject(player);
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AHBPlayers.emplace_back(player, std::move(session));
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}
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// Create a vector of Player* for passing to methods
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std::vector<Player*> playersPointerVector;
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playersPointerVector.reserve(AHBPlayers.size());
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for (const auto& pair : AHBPlayers)
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playersPointerVector.push_back(pair.first);
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// Add New Bids
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if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
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if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION) == false)
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{
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AddNewAuctions(AHBPlayers, &AllianceConfig);
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AddNewAuctions(playersPointerVector, &AllianceConfig);
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if (BuyingBotBuyCandidatesPerBuyCycleMin > 0)
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AddNewAuctionBuyerBotBid(AHBPlayers, &AllianceConfig);
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AddNewAuctionBuyerBotBid(playersPointerVector, &AllianceConfig);
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AddNewAuctions(AHBPlayers, &HordeConfig);
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AddNewAuctions(playersPointerVector, &HordeConfig);
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if (BuyingBotBuyCandidatesPerBuyCycleMin > 0)
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AddNewAuctionBuyerBotBid(AHBPlayers, &HordeConfig);
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AddNewAuctionBuyerBotBid(playersPointerVector, &HordeConfig);
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}
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AddNewAuctions(AHBPlayers, &NeutralConfig);
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AddNewAuctions(playersPointerVector, &NeutralConfig);
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if (BuyingBotBuyCandidatesPerBuyCycleMin > 0)
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AddNewAuctionBuyerBotBid(AHBPlayers, &NeutralConfig);
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AddNewAuctionBuyerBotBid(playersPointerVector, &NeutralConfig);
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for (Player* p : AHBPlayers)
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ObjectAccessor::RemoveObject(p);
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// Explicitly delete players to close sessions
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for (auto& [player, session] : AHBPlayers)
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{
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ObjectAccessor::RemoveObject(player);
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delete player;
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}
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}
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void AuctionHouseBot::InitializeConfiguration()
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