mirror of
https://github.com/NathanHandley/mod-ah-bot-plus.git
synced 2026-01-13 01:08:37 +00:00
Add categories for item level multipliers
This commit is contained in:
@@ -224,6 +224,8 @@ AuctionHouseBot.AdvancedPricing.Misc.Mount.Enabled = 1
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# Multiplier applied to item level when determining auction price
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# Final multiplier = itemLevel * this value. Set to 0 (or less) to disable.
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# Default: 0 (Disabled)
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# Note: This will be ignored if AdvancedPricing is enabled (above), but this
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# will apply in combination with other price multipliers
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#
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# AuctionHouseBot.PriceMultiplier.Category*.Quality*
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# Category-and-Quality- modifier values for the prices of items.
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@@ -238,6 +240,7 @@ AuctionHouseBot.AdvancedPricing.Misc.Mount.Enabled = 1
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# (above) would then multiply that value further.
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###############################################################################
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# Broad category multipliers
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AuctionHouseBot.PriceMultiplier.Category.Consumable = 1
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AuctionHouseBot.PriceMultiplier.Category.Container = 1
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AuctionHouseBot.PriceMultiplier.Category.Weapon = 1
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@@ -254,6 +257,7 @@ AuctionHouseBot.PriceMultiplier.Category.Key = 1
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AuctionHouseBot.PriceMultiplier.Category.Misc = 1
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AuctionHouseBot.PriceMultiplier.Category.Glyph = 1
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# Broad quality multipliers
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AuctionHouseBot.PriceMultiplier.Quality.Poor = 1
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AuctionHouseBot.PriceMultiplier.Quality.Normal = 1
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AuctionHouseBot.PriceMultiplier.Quality.Uncommon = 1.8
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@@ -263,7 +267,22 @@ AuctionHouseBot.PriceMultiplier.Quality.Legendary = 3
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AuctionHouseBot.PriceMultiplier.Quality.Artifact = 3
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AuctionHouseBot.PriceMultiplier.Quality.Heirloom = 3
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AuctionHouseBot.PriceMultiplier.ItemLevel = 0
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# Category item level multiplier (item itemlevel x this value, 0 = disabled)
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AuctionHouseBot.PriceMultiplier.ItemLevel.Category.Consumable = 0
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AuctionHouseBot.PriceMultiplier.ItemLevel.Category.Container = 0
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AuctionHouseBot.PriceMultiplier.ItemLevel.Category.Weapon = 0
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AuctionHouseBot.PriceMultiplier.ItemLevel.Category.Gem = 0
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AuctionHouseBot.PriceMultiplier.ItemLevel.Category.Armor = 0
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AuctionHouseBot.PriceMultiplier.ItemLevel.Category.Reagent = 0
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AuctionHouseBot.PriceMultiplier.ItemLevel.Category.Projectile = 0
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AuctionHouseBot.PriceMultiplier.ItemLevel.Category.TradeGood = 0
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AuctionHouseBot.PriceMultiplier.ItemLevel.Category.Generic = 0
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AuctionHouseBot.PriceMultiplier.ItemLevel.Category.Recipe = 0
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AuctionHouseBot.PriceMultiplier.ItemLevel.Category.Quiver = 0
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AuctionHouseBot.PriceMultiplier.ItemLevel.Category.Quest = 0
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AuctionHouseBot.PriceMultiplier.ItemLevel.Category.Key = 0
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AuctionHouseBot.PriceMultiplier.ItemLevel.Category.Misc = 0
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AuctionHouseBot.PriceMultiplier.ItemLevel.Category.Glyph = 0
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# Consumable
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AuctionHouseBot.PriceMultiplier.CategoryConsumable.QualityPoor = 1.0
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@@ -111,6 +111,21 @@ AuctionHouseBot::AuctionHouseBot() :
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PriceMultiplierCategoryKey(1),
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PriceMultiplierCategoryMisc(1),
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PriceMultiplierCategoryGlyph(1),
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PriceMultiplierItemLevelCategoryConsumable(0),
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PriceMultiplierItemLevelCategoryContainer(0),
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PriceMultiplierItemLevelCategoryWeapon(0),
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PriceMultiplierItemLevelCategoryGem(0),
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PriceMultiplierItemLevelCategoryArmor(0),
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PriceMultiplierItemLevelCategoryReagent(0),
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PriceMultiplierItemLevelCategoryProjectile(0),
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PriceMultiplierItemLevelCategoryTradeGood(0),
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PriceMultiplierItemLevelCategoryGeneric(0),
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PriceMultiplierItemLevelCategoryRecipe(0),
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PriceMultiplierItemLevelCategoryQuiver(0),
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PriceMultiplierItemLevelCategoryQuest(0),
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PriceMultiplierItemLevelCategoryKey(0),
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PriceMultiplierItemLevelCategoryMisc(0),
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PriceMultiplierItemLevelCategoryGlyph(0),
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PriceMultiplierQualityPoor(1),
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PriceMultiplierQualityNormal(1),
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PriceMultiplierQualityUncommon(1),
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@@ -134,7 +149,6 @@ AuctionHouseBot::AuctionHouseBot() :
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PriceMinimumCenterBaseKey(1),
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PriceMinimumCenterBaseMisc(1),
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PriceMinimumCenterBaseGlyph(1),
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ItemLevelPriceMultiplier(1),
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ListedItemIDRestrictedEnabled(false),
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ListedItemIDMin(0),
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ListedItemIDMax(200000),
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@@ -277,7 +291,7 @@ void AuctionHouseBot::calculateItemValue(ItemTemplate const* itemProto, uint64&
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*/
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// Try to approximate real world prices for Trade Goods based on subclass and item level
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double subclassPriceMultiplier = 1.0f;
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double advancedPriceingMultiplier = 1.0f;
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if (itemProto->Class == ITEM_CLASS_TRADE_GOODS)
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{
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switch (itemProto->SubClass)
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@@ -287,7 +301,7 @@ void AuctionHouseBot::calculateItemValue(ItemTemplate const* itemProto, uint64&
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if (!AdvancedPricingTradeGoodClothEnabled)
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break;
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double clothMultiplierHelper = std::log(1.0 + (itemProto->ItemLevel));
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subclassPriceMultiplier = ((std::pow(clothMultiplierHelper,2.0)) / (1 + (0.8 * clothMultiplierHelper))) + (0.001 * std::pow(clothMultiplierHelper,3.5)) - 0.3;
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advancedPriceingMultiplier = ((std::pow(clothMultiplierHelper,2.0)) / (1 + (0.8 * clothMultiplierHelper))) + (0.001 * std::pow(clothMultiplierHelper,3.5)) - 0.3;
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break;
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}
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case ITEM_SUBCLASS_HERB:
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@@ -295,7 +309,7 @@ void AuctionHouseBot::calculateItemValue(ItemTemplate const* itemProto, uint64&
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if (!AdvancedPricingTradeGoodHerbEnabled)
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break;
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double herbMultiplierHelper = std::log(1.0 + (5.0 * itemProto->ItemLevel));
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subclassPriceMultiplier = (std::pow(herbMultiplierHelper,3.0) / (1 + (1.8 * herbMultiplierHelper))) - 4.2;
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advancedPriceingMultiplier = (std::pow(herbMultiplierHelper,3.0) / (1 + (1.8 * herbMultiplierHelper))) - 4.2;
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break;
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}
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case ITEM_SUBCLASS_METAL_STONE:
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@@ -303,7 +317,7 @@ void AuctionHouseBot::calculateItemValue(ItemTemplate const* itemProto, uint64&
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if (!AdvancedPricingTradeGoodMetalStoneEnabled)
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break;
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double metalMultiplierHelper = std::log(1.0 + (75.0 * itemProto->ItemLevel));
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subclassPriceMultiplier = ((std::pow(metalMultiplierHelper,3.0)) / (1 + (7.0 * metalMultiplierHelper))) + (0.001 * std::pow(metalMultiplierHelper,3.5)) - 5.2;
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advancedPriceingMultiplier = ((std::pow(metalMultiplierHelper,3.0)) / (1 + (7.0 * metalMultiplierHelper))) + (0.001 * std::pow(metalMultiplierHelper,3.5)) - 5.2;
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break;
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}
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case ITEM_SUBCLASS_LEATHER:
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@@ -311,7 +325,7 @@ void AuctionHouseBot::calculateItemValue(ItemTemplate const* itemProto, uint64&
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if (!AdvancedPricingTradeGoodLeatherEnabled)
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break;
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double leatherMultiplierHelper = std::log(1.0 + (0.25 * itemProto->ItemLevel));
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subclassPriceMultiplier = ((std::pow(leatherMultiplierHelper,0.15)) / (1 + (2.0 * leatherMultiplierHelper))) + (0.4 * std::pow(leatherMultiplierHelper,3.0)) - 0.2;
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advancedPriceingMultiplier = ((std::pow(leatherMultiplierHelper,0.15)) / (1 + (2.0 * leatherMultiplierHelper))) + (0.4 * std::pow(leatherMultiplierHelper,3.0)) - 0.2;
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break;
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}
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case ITEM_SUBCLASS_ENCHANTING:
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@@ -319,14 +333,14 @@ void AuctionHouseBot::calculateItemValue(ItemTemplate const* itemProto, uint64&
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if (!AdvancedPricingTradeGoodEnchantingEnabled)
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break;
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double enchantingMultiplierHelper = std::log(1.0 + (0.25 * itemProto->ItemLevel));
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subclassPriceMultiplier = ((std::pow(enchantingMultiplierHelper,0.15)) / (1 + (2.0 * enchantingMultiplierHelper))) + (0.4 * std::pow(enchantingMultiplierHelper,3.0)) - 0.2;
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advancedPriceingMultiplier = ((std::pow(enchantingMultiplierHelper,0.15)) / (1 + (2.0 * enchantingMultiplierHelper))) + (0.4 * std::pow(enchantingMultiplierHelper,3.0)) - 0.2;
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break;
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}
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case ITEM_SUBCLASS_ELEMENTAL:
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{
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if (!AdvancedPricingTradeGoodElementalEnabled)
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break;
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subclassPriceMultiplier = 85 - (itemProto->ItemLevel / 0.97);
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advancedPriceingMultiplier = 85 - (itemProto->ItemLevel / 0.97);
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break;
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}
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default:
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@@ -343,7 +357,7 @@ void AuctionHouseBot::calculateItemValue(ItemTemplate const* itemProto, uint64&
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if (!AdvancedPricingMiscJunkEnabled)
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break;
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double miscMultiplierHelper = std::log(1.0 + (0.12 * itemProto->ItemLevel));
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subclassPriceMultiplier = (std::pow(miscMultiplierHelper,3.2) / (1 + miscMultiplierHelper));
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advancedPriceingMultiplier = (std::pow(miscMultiplierHelper,3.2) / (1 + miscMultiplierHelper));
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break;
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}
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case ITEM_SUBCLASS_JUNK_MOUNT:
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@@ -352,14 +366,14 @@ void AuctionHouseBot::calculateItemValue(ItemTemplate const* itemProto, uint64&
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break;
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switch (itemProto->Quality)
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{
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case ITEM_QUALITY_POOR: subclassPriceMultiplier = PriceMultiplierCategoryMountQualityPoor; break;
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case ITEM_QUALITY_NORMAL: subclassPriceMultiplier = PriceMultiplierCategoryMountQualityNormal; break;
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case ITEM_QUALITY_UNCOMMON: subclassPriceMultiplier = PriceMultiplierCategoryMountQualityUncommon; break;
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case ITEM_QUALITY_RARE: subclassPriceMultiplier = PriceMultiplierCategoryMountQualityRare; break;
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case ITEM_QUALITY_EPIC: subclassPriceMultiplier = PriceMultiplierCategoryMountQualityEpic; break;
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case ITEM_QUALITY_LEGENDARY: subclassPriceMultiplier = PriceMultiplierCategoryMountQualityLegendary; break;
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case ITEM_QUALITY_ARTIFACT: subclassPriceMultiplier = PriceMultiplierCategoryMountQualityArtifact; break;
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case ITEM_QUALITY_HEIRLOOM: subclassPriceMultiplier = PriceMultiplierCategoryMountQualityHeirloom; break;
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case ITEM_QUALITY_POOR: advancedPriceingMultiplier = PriceMultiplierCategoryMountQualityPoor; break;
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case ITEM_QUALITY_NORMAL: advancedPriceingMultiplier = PriceMultiplierCategoryMountQualityNormal; break;
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case ITEM_QUALITY_UNCOMMON: advancedPriceingMultiplier = PriceMultiplierCategoryMountQualityUncommon; break;
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case ITEM_QUALITY_RARE: advancedPriceingMultiplier = PriceMultiplierCategoryMountQualityRare; break;
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case ITEM_QUALITY_EPIC: advancedPriceingMultiplier = PriceMultiplierCategoryMountQualityEpic; break;
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case ITEM_QUALITY_LEGENDARY: advancedPriceingMultiplier = PriceMultiplierCategoryMountQualityLegendary; break;
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case ITEM_QUALITY_ARTIFACT: advancedPriceingMultiplier = PriceMultiplierCategoryMountQualityArtifact; break;
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case ITEM_QUALITY_HEIRLOOM: advancedPriceingMultiplier = PriceMultiplierCategoryMountQualityHeirloom; break;
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default: break;
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}
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break;
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@@ -409,18 +423,40 @@ void AuctionHouseBot::calculateItemValue(ItemTemplate const* itemProto, uint64&
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qualityPriceMultplier = 1.0f;
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if (classQualityPriceMultiplier <= 0.0f)
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classQualityPriceMultiplier = 1.0f;
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if (subclassPriceMultiplier <= 0.0f)
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subclassPriceMultiplier = 1.0f;
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if (advancedPriceingMultiplier <= 0.0f)
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advancedPriceingMultiplier = 1.0f;
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// Grab any item level price multipliers
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float itemLevelPriceMultplier = 0.0f;
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switch (itemProto->Class)
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{
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case ITEM_CLASS_CONSUMABLE: itemLevelPriceMultplier = PriceMultiplierItemLevelCategoryConsumable; break;
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case ITEM_CLASS_CONTAINER: itemLevelPriceMultplier = PriceMultiplierItemLevelCategoryContainer; break;
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case ITEM_CLASS_WEAPON: itemLevelPriceMultplier = PriceMultiplierItemLevelCategoryWeapon; break;
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case ITEM_CLASS_GEM: itemLevelPriceMultplier = PriceMultiplierItemLevelCategoryGem; break;
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case ITEM_CLASS_REAGENT: itemLevelPriceMultplier = PriceMultiplierItemLevelCategoryReagent; break;
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case ITEM_CLASS_ARMOR: itemLevelPriceMultplier = PriceMultiplierItemLevelCategoryArmor; break;
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case ITEM_CLASS_PROJECTILE: itemLevelPriceMultplier = PriceMultiplierItemLevelCategoryProjectile; break;
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case ITEM_CLASS_TRADE_GOODS: itemLevelPriceMultplier = PriceMultiplierItemLevelCategoryTradeGood; break;
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case ITEM_CLASS_GENERIC: itemLevelPriceMultplier = PriceMultiplierItemLevelCategoryGeneric; break;
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case ITEM_CLASS_RECIPE: itemLevelPriceMultplier = PriceMultiplierItemLevelCategoryRecipe; break;
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case ITEM_CLASS_QUIVER: itemLevelPriceMultplier = PriceMultiplierItemLevelCategoryQuiver; break;
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case ITEM_CLASS_QUEST: itemLevelPriceMultplier = PriceMultiplierItemLevelCategoryQuest; break;
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case ITEM_CLASS_KEY: itemLevelPriceMultplier = PriceMultiplierItemLevelCategoryKey; break;
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case ITEM_CLASS_MISC: itemLevelPriceMultplier = PriceMultiplierItemLevelCategoryMisc; break;
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case ITEM_CLASS_GLYPH: itemLevelPriceMultplier = PriceMultiplierItemLevelCategoryGlyph; break;
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default: break;
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}
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// Multiply the price based on multipliers
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outBuyoutPrice *= qualityPriceMultplier;
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outBuyoutPrice *= classPriceMultiplier;
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outBuyoutPrice *= classQualityPriceMultiplier;
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outBuyoutPrice *= static_cast<float>(subclassPriceMultiplier);
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outBuyoutPrice *= static_cast<float>(advancedPriceingMultiplier);
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// Apply item level multiplier. Only if no subclass multiplier was applied
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if (ItemLevelPriceMultiplier > 0.0f && itemProto->ItemLevel > 0 && subclassPriceMultiplier == 1.0f)
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outBuyoutPrice *= itemProto->ItemLevel * ItemLevelPriceMultiplier;
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// Only apply item level multiplier if set, and no advanced pricing has been enabled
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if (itemLevelPriceMultplier > 0.0f && itemProto->ItemLevel > 0 && advancedPriceingMultiplier == 1.0f)
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outBuyoutPrice *= itemProto->ItemLevel * itemLevelPriceMultplier;
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// If a vendor sells this item, make the price at least that high
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if (itemProto->SellPrice > outBuyoutPrice)
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@@ -1217,6 +1253,21 @@ void AuctionHouseBot::InitializeConfiguration()
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PriceMultiplierCategoryKey = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.Category.Key", 1);
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PriceMultiplierCategoryMisc = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.Category.Misc", 1);
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PriceMultiplierCategoryGlyph = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.Category.Glyph", 1);
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PriceMultiplierItemLevelCategoryConsumable = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.ItemLevel.Category.Consumable", 0);
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PriceMultiplierItemLevelCategoryContainer = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.ItemLevel.Category.Container", 0);
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PriceMultiplierItemLevelCategoryWeapon = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.ItemLevel.Category.Weapon", 0);
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PriceMultiplierItemLevelCategoryGem = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.ItemLevel.Category.Gem", 0);
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PriceMultiplierItemLevelCategoryArmor = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.ItemLevel.Category.Armor", 0);
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PriceMultiplierItemLevelCategoryReagent = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.ItemLevel.Category.Reagent", 0);
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PriceMultiplierItemLevelCategoryProjectile = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.ItemLevel.Category.Projectile", 0);
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PriceMultiplierItemLevelCategoryTradeGood = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.ItemLevel.Category.TradeGood", 0);
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PriceMultiplierItemLevelCategoryGeneric = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.ItemLevel.Category.Generic", 0);
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PriceMultiplierItemLevelCategoryRecipe = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.ItemLevel.Category.Recipe", 0);
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PriceMultiplierItemLevelCategoryQuiver = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.ItemLevel.Category.Quiver", 0);
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PriceMultiplierItemLevelCategoryQuest = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.ItemLevel.Category.Quest", 0);
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PriceMultiplierItemLevelCategoryKey = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.ItemLevel.Category.Key", 0);
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PriceMultiplierItemLevelCategoryMisc = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.ItemLevel.Category.Misc", 0);
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PriceMultiplierItemLevelCategoryGlyph = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.ItemLevel.Category.Glyph", 0);
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PriceMultiplierQualityPoor = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.Quality.Poor", 1);
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PriceMultiplierQualityNormal = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.Quality.Normal", 1);
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PriceMultiplierQualityUncommon = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.Quality.Uncommon", 1.8);
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@@ -1225,7 +1276,6 @@ void AuctionHouseBot::InitializeConfiguration()
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PriceMultiplierQualityLegendary = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.Quality.Legendary", 3);
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PriceMultiplierQualityArtifact = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.Quality.Artifact", 3);
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PriceMultiplierQualityHeirloom = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.Quality.Heirloom", 3);
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ItemLevelPriceMultiplier = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.ItemLevel", 0);
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for (int category = 0; category < MAX_ITEM_CLASS; category++)
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{
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for (int quality = 0; quality < MAX_ITEM_QUALITY; quality++)
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@@ -197,6 +197,21 @@ private:
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float PriceMultiplierCategoryKey;
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float PriceMultiplierCategoryMisc;
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float PriceMultiplierCategoryGlyph;
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float PriceMultiplierItemLevelCategoryConsumable;
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float PriceMultiplierItemLevelCategoryContainer;
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float PriceMultiplierItemLevelCategoryWeapon;
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float PriceMultiplierItemLevelCategoryGem;
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float PriceMultiplierItemLevelCategoryArmor;
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float PriceMultiplierItemLevelCategoryReagent;
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float PriceMultiplierItemLevelCategoryProjectile;
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float PriceMultiplierItemLevelCategoryTradeGood;
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float PriceMultiplierItemLevelCategoryGeneric;
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float PriceMultiplierItemLevelCategoryRecipe;
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float PriceMultiplierItemLevelCategoryQuiver;
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float PriceMultiplierItemLevelCategoryQuest;
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float PriceMultiplierItemLevelCategoryKey;
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float PriceMultiplierItemLevelCategoryMisc;
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float PriceMultiplierItemLevelCategoryGlyph;
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float PriceMultiplierQualityPoor;
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float PriceMultiplierQualityNormal;
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float PriceMultiplierQualityUncommon;
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@@ -238,7 +253,6 @@ private:
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uint32 PriceMinimumCenterBaseMisc;
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uint32 PriceMinimumCenterBaseGlyph;
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std::unordered_map<uint32, uint64> PriceMinimumCenterBaseOverridesByItemID;
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float ItemLevelPriceMultiplier;
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bool ListedItemIDRestrictedEnabled;
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uint32 ListedItemIDMin;
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uint32 ListedItemIDMax;
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