mirror of
https://github.com/NathanHandley/mod-ah-bot-plus.git
synced 2026-01-13 01:08:37 +00:00
Merge pull request #1 from NathanHandley/BotSellRework
Bot Sell Rework (Part 1)
This commit is contained in:
@@ -50,217 +50,3 @@ AuctionHouseBot.UseBuyPriceForBuyer = 0
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AuctionHouseBot.Account = 0
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AuctionHouseBot.GUID = 0
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AuctionHouseBot.ItemsPerCycle = 200
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###############################################################################
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# AUCTION HOUSE BOT FILTERS PART 1
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#
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# AuctionHouseBot.VendorItems
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# Include items that can be bought from vendors.
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# Default 0 (False)
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#
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# AuctionHouseBot.VendorTradeGoods
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# Include Trade Goods that can be bought from vendors.
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# Default 0 (False)
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#
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# AuctionHouseBot.LootItems
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# Include items that can be looted or fished for.
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# Default 1 (True)
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#
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# AuctionHouseBot.LootTradeGoods
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# Include Trade Goods that can be looted or fished for.
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# Default 1 (True)
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#
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# AuctionHouseBot.OtherItems
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# Include misc. items.
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# Default 0 (False)
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#
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# AuctionHouseBot.OtherTradeGoods
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# Include misc. Trade Goods.
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# Default 0 (False)
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#
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# AuctionHouseBot.Bonding_types
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# Indicates which bonding types to allow seller to put up for auction
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# No_Bind
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# Default 1 (True)
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# Bind_When_Picked_Up
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# Default 0 (False)
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# Bind_When_Equipped
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# Default 1 (True)
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# Bind_When_Use
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# Default 1 (True)
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# Bind_Quest_Item
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# Default 0 (False)
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#
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# AuctionHouseBot.DisablePermEnchant
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# Disable Items with a Permanent Enchantment
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# Default 0 (False)
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#
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# AuctionHouseBot.DisableConjured
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# Disable Conjured Items
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# Default 0 (False)
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#
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# AuctionHouseBot.DisableGems
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# Disable Gems
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# Default 0 (False)
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#
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# AuctionHouseBot.DisableMoney
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# Disable Items that are used as money
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# Default 0 (False)
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#
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# AuctionHouseBot.DisableMoneyLoot
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# Disable Items that have Money as a loot
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# Default 0 (False)
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#
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# AuctionHouseBot.DisableLootable
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# Disable Items that have other items as loot
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# Default 0 (False)
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#
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# AuctionHouseBot.DisableKeys
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# Disable Items that are keys
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# Default 0 (False)
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#
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# AuctionHouseBot.DisableDuration
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# Disable Items with a duration
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# Default 0 (False)
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#
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# AuctionHouseBot.DisableBOP_Or_Quest_NoReqLevel
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# Disable items that are BOP or Quest Item
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# with a Required level that is less than the Item Level
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# (This prevents a level 10 with a level 60 weapon or armor)
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# (May need further refinement)
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# Default 0 (False)
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#
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###############################################################################
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AuctionHouseBot.VendorItems = 0
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AuctionHouseBot.VendorTradeGoods = 0
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AuctionHouseBot.LootItems = 1
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AuctionHouseBot.LootTradeGoods = 1
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AuctionHouseBot.OtherItems = 0
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AuctionHouseBot.OtherTradeGoods = 0
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AuctionHouseBot.No_Bind = 1
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AuctionHouseBot.Bind_When_Picked_Up = 0
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AuctionHouseBot.Bind_When_Equipped = 1
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AuctionHouseBot.Bind_When_Use = 1
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AuctionHouseBot.Bind_Quest_Item = 0
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AuctionHouseBot.DisablePermEnchant = 0
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AuctionHouseBot.DisableConjured = 0
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AuctionHouseBot.DisableGems = 0
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AuctionHouseBot.DisableMoney = 0
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AuctionHouseBot.DisableMoneyLoot = 0
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AuctionHouseBot.DisableLootable = 0
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AuctionHouseBot.DisableKeys = 0
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AuctionHouseBot.DisableDuration = 0
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AuctionHouseBot.DisableBOP_Or_Quest_NoReqLevel = 0
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###############################################################################
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# AUCTION HOUSE BOT FILTERS PART 2
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#
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# These Filters are boolean (0 or 1) and will disable items that are
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# specifically meant for the Class named.
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# (UnusedClass is Class 10, which was skipped for some reason)
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# Default 0 (allowed)
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#
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###############################################################################
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AuctionHouseBot.DisableWarriorItems = 0
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AuctionHouseBot.DisablePaladinItems = 0
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AuctionHouseBot.DisableHunterItems = 0
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AuctionHouseBot.DisableRogueItems = 0
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AuctionHouseBot.DisablePriestItems = 0
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AuctionHouseBot.DisableDKItems = 0
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AuctionHouseBot.DisableShamanItems = 0
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AuctionHouseBot.DisableMageItems = 0
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AuctionHouseBot.DisableWarlockItems = 0
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AuctionHouseBot.DisableUnusedClassItems = 0
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AuctionHouseBot.DisableDruidItems = 0
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###############################################################################
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# AUCTION HOUSE BOT FILTERS PART 3
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#
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# AuctionHouseBot.DisabledItems
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# Prevent Seller from listing specific item(s)
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# (not used anymore, see table "mod_auctionhousebot_disabled_items")
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#
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# AuctionHouseBot.DisableItemsBelowLevel
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# Prevent Seller from listing Items below this Level
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# Default 0 (Off)
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#
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# AuctionHouseBot.DisableItemsAboveLevel
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# Prevent Seller from listing Items above this Level
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# Default 0 (Off)
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#
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# AuctionHouseBot.DisableTGsBelowLevel
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# Prevent Seller from listing Trade Goods below this Level
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# Default 0 (Off)
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#
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# AuctionHouseBot.DisableTGsAboveLevel
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# Prevent Seller from listing Trade Goods above this Level
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# Default 0 (Off)
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#
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# AuctionHouseBot.DisableItemsBelowGUID
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# Prevent Seller from listing Items below this GUID
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# Default 0 (Off)
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#
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# AuctionHouseBot.DisableItemsAboveGUID
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# Prevent Seller from listing Items above this GUID
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# Default 0 (Off)
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#
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# AuctionHouseBot.DisableTGsBelowGUID
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# Prevent Seller from listing Trade Goods below this GUID
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# Default 0 (Off)
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#
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# AuctionHouseBot.DisableTGsAboveGUID
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# Prevent Seller from listing Trade Goods above this GUID
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# Default 0 (Off)
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#
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# AuctionHouseBot.DisableItemsBelowReqLevel
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# Prevent Seller from listing Items below this Required Level
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# Default 0 (Off)
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#
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# AuctionHouseBot.DisableItemsAboveReqLevel
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# Prevent Seller from listing Items above this Required Level
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# Default 0 (Off)
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#
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# AuctionHouseBot.DisableTGsBelowReqLevel
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# Prevent Seller from listing Trade Goods below this Required Level
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# Default 0 (Off)
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#
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# AuctionHouseBot.DisableTGsAboveReqLevel
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# Prevent Seller from listing Trade Goods above this Required Level
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# Default 0 (Off)
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#
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# AuctionHouseBot.DisableItemsBelowReqSkillRank
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# Prevent Seller from listing Items below this Required Skill Rank
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# Default 0 (Off)
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#
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# AuctionHouseBot.DisableItemsAboveReqSkillRank
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# Prevent Seller from listing Items above this Required Skill Rank
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# Default 0 (Off)
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#
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# AuctionHouseBot.DisableTGsBelowReqSkillRank
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# Prevent Seller from listing Trade Goods below this Required Skill Rank
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# Default 0 (Off)
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#
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# AuctionHouseBot.DisableTGsAboveReqSkillRank
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# Prevent Seller from listing Trade Goods above this Required Skill Rank
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# Default 0 (Off)
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#
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###############################################################################
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AuctionHouseBot.DisableItemsBelowLevel = 0
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AuctionHouseBot.DisableItemsAboveLevel = 0
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AuctionHouseBot.DisableTGsBelowLevel = 0
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AuctionHouseBot.DisableTGsAboveLevel = 0
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AuctionHouseBot.DisableItemsBelowGUID = 0
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AuctionHouseBot.DisableItemsAboveGUID = 0
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AuctionHouseBot.DisableTGsBelowGUID = 0
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AuctionHouseBot.DisableTGsAboveGUID = 0
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AuctionHouseBot.DisableItemsBelowReqLevel = 0
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AuctionHouseBot.DisableItemsAboveReqLevel = 0
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AuctionHouseBot.DisableTGsBelowReqLevel = 0
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AuctionHouseBot.DisableTGsAboveReqLevel = 0
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AuctionHouseBot.DisableItemsBelowReqSkillRank = 0
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AuctionHouseBot.DisableItemsAboveReqSkillRank = 0
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AuctionHouseBot.DisableTGsBelowReqSkillRank = 0
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AuctionHouseBot.DisableTGsAboveReqSkillRank = 0
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@@ -4,20 +4,6 @@ CREATE TABLE `mod_auctionhousebot` (
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`name` char(25) DEFAULT NULL COMMENT 'Text name of the auctionhouse.',
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`minitems` int(11) DEFAULT '0' COMMENT 'This is the minimum number of items you want to keep in the auction house. a 0 here will make it the same as the maximum.',
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`maxitems` int(11) DEFAULT '0' COMMENT 'This is the number of items you want to keep in the auction house.',
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`percentgreytradegoods` int(11) DEFAULT '0' COMMENT 'Sets the percentage of the Grey Trade Goods auction items',
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`percentwhitetradegoods` int(11) DEFAULT '27' COMMENT 'Sets the percentage of the White Trade Goods auction items',
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`percentgreentradegoods` int(11) DEFAULT '12' COMMENT 'Sets the percentage of the Green Trade Goods auction items',
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`percentbluetradegoods` int(11) DEFAULT '10' COMMENT 'Sets the percentage of the Blue Trade Goods auction items',
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`percentpurpletradegoods` int(11) DEFAULT '1' COMMENT 'Sets the percentage of the Purple Trade Goods auction items',
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`percentorangetradegoods` int(11) DEFAULT '0' COMMENT 'Sets the percentage of the Orange Trade Goods auction items',
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`percentyellowtradegoods` int(11) DEFAULT '0' COMMENT 'Sets the percentage of the Yellow Trade Goods auction items',
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`percentgreyitems` int(11) DEFAULT '0' COMMENT 'Sets the percentage of the non trade Grey auction items',
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`percentwhiteitems` int(11) DEFAULT '10' COMMENT 'Sets the percentage of the non trade White auction items',
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`percentgreenitems` int(11) DEFAULT '30' COMMENT 'Sets the percentage of the non trade Green auction items',
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`percentblueitems` int(11) DEFAULT '8' COMMENT 'Sets the percentage of the non trade Blue auction items',
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`percentpurpleitems` int(11) DEFAULT '2' COMMENT 'Sets the percentage of the non trade Purple auction items',
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`percentorangeitems` int(11) DEFAULT '0' COMMENT 'Sets the percentage of the non trade Orange auction items',
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`percentyellowitems` int(11) DEFAULT '0' COMMENT 'Sets the percentage of the non trade Yellow auction items',
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`minpricegrey` int(11) DEFAULT '100' COMMENT 'Minimum price of Grey items (percentage).',
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`maxpricegrey` int(11) DEFAULT '150' COMMENT 'Maximum price of Grey items (percentage).',
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`minpricewhite` int(11) DEFAULT '150' COMMENT 'Minimum price of White items (percentage).',
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@@ -72,11 +58,11 @@ CREATE TABLE `mod_auctionhousebot_disabled_items` (
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) ENGINE=MyISAM DEFAULT CHARSET=utf8;
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-- AHBot auctionhouse configuration
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INSERT INTO `mod_auctionhousebot` (`auctionhouse`, `name`, `minitems`, `maxitems`, `percentgreytradegoods`, `percentwhitetradegoods`, `percentgreentradegoods`, `percentbluetradegoods`, `percentpurpletradegoods`, `percentorangetradegoods`, `percentyellowtradegoods`, `percentgreyitems`, `percentwhiteitems`, `percentgreenitems`, `percentblueitems`, `percentpurpleitems`, `percentorangeitems`, `percentyellowitems`, `minpricegrey`, `maxpricegrey`, `minpricewhite`, `maxpricewhite`, `minpricegreen`, `maxpricegreen`, `minpriceblue`, `maxpriceblue`, `minpricepurple`, `maxpricepurple`, `minpriceorange`, `maxpriceorange`, `minpriceyellow`, `maxpriceyellow`, `minbidpricegrey`, `maxbidpricegrey`, `minbidpricewhite`, `maxbidpricewhite`, `minbidpricegreen`, `maxbidpricegreen`, `minbidpriceblue`, `maxbidpriceblue`, `minbidpricepurple`, `maxbidpricepurple`, `minbidpriceorange`, `maxbidpriceorange`, `minbidpriceyellow`, `maxbidpriceyellow`, `maxstackgrey`, `maxstackwhite`, `maxstackgreen`, `maxstackblue`, `maxstackpurple`, `maxstackorange`, `maxstackyellow`, `buyerpricegrey`, `buyerpricewhite`, `buyerpricegreen`, `buyerpriceblue`, `buyerpricepurple`, `buyerpriceorange`, `buyerpriceyellow`, `buyerbiddinginterval`, `buyerbidsperinterval`)
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INSERT INTO `mod_auctionhousebot` (`auctionhouse`, `name`, `minitems`, `maxitems`, `minpricegrey`, `maxpricegrey`, `minpricewhite`, `maxpricewhite`, `minpricegreen`, `maxpricegreen`, `minpriceblue`, `maxpriceblue`, `minpricepurple`, `maxpricepurple`, `minpriceorange`, `maxpriceorange`, `minpriceyellow`, `maxpriceyellow`, `minbidpricegrey`, `maxbidpricegrey`, `minbidpricewhite`, `maxbidpricewhite`, `minbidpricegreen`, `maxbidpricegreen`, `minbidpriceblue`, `maxbidpriceblue`, `minbidpricepurple`, `maxbidpricepurple`, `minbidpriceorange`, `maxbidpriceorange`, `minbidpriceyellow`, `maxbidpriceyellow`, `maxstackgrey`, `maxstackwhite`, `maxstackgreen`, `maxstackblue`, `maxstackpurple`, `maxstackorange`, `maxstackyellow`, `buyerpricegrey`, `buyerpricewhite`, `buyerpricegreen`, `buyerpriceblue`, `buyerpricepurple`, `buyerpriceorange`, `buyerpriceyellow`, `buyerbiddinginterval`, `buyerbidsperinterval`)
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VALUES
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(2,'Alliance',250,250,0,27,12,10,1,0,0,0,10,30,8,2,0,0,100,150,150,250,800,1400,1250,1750,2250,4550,3250,5550,5250,6550,70,100,70,100,80,100,75,100,80,100,80,100,80,100,0,0,3,2,1,1,1,1,3,5,12,15,20,22,1,1),
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(6,'Horde',250,250,0,27,12,10,1,0,0,0,10,30,8,2,0,0,100,150,150,250,800,1400,1250,1750,2250,4550,3250,5550,5250,6550,70,100,70,100,80,100,75,100,80,100,80,100,80,100,0,0,3,2,1,1,1,1,3,5,12,15,20,22,1,1),
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(7,'Neutral',250,250,0,27,12,10,1,0,0,0,10,30,8,2,0,0,100,150,150,250,800,1400,1250,1750,2250,4550,3250,5550,5250,6550,70,100,70,100,80,100,75,100,80,100,80,100,80,100,0,0,3,2,1,1,1,1,3,5,12,15,20,22,1,1);
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(2,'Alliance',10000,10000,100,150,150,250,800,1400,1250,1750,2250,4550,3250,5550,5250,6550,70,100,70,100,80,100,75,100,80,100,80,100,80,100,0,0,3,2,1,1,1,1,3,5,12,15,20,22,1,1),
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(6,'Horde',10000,10000,100,150,150,250,800,1400,1250,1750,2250,4550,3250,5550,5250,6550,70,100,70,100,80,100,75,100,80,100,80,100,80,100,0,0,3,2,1,1,1,1,3,5,12,15,20,22,1,1),
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(7,'Neutral',10000,10000,100,150,150,250,800,1400,1250,1750,2250,4550,3250,5550,5250,6550,70,100,70,100,80,100,75,100,80,100,80,100,80,100,0,0,3,2,1,1,1,1,3,5,12,15,20,22,1,1);
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-- Items unavailable to players
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INSERT INTO `mod_auctionhousebot_disabled_items`
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@@ -0,0 +1 @@
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UPDATE mod_auctionhousebot SET minitems = 20000, maxitems = 20000 WHERE auctionhouse < 10;
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File diff suppressed because it is too large
Load Diff
@@ -59,20 +59,6 @@ private:
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uint32 AHFID;
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uint32 minItems;
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uint32 maxItems;
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uint32 percentGreyTradeGoods;
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uint32 percentWhiteTradeGoods;
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uint32 percentGreenTradeGoods;
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uint32 percentBlueTradeGoods;
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uint32 percentPurpleTradeGoods;
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uint32 percentOrangeTradeGoods;
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uint32 percentYellowTradeGoods;
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uint32 percentGreyItems;
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uint32 percentWhiteItems;
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uint32 percentGreenItems;
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uint32 percentBlueItems;
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uint32 percentPurpleItems;
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uint32 percentOrangeItems;
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uint32 percentYellowItems;
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uint32 minPriceGrey;
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uint32 maxPriceGrey;
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uint32 minBidPriceGrey;
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@@ -119,37 +105,6 @@ private:
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uint32 buyerBiddingInterval;
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uint32 buyerBidsPerInterval;
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uint32 greytgp;
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uint32 whitetgp;
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uint32 greentgp;
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uint32 bluetgp;
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uint32 purpletgp;
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uint32 orangetgp;
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uint32 yellowtgp;
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uint32 greyip;
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uint32 whiteip;
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uint32 greenip;
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uint32 blueip;
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uint32 purpleip;
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uint32 orangeip;
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uint32 yellowip;
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uint32 greyTGoods;
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uint32 whiteTGoods;
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uint32 greenTGoods;
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uint32 blueTGoods;
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uint32 purpleTGoods;
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uint32 orangeTGoods;
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uint32 yellowTGoods;
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uint32 greyItems;
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uint32 whiteItems;
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uint32 greenItems;
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uint32 blueItems;
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uint32 purpleItems;
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uint32 orangeItems;
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uint32 yellowItems;
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public:
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AHBConfig(uint32 ahid)
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{
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@@ -204,98 +159,7 @@ public:
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{
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return maxItems;
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}
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void SetPercentages(uint32 greytg, uint32 whitetg, uint32 greentg, uint32 bluetg, uint32 purpletg, uint32 orangetg, uint32 yellowtg, uint32 greyi, uint32 whitei, uint32 greeni, uint32 bluei, uint32 purplei, uint32 orangei, uint32 yellowi)
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{
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uint32 totalPercent = greytg + whitetg + greentg + bluetg + purpletg + orangetg + yellowtg + greyi + whitei + greeni + bluei + purplei + orangei + yellowi;
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if (totalPercent == 0)
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{
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maxItems = 0;
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}
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else if (totalPercent != 100)
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{
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greytg = 0;
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whitetg = 27;
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greentg = 12;
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bluetg = 10;
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purpletg = 1;
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orangetg = 0;
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yellowtg = 0;
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greyi = 0;
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whitei = 10;
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greeni = 30;
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bluei = 8;
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purplei = 2;
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orangei = 0;
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yellowi = 0;
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}
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percentGreyTradeGoods = greytg;
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percentWhiteTradeGoods = whitetg;
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percentGreenTradeGoods = greentg;
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percentBlueTradeGoods = bluetg;
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percentPurpleTradeGoods = purpletg;
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percentOrangeTradeGoods = orangetg;
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percentYellowTradeGoods = yellowtg;
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percentGreyItems = greyi;
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percentWhiteItems = whitei;
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percentGreenItems = greeni;
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percentBlueItems = bluei;
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percentPurpleItems = purplei;
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percentOrangeItems = orangei;
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percentYellowItems = yellowi;
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CalculatePercents();
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}
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uint32 GetPercentages(uint32 color)
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{
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switch(color)
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{
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case AHB_GREY_TG:
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return percentGreyTradeGoods;
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break;
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||||
case AHB_WHITE_TG:
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return percentWhiteTradeGoods;
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break;
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case AHB_GREEN_TG:
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return percentGreenTradeGoods;
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break;
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case AHB_BLUE_TG:
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return percentBlueTradeGoods;
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break;
|
||||
case AHB_PURPLE_TG:
|
||||
return percentPurpleTradeGoods;
|
||||
break;
|
||||
case AHB_ORANGE_TG:
|
||||
return percentOrangeTradeGoods;
|
||||
break;
|
||||
case AHB_YELLOW_TG:
|
||||
return percentYellowTradeGoods;
|
||||
break;
|
||||
case AHB_GREY_I:
|
||||
return percentGreyItems;
|
||||
break;
|
||||
case AHB_WHITE_I:
|
||||
return percentWhiteItems;
|
||||
break;
|
||||
case AHB_GREEN_I:
|
||||
return percentGreenItems;
|
||||
break;
|
||||
case AHB_BLUE_I:
|
||||
return percentBlueItems;
|
||||
break;
|
||||
case AHB_PURPLE_I:
|
||||
return percentPurpleItems;
|
||||
break;
|
||||
case AHB_ORANGE_I:
|
||||
return percentOrangeItems;
|
||||
break;
|
||||
case AHB_YELLOW_I:
|
||||
return percentYellowItems;
|
||||
break;
|
||||
default:
|
||||
return 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
void SetMinPrice(uint32 color, uint32 value)
|
||||
{
|
||||
switch(color)
|
||||
@@ -325,6 +189,7 @@ public:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
uint32 GetMinPrice(uint32 color)
|
||||
{
|
||||
switch(color)
|
||||
@@ -836,306 +701,7 @@ public:
|
||||
{
|
||||
return buyerBiddingInterval;
|
||||
}
|
||||
void CalculatePercents()
|
||||
{
|
||||
greytgp = (uint32) (((double)percentGreyTradeGoods / 100.0) * maxItems);
|
||||
whitetgp = (uint32) (((double)percentWhiteTradeGoods / 100.0) * maxItems);
|
||||
greentgp = (uint32) (((double)percentGreenTradeGoods / 100.0) * maxItems);
|
||||
bluetgp = (uint32) (((double)percentBlueTradeGoods / 100.0) * maxItems);
|
||||
purpletgp = (uint32) (((double)percentPurpleTradeGoods / 100.0) * maxItems);
|
||||
orangetgp = (uint32) (((double)percentOrangeTradeGoods / 100.0) * maxItems);
|
||||
yellowtgp = (uint32) (((double)percentYellowTradeGoods / 100.0) * maxItems);
|
||||
greyip = (uint32) (((double)percentGreyItems / 100.0) * maxItems);
|
||||
whiteip = (uint32) (((double)percentWhiteItems / 100.0) * maxItems);
|
||||
greenip = (uint32) (((double)percentGreenItems / 100.0) * maxItems);
|
||||
blueip = (uint32) (((double)percentBlueItems / 100.0) * maxItems);
|
||||
purpleip = (uint32) (((double)percentPurpleItems / 100.0) * maxItems);
|
||||
orangeip = (uint32) (((double)percentOrangeItems / 100.0) * maxItems);
|
||||
yellowip = (uint32) (((double)percentYellowItems / 100.0) * maxItems);
|
||||
uint32 total = greytgp + whitetgp + greentgp + bluetgp + purpletgp + orangetgp + yellowtgp + greyip + whiteip + greenip + blueip + purpleip + orangeip + yellowip;
|
||||
int32 diff = (maxItems - total);
|
||||
if (diff < 0)
|
||||
{
|
||||
if ((whiteip - diff) > 0)
|
||||
whiteip -= diff;
|
||||
else if ((greenip - diff) > 0)
|
||||
greenip -= diff;
|
||||
}
|
||||
else if (diff < 0)
|
||||
{
|
||||
whiteip += diff;
|
||||
}
|
||||
}
|
||||
uint32 GetPercents(uint32 color)
|
||||
{
|
||||
switch(color)
|
||||
{
|
||||
case AHB_GREY_TG:
|
||||
return greytgp;
|
||||
break;
|
||||
case AHB_WHITE_TG:
|
||||
return whitetgp;
|
||||
break;
|
||||
case AHB_GREEN_TG:
|
||||
return greentgp;
|
||||
break;
|
||||
case AHB_BLUE_TG:
|
||||
return bluetgp;
|
||||
break;
|
||||
case AHB_PURPLE_TG:
|
||||
return purpletgp;
|
||||
break;
|
||||
case AHB_ORANGE_TG:
|
||||
return orangetgp;
|
||||
break;
|
||||
case AHB_YELLOW_TG:
|
||||
return yellowtgp;
|
||||
break;
|
||||
case AHB_GREY_I:
|
||||
return greyip;
|
||||
break;
|
||||
case AHB_WHITE_I:
|
||||
return whiteip;
|
||||
break;
|
||||
case AHB_GREEN_I:
|
||||
return greenip;
|
||||
break;
|
||||
case AHB_BLUE_I:
|
||||
return blueip;
|
||||
break;
|
||||
case AHB_PURPLE_I:
|
||||
return purpleip;
|
||||
break;
|
||||
case AHB_ORANGE_I:
|
||||
return orangeip;
|
||||
break;
|
||||
case AHB_YELLOW_I:
|
||||
return yellowip;
|
||||
break;
|
||||
default:
|
||||
return 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void DecItemCounts(uint32 Class, uint32 Quality)
|
||||
{
|
||||
switch(Class)
|
||||
{
|
||||
case ITEM_CLASS_TRADE_GOODS:
|
||||
DecItemCounts(Quality);
|
||||
break;
|
||||
default:
|
||||
DecItemCounts(Quality + 7);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void DecItemCounts(uint32 color)
|
||||
{
|
||||
switch(color)
|
||||
{
|
||||
case AHB_GREY_TG:
|
||||
--greyTGoods;
|
||||
break;
|
||||
case AHB_WHITE_TG:
|
||||
--whiteTGoods;
|
||||
break;
|
||||
case AHB_GREEN_TG:
|
||||
--greenTGoods;
|
||||
break;
|
||||
case AHB_BLUE_TG:
|
||||
--blueTGoods;
|
||||
break;
|
||||
case AHB_PURPLE_TG:
|
||||
--purpleTGoods;
|
||||
break;
|
||||
case AHB_ORANGE_TG:
|
||||
--orangeTGoods;
|
||||
break;
|
||||
case AHB_YELLOW_TG:
|
||||
--yellowTGoods;
|
||||
break;
|
||||
case AHB_GREY_I:
|
||||
--greyItems;
|
||||
break;
|
||||
case AHB_WHITE_I:
|
||||
--whiteItems;
|
||||
break;
|
||||
case AHB_GREEN_I:
|
||||
--greenItems;
|
||||
break;
|
||||
case AHB_BLUE_I:
|
||||
--blueItems;
|
||||
break;
|
||||
case AHB_PURPLE_I:
|
||||
--purpleItems;
|
||||
break;
|
||||
case AHB_ORANGE_I:
|
||||
--orangeItems;
|
||||
break;
|
||||
case AHB_YELLOW_I:
|
||||
--yellowItems;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void IncItemCounts(uint32 Class, uint32 Quality)
|
||||
{
|
||||
switch(Class)
|
||||
{
|
||||
case ITEM_CLASS_TRADE_GOODS:
|
||||
IncItemCounts(Quality);
|
||||
break;
|
||||
default:
|
||||
IncItemCounts(Quality + 7);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void IncItemCounts(uint32 color)
|
||||
{
|
||||
switch(color)
|
||||
{
|
||||
case AHB_GREY_TG:
|
||||
++greyTGoods;
|
||||
break;
|
||||
case AHB_WHITE_TG:
|
||||
++whiteTGoods;
|
||||
break;
|
||||
case AHB_GREEN_TG:
|
||||
++greenTGoods;
|
||||
break;
|
||||
case AHB_BLUE_TG:
|
||||
++blueTGoods;
|
||||
break;
|
||||
case AHB_PURPLE_TG:
|
||||
++purpleTGoods;
|
||||
break;
|
||||
case AHB_ORANGE_TG:
|
||||
++orangeTGoods;
|
||||
break;
|
||||
case AHB_YELLOW_TG:
|
||||
++yellowTGoods;
|
||||
break;
|
||||
case AHB_GREY_I:
|
||||
++greyItems;
|
||||
break;
|
||||
case AHB_WHITE_I:
|
||||
++whiteItems;
|
||||
break;
|
||||
case AHB_GREEN_I:
|
||||
++greenItems;
|
||||
break;
|
||||
case AHB_BLUE_I:
|
||||
++blueItems;
|
||||
break;
|
||||
case AHB_PURPLE_I:
|
||||
++purpleItems;
|
||||
break;
|
||||
case AHB_ORANGE_I:
|
||||
++orangeItems;
|
||||
break;
|
||||
case AHB_YELLOW_I:
|
||||
++yellowItems;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void ResetItemCounts()
|
||||
{
|
||||
greyTGoods = 0;
|
||||
whiteTGoods = 0;
|
||||
greenTGoods = 0;
|
||||
blueTGoods = 0;
|
||||
purpleTGoods = 0;
|
||||
orangeTGoods = 0;
|
||||
yellowTGoods = 0;
|
||||
|
||||
greyItems = 0;
|
||||
whiteItems = 0;
|
||||
greenItems = 0;
|
||||
blueItems = 0;
|
||||
purpleItems = 0;
|
||||
orangeItems = 0;
|
||||
yellowItems = 0;
|
||||
}
|
||||
|
||||
uint32 TotalItemCounts()
|
||||
{
|
||||
return(
|
||||
greyTGoods +
|
||||
whiteTGoods +
|
||||
greenTGoods +
|
||||
blueTGoods +
|
||||
purpleTGoods +
|
||||
orangeTGoods +
|
||||
yellowTGoods +
|
||||
|
||||
greyItems +
|
||||
whiteItems +
|
||||
greenItems +
|
||||
blueItems +
|
||||
purpleItems +
|
||||
orangeItems +
|
||||
yellowItems);
|
||||
}
|
||||
|
||||
uint32 GetItemCounts(uint32 color)
|
||||
{
|
||||
switch(color)
|
||||
{
|
||||
case AHB_GREY_TG:
|
||||
return greyTGoods;
|
||||
break;
|
||||
case AHB_WHITE_TG:
|
||||
return whiteTGoods;
|
||||
break;
|
||||
case AHB_GREEN_TG:
|
||||
return greenTGoods;
|
||||
break;
|
||||
case AHB_BLUE_TG:
|
||||
return blueTGoods;
|
||||
break;
|
||||
case AHB_PURPLE_TG:
|
||||
return purpleTGoods;
|
||||
break;
|
||||
case AHB_ORANGE_TG:
|
||||
return orangeTGoods;
|
||||
break;
|
||||
case AHB_YELLOW_TG:
|
||||
return yellowTGoods;
|
||||
break;
|
||||
case AHB_GREY_I:
|
||||
return greyItems;
|
||||
break;
|
||||
case AHB_WHITE_I:
|
||||
return whiteItems;
|
||||
break;
|
||||
case AHB_GREEN_I:
|
||||
return greenItems;
|
||||
break;
|
||||
case AHB_BLUE_I:
|
||||
return blueItems;
|
||||
break;
|
||||
case AHB_PURPLE_I:
|
||||
return purpleItems;
|
||||
break;
|
||||
case AHB_ORANGE_I:
|
||||
return orangeItems;
|
||||
break;
|
||||
case AHB_YELLOW_I:
|
||||
return yellowItems;
|
||||
break;
|
||||
default:
|
||||
return 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
void SetBidsPerInterval(uint32 value)
|
||||
{
|
||||
buyerBidsPerInterval = value;
|
||||
@@ -1164,60 +730,6 @@ private:
|
||||
ObjectGuid::LowType AHBplayerGUID;
|
||||
uint32 ItemsPerCycle;
|
||||
|
||||
//Begin Filters
|
||||
|
||||
bool Vendor_Items;
|
||||
bool Loot_Items;
|
||||
bool Other_Items;
|
||||
bool Vendor_TGs;
|
||||
bool Loot_TGs;
|
||||
bool Other_TGs;
|
||||
|
||||
bool No_Bind;
|
||||
bool Bind_When_Picked_Up;
|
||||
bool Bind_When_Equipped;
|
||||
bool Bind_When_Use;
|
||||
bool Bind_Quest_Item;
|
||||
|
||||
bool DisablePermEnchant;
|
||||
bool DisableConjured;
|
||||
bool DisableGems;
|
||||
bool DisableMoney;
|
||||
bool DisableMoneyLoot;
|
||||
bool DisableLootable;
|
||||
bool DisableKeys;
|
||||
bool DisableDuration;
|
||||
bool DisableBOP_Or_Quest_NoReqLevel;
|
||||
|
||||
bool DisableWarriorItems;
|
||||
bool DisablePaladinItems;
|
||||
bool DisableHunterItems;
|
||||
bool DisableRogueItems;
|
||||
bool DisablePriestItems;
|
||||
bool DisableDKItems;
|
||||
bool DisableShamanItems;
|
||||
bool DisableMageItems;
|
||||
bool DisableWarlockItems;
|
||||
bool DisableUnusedClassItems;
|
||||
bool DisableDruidItems;
|
||||
|
||||
uint32 DisableItemsBelowLevel;
|
||||
uint32 DisableItemsAboveLevel;
|
||||
uint32 DisableTGsBelowLevel;
|
||||
uint32 DisableTGsAboveLevel;
|
||||
uint32 DisableItemsBelowGUID;
|
||||
uint32 DisableItemsAboveGUID;
|
||||
uint32 DisableTGsBelowGUID;
|
||||
uint32 DisableTGsAboveGUID;
|
||||
uint32 DisableItemsBelowReqLevel;
|
||||
uint32 DisableItemsAboveReqLevel;
|
||||
uint32 DisableTGsBelowReqLevel;
|
||||
uint32 DisableTGsAboveReqLevel;
|
||||
uint32 DisableItemsBelowReqSkillRank;
|
||||
uint32 DisableItemsAboveReqSkillRank;
|
||||
uint32 DisableTGsBelowReqSkillRank;
|
||||
uint32 DisableTGsAboveReqSkillRank;
|
||||
|
||||
std::set<uint32> DisableItemStore;
|
||||
|
||||
//End Filters
|
||||
@@ -1231,6 +743,7 @@ private:
|
||||
time_t _lastrun_n;
|
||||
|
||||
inline uint32 minValue(uint32 a, uint32 b) { return a <= b ? a : b; };
|
||||
uint32 GetStackSizeForItem(ItemTemplate const* itemProto) const;
|
||||
void addNewAuctions(Player *AHBplayer, AHBConfig *config);
|
||||
void addNewAuctionBuyerBotBid(Player *AHBplayer, AHBConfig *config, WorldSession *session);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user