Merge pull request #1 from NathanHandley/BotSellRework

Bot Sell Rework (Part 1)
This commit is contained in:
Nathan Handley
2023-11-13 19:35:03 -06:00
committed by GitHub
5 changed files with 223 additions and 1791 deletions

View File

@@ -50,217 +50,3 @@ AuctionHouseBot.UseBuyPriceForBuyer = 0
AuctionHouseBot.Account = 0
AuctionHouseBot.GUID = 0
AuctionHouseBot.ItemsPerCycle = 200
###############################################################################
# AUCTION HOUSE BOT FILTERS PART 1
#
# AuctionHouseBot.VendorItems
# Include items that can be bought from vendors.
# Default 0 (False)
#
# AuctionHouseBot.VendorTradeGoods
# Include Trade Goods that can be bought from vendors.
# Default 0 (False)
#
# AuctionHouseBot.LootItems
# Include items that can be looted or fished for.
# Default 1 (True)
#
# AuctionHouseBot.LootTradeGoods
# Include Trade Goods that can be looted or fished for.
# Default 1 (True)
#
# AuctionHouseBot.OtherItems
# Include misc. items.
# Default 0 (False)
#
# AuctionHouseBot.OtherTradeGoods
# Include misc. Trade Goods.
# Default 0 (False)
#
# AuctionHouseBot.Bonding_types
# Indicates which bonding types to allow seller to put up for auction
# No_Bind
# Default 1 (True)
# Bind_When_Picked_Up
# Default 0 (False)
# Bind_When_Equipped
# Default 1 (True)
# Bind_When_Use
# Default 1 (True)
# Bind_Quest_Item
# Default 0 (False)
#
# AuctionHouseBot.DisablePermEnchant
# Disable Items with a Permanent Enchantment
# Default 0 (False)
#
# AuctionHouseBot.DisableConjured
# Disable Conjured Items
# Default 0 (False)
#
# AuctionHouseBot.DisableGems
# Disable Gems
# Default 0 (False)
#
# AuctionHouseBot.DisableMoney
# Disable Items that are used as money
# Default 0 (False)
#
# AuctionHouseBot.DisableMoneyLoot
# Disable Items that have Money as a loot
# Default 0 (False)
#
# AuctionHouseBot.DisableLootable
# Disable Items that have other items as loot
# Default 0 (False)
#
# AuctionHouseBot.DisableKeys
# Disable Items that are keys
# Default 0 (False)
#
# AuctionHouseBot.DisableDuration
# Disable Items with a duration
# Default 0 (False)
#
# AuctionHouseBot.DisableBOP_Or_Quest_NoReqLevel
# Disable items that are BOP or Quest Item
# with a Required level that is less than the Item Level
# (This prevents a level 10 with a level 60 weapon or armor)
# (May need further refinement)
# Default 0 (False)
#
###############################################################################
AuctionHouseBot.VendorItems = 0
AuctionHouseBot.VendorTradeGoods = 0
AuctionHouseBot.LootItems = 1
AuctionHouseBot.LootTradeGoods = 1
AuctionHouseBot.OtherItems = 0
AuctionHouseBot.OtherTradeGoods = 0
AuctionHouseBot.No_Bind = 1
AuctionHouseBot.Bind_When_Picked_Up = 0
AuctionHouseBot.Bind_When_Equipped = 1
AuctionHouseBot.Bind_When_Use = 1
AuctionHouseBot.Bind_Quest_Item = 0
AuctionHouseBot.DisablePermEnchant = 0
AuctionHouseBot.DisableConjured = 0
AuctionHouseBot.DisableGems = 0
AuctionHouseBot.DisableMoney = 0
AuctionHouseBot.DisableMoneyLoot = 0
AuctionHouseBot.DisableLootable = 0
AuctionHouseBot.DisableKeys = 0
AuctionHouseBot.DisableDuration = 0
AuctionHouseBot.DisableBOP_Or_Quest_NoReqLevel = 0
###############################################################################
# AUCTION HOUSE BOT FILTERS PART 2
#
# These Filters are boolean (0 or 1) and will disable items that are
# specifically meant for the Class named.
# (UnusedClass is Class 10, which was skipped for some reason)
# Default 0 (allowed)
#
###############################################################################
AuctionHouseBot.DisableWarriorItems = 0
AuctionHouseBot.DisablePaladinItems = 0
AuctionHouseBot.DisableHunterItems = 0
AuctionHouseBot.DisableRogueItems = 0
AuctionHouseBot.DisablePriestItems = 0
AuctionHouseBot.DisableDKItems = 0
AuctionHouseBot.DisableShamanItems = 0
AuctionHouseBot.DisableMageItems = 0
AuctionHouseBot.DisableWarlockItems = 0
AuctionHouseBot.DisableUnusedClassItems = 0
AuctionHouseBot.DisableDruidItems = 0
###############################################################################
# AUCTION HOUSE BOT FILTERS PART 3
#
# AuctionHouseBot.DisabledItems
# Prevent Seller from listing specific item(s)
# (not used anymore, see table "mod_auctionhousebot_disabled_items")
#
# AuctionHouseBot.DisableItemsBelowLevel
# Prevent Seller from listing Items below this Level
# Default 0 (Off)
#
# AuctionHouseBot.DisableItemsAboveLevel
# Prevent Seller from listing Items above this Level
# Default 0 (Off)
#
# AuctionHouseBot.DisableTGsBelowLevel
# Prevent Seller from listing Trade Goods below this Level
# Default 0 (Off)
#
# AuctionHouseBot.DisableTGsAboveLevel
# Prevent Seller from listing Trade Goods above this Level
# Default 0 (Off)
#
# AuctionHouseBot.DisableItemsBelowGUID
# Prevent Seller from listing Items below this GUID
# Default 0 (Off)
#
# AuctionHouseBot.DisableItemsAboveGUID
# Prevent Seller from listing Items above this GUID
# Default 0 (Off)
#
# AuctionHouseBot.DisableTGsBelowGUID
# Prevent Seller from listing Trade Goods below this GUID
# Default 0 (Off)
#
# AuctionHouseBot.DisableTGsAboveGUID
# Prevent Seller from listing Trade Goods above this GUID
# Default 0 (Off)
#
# AuctionHouseBot.DisableItemsBelowReqLevel
# Prevent Seller from listing Items below this Required Level
# Default 0 (Off)
#
# AuctionHouseBot.DisableItemsAboveReqLevel
# Prevent Seller from listing Items above this Required Level
# Default 0 (Off)
#
# AuctionHouseBot.DisableTGsBelowReqLevel
# Prevent Seller from listing Trade Goods below this Required Level
# Default 0 (Off)
#
# AuctionHouseBot.DisableTGsAboveReqLevel
# Prevent Seller from listing Trade Goods above this Required Level
# Default 0 (Off)
#
# AuctionHouseBot.DisableItemsBelowReqSkillRank
# Prevent Seller from listing Items below this Required Skill Rank
# Default 0 (Off)
#
# AuctionHouseBot.DisableItemsAboveReqSkillRank
# Prevent Seller from listing Items above this Required Skill Rank
# Default 0 (Off)
#
# AuctionHouseBot.DisableTGsBelowReqSkillRank
# Prevent Seller from listing Trade Goods below this Required Skill Rank
# Default 0 (Off)
#
# AuctionHouseBot.DisableTGsAboveReqSkillRank
# Prevent Seller from listing Trade Goods above this Required Skill Rank
# Default 0 (Off)
#
###############################################################################
AuctionHouseBot.DisableItemsBelowLevel = 0
AuctionHouseBot.DisableItemsAboveLevel = 0
AuctionHouseBot.DisableTGsBelowLevel = 0
AuctionHouseBot.DisableTGsAboveLevel = 0
AuctionHouseBot.DisableItemsBelowGUID = 0
AuctionHouseBot.DisableItemsAboveGUID = 0
AuctionHouseBot.DisableTGsBelowGUID = 0
AuctionHouseBot.DisableTGsAboveGUID = 0
AuctionHouseBot.DisableItemsBelowReqLevel = 0
AuctionHouseBot.DisableItemsAboveReqLevel = 0
AuctionHouseBot.DisableTGsBelowReqLevel = 0
AuctionHouseBot.DisableTGsAboveReqLevel = 0
AuctionHouseBot.DisableItemsBelowReqSkillRank = 0
AuctionHouseBot.DisableItemsAboveReqSkillRank = 0
AuctionHouseBot.DisableTGsBelowReqSkillRank = 0
AuctionHouseBot.DisableTGsAboveReqSkillRank = 0

View File

@@ -4,20 +4,6 @@ CREATE TABLE `mod_auctionhousebot` (
`name` char(25) DEFAULT NULL COMMENT 'Text name of the auctionhouse.',
`minitems` int(11) DEFAULT '0' COMMENT 'This is the minimum number of items you want to keep in the auction house. a 0 here will make it the same as the maximum.',
`maxitems` int(11) DEFAULT '0' COMMENT 'This is the number of items you want to keep in the auction house.',
`percentgreytradegoods` int(11) DEFAULT '0' COMMENT 'Sets the percentage of the Grey Trade Goods auction items',
`percentwhitetradegoods` int(11) DEFAULT '27' COMMENT 'Sets the percentage of the White Trade Goods auction items',
`percentgreentradegoods` int(11) DEFAULT '12' COMMENT 'Sets the percentage of the Green Trade Goods auction items',
`percentbluetradegoods` int(11) DEFAULT '10' COMMENT 'Sets the percentage of the Blue Trade Goods auction items',
`percentpurpletradegoods` int(11) DEFAULT '1' COMMENT 'Sets the percentage of the Purple Trade Goods auction items',
`percentorangetradegoods` int(11) DEFAULT '0' COMMENT 'Sets the percentage of the Orange Trade Goods auction items',
`percentyellowtradegoods` int(11) DEFAULT '0' COMMENT 'Sets the percentage of the Yellow Trade Goods auction items',
`percentgreyitems` int(11) DEFAULT '0' COMMENT 'Sets the percentage of the non trade Grey auction items',
`percentwhiteitems` int(11) DEFAULT '10' COMMENT 'Sets the percentage of the non trade White auction items',
`percentgreenitems` int(11) DEFAULT '30' COMMENT 'Sets the percentage of the non trade Green auction items',
`percentblueitems` int(11) DEFAULT '8' COMMENT 'Sets the percentage of the non trade Blue auction items',
`percentpurpleitems` int(11) DEFAULT '2' COMMENT 'Sets the percentage of the non trade Purple auction items',
`percentorangeitems` int(11) DEFAULT '0' COMMENT 'Sets the percentage of the non trade Orange auction items',
`percentyellowitems` int(11) DEFAULT '0' COMMENT 'Sets the percentage of the non trade Yellow auction items',
`minpricegrey` int(11) DEFAULT '100' COMMENT 'Minimum price of Grey items (percentage).',
`maxpricegrey` int(11) DEFAULT '150' COMMENT 'Maximum price of Grey items (percentage).',
`minpricewhite` int(11) DEFAULT '150' COMMENT 'Minimum price of White items (percentage).',
@@ -72,11 +58,11 @@ CREATE TABLE `mod_auctionhousebot_disabled_items` (
) ENGINE=MyISAM DEFAULT CHARSET=utf8;
-- AHBot auctionhouse configuration
INSERT INTO `mod_auctionhousebot` (`auctionhouse`, `name`, `minitems`, `maxitems`, `percentgreytradegoods`, `percentwhitetradegoods`, `percentgreentradegoods`, `percentbluetradegoods`, `percentpurpletradegoods`, `percentorangetradegoods`, `percentyellowtradegoods`, `percentgreyitems`, `percentwhiteitems`, `percentgreenitems`, `percentblueitems`, `percentpurpleitems`, `percentorangeitems`, `percentyellowitems`, `minpricegrey`, `maxpricegrey`, `minpricewhite`, `maxpricewhite`, `minpricegreen`, `maxpricegreen`, `minpriceblue`, `maxpriceblue`, `minpricepurple`, `maxpricepurple`, `minpriceorange`, `maxpriceorange`, `minpriceyellow`, `maxpriceyellow`, `minbidpricegrey`, `maxbidpricegrey`, `minbidpricewhite`, `maxbidpricewhite`, `minbidpricegreen`, `maxbidpricegreen`, `minbidpriceblue`, `maxbidpriceblue`, `minbidpricepurple`, `maxbidpricepurple`, `minbidpriceorange`, `maxbidpriceorange`, `minbidpriceyellow`, `maxbidpriceyellow`, `maxstackgrey`, `maxstackwhite`, `maxstackgreen`, `maxstackblue`, `maxstackpurple`, `maxstackorange`, `maxstackyellow`, `buyerpricegrey`, `buyerpricewhite`, `buyerpricegreen`, `buyerpriceblue`, `buyerpricepurple`, `buyerpriceorange`, `buyerpriceyellow`, `buyerbiddinginterval`, `buyerbidsperinterval`)
INSERT INTO `mod_auctionhousebot` (`auctionhouse`, `name`, `minitems`, `maxitems`, `minpricegrey`, `maxpricegrey`, `minpricewhite`, `maxpricewhite`, `minpricegreen`, `maxpricegreen`, `minpriceblue`, `maxpriceblue`, `minpricepurple`, `maxpricepurple`, `minpriceorange`, `maxpriceorange`, `minpriceyellow`, `maxpriceyellow`, `minbidpricegrey`, `maxbidpricegrey`, `minbidpricewhite`, `maxbidpricewhite`, `minbidpricegreen`, `maxbidpricegreen`, `minbidpriceblue`, `maxbidpriceblue`, `minbidpricepurple`, `maxbidpricepurple`, `minbidpriceorange`, `maxbidpriceorange`, `minbidpriceyellow`, `maxbidpriceyellow`, `maxstackgrey`, `maxstackwhite`, `maxstackgreen`, `maxstackblue`, `maxstackpurple`, `maxstackorange`, `maxstackyellow`, `buyerpricegrey`, `buyerpricewhite`, `buyerpricegreen`, `buyerpriceblue`, `buyerpricepurple`, `buyerpriceorange`, `buyerpriceyellow`, `buyerbiddinginterval`, `buyerbidsperinterval`)
VALUES
(2,'Alliance',250,250,0,27,12,10,1,0,0,0,10,30,8,2,0,0,100,150,150,250,800,1400,1250,1750,2250,4550,3250,5550,5250,6550,70,100,70,100,80,100,75,100,80,100,80,100,80,100,0,0,3,2,1,1,1,1,3,5,12,15,20,22,1,1),
(6,'Horde',250,250,0,27,12,10,1,0,0,0,10,30,8,2,0,0,100,150,150,250,800,1400,1250,1750,2250,4550,3250,5550,5250,6550,70,100,70,100,80,100,75,100,80,100,80,100,80,100,0,0,3,2,1,1,1,1,3,5,12,15,20,22,1,1),
(7,'Neutral',250,250,0,27,12,10,1,0,0,0,10,30,8,2,0,0,100,150,150,250,800,1400,1250,1750,2250,4550,3250,5550,5250,6550,70,100,70,100,80,100,75,100,80,100,80,100,80,100,0,0,3,2,1,1,1,1,3,5,12,15,20,22,1,1);
(2,'Alliance',10000,10000,100,150,150,250,800,1400,1250,1750,2250,4550,3250,5550,5250,6550,70,100,70,100,80,100,75,100,80,100,80,100,80,100,0,0,3,2,1,1,1,1,3,5,12,15,20,22,1,1),
(6,'Horde',10000,10000,100,150,150,250,800,1400,1250,1750,2250,4550,3250,5550,5250,6550,70,100,70,100,80,100,75,100,80,100,80,100,80,100,0,0,3,2,1,1,1,1,3,5,12,15,20,22,1,1),
(7,'Neutral',10000,10000,100,150,150,250,800,1400,1250,1750,2250,4550,3250,5550,5250,6550,70,100,70,100,80,100,75,100,80,100,80,100,80,100,0,0,3,2,1,1,1,1,3,5,12,15,20,22,1,1);
-- Items unavailable to players
INSERT INTO `mod_auctionhousebot_disabled_items`

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@@ -0,0 +1 @@
UPDATE mod_auctionhousebot SET minitems = 20000, maxitems = 20000 WHERE auctionhouse < 10;

File diff suppressed because it is too large Load Diff

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@@ -59,20 +59,6 @@ private:
uint32 AHFID;
uint32 minItems;
uint32 maxItems;
uint32 percentGreyTradeGoods;
uint32 percentWhiteTradeGoods;
uint32 percentGreenTradeGoods;
uint32 percentBlueTradeGoods;
uint32 percentPurpleTradeGoods;
uint32 percentOrangeTradeGoods;
uint32 percentYellowTradeGoods;
uint32 percentGreyItems;
uint32 percentWhiteItems;
uint32 percentGreenItems;
uint32 percentBlueItems;
uint32 percentPurpleItems;
uint32 percentOrangeItems;
uint32 percentYellowItems;
uint32 minPriceGrey;
uint32 maxPriceGrey;
uint32 minBidPriceGrey;
@@ -119,37 +105,6 @@ private:
uint32 buyerBiddingInterval;
uint32 buyerBidsPerInterval;
uint32 greytgp;
uint32 whitetgp;
uint32 greentgp;
uint32 bluetgp;
uint32 purpletgp;
uint32 orangetgp;
uint32 yellowtgp;
uint32 greyip;
uint32 whiteip;
uint32 greenip;
uint32 blueip;
uint32 purpleip;
uint32 orangeip;
uint32 yellowip;
uint32 greyTGoods;
uint32 whiteTGoods;
uint32 greenTGoods;
uint32 blueTGoods;
uint32 purpleTGoods;
uint32 orangeTGoods;
uint32 yellowTGoods;
uint32 greyItems;
uint32 whiteItems;
uint32 greenItems;
uint32 blueItems;
uint32 purpleItems;
uint32 orangeItems;
uint32 yellowItems;
public:
AHBConfig(uint32 ahid)
{
@@ -204,98 +159,7 @@ public:
{
return maxItems;
}
void SetPercentages(uint32 greytg, uint32 whitetg, uint32 greentg, uint32 bluetg, uint32 purpletg, uint32 orangetg, uint32 yellowtg, uint32 greyi, uint32 whitei, uint32 greeni, uint32 bluei, uint32 purplei, uint32 orangei, uint32 yellowi)
{
uint32 totalPercent = greytg + whitetg + greentg + bluetg + purpletg + orangetg + yellowtg + greyi + whitei + greeni + bluei + purplei + orangei + yellowi;
if (totalPercent == 0)
{
maxItems = 0;
}
else if (totalPercent != 100)
{
greytg = 0;
whitetg = 27;
greentg = 12;
bluetg = 10;
purpletg = 1;
orangetg = 0;
yellowtg = 0;
greyi = 0;
whitei = 10;
greeni = 30;
bluei = 8;
purplei = 2;
orangei = 0;
yellowi = 0;
}
percentGreyTradeGoods = greytg;
percentWhiteTradeGoods = whitetg;
percentGreenTradeGoods = greentg;
percentBlueTradeGoods = bluetg;
percentPurpleTradeGoods = purpletg;
percentOrangeTradeGoods = orangetg;
percentYellowTradeGoods = yellowtg;
percentGreyItems = greyi;
percentWhiteItems = whitei;
percentGreenItems = greeni;
percentBlueItems = bluei;
percentPurpleItems = purplei;
percentOrangeItems = orangei;
percentYellowItems = yellowi;
CalculatePercents();
}
uint32 GetPercentages(uint32 color)
{
switch(color)
{
case AHB_GREY_TG:
return percentGreyTradeGoods;
break;
case AHB_WHITE_TG:
return percentWhiteTradeGoods;
break;
case AHB_GREEN_TG:
return percentGreenTradeGoods;
break;
case AHB_BLUE_TG:
return percentBlueTradeGoods;
break;
case AHB_PURPLE_TG:
return percentPurpleTradeGoods;
break;
case AHB_ORANGE_TG:
return percentOrangeTradeGoods;
break;
case AHB_YELLOW_TG:
return percentYellowTradeGoods;
break;
case AHB_GREY_I:
return percentGreyItems;
break;
case AHB_WHITE_I:
return percentWhiteItems;
break;
case AHB_GREEN_I:
return percentGreenItems;
break;
case AHB_BLUE_I:
return percentBlueItems;
break;
case AHB_PURPLE_I:
return percentPurpleItems;
break;
case AHB_ORANGE_I:
return percentOrangeItems;
break;
case AHB_YELLOW_I:
return percentYellowItems;
break;
default:
return 0;
break;
}
}
void SetMinPrice(uint32 color, uint32 value)
{
switch(color)
@@ -325,6 +189,7 @@ public:
break;
}
}
uint32 GetMinPrice(uint32 color)
{
switch(color)
@@ -836,306 +701,7 @@ public:
{
return buyerBiddingInterval;
}
void CalculatePercents()
{
greytgp = (uint32) (((double)percentGreyTradeGoods / 100.0) * maxItems);
whitetgp = (uint32) (((double)percentWhiteTradeGoods / 100.0) * maxItems);
greentgp = (uint32) (((double)percentGreenTradeGoods / 100.0) * maxItems);
bluetgp = (uint32) (((double)percentBlueTradeGoods / 100.0) * maxItems);
purpletgp = (uint32) (((double)percentPurpleTradeGoods / 100.0) * maxItems);
orangetgp = (uint32) (((double)percentOrangeTradeGoods / 100.0) * maxItems);
yellowtgp = (uint32) (((double)percentYellowTradeGoods / 100.0) * maxItems);
greyip = (uint32) (((double)percentGreyItems / 100.0) * maxItems);
whiteip = (uint32) (((double)percentWhiteItems / 100.0) * maxItems);
greenip = (uint32) (((double)percentGreenItems / 100.0) * maxItems);
blueip = (uint32) (((double)percentBlueItems / 100.0) * maxItems);
purpleip = (uint32) (((double)percentPurpleItems / 100.0) * maxItems);
orangeip = (uint32) (((double)percentOrangeItems / 100.0) * maxItems);
yellowip = (uint32) (((double)percentYellowItems / 100.0) * maxItems);
uint32 total = greytgp + whitetgp + greentgp + bluetgp + purpletgp + orangetgp + yellowtgp + greyip + whiteip + greenip + blueip + purpleip + orangeip + yellowip;
int32 diff = (maxItems - total);
if (diff < 0)
{
if ((whiteip - diff) > 0)
whiteip -= diff;
else if ((greenip - diff) > 0)
greenip -= diff;
}
else if (diff < 0)
{
whiteip += diff;
}
}
uint32 GetPercents(uint32 color)
{
switch(color)
{
case AHB_GREY_TG:
return greytgp;
break;
case AHB_WHITE_TG:
return whitetgp;
break;
case AHB_GREEN_TG:
return greentgp;
break;
case AHB_BLUE_TG:
return bluetgp;
break;
case AHB_PURPLE_TG:
return purpletgp;
break;
case AHB_ORANGE_TG:
return orangetgp;
break;
case AHB_YELLOW_TG:
return yellowtgp;
break;
case AHB_GREY_I:
return greyip;
break;
case AHB_WHITE_I:
return whiteip;
break;
case AHB_GREEN_I:
return greenip;
break;
case AHB_BLUE_I:
return blueip;
break;
case AHB_PURPLE_I:
return purpleip;
break;
case AHB_ORANGE_I:
return orangeip;
break;
case AHB_YELLOW_I:
return yellowip;
break;
default:
return 0;
break;
}
}
void DecItemCounts(uint32 Class, uint32 Quality)
{
switch(Class)
{
case ITEM_CLASS_TRADE_GOODS:
DecItemCounts(Quality);
break;
default:
DecItemCounts(Quality + 7);
break;
}
}
void DecItemCounts(uint32 color)
{
switch(color)
{
case AHB_GREY_TG:
--greyTGoods;
break;
case AHB_WHITE_TG:
--whiteTGoods;
break;
case AHB_GREEN_TG:
--greenTGoods;
break;
case AHB_BLUE_TG:
--blueTGoods;
break;
case AHB_PURPLE_TG:
--purpleTGoods;
break;
case AHB_ORANGE_TG:
--orangeTGoods;
break;
case AHB_YELLOW_TG:
--yellowTGoods;
break;
case AHB_GREY_I:
--greyItems;
break;
case AHB_WHITE_I:
--whiteItems;
break;
case AHB_GREEN_I:
--greenItems;
break;
case AHB_BLUE_I:
--blueItems;
break;
case AHB_PURPLE_I:
--purpleItems;
break;
case AHB_ORANGE_I:
--orangeItems;
break;
case AHB_YELLOW_I:
--yellowItems;
break;
default:
break;
}
}
void IncItemCounts(uint32 Class, uint32 Quality)
{
switch(Class)
{
case ITEM_CLASS_TRADE_GOODS:
IncItemCounts(Quality);
break;
default:
IncItemCounts(Quality + 7);
break;
}
}
void IncItemCounts(uint32 color)
{
switch(color)
{
case AHB_GREY_TG:
++greyTGoods;
break;
case AHB_WHITE_TG:
++whiteTGoods;
break;
case AHB_GREEN_TG:
++greenTGoods;
break;
case AHB_BLUE_TG:
++blueTGoods;
break;
case AHB_PURPLE_TG:
++purpleTGoods;
break;
case AHB_ORANGE_TG:
++orangeTGoods;
break;
case AHB_YELLOW_TG:
++yellowTGoods;
break;
case AHB_GREY_I:
++greyItems;
break;
case AHB_WHITE_I:
++whiteItems;
break;
case AHB_GREEN_I:
++greenItems;
break;
case AHB_BLUE_I:
++blueItems;
break;
case AHB_PURPLE_I:
++purpleItems;
break;
case AHB_ORANGE_I:
++orangeItems;
break;
case AHB_YELLOW_I:
++yellowItems;
break;
default:
break;
}
}
void ResetItemCounts()
{
greyTGoods = 0;
whiteTGoods = 0;
greenTGoods = 0;
blueTGoods = 0;
purpleTGoods = 0;
orangeTGoods = 0;
yellowTGoods = 0;
greyItems = 0;
whiteItems = 0;
greenItems = 0;
blueItems = 0;
purpleItems = 0;
orangeItems = 0;
yellowItems = 0;
}
uint32 TotalItemCounts()
{
return(
greyTGoods +
whiteTGoods +
greenTGoods +
blueTGoods +
purpleTGoods +
orangeTGoods +
yellowTGoods +
greyItems +
whiteItems +
greenItems +
blueItems +
purpleItems +
orangeItems +
yellowItems);
}
uint32 GetItemCounts(uint32 color)
{
switch(color)
{
case AHB_GREY_TG:
return greyTGoods;
break;
case AHB_WHITE_TG:
return whiteTGoods;
break;
case AHB_GREEN_TG:
return greenTGoods;
break;
case AHB_BLUE_TG:
return blueTGoods;
break;
case AHB_PURPLE_TG:
return purpleTGoods;
break;
case AHB_ORANGE_TG:
return orangeTGoods;
break;
case AHB_YELLOW_TG:
return yellowTGoods;
break;
case AHB_GREY_I:
return greyItems;
break;
case AHB_WHITE_I:
return whiteItems;
break;
case AHB_GREEN_I:
return greenItems;
break;
case AHB_BLUE_I:
return blueItems;
break;
case AHB_PURPLE_I:
return purpleItems;
break;
case AHB_ORANGE_I:
return orangeItems;
break;
case AHB_YELLOW_I:
return yellowItems;
break;
default:
return 0;
break;
}
}
void SetBidsPerInterval(uint32 value)
{
buyerBidsPerInterval = value;
@@ -1164,60 +730,6 @@ private:
ObjectGuid::LowType AHBplayerGUID;
uint32 ItemsPerCycle;
//Begin Filters
bool Vendor_Items;
bool Loot_Items;
bool Other_Items;
bool Vendor_TGs;
bool Loot_TGs;
bool Other_TGs;
bool No_Bind;
bool Bind_When_Picked_Up;
bool Bind_When_Equipped;
bool Bind_When_Use;
bool Bind_Quest_Item;
bool DisablePermEnchant;
bool DisableConjured;
bool DisableGems;
bool DisableMoney;
bool DisableMoneyLoot;
bool DisableLootable;
bool DisableKeys;
bool DisableDuration;
bool DisableBOP_Or_Quest_NoReqLevel;
bool DisableWarriorItems;
bool DisablePaladinItems;
bool DisableHunterItems;
bool DisableRogueItems;
bool DisablePriestItems;
bool DisableDKItems;
bool DisableShamanItems;
bool DisableMageItems;
bool DisableWarlockItems;
bool DisableUnusedClassItems;
bool DisableDruidItems;
uint32 DisableItemsBelowLevel;
uint32 DisableItemsAboveLevel;
uint32 DisableTGsBelowLevel;
uint32 DisableTGsAboveLevel;
uint32 DisableItemsBelowGUID;
uint32 DisableItemsAboveGUID;
uint32 DisableTGsBelowGUID;
uint32 DisableTGsAboveGUID;
uint32 DisableItemsBelowReqLevel;
uint32 DisableItemsAboveReqLevel;
uint32 DisableTGsBelowReqLevel;
uint32 DisableTGsAboveReqLevel;
uint32 DisableItemsBelowReqSkillRank;
uint32 DisableItemsAboveReqSkillRank;
uint32 DisableTGsBelowReqSkillRank;
uint32 DisableTGsAboveReqSkillRank;
std::set<uint32> DisableItemStore;
//End Filters
@@ -1231,6 +743,7 @@ private:
time_t _lastrun_n;
inline uint32 minValue(uint32 a, uint32 b) { return a <= b ? a : b; };
uint32 GetStackSizeForItem(ItemTemplate const* itemProto) const;
void addNewAuctions(Player *AHBplayer, AHBConfig *config);
void addNewAuctionBuyerBotBid(Player *AHBplayer, AHBConfig *config, WorldSession *session);