Adjust debug logging to catch more data

This commit is contained in:
NathanHandley
2025-09-10 19:21:23 -05:00
parent a01f8bc1c9
commit 32454242ed

View File

@@ -851,8 +851,6 @@ void AuctionHouseBot::addNewAuctionBuyerBotBid(Player* AHBplayer, AHBConfig *con
else if (auction->startbid < willingToPayForStackPrice && auction->GetAuctionOutBid() < willingToPayForStackPrice)
doBid = true;
if (doBuyout == true || doBid == true)
{
if (debug_Out)
{
LOG_INFO("module", "-------------------------------------------------");
@@ -860,25 +858,28 @@ void AuctionHouseBot::addNewAuctionBuyerBotBid(Player* AHBplayer, AHBConfig *con
LOG_INFO("module", "AHBuyer: AuctionHouse: {}", auction->GetHouseId());
LOG_INFO("module", "AHBuyer: Owner: {}", auction->owner.ToString());
LOG_INFO("module", "AHBuyer: Bidder: {}", auction->bidder.ToString());
LOG_INFO("module", "AHBuyer: Starting Bid: {}", auction->startbid);
LOG_INFO("module", "AHBuyer: Current Bid: {}", auction->bid);
LOG_INFO("module", "AHBuyer: Buyout: {}", auction->buyout);
LOG_INFO("module", "AHBuyer: Deposit: {}", auction->deposit);
LOG_INFO("module", "AHBuyer: Expire Time: {}", uint32(auction->expire_time));
LOG_INFO("module", "AHBuyer: Willing To Pay For Stack Price: {}", willingToPayForStackPrice);
LOG_INFO("module", "AHBuyer: Item GUID: {}", auction->item_guid.ToString());
LOG_INFO("module", "AHBuyer: Item Template: {}", auction->item_template);
LOG_INFO("module", "AHBuyer: Item Info:");
LOG_INFO("module", "AHBuyer: Item ID: {}", prototype->ItemId);
LOG_INFO("module", "AHBuyer: Buy Price: {}", prototype->BuyPrice);
LOG_INFO("module", "AHBuyer: Sell Price: {}", prototype->SellPrice);
LOG_INFO("module", "AHBuyer: Vendor Buy Price: {}", prototype->BuyPrice);
LOG_INFO("module", "AHBuyer: Vendor Sell Price: {}", prototype->SellPrice);
LOG_INFO("module", "AHBuyer: Deposit: {}", auction->deposit);
LOG_INFO("module", "AHBuyer: Bonding: {}", prototype->Bonding);
LOG_INFO("module", "AHBuyer: Quality: {}", prototype->Quality);
LOG_INFO("module", "AHBuyer: Item Level: {}", prototype->ItemLevel);
LOG_INFO("module", "AHBuyer: Ammo Type: {}", prototype->AmmoType);
LOG_INFO("module", "AHBuyer: Stack Size: {}", pItem->GetCount());
LOG_INFO("module", "AHBuyer: Starting Bid: {}", auction->startbid);
LOG_INFO("module", "AHBuyer: Current Bid: {}", auction->bid);
LOG_INFO("module", "AHBuyer: Buyout Price: {}", auction->buyout);
LOG_INFO("module", "AHBuyer: Willing To Pay Per Item Price: {}", willingToSpendPerItemPrice);
LOG_INFO("module", "AHBuyer: Willing To Pay For Stack Price: {}", willingToPayForStackPrice);
LOG_INFO("module", "AHBuyer: Decided to Buyout?: {}", doBuyout);
LOG_INFO("module", "AHBuyer: Decided to Bid?: {}", doBid);
LOG_INFO("module", "-------------------------------------------------");
}
if (doBid)
{
auto trans = CharacterDatabase.BeginTransaction();
@@ -926,7 +927,6 @@ void AuctionHouseBot::addNewAuctionBuyerBotBid(Player* AHBplayer, AHBConfig *con
}
}
}
}
void AuctionHouseBot::Update()
{