Fix crash by restricting to 1 bot per cycle

This commit is contained in:
NathanHandley
2025-03-09 20:06:35 -05:00
parent 9aba71e545
commit 2bc97d5a46
4 changed files with 36 additions and 85 deletions

View File

@@ -27,14 +27,10 @@
# AuctionHouseBot.GUIDs = 3 <- Only character with GUID 3
# AuctionHouseBot.GUIDs = 3,4 <- Both characters with GUID 3 and 4
#
# AuctionHouseBot.BotsPerCycle
# If using more than one GUID, this is how many of them will come on
# to do auction behaviors each cycle. Too many might impact performance
# since the bot sessions are created and destroyed.
# Default 1 (single random bot from GUID list)
#
# AuctionHouseBot.ItemsPerCycle
# How many items to post on the auction house every house update
# How many items to post on the auction house every house update. Items
# in a cycle will be posted by a single randomly selected bot, so Keep
# this value low if you want highly diverse postings
# Default 75
###############################################################################
@@ -42,8 +38,7 @@ AuctionHouseBot.DEBUG = 0
AuctionHouseBot.DEBUG_FILTERS = 0
AuctionHouseBot.EnableSeller = 1
AuctionHouseBot.EnableBuyer = 1
AuctionHouseBot.GUIDs = 3
AuctionHouseBot.BotsPerCycle = 1
AuctionHouseBot.GUIDs = 0
AuctionHouseBot.ItemsPerCycle = 75
###############################################################################

View File

@@ -419,7 +419,7 @@ void AuctionHouseBot::populateItemCandidateList()
}
}
void AuctionHouseBot::addNewAuctions(std::vector<Player*>& playerSessions, AHBConfig *config)
void AuctionHouseBot::addNewAuctions(Player* AHBplayer, AHBConfig *config)
{
if (!AHBSeller)
{
@@ -432,10 +432,7 @@ void AuctionHouseBot::addNewAuctions(std::vector<Player*>& playerSessions, AHBCo
uint32 maxItems = config->GetMaxItems();
if (maxItems == 0)
{
//if (debug_Out) sLog->outString( "AHSeller: Auctions disabled");
return;
}
AuctionHouseEntry const* ahEntry = sAuctionMgr->GetAuctionHouseEntryFromFactionTemplate(config->GetAHFID());
if (!ahEntry)
@@ -483,9 +480,6 @@ void AuctionHouseBot::addNewAuctions(std::vector<Player*>& playerSessions, AHBCo
// only insert a few at a time, so as not to peg the processor
for (uint32 cnt = 1; cnt <= items; cnt++)
{
// Pick a random player session
Player* playerSession = playerSessions[urand(0, playerSessions.size() - 1)];
if (debug_Out)
LOG_ERROR("module", "AHSeller: {} count", cnt);
@@ -511,14 +505,14 @@ void AuctionHouseBot::addNewAuctions(std::vector<Player*>& playerSessions, AHBCo
continue;
}
Item* item = Item::CreateItem(itemID, 1, playerSession);
Item* item = Item::CreateItem(itemID, 1, AHBplayer);
if (item == NULL)
{
if (debug_Out)
LOG_ERROR("module", "AHSeller: Item::CreateItem() returned NULL");
break;
}
item->AddToUpdateQueueOf(playerSession);
item->AddToUpdateQueueOf(AHBplayer);
uint32 randomPropertyId = Item::GenerateItemRandomPropertyId(itemID);
if (randomPropertyId != 0)
@@ -545,7 +539,7 @@ void AuctionHouseBot::addNewAuctions(std::vector<Player*>& playerSessions, AHBCo
auctionEntry->item_guid = item->GetGUID();
auctionEntry->item_template = item->GetEntry();
auctionEntry->itemCount = item->GetCount();
auctionEntry->owner = playerSession->GetGUID();
auctionEntry->owner = AHBplayer->GetGUID();
auctionEntry->startbid = bidPrice * stackCount;
auctionEntry->buyout = buyoutPrice * stackCount;
auctionEntry->bid = 0;
@@ -553,7 +547,7 @@ void AuctionHouseBot::addNewAuctions(std::vector<Player*>& playerSessions, AHBCo
auctionEntry->expire_time = (time_t) etime + time(NULL);
auctionEntry->auctionHouseEntry = ahEntry;
item->SaveToDB(trans);
item->RemoveFromUpdateQueueOf(playerSession);
item->RemoveFromUpdateQueueOf(AHBplayer);
sAuctionMgr->AddAItem(item);
auctionHouse->AddAuction(auctionEntry);
auctionEntry->SaveToDB(trans);
@@ -561,7 +555,7 @@ void AuctionHouseBot::addNewAuctions(std::vector<Player*>& playerSessions, AHBCo
}
}
void AuctionHouseBot::addNewAuctionBuyerBotBid(std::vector<Player*>& playerSessions, AHBConfig *config)
void AuctionHouseBot::addNewAuctionBuyerBotBid(Player* AHBplayer, AHBConfig *config)
{
if (!AHBBuyer)
{
@@ -590,9 +584,6 @@ void AuctionHouseBot::addNewAuctionBuyerBotBid(std::vector<Player*>& playerSessi
for (uint32 count = 1; count <= config->GetBidsPerInterval(); ++count)
{
// Pick a random player session
Player* playerSession = playerSessions[urand(0, playerSessions.size() - 1)];
// Do we have anything to bid? If not, stop here.
if (possibleBids.empty())
{
@@ -689,7 +680,7 @@ void AuctionHouseBot::addNewAuctionBuyerBotBid(std::vector<Player*>& playerSessi
// Return money of prior bidder
if (auction->bidder)
{
if (auction->bidder == playerSession->GetGUID())
if (auction->bidder == AHBplayer->GetGUID())
{
//pl->ModifyMoney(-int32(price - auction->bid));
}
@@ -697,13 +688,13 @@ void AuctionHouseBot::addNewAuctionBuyerBotBid(std::vector<Player*>& playerSessi
{
// mail to last bidder and return money
auto trans = CharacterDatabase.BeginTransaction();
sAuctionMgr->SendAuctionOutbiddedMail(auction, minBidPrice, playerSession, trans);
sAuctionMgr->SendAuctionOutbiddedMail(auction, minBidPrice, AHBplayer, trans);
CharacterDatabase.CommitTransaction(trans);
//pl->ModifyMoney(-int32(price));
}
}
auction->bidder = playerSession->GetGUID();
auction->bidder = AHBplayer->GetGUID();
auction->bid = minBidPrice;
// Saving auction into database
@@ -713,15 +704,14 @@ void AuctionHouseBot::addNewAuctionBuyerBotBid(std::vector<Player*>& playerSessi
{
auto trans = CharacterDatabase.BeginTransaction();
//buyout
if ((auction->bidder) && (playerSession->GetGUID() != auction->bidder))
if ((auction->bidder) && (AHBplayer->GetGUID() != auction->bidder))
{
sAuctionMgr->SendAuctionOutbiddedMail(auction, auction->buyout, playerSession, trans);
sAuctionMgr->SendAuctionOutbiddedMail(auction, auction->buyout, AHBplayer, trans);
}
auction->bidder = playerSession->GetGUID();
auction->bidder = AHBplayer->GetGUID();
auction->bid = auction->buyout;
// Send mails to buyer & seller
//sAuctionMgr->SendAuctionSalePendingMail(auction, trans);
sAuctionMgr->SendAuctionSuccessfulMail(auction, trans);
sAuctionMgr->SendAuctionWonMail(auction, trans);
auction->DeleteFromDB(trans);
@@ -734,33 +724,6 @@ void AuctionHouseBot::addNewAuctionBuyerBotBid(std::vector<Player*>& playerSessi
}
}
void AuctionHouseBot::LoadBotSessions(std::vector<Player*>& outPlayerSessions)
{
// Determine number to load
uint32 numOfBotsToLoad = BotsPerCycle;
if (AHCharacters.size() < BotsPerCycle)
numOfBotsToLoad = AHCharacters.size();
// Build a shufflebag for char indices to pick from
std::deque<uint32> charIndicesBag;
for (AuctionHouseBotCharacter ahBot : AHCharacters)
charIndicesBag.push_back(ahBot.CharacterGUID);
// Pluck out the guids and load them one at a time
for (uint32 i = 0; i < numOfBotsToLoad; i++)
{
uint32 index = urand(0, charIndicesBag.size()-1);
uint32 charIndex = charIndicesBag[index];
charIndicesBag.erase(charIndicesBag.begin() + index);
std::string accountName = "AuctionHouseBotGUID" + std::to_string(AHCharacters[charIndex].CharacterGUID);
WorldSession _session(AHCharacters[charIndex].AccountID, std::move(accountName), nullptr, SEC_PLAYER, sWorld->getIntConfig(CONFIG_EXPANSION), 0, LOCALE_enUS, 0, false, false, 0);
Player playerSession(&_session);
playerSession.Initialize(AHCharacters[charIndex].CharacterGUID);
ObjectAccessor::AddObject(&playerSession);
outPlayerSessions.push_back(&playerSession);
}
}
void AuctionHouseBot::Update()
{
time_t _newrun = time(NULL);
@@ -769,45 +732,41 @@ void AuctionHouseBot::Update()
if (AHCharacters.size() == 0)
return;
// Load the bots
std::vector<Player*> playerSessions;
LoadBotSessions(playerSessions);
// Randomly select the bot to load, and load it
uint32 botIndex = urand(0, AHCharacters.size() - 1);
CurrentBotCharGUID = AHCharacters[botIndex].CharacterGUID;
std::string accountName = "AuctionHouseBot" + std::to_string(AHCharacters[botIndex].AccountID);
WorldSession _session(AHCharacters[botIndex].AccountID, std::move(accountName), nullptr, SEC_PLAYER, sWorld->getIntConfig(CONFIG_EXPANSION), 0, LOCALE_enUS, 0, false, false, 0);
Player _AHBplayer(&_session);
_AHBplayer.Initialize(AHCharacters[botIndex].CharacterGUID);
ObjectAccessor::AddObject(&_AHBplayer);
// Add New Bids
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
{
addNewAuctions(playerSessions, &AllianceConfig);
addNewAuctions(&_AHBplayer, &AllianceConfig);
if (((_newrun - _lastrun_a) >= (AllianceConfig.GetBiddingInterval() * MINUTE)) && (AllianceConfig.GetBidsPerInterval() > 0))
{
//if (debug_Out) sLog->outError( "AHBuyer: %u seconds have passed since last bid", (_newrun - _lastrun_a));
//if (debug_Out) sLog->outError( "AHBuyer: Bidding on Alliance Auctions");
addNewAuctionBuyerBotBid(playerSessions, &AllianceConfig);
addNewAuctionBuyerBotBid(&_AHBplayer, &AllianceConfig);
_lastrun_a = _newrun;
}
addNewAuctions(playerSessions, &HordeConfig);
addNewAuctions(&_AHBplayer, &HordeConfig);
if (((_newrun - _lastrun_h) >= (HordeConfig.GetBiddingInterval() * MINUTE)) && (HordeConfig.GetBidsPerInterval() > 0))
{
//if (debug_Out) sLog->outError( "AHBuyer: %u seconds have passed since last bid", (_newrun - _lastrun_h));
//if (debug_Out) sLog->outError( "AHBuyer: Bidding on Horde Auctions");
addNewAuctionBuyerBotBid(playerSessions, &HordeConfig);
addNewAuctionBuyerBotBid(&_AHBplayer, &HordeConfig);
_lastrun_h = _newrun;
}
}
addNewAuctions(playerSessions, &NeutralConfig);
addNewAuctions(&_AHBplayer, &NeutralConfig);
if (((_newrun - _lastrun_n) >= (NeutralConfig.GetBiddingInterval() * MINUTE)) && (NeutralConfig.GetBidsPerInterval() > 0))
{
//if (debug_Out) sLog->outError( "AHBuyer: %u seconds have passed since last bid", (_newrun - _lastrun_n));
//if (debug_Out) sLog->outError( "AHBuyer: Bidding on Neutral Auctions");
addNewAuctionBuyerBotBid(playerSessions, &NeutralConfig);
addNewAuctionBuyerBotBid(&_AHBplayer, &NeutralConfig);
_lastrun_n = _newrun;
}
// Remove the player sessions
for (int i = 0; i < playerSessions.size(); i++)
ObjectAccessor::RemoveObject(playerSessions[i]);
playerSessions.clear();
ObjectAccessor::RemoveObject(&_AHBplayer);
}
void AuctionHouseBot::Initialize()
@@ -829,7 +788,6 @@ void AuctionHouseBot::InitializeConfiguration()
if (AHCharacters.size() == 0)
AddCharacters(sConfigMgr->GetOption<std::string>("AuctionHouseBot.GUID", "0")); // Backwards compat
ItemsPerCycle = sConfigMgr->GetOption<uint32>("AuctionHouseBot.ItemsPerCycle", 75);
BotsPerCycle = sConfigMgr->GetOption<uint32>("AuctionHouseBot.BotsPerCycle", 1);
// Stack Ratios
RandomStackRatioConsumable = GetRandomStackValue("AuctionHouseBot.RandomStackRatio.Consumable", 20);

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@@ -135,6 +135,7 @@ class AuctionHouseBot
{
public:
std::vector<AuctionHouseBotCharacter> AHCharacters;
uint32 CurrentBotCharGUID;
private:
bool debug_Out;
@@ -145,7 +146,6 @@ private:
std::string AHCharactersGUIDsForQuery;
uint32 ItemsPerCycle;
uint32 BotsPerCycle;
bool DisabledItemTextFilter;
std::set<uint32> DisabledItems;
uint32 RandomStackRatioConsumable;
@@ -234,8 +234,8 @@ private:
void populatetemClassSeedListForItemClass(uint32 itemClass, uint32 itemClassSeedWeight);
void populateItemClassProportionList();
void populateItemCandidateList();
void addNewAuctions(std::vector<Player*>& playerSessions, AHBConfig *config);
void addNewAuctionBuyerBotBid(std::vector<Player*>& playerSessions, AHBConfig *config);
void addNewAuctions(Player* AHBplayer, AHBConfig *config);
void addNewAuctionBuyerBotBid(Player* AHBplayer, AHBConfig *config);
AuctionHouseBot();
@@ -256,8 +256,6 @@ public:
void AddToDisabledItems(std::set<uint32>& workingDisabledItemIDs, uint32 disabledItemID);
void AddDisabledItems(std::string disabledItemIdString);
void AddPriceMinimumOverrides(std::string priceMinimimOverridesString);
//ObjectGuid::LowType GetAHBplayerGUID() { return AHBplayerGUID; };
void LoadBotSessions(std::vector<Player*>& outPlayerSessions);
};
#define auctionbot AuctionHouseBot::instance()

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@@ -74,8 +74,8 @@ public:
void OnBeforeAuctionHouseMgrSendAuctionOutbiddedMail(AuctionHouseMgr* /*auctionHouseMgr*/, AuctionEntry* auction, Player* oldBidder, uint32& /*oldBidder_accId*/, Player* newBidder, uint32& newPrice, bool& /*sendNotification*/, bool& /*sendMail*/) override
{
//if (oldBidder && !newBidder)
// oldBidder->GetSession()->SendAuctionBidderNotification((uint32)auction->GetHouseId(), auction->Id, ObjectGuid::Create<HighGuid::Player>(auctionbot->GetAHBplayerGUID()), newPrice, auction->GetAuctionOutBid(), auction->item_template);
if (oldBidder && !newBidder)
oldBidder->GetSession()->SendAuctionBidderNotification((uint32)auction->GetHouseId(), auction->Id, ObjectGuid::Create<HighGuid::Player>(auctionbot->CurrentBotCharGUID), newPrice, auction->GetAuctionOutBid(), auction->item_template);
}
void OnBeforeAuctionHouseMgrUpdate() override