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Merge pull request #7 from Tierisch/master
Adding ilevel value multiplier.
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@@ -165,11 +165,17 @@ AuctionHouseBot.PriceMinimumCenterBase.Glyph = 1000
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AuctionHouseBot.PriceMinimumCenterBase.OverrideItems =
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###############################################################################
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# AuctionHouseBot.PriceMultiplier.*
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# AuctionHouseBot.PriceMultiplier.Category.*
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# AuctionHouseBot.PriceMultiplier.Quality.*
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# Category/Quality-level modifier values for the prices of items, which can be
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# represented as decimal numbers, and must be > 0. Keep in mind that
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# the pricing algorithm has many steps to it and this is just a tuning
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# modifier.
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#
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# AuctionHouseBot.PriceMultiplier.ItemLevel.*
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# Multiplier applied to item level when determining auction price
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# Final multiplier = itemLevel * this value. Set to 0 (or less) to disable.
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# Default: 0 (Disabled)
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###############################################################################
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AuctionHouseBot.PriceMultiplier.Category.Consumable = 1
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@@ -197,6 +203,8 @@ AuctionHouseBot.PriceMultiplier.Quality.Legendary = 3
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AuctionHouseBot.PriceMultiplier.Quality.Artifact = 3
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AuctionHouseBot.PriceMultiplier.Quality.Heirloom = 3
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AuctionHouseBot.PriceMultiplier.ItemLevel = 0
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###############################################################################
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# AuctionHouseBot.RandomStackRatio.*
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# Used to determine how often a stack of the class will be single or randomly-size stacked when posted
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@@ -164,6 +164,12 @@ void AuctionHouseBot::calculateItemValue(ItemTemplate const* itemProto, uint64&
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outBuyoutPrice *= qualityPriceMultplier;
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outBuyoutPrice *= classPriceMultiplier;
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// Apply item level multiplier
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if (ItemLevelPriceMultiplier > 0.0f && itemProto->ItemLevel > 0)
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{
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outBuyoutPrice *= itemProto->ItemLevel * ItemLevelPriceMultiplier;
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}
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// If a vendor sells this item, make the price at least that high
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if (itemProto->SellPrice > outBuyoutPrice)
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outBuyoutPrice = itemProto->SellPrice;
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@@ -874,6 +880,7 @@ void AuctionHouseBot::InitializeConfiguration()
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PriceMultiplierQualityLegendary = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.Quality.Legendary", 3);
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PriceMultiplierQualityArtifact = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.Quality.Artifact", 3);
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PriceMultiplierQualityHeirloom = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.Quality.Heirloom", 3);
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ItemLevelPriceMultiplier = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.ItemLevel", 0);
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// Price minimums
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PriceMinimumCenterBaseConsumable = sConfigMgr->GetOption<uint32>("AuctionHouseBot.PriceMinimumCenterBase.Consumable",1000);
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@@ -223,6 +223,8 @@ private:
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uint32 PriceMinimumCenterBaseMisc;
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uint32 PriceMinimumCenterBaseGlyph;
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std::unordered_map<uint32, uint64> PriceMinimumCenterBaseOverridesByItemID;
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float ItemLevelPriceMultiplier;
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AHBConfig AllianceConfig;
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AHBConfig HordeConfig;
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