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azerothcore-wotlk/src/server/game/DungeonFinding/LFGMgr.cpp

2828 lines
112 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "LFGMgr.h"
#include "BattlegroundMgr.h"
#include "Chat.h"
#include "CharacterCache.h"
#include "Common.h"
#include "DBCStores.h"
#include "DisableMgr.h"
#include "GameEventMgr.h"
#include "GameTime.h"
#include "Group.h"
#include "GroupMgr.h"
#include "InstanceSaveMgr.h"
#include "LFGGroupData.h"
#include "LFGPlayerData.h"
#include "LFGQueue.h"
#include "Language.h"
#include "ObjectMgr.h"
#include "Opcodes.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "SharedDefines.h"
#include "SocialMgr.h"
#include "SpellAuras.h"
#include "WorldSession.h"
namespace lfg
{
LFGMgr::LFGMgr(): m_lfgProposalId(1), m_options(sWorld->getIntConfig(CONFIG_LFG_OPTIONSMASK)), m_Testing(false)
{
for (uint8 team = 0; team < 2; ++team)
{
m_raidBrowserUpdateTimer[team] = 10000;
m_raidBrowserLastUpdatedDungeonId[team] = 0;
}
}
LFGMgr::~LFGMgr()
{
for (LfgRewardContainer::iterator itr = RewardMapStore.begin(); itr != RewardMapStore.end(); ++itr)
delete itr->second;
}
LFGMgr* LFGMgr::instance()
{
static LFGMgr instance;
return &instance;
}
void LFGMgr::_LoadFromDB(Field* fields, ObjectGuid guid)
{
if (!fields)
return;
if (!guid.IsGroup())
return;
SetLeader(guid, ObjectGuid::Create<HighGuid::Player>(fields[0].Get<uint32>()));
uint32 dungeon = fields[17].Get<uint32>();
uint8 state = fields[18].Get<uint8>();
if (!dungeon || !state)
return;
SetDungeon(guid, dungeon);
switch (state)
{
case LFG_STATE_DUNGEON:
case LFG_STATE_FINISHED_DUNGEON:
SetState(guid, (LfgState)state);
break;
default:
break;
}
}
void LFGMgr::_SaveToDB(ObjectGuid guid)
{
if (!guid.IsGroup())
return;
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_LFG_DATA);
stmt->SetData(0, guid.GetCounter());
stmt->SetData(1, GetDungeon(guid));
stmt->SetData(2, GetState(guid));
CharacterDatabase.Execute(stmt);
}
/// Load rewards for completing dungeons
void LFGMgr::LoadRewards()
{
uint32 oldMSTime = getMSTime();
for (LfgRewardContainer::iterator itr = RewardMapStore.begin(); itr != RewardMapStore.end(); ++itr)
delete itr->second;
RewardMapStore.clear();
// ORDER BY is very important for GetRandomDungeonReward!
QueryResult result = WorldDatabase.Query("SELECT dungeonId, maxLevel, firstQuestId, otherQuestId FROM lfg_dungeon_rewards ORDER BY dungeonId, maxLevel ASC");
if (!result)
{
LOG_ERROR("lfg", ">> Loaded 0 lfg dungeon rewards. DB table `lfg_dungeon_rewards` is empty!");
return;
}
uint32 count = 0;
Field* fields = nullptr;
do
{
fields = result->Fetch();
uint32 dungeonId = fields[0].Get<uint32>();
uint32 maxLevel = fields[1].Get<uint8>();
uint32 firstQuestId = fields[2].Get<uint32>();
uint32 otherQuestId = fields[3].Get<uint32>();
if (!GetLFGDungeonEntry(dungeonId))
{
LOG_ERROR("lfg", "Dungeon {} specified in table `lfg_dungeon_rewards` does not exist!", dungeonId);
continue;
}
if (!maxLevel || maxLevel > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
{
LOG_ERROR("lfg", "Level {} specified for dungeon {} in table `lfg_dungeon_rewards` can never be reached!", maxLevel, dungeonId);
maxLevel = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
}
if (!firstQuestId || !sObjectMgr->GetQuestTemplate(firstQuestId))
{
LOG_ERROR("lfg", "First quest {} specified for dungeon {} in table `lfg_dungeon_rewards` does not exist!", firstQuestId, dungeonId);
continue;
}
if (otherQuestId && !sObjectMgr->GetQuestTemplate(otherQuestId))
{
LOG_ERROR("lfg", "Other quest {} specified for dungeon {} in table `lfg_dungeon_rewards` does not exist!", otherQuestId, dungeonId);
otherQuestId = 0;
}
RewardMapStore.insert(LfgRewardContainer::value_type(dungeonId, new LfgReward(maxLevel, firstQuestId, otherQuestId)));
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} LFG Dungeon Rewards in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
LFGDungeonData const* LFGMgr::GetLFGDungeon(uint32 id)
{
LFGDungeonContainer::const_iterator itr = LfgDungeonStore.find(id);
if (itr != LfgDungeonStore.end())
return &(itr->second);
return nullptr;
}
void LFGMgr::LoadLFGDungeons(bool reload /* = false */)
{
uint32 oldMSTime = getMSTime();
LfgDungeonStore.clear();
// Initialize Dungeon map with data from dbcs
for (uint32 i = 0; i < sLFGDungeonStore.GetNumRows(); ++i)
{
LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(i);
if (!dungeon)
continue;
switch (dungeon->TypeID)
{
case LFG_TYPE_DUNGEON:
case LFG_TYPE_HEROIC:
case LFG_TYPE_RAID:
case LFG_TYPE_RANDOM:
LfgDungeonStore[dungeon->ID] = LFGDungeonData(dungeon);
break;
}
}
// Fill teleport locations from DB
// 0 1 2 3 4
QueryResult result = WorldDatabase.Query("SELECT dungeonId, position_x, position_y, position_z, orientation FROM lfg_dungeon_template");
if (!result)
{
LOG_ERROR("lfg", ">> Loaded 0 LFG Entrance Positions. DB Table `lfg_dungeon_template` Is Empty!");
LOG_INFO("server.loading", " ");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 dungeonId = fields[0].Get<uint32>();
LFGDungeonContainer::iterator dungeonItr = LfgDungeonStore.find(dungeonId);
if (dungeonItr == LfgDungeonStore.end())
{
LOG_ERROR("lfg", "table `lfg_dungeon_template` contains coordinates for wrong dungeon {}", dungeonId);
continue;
}
LFGDungeonData& data = dungeonItr->second;
data.x = fields[1].Get<float>();
data.y = fields[2].Get<float>();
data.z = fields[3].Get<float>();
data.o = fields[4].Get<float>();
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} LFG Entrance Positions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
// Fill all other teleport coords from areatriggers
for (LFGDungeonContainer::iterator itr = LfgDungeonStore.begin(); itr != LfgDungeonStore.end(); ++itr)
{
LFGDungeonData& dungeon = itr->second;
// No teleport coords in database, load from areatriggers
if (dungeon.type != LFG_TYPE_RANDOM && dungeon.x == 0.0f && dungeon.y == 0.0f && dungeon.z == 0.0f)
{
AreaTriggerTeleport const* at = sObjectMgr->GetMapEntranceTrigger(dungeon.map);
if (!at)
{
LOG_ERROR("lfg", "LFGMgr::LoadLFGDungeons: Failed to load dungeon {}, cant find areatrigger for map {}", dungeon.name, dungeon.map);
continue;
}
dungeon.map = at->target_mapId;
dungeon.x = at->target_X;
dungeon.y = at->target_Y;
dungeon.z = at->target_Z;
dungeon.o = at->target_Orientation;
}
if (dungeon.type != LFG_TYPE_RANDOM)
CachedDungeonMapStore[dungeon.group].insert(dungeon.id);
CachedDungeonMapStore[0].insert(dungeon.id);
}
if (reload)
{
CachedDungeonMapStore.clear();
// Recalculate locked dungeons
for (LfgPlayerDataContainer::const_iterator it = PlayersStore.begin(); it != PlayersStore.end(); ++it)
if (Player* player = ObjectAccessor::FindConnectedPlayer(it->first))
InitializeLockedDungeons(player, nullptr);
}
}
void LFGMgr::Update(uint32 tdiff, uint8 task)
{
if (!isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER | LFG_OPTION_ENABLE_SEASONAL_BOSSES))
return;
if (task == 0)
{
time_t currTime = GameTime::GetGameTime().count();
// Remove obsolete role checks
for (LfgRoleCheckContainer::iterator it = RoleChecksStore.begin(); it != RoleChecksStore.end();)
{
LfgRoleCheckContainer::iterator itRoleCheck = it++;
LfgRoleCheck& roleCheck = itRoleCheck->second;
if (currTime < roleCheck.cancelTime)
continue;
roleCheck.state = LFG_ROLECHECK_MISSING_ROLE;
for (LfgRolesMap::const_iterator itRoles = roleCheck.roles.begin(); itRoles != roleCheck.roles.end(); ++itRoles)
{
ObjectGuid guid = itRoles->first;
RestoreState(guid, "Remove Obsolete RoleCheck");
SendLfgRoleCheckUpdate(guid, roleCheck);
if (guid == roleCheck.leader)
SendLfgJoinResult(guid, LfgJoinResultData(LFG_JOIN_FAILED, LFG_ROLECHECK_MISSING_ROLE));
}
RestoreState(itRoleCheck->first, "Remove Obsolete RoleCheck");
RoleChecksStore.erase(itRoleCheck);
}
// Remove obsolete proposals
for (LfgProposalContainer::iterator it = ProposalsStore.begin(); it != ProposalsStore.end();)
{
LfgProposalContainer::iterator itRemove = it++;
if (itRemove->second.cancelTime < currTime)
RemoveProposal(itRemove, LFG_UPDATETYPE_PROPOSAL_FAILED);
}
// Remove obsolete kicks
for (LfgPlayerBootContainer::iterator it = BootsStore.begin(); it != BootsStore.end();)
{
LfgPlayerBootContainer::iterator itBoot = it++;
LfgPlayerBoot& boot = itBoot->second;
if (boot.cancelTime < currTime)
{
boot.inProgress = false;
for (LfgAnswerContainer::const_iterator itVotes = boot.votes.begin(); itVotes != boot.votes.end(); ++itVotes)
{
ObjectGuid pguid = itVotes->first;
if (pguid != boot.victim)
SendLfgBootProposalUpdate(pguid, boot);
SetState(pguid, LFG_STATE_DUNGEON);
}
SetState(itBoot->first, LFG_STATE_DUNGEON);
BootsStore.erase(itBoot);
}
}
}
else if (task == 1)
{
this->lastProposalId = m_lfgProposalId; // pussywizard: task 2 is done independantly, store previous value in LFGMgr for future use
uint8 newGroupsProcessed = 0;
// Check if a proposal can be formed with the new groups being added
for (LfgQueueContainer::iterator it = QueuesStore.begin(); it != QueuesStore.end(); ++it)
{
newGroupsProcessed += it->second.FindGroups();
if (newGroupsProcessed)
break;
}
// Update all players status queue info
if (!newGroupsProcessed) // don't do this on updates that precessed groups (performance)
for (LfgQueueContainer::iterator it = QueuesStore.begin(); it != QueuesStore.end(); ++it)
it->second.UpdateQueueTimers(tdiff);
}
else if (task == 2)
{
if (lastProposalId != m_lfgProposalId)
{
// pussywizard: only one proposal can be created in World::Update (during maps update), and it has id == m_lfgProposalId, so try to find only that one, dunno why for loop here xD
for (LfgProposalContainer::const_iterator itProposal = ProposalsStore.find(m_lfgProposalId); itProposal != ProposalsStore.end(); ++itProposal)
{
uint32 proposalId = itProposal->first;
LfgProposal& proposal = ProposalsStore[proposalId];
ObjectGuid guid;
for (LfgProposalPlayerContainer::const_iterator itPlayers = proposal.players.begin(); itPlayers != proposal.players.end(); ++itPlayers)
{
guid = itPlayers->first;
SetState(guid, LFG_STATE_PROPOSAL);
if (ObjectGuid gguid = GetGroup(guid))
{
SetState(gguid, LFG_STATE_PROPOSAL);
SendLfgUpdateParty(guid, LfgUpdateData(LFG_UPDATETYPE_PROPOSAL_BEGIN, GetSelectedDungeons(guid), GetComment(guid)));
}
else
SendLfgUpdatePlayer(guid, LfgUpdateData(LFG_UPDATETYPE_PROPOSAL_BEGIN, GetSelectedDungeons(guid), GetComment(guid)));
SendLfgUpdateProposal(guid, proposal);
}
if (proposal.state == LFG_PROPOSAL_SUCCESS) // pussywizard: no idea what's the purpose of this xD
UpdateProposal(proposalId, guid, true);
}
}
UpdateRaidBrowser(tdiff);
}
}
/**
Generate the dungeon lock map for a given player
@param[in] player Player we need to initialize the lock status map
*/
void LFGMgr::InitializeLockedDungeons(Player* player, Group const* group)
{
ObjectGuid guid = player->GetGUID();
uint8 level = player->GetLevel();
uint8 expansion = player->GetSession()->Expansion();
LfgDungeonSet const& dungeons = GetDungeonsByRandom(0);
LfgLockMap lock;
bool onlySeasonalBosses = m_options == LFG_OPTION_ENABLE_SEASONAL_BOSSES;
float avgItemLevel = player->GetAverageItemLevelForDF();
for (LfgDungeonSet::const_iterator it = dungeons.begin(); it != dungeons.end(); ++it)
{
LFGDungeonData const* dungeon = GetLFGDungeon(*it);
if (!dungeon) // should never happen - We provide a list from sLFGDungeonStore
continue;
MapEntry const* mapEntry = sMapStore.LookupEntry(dungeon->map);
DungeonProgressionRequirements const* ar = sObjectMgr->GetAccessRequirement(dungeon->map, Difficulty(dungeon->difficulty));
uint32 lockData = 0;
if (dungeon->expansion > expansion || (onlySeasonalBosses && !dungeon->seasonal))
lockData = LFG_LOCKSTATUS_INSUFFICIENT_EXPANSION;
else if (sDisableMgr->IsDisabledFor(DISABLE_TYPE_MAP, dungeon->map, player))
lockData = LFG_LOCKSTATUS_RAID_LOCKED;
else if (sDisableMgr->IsDisabledFor(DISABLE_TYPE_LFG_MAP, dungeon->map, player))
lockData = LFG_LOCKSTATUS_RAID_LOCKED;
else if (dungeon->difficulty > DUNGEON_DIFFICULTY_NORMAL && (!mapEntry || !mapEntry->IsRaid()) && sInstanceSaveMgr->PlayerIsPermBoundToInstance(player->GetGUID(), dungeon->map, Difficulty(dungeon->difficulty)))
lockData = LFG_LOCKSTATUS_RAID_LOCKED;
else if ((dungeon->minlevel > level && !sWorld->getBoolConfig(CONFIG_DUNGEON_ACCESS_REQUIREMENTS_LFG_DBC_LEVEL_OVERRIDE)) || (sWorld->getBoolConfig(CONFIG_DUNGEON_ACCESS_REQUIREMENTS_LFG_DBC_LEVEL_OVERRIDE) && ar && ar->levelMin > 0 && ar->levelMin > level))
lockData = LFG_LOCKSTATUS_TOO_LOW_LEVEL;
else if ((dungeon->maxlevel < level && !sWorld->getBoolConfig(CONFIG_DUNGEON_ACCESS_REQUIREMENTS_LFG_DBC_LEVEL_OVERRIDE)) || (sWorld->getBoolConfig(CONFIG_DUNGEON_ACCESS_REQUIREMENTS_LFG_DBC_LEVEL_OVERRIDE) && ar && ar->levelMax > 0 && ar->levelMax < level))
lockData = LFG_LOCKSTATUS_TOO_HIGH_LEVEL;
else if (dungeon->seasonal && !IsSeasonActive(dungeon->id))
lockData = LFG_LOCKSTATUS_NOT_IN_SEASON;
else if (player->IsClass(CLASS_DEATH_KNIGHT) && !player->IsGameMaster() &&!(player->IsQuestRewarded(13188) || player->IsQuestRewarded(13189)))
lockData = LFG_LOCKSTATUS_QUEST_NOT_COMPLETED;
else if (ar)
{
// Check required items
for (const ProgressionRequirement* itemRequirement : ar->items)
{
if (!itemRequirement->checkLeaderOnly || !group || group->GetLeaderGUID() == player->GetGUID())
{
if (itemRequirement->faction == TEAM_NEUTRAL || itemRequirement->faction == player->GetTeamId(true))
{
if (!player->HasItemCount(itemRequirement->id, 1))
{
lockData = LFG_LOCKSTATUS_MISSING_ITEM;
break;
}
}
}
}
//Check for quests
for (const ProgressionRequirement* questRequirement : ar->quests)
{
if (!questRequirement->checkLeaderOnly || !group || group->GetLeaderGUID() == player->GetGUID())
{
if (questRequirement->faction == TEAM_NEUTRAL || questRequirement->faction == player->GetTeamId(true))
{
if (!player->GetQuestRewardStatus(questRequirement->id))
{
lockData = LFG_LOCKSTATUS_QUEST_NOT_COMPLETED;
break;
}
}
}
}
//Check for ilvl
if (ar->reqItemLevel && (float)ar->reqItemLevel > avgItemLevel)
{
lockData = LFG_LOCKSTATUS_TOO_LOW_GEAR_SCORE;
}
//Check if player has the required achievements
for (const ProgressionRequirement* achievementRequirement : ar->achievements)
{
if (!achievementRequirement->checkLeaderOnly || !group || group->GetLeaderGUID() == player->GetGUID())
{
if (achievementRequirement->faction == TEAM_NEUTRAL || achievementRequirement->faction == player->GetTeamId(true))
{
if (!player->HasAchieved(achievementRequirement->id))
{
lockData = LFG_LOCKSTATUS_MISSING_ACHIEVEMENT;
break;
}
}
}
}
}
sScriptMgr->OnInitializeLockedDungeons(player, level, lockData, dungeon);
/* TODO VoA closed if WG is not under team control (LFG_LOCKSTATUS_RAID_LOCKED)
lockData = LFG_LOCKSTATUS_TOO_LOW_GEAR_SCORE;
lockData = LFG_LOCKSTATUS_TOO_HIGH_GEAR_SCORE;
lockData = LFG_LOCKSTATUS_ATTUNEMENT_TOO_LOW_LEVEL;
lockData = LFG_LOCKSTATUS_ATTUNEMENT_TOO_HIGH_LEVEL;
*/
if (lockData)
lock[dungeon->Entry()] = lockData;
}
sScriptMgr->OnAfterInitializeLockedDungeons(player);
SetLockedDungeons(guid, lock);
}
/**
Adds the player/group to lfg queue. If player is in a group then it is the leader
of the group tying to join the group. Join conditions are checked before adding
to the new queue.
@param[in] player Player trying to join (or leader of group trying to join)
@param[in] roles Player selected roles
@param[in] dungeons Dungeons the player/group is applying for
@param[in] comment Player selected comment
*/
void LFGMgr::JoinLfg(Player* player, uint8 roles, LfgDungeonSet& dungeons, const std::string& comment)
{
if (!player || dungeons.empty())
return;
Group* grp = player->GetGroup();
ObjectGuid guid = player->GetGUID();
ObjectGuid gguid = grp ? grp->GetGUID() : guid;
LfgJoinResultData joinData;
LfgGuidSet players;
uint32 rDungeonId = 0;
bool isContinue = grp && grp->isLFGGroup() && GetState(gguid) != LFG_STATE_FINISHED_DUNGEON;
if (grp && (grp->isBGGroup() || grp->isBFGroup()))
return;
if (!sScriptMgr->OnPlayerCanJoinLfg(player, roles, dungeons, comment))
return;
// pussywizard: can't join LFG/LFR while using LFR
if (GetState(player->GetGUID()) == LFG_STATE_RAIDBROWSER)
{
LfgDungeonSet tmp;
SendRaidBrowserJoinedPacket(player, tmp, ""); // the df "eye" can disappear in various case, resend if needed
return;
}
// Do not allow to change dungeon in the middle of a current dungeon
if (isContinue)
{
dungeons.clear();
dungeons.insert(GetDungeon(gguid));
}
LfgState state = GetState(gguid);
switch (state)
{
case LFG_STATE_ROLECHECK: // if joining again during rolecheck (eg. many players clicked continue inside instance)
if (gguid.IsGroup())
UpdateRoleCheck(gguid); // abort role check and remove from RoleChecksStore
break;
case LFG_STATE_QUEUED: // joining again while in a queue
{
LFGQueue& queue = GetQueue(gguid);
queue.RemoveFromQueue(gguid);
}
break;
case LFG_STATE_PROPOSAL: // if joining again during proposal
joinData.result = LFG_JOIN_INTERNAL_ERROR;
break;
/*case LFG_STATE_FINISHED_DUNGEON:
if (grp && grp->isLFGGroup())
joinData.result = LFG_JOIN_PARTY_NOT_MEET_REQS;
break;
*/
default:
break;
}
// Check if all dungeons are valid
bool isRaid = false;
if (joinData.result == LFG_JOIN_OK)
{
bool isDungeon = false;
for (LfgDungeonSet::const_iterator it = dungeons.begin(); it != dungeons.end() && joinData.result == LFG_JOIN_OK; ++it)
{
LfgType type = GetDungeonType(*it);
switch (type)
{
case LFG_TYPE_RANDOM:
if (dungeons.size() > 1) // Only allow 1 random dungeon
{
joinData.result = LFG_JOIN_DUNGEON_INVALID;
}
else
{
rDungeonId = (*dungeons.begin());
sScriptMgr->OnPlayerQueueRandomDungeon(player, rDungeonId);
}
[[fallthrough]]; // On purpose (Random can only be dungeon or heroic dungeon)
case LFG_TYPE_HEROIC:
case LFG_TYPE_DUNGEON:
if (isRaid)
{
joinData.result = LFG_JOIN_MIXED_RAID_DUNGEON;
}
isDungeon = true;
break;
case LFG_TYPE_RAID:
if (isDungeon)
{
joinData.result = LFG_JOIN_MIXED_RAID_DUNGEON;
}
isRaid = true;
break;
default:
LOG_ERROR("lfg", "Wrong dungeon type {} for dungeon {}", type, *it);
joinData.result = LFG_JOIN_DUNGEON_INVALID;
break;
}
}
}
if (!isRaid && joinData.result == LFG_JOIN_OK)
{
// Check player or group member restrictions
if (player->InBattleground() || (player->InBattlegroundQueue() && !sWorld->getBoolConfig(CONFIG_ALLOW_JOIN_BG_AND_LFG)))
{
joinData.result = LFG_JOIN_USING_BG_SYSTEM;
}
else if (player->HasAura(LFG_SPELL_DUNGEON_DESERTER))
{
joinData.result = LFG_JOIN_DESERTER;
}
else if (dungeons.empty())
{
joinData.result = LFG_JOIN_NOT_MEET_REQS;
}
else if (grp)
{
if (grp->GetMembersCount() > MAXGROUPSIZE)
joinData.result = LFG_JOIN_TOO_MUCH_MEMBERS;
else
{
uint8 memberCount = 0;
for (GroupReference* itr = grp->GetFirstMember(); itr != nullptr && joinData.result == LFG_JOIN_OK; itr = itr->next())
{
if (Player* plrg = itr->GetSource())
{
if (plrg->HasAura(LFG_SPELL_DUNGEON_DESERTER))
{
joinData.result = LFG_JOIN_PARTY_DESERTER;
}
else if (plrg->InBattleground() || (plrg->InBattlegroundQueue() && !sWorld->getBoolConfig(CONFIG_ALLOW_JOIN_BG_AND_LFG)))
{
joinData.result = LFG_JOIN_USING_BG_SYSTEM;
}
++memberCount;
players.insert(plrg->GetGUID());
}
}
if (joinData.result == LFG_JOIN_OK && memberCount != grp->GetMembersCount())
joinData.result = LFG_JOIN_DISCONNECTED;
}
}
else
players.insert(player->GetGUID());
// Xinef: Check dungeon cooldown only for random dungeons
// Xinef: Moreover check this only if dungeon is not started, afterwards its obvious that players will have the cooldown
if (joinData.result == LFG_JOIN_OK && !isContinue && rDungeonId)
{
if (player->HasAura(LFG_SPELL_DUNGEON_COOLDOWN)) // xinef: added !isContinue
joinData.result = LFG_JOIN_RANDOM_COOLDOWN;
else if (grp)
{
for (GroupReference* itr = grp->GetFirstMember(); itr != nullptr && joinData.result == LFG_JOIN_OK; itr = itr->next())
if (Player* plrg = itr->GetSource())
if (plrg->HasAura(LFG_SPELL_DUNGEON_COOLDOWN)) // xinef: added !isContinue
joinData.result = LFG_JOIN_PARTY_RANDOM_COOLDOWN;
}
}
}
if (isRaid)
players.insert(player->GetGUID());
if (joinData.result == LFG_JOIN_OK)
{
// Expand random dungeons and check restrictions
if (rDungeonId)
dungeons = GetDungeonsByRandom(rDungeonId);
// if we have lockmap then there are no compatible dungeons
// xinef: dont check compatibile dungeons for already running group (bind problems)
if (!isContinue)
{
GetCompatibleDungeons(dungeons, players, joinData.lockmap);
if (dungeons.empty())
joinData.result = grp ? LFG_JOIN_PARTY_NOT_MEET_REQS : LFG_JOIN_NOT_MEET_REQS;
}
}
// pussywizard:
if (isRaid && grp && (grp->isLFGGroup() || guid != grp->GetLeaderGUID()))
return;
// Do not allow to change dungeon in the middle of a current dungeon
if (!isRaid && isContinue && grp->GetMembersCount() == 5)
{
dungeons.clear();
dungeons.insert(GetDungeon(gguid));
joinData.result = LFG_JOIN_PARTY_NOT_MEET_REQS;
}
// Can't join. Send result
if (joinData.result != LFG_JOIN_OK)
{
LOG_DEBUG("lfg", "LFGMgr::Join: [{}] joining with {} members. result: {}", guid.ToString(), grp ? grp->GetMembersCount() : 1, joinData.result);
if (!dungeons.empty()) // Only should show lockmap when have no dungeons available
joinData.lockmap.clear();
player->GetSession()->SendLfgJoinResult(joinData);
return;
}
SetComment(guid, comment);
if (isRaid)
{
if (grp)
roles = PLAYER_ROLE_LEADER;
else
roles &= (PLAYER_ROLE_TANK | PLAYER_ROLE_HEALER | PLAYER_ROLE_DAMAGE);
if (!roles)
return;
JoinRaidBrowser(player, roles, dungeons, comment);
SetState(guid, LFG_STATE_RAIDBROWSER);
SendRaidBrowserJoinedPacket(player, dungeons, comment);
return;
}
std::string debugNames = "";
if (grp) // Begin rolecheck
{
// Create new rolecheck
LfgRoleCheck& roleCheck = RoleChecksStore[gguid];
roleCheck.roles.clear(); // pussywizard: NEW rolecheck, not old one with trash data >_>
roleCheck.cancelTime = time_t(GameTime::GetGameTime().count()) + LFG_TIME_ROLECHECK;
roleCheck.state = LFG_ROLECHECK_INITIALITING;
roleCheck.leader = guid;
roleCheck.dungeons = dungeons;
roleCheck.rDungeonId = rDungeonId;
if (rDungeonId)
{
dungeons.clear();
dungeons.insert(rDungeonId);
}
SetState(gguid, LFG_STATE_ROLECHECK);
// Send update to player
LfgUpdateData updateData = LfgUpdateData(LFG_UPDATETYPE_JOIN_QUEUE, dungeons, comment);
for (GroupReference* itr = grp->GetFirstMember(); itr != nullptr; itr = itr->next())
{
if (Player* plrg = itr->GetSource())
{
ObjectGuid pguid = plrg->GetGUID();
plrg->GetSession()->SendLfgUpdateParty(updateData);
SetState(pguid, LFG_STATE_ROLECHECK);
if (!isContinue)
SetSelectedDungeons(pguid, dungeons);
roleCheck.roles[pguid] = 0;
if (!debugNames.empty())
debugNames.append(", ");
debugNames.append(plrg->GetName());
}
}
// Update leader role
UpdateRoleCheck(gguid, guid, roles);
}
else // Add player to queue
{
LfgRolesMap rolesMap;
rolesMap[guid] = roles;
LFGQueue& queue = GetQueue(guid);
queue.AddQueueData(guid, GameTime::GetGameTime().count(), dungeons, rolesMap);
if (!isContinue)
{
if (rDungeonId)
{
dungeons.clear();
dungeons.insert(rDungeonId);
}
SetSelectedDungeons(guid, dungeons);
}
// Send update to player
player->GetSession()->SendLfgJoinResult(joinData);
player->GetSession()->SendLfgUpdatePlayer(LfgUpdateData(LFG_UPDATETYPE_JOIN_QUEUE, dungeons, comment));
SetState(guid, LFG_STATE_QUEUED);
SetRoles(guid, roles);
debugNames.append(player->GetName());
}
/*if (sLog->ShouldLog(LOG_FILTER_LFG, LOG_LEVEL_DEBUG))
{
std::ostringstream o;
o << "LFGMgr::Join: [" << guid << "] joined (" << (grp ? "group" : "player") << ") Members: " << debugNames.c_str()
<< ". Dungeons (" << uint32(dungeons.size()) << "): " << ConcatenateDungeons(dungeons);
LOG_DEBUG("lfg", "{}", o.str());
}*/
}
void LFGMgr::ToggleTesting()
{
m_Testing = !m_Testing;
ChatHandler(nullptr).SendWorldText(m_Testing ? LANG_DEBUG_LFG_ON : LANG_DEBUG_LFG_OFF);
}
/**
Leaves Dungeon System. Player/Group is removed from queue, rolechecks, proposals
or votekicks. Player or group needs to be not nullptr and using Dungeon System
@param[in] guid Player or group guid
*/
void LFGMgr::LeaveLfg(ObjectGuid guid)
{
LOG_DEBUG("lfg", "LFGMgr::Leave: [{}]", guid.ToString());
ObjectGuid gguid = guid.IsGroup() ? guid : GetGroup(guid);
LfgState state = GetState(guid);
switch (state)
{
case LFG_STATE_QUEUED:
if (gguid)
{
LFGQueue& queue = GetQueue(gguid);
queue.RemoveFromQueue(gguid);
uint32 dungeonId = GetDungeon(gguid);
SetState(gguid, LFG_STATE_NONE);
const LfgGuidSet& players = GetPlayers(gguid);
for (LfgGuidSet::const_iterator it = players.begin(); it != players.end(); ++it)
{
SetState(*it, LFG_STATE_NONE);
SendLfgUpdateParty(*it, LfgUpdateData(LFG_UPDATETYPE_REMOVED_FROM_QUEUE));
}
if (Group* group = sGroupMgr->GetGroupByGUID(gguid.GetCounter()))
{
if (group->isLFGGroup())
{
SetDungeon(gguid, dungeonId);
}
}
}
else
{
LFGQueue& queue = GetQueue(guid);
queue.RemoveFromQueue(guid);
SendLfgUpdatePlayer(guid, LfgUpdateData(LFG_UPDATETYPE_REMOVED_FROM_QUEUE));
SetState(guid, LFG_STATE_NONE);
}
break;
case LFG_STATE_ROLECHECK:
if (gguid)
UpdateRoleCheck(gguid); // No player to update role = LFG_ROLECHECK_ABORTED
break;
case LFG_STATE_PROPOSAL:
{
// Remove from Proposals
LfgProposalContainer::iterator it = ProposalsStore.begin();
ObjectGuid pguid = gguid == guid ? GetLeader(gguid) : guid;
while (it != ProposalsStore.end())
{
LfgProposalPlayerContainer::iterator itPlayer = it->second.players.find(pguid);
if (itPlayer != it->second.players.end())
{
// Mark the player/leader of group who left as didn't accept the proposal
itPlayer->second.accept = LFG_ANSWER_DENY;
break;
}
++it;
}
// Remove from queue - if proposal is found, RemoveProposal will call RemoveFromQueue
if (it != ProposalsStore.end())
RemoveProposal(it, LFG_UPDATETYPE_PROPOSAL_DECLINED);
break;
}
case LFG_STATE_NONE:
break;
case LFG_STATE_DUNGEON:
case LFG_STATE_FINISHED_DUNGEON:
case LFG_STATE_BOOT:
if (guid != gguid) // Player
SetState(guid, LFG_STATE_NONE);
break;
case LFG_STATE_RAIDBROWSER:
LeaveRaidBrowser(guid);
SetCanOverrideRBState(guid, true);
SetState(guid, LFG_STATE_NONE);
SetCanOverrideRBState(guid, false);
SendLfgUpdatePlayer(guid, LfgUpdateData(LFG_UPDATETYPE_LEAVE_RAIDBROWSER));
SendLfgUpdateParty(guid, LfgUpdateData(LFG_UPDATETYPE_LEAVE_RAIDBROWSER));
break;
}
}
void LFGMgr::JoinRaidBrowser(Player* player, uint8 roles, LfgDungeonSet& dungeons, std::string comment)
{
// pussywizard: client limit for comment length is 64 @ 3.3.5a
if (comment.size() > 64)
comment = comment.substr(0, 64);
RBEntryInfo entry(roles, comment);
for (LfgDungeonSet::const_iterator itr = dungeons.begin(); itr != dungeons.end(); ++itr)
if (GetLFGDungeon(*itr)) // ensure dungeon data exists for such dungeon id
{
RaidBrowserStore[player->GetTeamId()][*itr][player->GetGUID()] = entry;
RBUsedDungeonsStore[player->GetTeamId()].insert(*itr);
}
}
void LFGMgr::LeaveRaidBrowser(ObjectGuid guid)
{
for (uint8 team = 0; team < 2; ++team)
for (RBStoreMap::iterator itr = RaidBrowserStore[team].begin(); itr != RaidBrowserStore[team].end(); ++itr)
itr->second.erase(guid);
}
void LFGMgr::SendRaidBrowserJoinedPacket(Player* p, LfgDungeonSet& dungeons, std::string comment)
{
if (dungeons.empty())
{
RBEntryInfoMap::iterator iter;
uint8 team = p->GetTeamId();
bool setComment = true;
for (RBStoreMap::iterator itr = RaidBrowserStore[team].begin(); itr != RaidBrowserStore[team].end(); ++itr)
if ((iter = itr->second.find(p->GetGUID())) != itr->second.end())
{
dungeons.insert(itr->first);
if (setComment)
{
comment = iter->second.comment;
setComment = false;
}
}
}
LfgJoinResultData joinData;
p->GetSession()->SendLfgJoinResult(joinData);
LfgUpdateData updateData = LfgUpdateData(LFG_UPDATETYPE_JOIN_RAIDBROWSER, dungeons, comment);
if (p->GetGroup())
p->GetSession()->SendLfgUpdateParty(updateData);
else
p->GetSession()->SendLfgUpdatePlayer(updateData);
}
void LFGMgr::LfrSearchAdd(Player* p, uint32 dungeonId)
{
RBSearchersStore[p->GetTeamId()][p->GetGUID()] = dungeonId;
}
void LFGMgr::LfrSearchRemove(Player* p)
{
RBSearchersStore[p->GetTeamId()].erase(p->GetGUID());
}
void LFGMgr::SendRaidBrowserCachedList(Player* player, uint32 dungeonId)
{
RBCacheMap::iterator itr = RBCacheStore[player->GetTeamId()].find(dungeonId);
if (itr != RBCacheStore[player->GetTeamId()].end())
{
player->GetSession()->SendPacket(&(itr->second));
return;
}
// send empty packet if cache not found
WorldPacket data(SMSG_UPDATE_LFG_LIST, 1000);
data << (uint32)LFG_TYPE_RAID;
data << (uint32)dungeonId;
data << (uint8)0;
data << (uint32)0;
data << (uint32)0;
data << (uint32)0;
data << (uint32)0;
player->GetSession()->SendPacket(&data);
}
void LFGMgr::UpdateRaidBrowser(uint32 diff)
{
for (uint8 team = 0; team < 2; ++team)
{
if (m_raidBrowserUpdateTimer[team] > diff)
m_raidBrowserUpdateTimer[team] -= diff;
else
m_raidBrowserUpdateTimer[team] = 0;
}
if (GetMSTimeDiff(GameTime::GetGameTimeMS(), GetTimeMS()) > 98ms) // prevent lagging
{
return;
}
ObjectGuid guid, groupGuid, instanceGuid;
uint8 level, Class, race, talents[3];
float iLevel, mp5, mp5combat, baseAP, rangedAP;
int32 spellDamage, spellHeal;
uint32 dungeonId, encounterMask, maxPower;
uint32 deletedCounter, groupCounter, playerCounter;
ByteBuffer buffer_deleted, buffer_groups, buffer_players;
std::string emptyComment;
GuidSet deletedGroups, deletedGroupsToErase;
RBInternalInfoMap copy;
for (uint8 team = 0; team < 2; ++team)
{
if (m_raidBrowserLastUpdatedDungeonId[team] == 0) // new loop
{
if (m_raidBrowserUpdateTimer[team] > 0) // allowed only with some time interval
continue;
else // reset timer
m_raidBrowserUpdateTimer[team] = 5000;
}
RBUsedDungeonsSet::const_iterator neitr, titr;
for (neitr = RBUsedDungeonsStore[team].begin(); neitr != RBUsedDungeonsStore[team].end(); )
{
titr = neitr++;
dungeonId = (*titr);
// go to next dungeon than previously (one dungeon updated in one LFGMgr::UpdateRaidBrowser)
if (dungeonId <= m_raidBrowserLastUpdatedDungeonId[team])
continue;
m_raidBrowserLastUpdatedDungeonId[team] = dungeonId;
RBEntryInfoMap& entryInfoMap = RaidBrowserStore[team][dungeonId];
LFGDungeonData const* dungeonData = GetLFGDungeon(dungeonId); // checked if exists before inserting to the container
RBInternalInfoMap& currInternalInfoMap = RBInternalInfoStoreCurr[team][dungeonId];
for (RBEntryInfoMap::const_iterator sitr = entryInfoMap.begin(); sitr != entryInfoMap.end(); ++sitr)
{
guid = sitr->first;
groupGuid.Clear();
Player* p = ObjectAccessor::FindConnectedPlayer(guid);
ASSERT(p);
if (sitr->second.roles == PLAYER_ROLE_LEADER)
{
ASSERT(p->GetGroup());
groupGuid = p->GetGroup()->GetGUID();
}
encounterMask = 0;
instanceGuid.Clear();
if (InstancePlayerBind* bind = sInstanceSaveMgr->PlayerGetBoundInstance(guid, dungeonData->map, dungeonData->difficulty))
if (bind->perm)
{
instanceGuid = ObjectGuid::Create<HighGuid::Instance>(bind->save->GetInstanceId());
encounterMask = bind->save->GetCompletedEncounterMask();
}
talents[0] = 0;
talents[1] = 0;
talents[2] = 0;
p->GetTalentTreePoints(talents);
spellDamage = p->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_ALL);
spellHeal = p->SpellBaseHealingBonusDone(SPELL_SCHOOL_MASK_ALL);
mp5 = p->GetFloatValue(UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER);
mp5combat = p->GetFloatValue(UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER);
baseAP = p->GetTotalAttackPowerValue(BASE_ATTACK);
rangedAP = p->GetTotalAttackPowerValue(RANGED_ATTACK);
maxPower = 0;
if (p->IsClass(CLASS_DRUID))
maxPower = p->GetMaxPower(POWER_MANA);
else
maxPower = (p->getPowerType() == POWER_RAGE || p->getPowerType() == POWER_RUNIC_POWER) ? p->GetMaxPower(p->getPowerType()) / 10 : p->GetMaxPower(p->getPowerType());
currInternalInfoMap[sitr->first] = RBInternalInfo(guid, sitr->second.comment, !groupGuid.IsEmpty(), groupGuid, sitr->second.roles, encounterMask, instanceGuid,
1, p->GetLevel(), p->getClass(), p->getRace(), p->GetAverageItemLevel(),
talents, p->GetAreaId(), p->GetArmor(), (uint32)std::max<int32>(0, spellDamage), (uint32)std::max<int32>(0, spellHeal),
p->GetUInt32Value(PLAYER_FIELD_COMBAT_RATING_1 + static_cast<uint16>(CR_CRIT_MELEE)), p->GetUInt32Value(PLAYER_FIELD_COMBAT_RATING_1 + static_cast<uint16>(CR_CRIT_RANGED)), p->GetUInt32Value(PLAYER_FIELD_COMBAT_RATING_1 + static_cast<uint16>(CR_CRIT_SPELL)), std::max<float>(0.0f, mp5), std::max<float>(0.0f, mp5combat),
std::max<uint32>(baseAP, rangedAP), (uint32)p->GetStat(STAT_AGILITY), p->GetMaxHealth(), maxPower, p->GetDefenseSkillValue(),
p->GetUInt32Value(PLAYER_FIELD_COMBAT_RATING_1 + static_cast<uint16>(CR_DODGE)), p->GetUInt32Value(PLAYER_FIELD_COMBAT_RATING_1 + static_cast<uint16>(CR_BLOCK)), p->GetUInt32Value(PLAYER_FIELD_COMBAT_RATING_1 + static_cast<uint16>(CR_PARRY)), p->GetUInt32Value(PLAYER_FIELD_COMBAT_RATING_1 + static_cast<uint16>(CR_HASTE_SPELL)), p->GetUInt32Value(PLAYER_FIELD_COMBAT_RATING_1 + static_cast<uint16>(CR_EXPERTISE)));
if (!groupGuid)
continue;
for (Group::member_citerator mitr = p->GetGroup()->GetMemberSlots().begin(); mitr != p->GetGroup()->GetMemberSlots().end(); ++mitr)
{
if (mitr->guid == sitr->first) // leader already added
continue;
guid = mitr->guid;
level = 1;
Class = 0;
race = 0;
iLevel = 0.0f;
talents[0] = 0;
talents[1] = 0;
talents[2] = 0;
if (CharacterCacheEntry const* gpd = sCharacterCache->GetCharacterCacheByGuid(mitr->guid))
{
level = gpd->Level;
Class = gpd->Class;
race = gpd->Race;
}
Player* mplr = ObjectAccessor::FindConnectedPlayer(guid);
if (mplr)
{
iLevel = mplr->GetAverageItemLevel();
mplr->GetTalentTreePoints(talents);
}
currInternalInfoMap[mitr->guid] = RBInternalInfo(guid, emptyComment, false, groupGuid, 0, 0, ObjectGuid::Empty,
(mplr ? 1 : 0), level, Class, race, iLevel,
talents, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0);
}
}
copy.clear();
copy = currInternalInfoMap; // will be saved as prev at the end
// compare prev with curr to build difference packet
deletedCounter = 0;
groupCounter = 0;
playerCounter = 0;
buffer_deleted.clear();
buffer_groups.clear();
buffer_players.clear();
deletedGroups.clear();
deletedGroupsToErase.clear();
RBInternalInfoMap& prevInternalInfoMap = RBInternalInfoStorePrev[team][dungeonId];
RBInternalInfoMap::iterator iter, iterTmp;
for (RBInternalInfoMap::const_iterator sitr = prevInternalInfoMap.begin(); sitr != prevInternalInfoMap.end(); ++sitr)
{
iter = currInternalInfoMap.find(sitr->first);
if (iter == currInternalInfoMap.end()) // was -> isn't
{
if (sitr->second.isGroupLeader)
deletedGroups.insert(sitr->second.groupGuid);
++deletedCounter;
buffer_deleted << sitr->second.guid;
}
else // was -> is
{
if (sitr->second.isGroupLeader) // was a leader
{
if (!iter->second.isGroupLeader) // leader -> no longer a leader
deletedGroups.insert(sitr->second.groupGuid);
else if (sitr->second.groupGuid != iter->second.groupGuid) // leader -> leader of another group
{
deletedGroups.insert(sitr->second.groupGuid);
deletedGroupsToErase.insert(iter->second.groupGuid);
++groupCounter;
RBPacketAppendGroup(iter->second, buffer_groups);
}
else if (sitr->second.comment != iter->second.comment || sitr->second.encounterMask != iter->second.encounterMask || sitr->second.instanceGuid != iter->second.instanceGuid) // leader -> nothing changed
{
++groupCounter;
RBPacketAppendGroup(iter->second, buffer_groups);
}
}
else if (iter->second.isGroupLeader) // wasn't a leader -> is a leader
{
deletedGroupsToErase.insert(iter->second.groupGuid);
++groupCounter;
RBPacketAppendGroup(iter->second, buffer_groups);
}
if (!iter->second._online) // if offline, copy previous stats (itemLevel, talents, area, etc.)
{
iterTmp = copy.find(sitr->first); // copied container is for building a full packet, so modify it there (currInternalInfoMap is erased)
iterTmp->second.CopyStats(sitr->second);
if (!sitr->second.PlayerSameAs(iterTmp->second)) // player info changed
{
++playerCounter;
RBPacketAppendPlayer(iterTmp->second, buffer_players);
}
}
else if (!sitr->second.PlayerSameAs(iter->second)) // player info changed
{
++playerCounter;
RBPacketAppendPlayer(iter->second, buffer_players);
}
currInternalInfoMap.erase(iter);
}
}
// left entries (new)
for (RBInternalInfoMap::const_iterator sitr = currInternalInfoMap.begin(); sitr != currInternalInfoMap.end(); ++sitr)
{
if (sitr->second.isGroupLeader)
{
deletedGroupsToErase.insert(sitr->second.groupGuid);
++groupCounter;
RBPacketAppendGroup(sitr->second, buffer_groups);
}
++playerCounter;
RBPacketAppendPlayer(sitr->second, buffer_players);
}
if (!deletedGroupsToErase.empty())
{
for (ObjectGuid const& toErase : deletedGroupsToErase)
{
deletedGroups.erase(toErase);
}
}
if (!deletedGroups.empty())
{
for (ObjectGuid const& deletedGroup : deletedGroups)
{
++deletedCounter;
buffer_deleted << deletedGroup;
}
}
WorldPacket differencePacket(SMSG_UPDATE_LFG_LIST, 1000);
RBPacketBuildDifference(differencePacket, dungeonId, deletedCounter, buffer_deleted, groupCounter, buffer_groups, playerCounter, buffer_players);
WorldPacket fullPacket(SMSG_UPDATE_LFG_LIST, 1000);
RBPacketBuildFull(fullPacket, dungeonId, copy);
RBCacheStore[team][dungeonId] = fullPacket;
prevInternalInfoMap = copy;
currInternalInfoMap.clear();
if (entryInfoMap.empty())
RBUsedDungeonsStore[team].erase(titr);
// send difference packet to browsing players
for (RBSearchersMap::const_iterator sitr = RBSearchersStore[team].begin(); sitr != RBSearchersStore[team].end(); ++sitr)
if (sitr->second == dungeonId)
if (Player* p = ObjectAccessor::FindConnectedPlayer(sitr->first))
p->GetSession()->SendPacket(&differencePacket);
break; // one dungeon updated in one LFGMgr::UpdateRaidBrowser
}
// already updated all in this time interval
if (neitr == RBUsedDungeonsStore[team].end())
m_raidBrowserLastUpdatedDungeonId[team] = 0;
}
}
void LFGMgr::RBPacketAppendGroup(const RBInternalInfo& info, ByteBuffer& buffer)
{
buffer << info.groupGuid;
uint32 flags = LFG_UPDATE_FLAG_COMMENT | LFG_UPDATE_FLAG_ROLES | LFG_UPDATE_FLAG_BINDED;
buffer << (uint32)flags;
if (flags & LFG_UPDATE_FLAG_COMMENT)
buffer << info.comment;
if (flags & LFG_UPDATE_FLAG_ROLES)
for (uint8 j = 0; j < 3; ++j)
buffer << (uint8)0;
if (!(flags & LFG_UPDATE_FLAG_BINDED))
return;
buffer << info.instanceGuid;
buffer << (uint32)info.encounterMask;
}
void LFGMgr::RBPacketAppendPlayer(const RBInternalInfo& info, ByteBuffer& buffer)
{
buffer << info.guid;
uint32 flags = LFG_UPDATE_FLAG_CHARACTERINFO | LFG_UPDATE_FLAG_ROLES | LFG_UPDATE_FLAG_COMMENT | (info.groupGuid ? LFG_UPDATE_FLAG_GROUPGUID : LFG_UPDATE_FLAG_BINDED) | (info.isGroupLeader ? LFG_UPDATE_FLAG_GROUPLEADER : 0) | (!info.groupGuid || info.isGroupLeader ? LFG_UPDATE_FLAG_AREA : 0);
buffer << (uint32)flags;
if (flags & LFG_UPDATE_FLAG_CHARACTERINFO)
{
buffer << (uint8)info._level;
buffer << (uint8)info._class;
buffer << (uint8)info._race;
buffer << (uint8)info._talents0;
buffer << (uint8)info._talents1;
buffer << (uint8)info._talents2;
buffer << (uint32)info._armor;
buffer << (uint32)info._spellDamage;
buffer << (uint32)info._spellHeal;
buffer << (uint32)info._critRatingMelee;
buffer << (uint32)info._critRatingRanged;
buffer << (uint32)info._critRatingSpell;
buffer << (float)info._mp5;
buffer << (float)info._mp5combat;
buffer << (uint32)info._attackPower;
buffer << (uint32)info._agility;
buffer << (uint32)info._health;
buffer << (uint32)info._mana;
buffer << (uint32)info._online; // talentpoints, used as online/offline marker :D
buffer << (float)info._avgItemLevel; // avgitemlevel
buffer << (uint32)info._defenseSkill;
buffer << (uint32)info._dodgeRating;
buffer << (uint32)info._blockRating;
buffer << (uint32)info._parryRating;
buffer << (uint32)info._hasteRating;
buffer << (uint32)info._expertiseRating;
}
if (flags & LFG_UPDATE_FLAG_COMMENT)
buffer << (info.groupGuid ? std::string("") : info.comment);
if (flags & LFG_UPDATE_FLAG_GROUPLEADER)
buffer << (uint8)1; // isLFM
if (flags & LFG_UPDATE_FLAG_GROUPGUID)
buffer << info.groupGuid;
if (flags & LFG_UPDATE_FLAG_ROLES)
buffer << (uint8)(info.groupGuid ? (info.isGroupLeader ? PLAYER_ROLE_LEADER : 0) : info.roles);
if (flags & LFG_UPDATE_FLAG_AREA)
buffer << (uint32)info._area;
if (flags & LFG_UPDATE_FLAG_STATUS)
buffer << (uint8)0;
if (!(flags & LFG_UPDATE_FLAG_BINDED))
return;
buffer << info.instanceGuid;
buffer << (uint32)info.encounterMask;
}
void LFGMgr::RBPacketBuildDifference(WorldPacket& differencePacket, uint32 dungeonId, uint32 deletedCounter, ByteBuffer& buffer_deleted, uint32 groupCounter, ByteBuffer& buffer_groups, uint32 playerCounter, ByteBuffer& buffer_players)
{
differencePacket << (uint32)LFG_TYPE_RAID;
differencePacket << (uint32)dungeonId;
differencePacket << (uint8)1;
differencePacket << (uint32)deletedCounter;
differencePacket.append(buffer_deleted);
differencePacket << (uint32)groupCounter;
differencePacket << (uint32)0;
differencePacket.append(buffer_groups);
differencePacket << (uint32)playerCounter;
differencePacket << (uint32)0;
differencePacket.append(buffer_players);
}
void LFGMgr::RBPacketBuildFull(WorldPacket& fullPacket, uint32 dungeonId, RBInternalInfoMap& infoMap)
{
fullPacket << (uint32)LFG_TYPE_RAID;
fullPacket << (uint32)dungeonId;
fullPacket << (uint8)0;
uint32 groupCounter = 0, playerCounter = 0;
ByteBuffer buffer_groups, buffer_players;
for (RBInternalInfoMap::const_iterator itr = infoMap.begin(); itr != infoMap.end(); ++itr)
{
if (itr->second.isGroupLeader)
{
++groupCounter;
RBPacketAppendGroup(itr->second, buffer_groups);
}
++playerCounter;
RBPacketAppendPlayer(itr->second, buffer_players);
}
fullPacket << (uint32)groupCounter;
fullPacket << (uint32)0;
fullPacket.append(buffer_groups);
fullPacket << (uint32)playerCounter;
fullPacket << (uint32)0;
fullPacket.append(buffer_players);
}
// pussywizard:
void LFGMgr::LeaveAllLfgQueues(ObjectGuid guid, bool allowgroup, ObjectGuid groupguid)
{
ObjectGuid pguid, gguid;
if (guid.IsGroup())
gguid = guid;
else if (groupguid && groupguid.IsGroup())
{
pguid = guid;
gguid = groupguid;
}
else
{
pguid = guid;
gguid = GetGroup(guid);
}
if (!allowgroup)
gguid.Clear();
if (pguid)
for (lfg::LfgQueueContainer::iterator itr = QueuesStore.begin(); itr != QueuesStore.end(); ++itr)
itr->second.RemoveFromQueue(pguid);
if (gguid)
for (lfg::LfgQueueContainer::iterator itr = QueuesStore.begin(); itr != QueuesStore.end(); ++itr)
itr->second.RemoveFromQueue(gguid);
if (pguid && !gguid)
{
if (GetState(pguid) == LFG_STATE_QUEUED)
{
SendLfgUpdatePlayer(pguid, LfgUpdateData(LFG_UPDATETYPE_REMOVED_FROM_QUEUE));
SetState(pguid, LFG_STATE_NONE);
}
}
if (gguid)
{
if (GetState(gguid) == LFG_STATE_QUEUED)
{
SetState(gguid, LFG_STATE_NONE);
const LfgGuidSet& players = GetPlayers(gguid);
for (LfgGuidSet::const_iterator it = players.begin(); it != players.end(); ++it)
{
SetState(*it, LFG_STATE_NONE);
SendLfgUpdateParty(*it, LfgUpdateData(LFG_UPDATETYPE_REMOVED_FROM_QUEUE));
}
}
}
}
/**
Update the Role check info with the player selected role.
@param[in] grp Group guid to update rolecheck
@param[in] guid Player guid (0 = rolecheck failed)
@param[in] roles Player selected roles
*/
void LFGMgr::UpdateRoleCheck(ObjectGuid gguid, ObjectGuid guid /* = 0 */, uint8 roles /* = PLAYER_ROLE_NONE */)
{
if (!gguid)
return;
LfgRolesMap check_roles;
LfgRoleCheckContainer::iterator itRoleCheck = RoleChecksStore.find(gguid);
if (itRoleCheck == RoleChecksStore.end())
return;
LfgRoleCheck& roleCheck = itRoleCheck->second;
bool sendRoleChosen = roleCheck.state != LFG_ROLECHECK_DEFAULT && guid;
if (!guid)
roleCheck.state = LFG_ROLECHECK_ABORTED;
else if (roles < PLAYER_ROLE_TANK) // Player selected no role.
roleCheck.state = LFG_ROLECHECK_NO_ROLE;
else
{
roleCheck.roles[guid] = roles;
// Check if all players have selected a role
LfgRolesMap::const_iterator itRoles = roleCheck.roles.begin();
while (itRoles != roleCheck.roles.end() && itRoles->second != PLAYER_ROLE_NONE)
++itRoles;
if (itRoles == roleCheck.roles.end())
{
// use temporal var to check roles, CheckGroupRoles modifies the roles
check_roles = roleCheck.roles;
roleCheck.state = CheckGroupRoles(check_roles) ? LFG_ROLECHECK_FINISHED : LFG_ROLECHECK_WRONG_ROLES;
}
}
LfgDungeonSet dungeons;
if (roleCheck.rDungeonId)
dungeons.insert(roleCheck.rDungeonId);
else
dungeons = roleCheck.dungeons;
LfgJoinResultData joinData = LfgJoinResultData(LFG_JOIN_FAILED, roleCheck.state);
for (LfgRolesMap::const_iterator it = roleCheck.roles.begin(); it != roleCheck.roles.end(); ++it)
{
ObjectGuid pguid = it->first;
if (sendRoleChosen)
SendLfgRoleChosen(pguid, guid, roles);
SendLfgRoleCheckUpdate(pguid, roleCheck);
switch (roleCheck.state)
{
case LFG_ROLECHECK_INITIALITING:
continue;
case LFG_ROLECHECK_FINISHED:
SetState(pguid, LFG_STATE_QUEUED);
SetRoles(pguid, it->second);
SendLfgUpdateParty(pguid, LfgUpdateData(LFG_UPDATETYPE_ADDED_TO_QUEUE, dungeons, GetComment(pguid)));
break;
default:
if (roleCheck.leader == pguid)
SendLfgJoinResult(pguid, joinData);
SendLfgUpdateParty(pguid, LfgUpdateData(LFG_UPDATETYPE_ROLECHECK_FAILED));
RestoreState(pguid, "Rolecheck Failed");
break;
}
}
if (roleCheck.state == LFG_ROLECHECK_FINISHED)
{
SetState(gguid, LFG_STATE_QUEUED);
LFGQueue& queue = GetQueue(gguid);
queue.AddQueueData(gguid, time_t(GameTime::GetGameTime().count()), roleCheck.dungeons, roleCheck.roles);
RoleChecksStore.erase(itRoleCheck);
}
else if (roleCheck.state != LFG_ROLECHECK_INITIALITING)
{
RestoreState(gguid, "Rolecheck Failed");
RoleChecksStore.erase(itRoleCheck);
}
}
/**
Given a list of dungeons remove the dungeons players have restrictions.
@param[in, out] dungeons Dungeons to check restrictions
@param[in] players Set of players to check their dungeon restrictions
@param[out] lockMap Map of players Lock status info of given dungeons (Empty if dungeons is not empty)
*/
void LFGMgr::GetCompatibleDungeons(LfgDungeonSet& dungeons, LfgGuidSet const& players, LfgLockPartyMap& lockMap)
{
lockMap.clear();
for (LfgGuidSet::const_iterator it = players.begin(); it != players.end() && !dungeons.empty(); ++it)
{
ObjectGuid guid = (*it);
LfgLockMap const& cachedLockMap = GetLockedDungeons(guid);
for (LfgLockMap::const_iterator it2 = cachedLockMap.begin(); it2 != cachedLockMap.end() && !dungeons.empty(); ++it2)
{
uint32 dungeonId = (it2->first & 0x00FFFFFF); // Compare dungeon ids
LfgDungeonSet::iterator itDungeon = dungeons.find(dungeonId);
if (itDungeon != dungeons.end())
{
dungeons.erase(itDungeon);
lockMap[guid][dungeonId] = it2->second;
}
}
}
if (!dungeons.empty())
lockMap.clear();
}
uint8 LFGMgr::CheckGroupRoles(LfgRolesMap& groles, bool removeLeaderFlag /*= true*/)
{
if (groles.empty())
return 0;
uint8 damage = 0;
uint8 tank = 0;
uint8 healer = 0;
if (removeLeaderFlag)
for (LfgRolesMap::iterator it = groles.begin(); it != groles.end(); ++it)
it->second &= ~PLAYER_ROLE_LEADER;
for (LfgRolesMap::iterator it = groles.begin(); it != groles.end(); ++it)
{
if (it->second == PLAYER_ROLE_NONE)
return 0;
if (it->second & PLAYER_ROLE_DAMAGE)
{
if (it->second != PLAYER_ROLE_DAMAGE)
{
it->second -= PLAYER_ROLE_DAMAGE;
if (uint8 x = CheckGroupRoles(groles, false))
return x;
it->second += PLAYER_ROLE_DAMAGE;
}
else if (damage == LFG_DPS_NEEDED)
return 0;
else
damage++;
}
if (it->second & PLAYER_ROLE_HEALER)
{
if (it->second != PLAYER_ROLE_HEALER)
{
it->second -= PLAYER_ROLE_HEALER;
if (uint8 x = CheckGroupRoles(groles, false))
return x;
it->second += PLAYER_ROLE_HEALER;
}
else if (healer == LFG_HEALERS_NEEDED)
return 0;
else
healer++;
}
if (it->second & PLAYER_ROLE_TANK)
{
if (it->second != PLAYER_ROLE_TANK)
{
it->second -= PLAYER_ROLE_TANK;
if (uint8 x = CheckGroupRoles(groles, false))
return x;
it->second += PLAYER_ROLE_TANK;
}
else if (tank == LFG_TANKS_NEEDED)
return 0;
else
tank++;
}
}
if ((tank + healer + damage) == uint8(groles.size()))
return (8 * tank + 4 * healer + damage);
return 0;
}
/**
Makes a new group given a proposal
@param[in] proposal Proposal to get info from
*/
void LFGMgr::MakeNewGroup(LfgProposal const& proposal)
{
LfgGuidList players;
GuidUnorderedSet playersToTeleport;
for (LfgProposalPlayerContainer::const_iterator it = proposal.players.begin(); it != proposal.players.end(); ++it)
{
ObjectGuid guid = it->first;
if (guid == proposal.leader)
players.push_front(guid);
else
players.push_back(guid);
if (proposal.isNew || GetGroup(guid) != proposal.group)
playersToTeleport.insert(guid);
}
// Set the dungeon difficulty
LFGDungeonData const* dungeon = GetLFGDungeon(proposal.dungeonId);
ASSERT(dungeon);
bool isPremadeGroup = false;
Group* grp = proposal.group ? sGroupMgr->GetGroupByGUID(proposal.group.GetCounter()) : nullptr;
if (!grp)
{
ObjectGuid groupGUID;
for (ObjectGuid const& guid : players)
{
if (Player* player = ObjectAccessor::FindConnectedPlayer(guid))
{
Group* group = player->GetGroup();
if (!group || (groupGUID && groupGUID != group->GetGUID()))
{
isPremadeGroup = false;
break;
}
groupGUID = group->GetGUID();
isPremadeGroup = true;
}
}
}
ObjectGuid oldGroupGUID;
for (LfgGuidList::const_iterator it = players.begin(); it != players.end(); ++it)
{
ObjectGuid pguid = (*it);
Player* player = ObjectAccessor::FindConnectedPlayer(pguid);
if (!player)
continue;
Group* group = player->GetGroup();
if (isPremadeGroup && !grp)
{
oldGroupGUID = group->GetGUID();
grp = group;
grp->ConvertToLFG(false);
SetState(grp->GetGUID(), LFG_STATE_PROPOSAL);
}
// Xinef: Apply Random Buff
if (grp && !grp->IsLfgWithBuff())
{
if (!group || group->GetGUID() != oldGroupGUID)
grp->AddLfgBuffFlag();
else
oldGroupGUID = group->GetGUID();
}
// Xinef: Store amount of random players player grouped with
if (group)
{
SetRandomPlayersCount(pguid, group->GetMembersCount() >= MAXGROUPSIZE ? 0 : MAXGROUPSIZE - group->GetMembersCount());
oldGroupGUID = group->GetGUID();
if (group != grp)
group->RemoveMember(player->GetGUID());
}
else
SetRandomPlayersCount(pguid, MAXGROUPSIZE - 1);
if (!grp)
{
grp = new Group();
grp->ConvertToLFG();
grp->Create(player);
ObjectGuid gguid = grp->GetGUID();
SetState(gguid, LFG_STATE_PROPOSAL);
sGroupMgr->AddGroup(grp);
}
else if (group != grp)
{
// pussywizard:
if (!grp->IsFull())
grp->AddMember(player);
//else // some cleanup? LeaveLFG?
// ;
}
grp->SetLfgRoles(pguid, proposal.players.find(pguid)->second.role);
}
// pussywizard: crashfix, group wasn't created when iterating players (no player found by guid), proposal is deleted by the calling function
if (!grp)
return;
grp->SetDungeonDifficulty(Difficulty(dungeon->difficulty));
ObjectGuid gguid = grp->GetGUID();
SetDungeon(gguid, dungeon->Entry());
SetState(gguid, LFG_STATE_DUNGEON);
_SaveToDB(gguid);
// Select a player inside to be teleported to
WorldLocation const* teleportLocation = nullptr;
bool leaderTeleportIncluded = false;
for (GroupReference* itr = grp->GetFirstMember(); itr != nullptr; itr = itr->next())
{
if (Player* plr = itr->GetSource())
{
if (grp->IsLeader(plr->GetGUID()) && playersToTeleport.find(plr->GetGUID()) != playersToTeleport.end())
{
leaderTeleportIncluded = true;
}
if (plr->GetMapId() == uint32(dungeon->map) && !proposal.isNew)
{
teleportLocation = plr;
break;
}
// Remove from battleground queues
for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
{
if (BattlegroundQueueTypeId bgQueueTypeId = plr->GetBattlegroundQueueTypeId(i))
{
if (bgQueueTypeId != BATTLEGROUND_QUEUE_NONE)
{
plr->RemoveBattlegroundQueueId(bgQueueTypeId);
sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId).RemovePlayer(plr->GetGUID(), true);
}
}
}
}
}
bool randomDungeon = false;
std::vector<Player*> playersTeleported;
// Teleport Player
for (GuidUnorderedSet::const_iterator it = playersToTeleport.begin(); it != playersToTeleport.end(); ++it)
{
if (Player* player = ObjectAccessor::FindPlayer(*it))
{
if (player->GetGroup() != grp) // pussywizard: could not add because group was full
continue;
// Add the cooldown spell if queued for a random dungeon
// xinef: add aura
if ((randomDungeon || selectedRandomLfgDungeon(player->GetGUID())) && !player->HasAura(LFG_SPELL_DUNGEON_COOLDOWN))
{
randomDungeon = true;
// if player is debugging, don't add dungeon cooldown
if (!m_Testing)
{
player->AddAura(LFG_SPELL_DUNGEON_COOLDOWN, player);
}
}
if (player->GetMapId() == uint32(dungeon->map))
{
// check instance id with leader
if (!leaderTeleportIncluded)
{
if (InstancePlayerBind* ilb = sInstanceSaveMgr->PlayerGetBoundInstance(grp->GetLeaderGUID(), dungeon->map, player->GetDungeonDifficulty()))
{
if (player->GetInstanceId() == ilb->save->GetInstanceId())
{
// Do not teleport if in the same map and instance as leader
continue;
}
}
}
// Remove bind to that map
sInstanceSaveMgr->PlayerUnbindInstance(player->GetGUID(), dungeon->map, player->GetDungeonDifficulty(), true);
}
else
{
// RDF removes all binds to that map
if (randomDungeon && !sInstanceSaveMgr->PlayerIsPermBoundToInstance(player->GetGUID(), dungeon->map, player->GetDungeonDifficulty()))
{
sInstanceSaveMgr->PlayerUnbindInstance(player->GetGUID(), dungeon->map, player->GetDungeonDifficulty(), true);
}
}
playersTeleported.push_back(player);
}
}
for (Player* player : playersTeleported)
{
TeleportPlayer(player, false, teleportLocation);
}
if (randomDungeon)
grp->AddLfgRandomInstanceFlag();
if (Difficulty(dungeon->difficulty) == DUNGEON_DIFFICULTY_HEROIC)
grp->AddLfgHeroicFlag();
// Update group info
grp->SendUpdate();
}
uint32 LFGMgr::AddProposal(LfgProposal& proposal)
{
proposal.id = ++m_lfgProposalId;
ProposalsStore[m_lfgProposalId] = proposal;
return m_lfgProposalId;
}
/**
Update Proposal info with player answer
@param[in] proposalId Proposal id to be updated
@param[in] guid Player guid to update answer
@param[in] accept Player answer
*/
void LFGMgr::UpdateProposal(uint32 proposalId, ObjectGuid guid, bool accept)
{
// Check if the proposal exists
LfgProposalContainer::iterator itProposal = ProposalsStore.find(proposalId);
if (itProposal == ProposalsStore.end())
return;
LfgProposal& proposal = itProposal->second;
// Check if proposal have the current player
LfgProposalPlayerContainer::iterator itProposalPlayer = proposal.players.find(guid);
if (itProposalPlayer == proposal.players.end())
return;
LfgProposalPlayer& player = itProposalPlayer->second;
player.accept = LfgAnswer(accept);
LOG_DEBUG("lfg", "LFGMgr::UpdateProposal: Player [{}] of proposal {} selected: {}", guid.ToString(), proposalId, accept);
if (!accept)
{
RemoveProposal(itProposal, LFG_UPDATETYPE_PROPOSAL_DECLINED);
return;
}
// check if all have answered and reorder players (leader first)
bool allAnswered = true;
for (LfgProposalPlayerContainer::const_iterator itPlayers = proposal.players.begin(); itPlayers != proposal.players.end(); ++itPlayers)
if (itPlayers->second.accept != LFG_ANSWER_AGREE) // No answer (-1) or not accepted (0)
allAnswered = false;
if (!m_Testing && !allAnswered)
{
for (LfgProposalPlayerContainer::const_iterator it = proposal.players.begin(); it != proposal.players.end(); ++it)
SendLfgUpdateProposal(it->first, proposal);
return;
}
bool sendUpdate = proposal.state != LFG_PROPOSAL_SUCCESS;
proposal.state = LFG_PROPOSAL_SUCCESS;
time_t joinTime = GameTime::GetGameTime().count();
LFGQueue& queue = GetQueue(guid);
LfgUpdateData updateData = LfgUpdateData(LFG_UPDATETYPE_GROUP_FOUND);
for (LfgProposalPlayerContainer::const_iterator it = proposal.players.begin(); it != proposal.players.end(); ++it)
{
ObjectGuid pguid = it->first;
ObjectGuid gguid = it->second.group;
uint32 dungeonId = (*GetSelectedDungeons(pguid).begin());
int32 waitTime = -1;
if (sendUpdate)
SendLfgUpdateProposal(pguid, proposal);
if (gguid)
{
waitTime = int32((joinTime - queue.GetJoinTime(gguid)) / IN_MILLISECONDS);
SendLfgUpdateParty(pguid, updateData);
}
else
{
waitTime = int32((joinTime - queue.GetJoinTime(pguid)) / IN_MILLISECONDS);
SendLfgUpdatePlayer(pguid, updateData);
}
updateData.updateType = LFG_UPDATETYPE_REMOVED_FROM_QUEUE;
SendLfgUpdatePlayer(pguid, updateData);
SendLfgUpdateParty(pguid, updateData);
// Update timers
uint8 role = GetRoles(pguid);
role &= ~PLAYER_ROLE_LEADER;
switch (role)
{
case PLAYER_ROLE_DAMAGE:
queue.UpdateWaitTimeDps(waitTime, dungeonId);
break;
case PLAYER_ROLE_HEALER:
queue.UpdateWaitTimeHealer(waitTime, dungeonId);
break;
case PLAYER_ROLE_TANK:
queue.UpdateWaitTimeTank(waitTime, dungeonId);
break;
default:
queue.UpdateWaitTimeAvg(waitTime, dungeonId);
break;
}
SetState(pguid, LFG_STATE_DUNGEON);
}
// Remove players/groups from Queue
for (uint8 i = 0; i < 5 && proposal.queues.guids[i]; ++i)
queue.RemoveQueueData(proposal.queues.guids[i]);
MakeNewGroup(proposal);
ProposalsStore.erase(itProposal);
}
/**
Remove a proposal from the pool, remove the group that didn't accept (if needed) and readd the other members to the queue
@param[in] itProposal Iterator to the proposal to remove
@param[in] type Type of removal (LFG_UPDATETYPE_PROPOSAL_FAILED, LFG_UPDATETYPE_PROPOSAL_DECLINED)
*/
void LFGMgr::RemoveProposal(LfgProposalContainer::iterator itProposal, LfgUpdateType type)
{
LfgProposal& proposal = itProposal->second;
proposal.state = LFG_PROPOSAL_FAILED;
LOG_DEBUG("lfg", "LFGMgr::RemoveProposal: Proposal {}, state FAILED, UpdateType {}", itProposal->first, type);
// Mark all people that didn't answered as no accept
if (type == LFG_UPDATETYPE_PROPOSAL_FAILED)
for (LfgProposalPlayerContainer::iterator it = proposal.players.begin(); it != proposal.players.end(); ++it)
if (it->second.accept == LFG_ANSWER_PENDING)
it->second.accept = LFG_ANSWER_DENY;
// pussywizard: add cooldown for not accepting (after 40 secs) or declining
for (LfgProposalPlayerContainer::iterator it = proposal.players.begin(); it != proposal.players.end(); ++it)
if (it->second.accept == LFG_ANSWER_DENY)
if (Player* plr = ObjectAccessor::FindPlayer(it->first))
if (Aura* aura = plr->AddAura(LFG_SPELL_DUNGEON_COOLDOWN, plr))
aura->SetDuration(150 * IN_MILLISECONDS);
// Mark players/groups to be removed
LfgGuidSet toRemove;
for (LfgProposalPlayerContainer::iterator it = proposal.players.begin(); it != proposal.players.end(); ++it)
{
if (it->second.accept == LFG_ANSWER_AGREE)
continue;
ObjectGuid guid = it->second.group ? it->second.group : it->first;
// Player didn't accept or still pending when no secs left
if (it->second.accept == LFG_ANSWER_DENY || type == LFG_UPDATETYPE_PROPOSAL_FAILED)
{
it->second.accept = LFG_ANSWER_DENY;
toRemove.insert(guid);
}
}
// Notify players
for (LfgProposalPlayerContainer::const_iterator it = proposal.players.begin(); it != proposal.players.end(); ++it)
{
ObjectGuid guid = it->first;
ObjectGuid gguid = it->second.group ? it->second.group : guid;
SendLfgUpdateProposal(guid, proposal);
if (toRemove.find(gguid) != toRemove.end()) // Didn't accept or in same group that someone that didn't accept
{
LfgUpdateData updateData;
if (it->second.accept == LFG_ANSWER_DENY)
{
updateData.updateType = type;
LOG_DEBUG("lfg", "LFGMgr::RemoveProposal: [{}] didn't accept. Removing from queue and compatible cache", guid.ToString());
}
else
{
updateData.updateType = LFG_UPDATETYPE_REMOVED_FROM_QUEUE;
LOG_DEBUG("lfg", "LFGMgr::RemoveProposal: [{}] in same group that someone that didn't accept. Removing from queue and compatible cache", guid.ToString());
}
RestoreState(guid, "Proposal Fail (didn't accepted or in group with someone that didn't accept");
if (gguid != guid)
{
RestoreState(it->second.group, "Proposal Fail (someone in group didn't accepted)");
SendLfgUpdateParty(guid, updateData);
}
else
SendLfgUpdatePlayer(guid, updateData);
}
else
{
LOG_DEBUG("lfg", "LFGMgr::RemoveProposal: Readding [{}] to queue.", guid.ToString());
SetState(guid, LFG_STATE_QUEUED);
if (gguid != guid)
{
SetState(gguid, LFG_STATE_QUEUED);
SendLfgUpdateParty(guid, LfgUpdateData(LFG_UPDATETYPE_ADDED_TO_QUEUE, GetSelectedDungeons(guid), GetComment(guid)));
}
else
SendLfgUpdatePlayer(guid, LfgUpdateData(LFG_UPDATETYPE_ADDED_TO_QUEUE, GetSelectedDungeons(guid), GetComment(guid)));
}
}
LFGQueue& queue = GetQueue(proposal.players.begin()->first);
// Remove players/groups from queue
for (LfgGuidSet::const_iterator it = toRemove.begin(); it != toRemove.end(); ++it)
{
ObjectGuid guid = *it;
queue.RemoveFromQueue(guid);
proposal.queues.remove(guid);
}
// Readd to queue
for (uint8 i = 0; i < 5 && proposal.queues.guids[i]; ++i)
{
// xinef: this will work as data is not deleted, only references to this data are cleared
// xinef: when new proposal is created
// xinef: successful proposal is also taken into account is similar manner
queue.AddToQueue(proposal.queues.guids[i], true);
}
ProposalsStore.erase(itProposal);
}
/**
Initialize a boot kick vote
@param[in] gguid Group the vote kicks belongs to
@param[in] kicker Kicker guid
@param[in] victim Victim guid
@param[in] reason Kick reason
*/
void LFGMgr::InitBoot(ObjectGuid gguid, ObjectGuid kicker, ObjectGuid victim, std::string const& reason)
{
SetState(gguid, LFG_STATE_BOOT);
LfgPlayerBoot& boot = BootsStore[gguid];
boot.inProgress = true;
boot.cancelTime = time_t(GameTime::GetGameTime().count()) + LFG_TIME_BOOT;
boot.reason = reason;
boot.victim = victim;
LfgGuidSet const& players = GetPlayers(gguid);
// Set votes
for (LfgGuidSet::const_iterator itr = players.begin(); itr != players.end(); ++itr)
{
ObjectGuid guid = (*itr);
SetState(guid, LFG_STATE_BOOT);
boot.votes[guid] = LFG_ANSWER_PENDING;
}
boot.votes[victim] = LFG_ANSWER_DENY; // Victim auto vote NO
boot.votes[kicker] = LFG_ANSWER_AGREE; // Kicker auto vote YES
// Notify players
for (LfgGuidSet::const_iterator it = players.begin(); it != players.end(); ++it)
SendLfgBootProposalUpdate(*it, boot);
}
/**
Update Boot info with player answer
@param[in] guid Player who has answered
@param[in] player answer
*/
void LFGMgr::UpdateBoot(ObjectGuid guid, bool accept)
{
ObjectGuid gguid = GetGroup(guid);
if (!gguid)
return;
LfgPlayerBootContainer::iterator itBoot = BootsStore.find(gguid);
if (itBoot == BootsStore.end())
return;
LfgPlayerBoot& boot = itBoot->second;
if (boot.votes[guid] != LFG_ANSWER_PENDING) // Cheat check: Player can't vote twice
return;
boot.votes[guid] = LfgAnswer(accept);
uint8 votesNum = 0;
uint8 agreeNum = 0;
for (LfgAnswerContainer::const_iterator itVotes = boot.votes.begin(); itVotes != boot.votes.end(); ++itVotes)
{
if (itVotes->second != LFG_ANSWER_PENDING)
{
++votesNum;
if (itVotes->second == LFG_ANSWER_AGREE)
++agreeNum;
}
}
// if we don't have enough votes (agree or deny) do nothing
if (agreeNum < LFG_GROUP_KICK_VOTES_NEEDED && (votesNum - agreeNum) < LFG_GROUP_KICK_VOTES_NEEDED)
return;
// Send update info to all players
boot.inProgress = false;
for (LfgAnswerContainer::const_iterator itVotes = boot.votes.begin(); itVotes != boot.votes.end(); ++itVotes)
{
ObjectGuid pguid = itVotes->first;
if (pguid != boot.victim)
{
SetState(pguid, LFG_STATE_DUNGEON);
SendLfgBootProposalUpdate(pguid, boot);
}
}
SetState(gguid, LFG_STATE_DUNGEON);
if (agreeNum == LFG_GROUP_KICK_VOTES_NEEDED) // Vote passed - Kick player
{
if (Group* group = sGroupMgr->GetGroupByGUID(gguid.GetCounter()))
Player::RemoveFromGroup(group, boot.victim, GROUP_REMOVEMETHOD_KICK_LFG);
DecreaseKicksLeft(gguid);
}
BootsStore.erase(itBoot);
}
/**
Teleports the player in or out the dungeon
@param[in] player Player to teleport
@param[in] out Teleport out (true) or in (false)
@param[in] fromOpcode Function called from opcode handlers? (Default false)
*/
void LFGMgr::TeleportPlayer(Player* player, bool out, WorldLocation const* teleportLocation /*= nullptr*/)
{
LFGDungeonData const* dungeon = nullptr;
Group* group = player->GetGroup();
if (group && group->isLFGGroup())
dungeon = GetLFGDungeon(GetDungeon(group->GetGUID()));
if (!dungeon)
{
player->GetSession()->SendLfgTeleportError(uint8(LFG_TELEPORTERROR_INVALID_LOCATION));
return;
}
LfgTeleportError error = LFG_TELEPORTERROR_OK;
if (!player->IsAlive())
{
error = LFG_TELEPORTERROR_PLAYER_DEAD;
}
else if (player->IsFalling() || player->HasUnitState(UNIT_STATE_JUMPING))
{
error = LFG_TELEPORTERROR_FALLING;
}
else if (player->IsMirrorTimerActive(FATIGUE_TIMER))
{
error = LFG_TELEPORTERROR_FATIGUE;
}
else if (player->GetVehicle())
{
error = LFG_TELEPORTERROR_IN_VEHICLE;
}
else if (player->GetCharmGUID() || player->IsInCombat())
{
error = LFG_TELEPORTERROR_COMBAT;
}
else if (out && error == LFG_TELEPORTERROR_OK)
{
if (player->GetMapId() == uint32(dungeon->map))
player->TeleportToEntryPoint();
return;
}
else
{
uint32 mapid = dungeon->map;
float x = dungeon->x;
float y = dungeon->y;
float z = dungeon->z;
float orientation = dungeon->o;
if (teleportLocation)
{
teleportLocation->GetWorldLocation(mapid, x, y, z, orientation);
}
if (!player->GetMap()->IsDungeon() || player->GetEntryPoint().GetMapId() == MAPID_INVALID)
{
player->SetEntryPoint();
}
if (!player->TeleportTo(mapid, x, y, z, orientation, 0, nullptr, mapid == player->GetMapId()))
{
error = LFG_TELEPORTERROR_INVALID_LOCATION;
}
}
if (error != LFG_TELEPORTERROR_OK)
{
player->GetSession()->SendLfgTeleportError(uint8(error));
LOG_DEBUG("lfg", "Player [{}] could NOT be teleported in to map [{}] (x: {}, y: {}, z: {}) Error: {}",
player->GetName(), dungeon->map, dungeon->x, dungeon->y, dungeon->z, error);
}
else
{
LOG_DEBUG("lfg", "Player [{}] is being teleported in to map [{}] (x: {}, y: {}, z: {})",
player->GetName(), dungeon->map, dungeon->x, dungeon->y, dungeon->z);
}
}
/**
Finish a dungeon and give reward, if any.
@param[in] guid Group guid
@param[in] dungeonId Dungeonid
*/
void LFGMgr::FinishDungeon(ObjectGuid gguid, const uint32 dungeonId, const Map* currMap)
{
uint32 gDungeonId = GetDungeon(gguid);
if (gDungeonId != dungeonId)
{
LOG_DEBUG("lfg", "LFGMgr::FinishDungeon: [{}] Finished dungeon {} but group queued for {}. Ignoring", gguid.ToString(), dungeonId, gDungeonId);
return;
}
if (GetState(gguid) == LFG_STATE_FINISHED_DUNGEON) // Shouldn't happen. Do not reward multiple times
{
LOG_DEBUG("lfg", "LFGMgr::FinishDungeon: [{}] Already rewarded group. Ignoring", gguid.ToString());
return;
}
SetState(gguid, LFG_STATE_FINISHED_DUNGEON);
_SaveToDB(gguid); // pussywizard
const LfgGuidSet& players = GetPlayers(gguid);
for (LfgGuidSet::const_iterator it = players.begin(); it != players.end(); ++it)
{
ObjectGuid guid = (*it);
if (GetState(guid) == LFG_STATE_FINISHED_DUNGEON)
{
LOG_DEBUG("lfg", "LFGMgr::FinishDungeon: [{}] Already rewarded player. Ignoring", guid.ToString());
continue;
}
uint32 rDungeonId = 0;
const LfgDungeonSet& dungeons = GetSelectedDungeons(guid);
if (!dungeons.empty())
rDungeonId = (*dungeons.begin());
SetState(guid, LFG_STATE_FINISHED_DUNGEON);
// Give rewards only if its a random dungeon
LFGDungeonData const* dungeon = GetLFGDungeon(rDungeonId);
if (!dungeon || (dungeon->type != LFG_TYPE_RANDOM && !dungeon->seasonal))
{
LOG_DEBUG("lfg", "LFGMgr::FinishDungeon: [{}] dungeon {} is not random or seasonal", guid.ToString(), rDungeonId);
continue;
}
Player* player = ObjectAccessor::FindPlayer(guid);
if (!player || player->FindMap() != currMap) // pussywizard: currMap - multithreading crash if on other map (map id check is not enough, binding system is not reliable)
{
LOG_DEBUG("lfg", "LFGMgr::FinishDungeon: [{}] not found in world", guid.ToString());
continue;
}
LFGDungeonData const* dungeonDone = GetLFGDungeon(dungeonId);
uint32 mapId = dungeonDone ? uint32(dungeonDone->map) : 0;
if (player->GetMapId() != mapId)
{
LOG_DEBUG("lfg", "LFGMgr::FinishDungeon: [{}] is in map {} and should be in {} to get reward", guid.ToString(), player->GetMapId(), mapId);
continue;
}
// Remove Dungeon Finder Cooldown if still exists
if (player->HasAura(LFG_SPELL_DUNGEON_COOLDOWN))
{
player->RemoveAurasDueToSpell(LFG_SPELL_DUNGEON_COOLDOWN);
}
// Xinef: Update achievements, set correct amount of randomly grouped players
if (dungeon->difficulty == DUNGEON_DIFFICULTY_HEROIC)
if (uint8 count = GetRandomPlayersCount(player->GetGUID()))
player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS, count);
LfgReward const* reward = GetRandomDungeonReward(rDungeonId, player->GetLevel());
if (!reward)
continue;
bool done = false;
Quest const* quest = sObjectMgr->GetQuestTemplate(reward->firstQuest);
if (!quest)
continue;
// if we can take the quest, means that we haven't done this kind of "run", IE: First Heroic Random of Day.
if (player->CanRewardQuest(quest, false))
player->RewardQuest(quest, 0, nullptr, false, true);
else
{
done = true;
quest = sObjectMgr->GetQuestTemplate(reward->otherQuest);
if (!quest)
continue;
// we give reward without informing client (retail does this)
player->RewardQuest(quest, 0, nullptr, false, true);
}
// Give rewards
LOG_DEBUG("lfg", "LFGMgr::FinishDungeon: [{}] done dungeon {}, {} previously done.", player->GetGUID().ToString(), GetDungeon(gguid), done ? " " : " not");
LfgPlayerRewardData data = LfgPlayerRewardData(dungeon->Entry(), GetDungeon(gguid, false), done, quest);
player->GetSession()->SendLfgPlayerReward(data);
}
}
// --------------------------------------------------------------------------//
// Auxiliar Functions
// --------------------------------------------------------------------------//
/**
Get the dungeon list that can be done given a random dungeon entry.
@param[in] randomdungeon Random dungeon id (if value = 0 will return all dungeons)
@returns Set of dungeons that can be done.
*/
LfgDungeonSet const& LFGMgr::GetDungeonsByRandom(uint32 randomdungeon)
{
LFGDungeonData const* dungeon = GetLFGDungeon(randomdungeon);
uint32 group = dungeon ? dungeon->group : 0;
return CachedDungeonMapStore[group];
}
/**
Get the reward of a given random dungeon at a certain level
@param[in] dungeon dungeon id
@param[in] level Player level
@returns Reward
*/
LfgReward const* LFGMgr::GetRandomDungeonReward(uint32 dungeon, uint8 level)
{
LfgReward const* rew = nullptr;
LfgRewardContainerBounds bounds = RewardMapStore.equal_range(dungeon & 0x00FFFFFF);
for (LfgRewardContainer::const_iterator itr = bounds.first; itr != bounds.second; ++itr)
{
rew = itr->second;
// ordered properly at loading
if (itr->second->maxLevel >= level)
break;
}
return rew;
}
/**
Given a Dungeon id returns the dungeon Type
@param[in] dungeon dungeon id
@returns Dungeon type
*/
LfgType LFGMgr::GetDungeonType(uint32 dungeonId)
{
LFGDungeonData const* dungeon = GetLFGDungeon(dungeonId);
if (!dungeon)
return LFG_TYPE_NONE;
return LfgType(dungeon->type);
}
LfgState LFGMgr::GetState(ObjectGuid guid)
{
LfgState state;
if (guid.IsGroup())
state = GroupsStore[guid].GetState();
else
state = PlayersStore[guid].GetState();
LOG_DEBUG("lfg", "LFGMgr::GetState: [{}] = {}", guid.ToString(), state);
return state;
}
LfgState LFGMgr::GetOldState(ObjectGuid guid)
{
LfgState state;
if (guid.IsGroup())
state = GroupsStore[guid].GetOldState();
else
state = PlayersStore[guid].GetOldState();
LOG_DEBUG("lfg", "LFGMgr::GetOldState: [{}] = {}", guid.ToString(), state);
return state;
}
uint32 LFGMgr::GetDungeon(ObjectGuid guid, bool asId /*= true */)
{
uint32 dungeon = GroupsStore[guid].GetDungeon(asId);
LOG_DEBUG("lfg", "LFGMgr::GetDungeon: [{}] asId: {} = {}", guid.ToString(), asId, dungeon);
return dungeon;
}
uint32 LFGMgr::GetDungeonMapId(ObjectGuid guid)
{
uint32 dungeonId = GroupsStore[guid].GetDungeon(true);
uint32 mapId = 0;
if (dungeonId)
if (LFGDungeonData const* dungeon = GetLFGDungeon(dungeonId))
mapId = dungeon->map;
LOG_DEBUG("lfg", "LFGMgr::GetDungeonMapId: [{}] = {} (DungeonId = {})", guid.ToString(), mapId, dungeonId);
return mapId;
}
uint8 LFGMgr::GetRoles(ObjectGuid guid)
{
uint8 roles = PlayersStore[guid].GetRoles();
LOG_DEBUG("lfg", "LFGMgr::GetRoles: [{}] = {}", guid.ToString(), roles);
return roles;
}
const std::string& LFGMgr::GetComment(ObjectGuid guid)
{
LOG_DEBUG("lfg", "LFGMgr::GetComment: [{}] = {}", guid.ToString(), PlayersStore[guid].GetComment());
return PlayersStore[guid].GetComment();
}
LfgDungeonSet const& LFGMgr::GetSelectedDungeons(ObjectGuid guid)
{
LOG_DEBUG("lfg", "LFGMgr::GetSelectedDungeons: [{}]", guid.ToString());
return PlayersStore[guid].GetSelectedDungeons();
}
LfgLockMap const& LFGMgr::GetLockedDungeons(ObjectGuid guid)
{
LOG_DEBUG("lfg", "LFGMgr::GetLockedDungeons: [{}]", guid.ToString());
return PlayersStore[guid].GetLockedDungeons();
}
uint8 LFGMgr::GetKicksLeft(ObjectGuid guid)
{
uint8 kicks = GroupsStore[guid].GetKicksLeft();
LOG_DEBUG("lfg", "LFGMgr::GetKicksLeft: [{}] = {}", guid.ToString(), kicks);
return kicks;
}
void LFGMgr::RestoreState(ObjectGuid guid, char const* /*debugMsg*/)
{
if (guid.IsGroup())
{
LfgGroupData& data = GroupsStore[guid];
/*if (sLog->ShouldLog(LOG_FILTER_LFG, LOG_LEVEL_DEBUG))
{
std::string const& ps = GetStateString(data.GetState());
std::string const& os = GetStateString(data.GetOldState());
LOG_TRACE("lfg", "LFGMgr::RestoreState: Group: [{}] ({}) State: {}, oldState: {}",
guid.ToString(), debugMsg, ps, os);
}*/
data.RestoreState();
}
else
{
LfgPlayerData& data = PlayersStore[guid];
/*if (sLog->ShouldLog(LOG_FILTER_LFG, LOG_LEVEL_DEBUG))
{
std::string const& ps = GetStateString(data.GetState());
std::string const& os = GetStateString(data.GetOldState());
LOG_TRACE("lfg", "LFGMgr::RestoreState: Player: [{}] ({}) State: {}, oldState: {}",
guid.ToString(), debugMsg, ps, os);
}*/
data.RestoreState();
}
}
void LFGMgr::SetState(ObjectGuid guid, LfgState state)
{
if (guid.IsGroup())
{
LfgGroupData& data = GroupsStore[guid];
std::string ns = GetStateString(state);
std::string ps = GetStateString(data.GetState());
std::string os = GetStateString(data.GetOldState());
LOG_DEBUG("lfg", "LFGMgr::SetState: Group: [{}] newState: {}, previous: {}, oldState: {}", guid.ToString(), ns, ps, os);
data.SetState(state);
}
else
{
LfgPlayerData& data = PlayersStore[guid];
std::string ns = GetStateString(state);
std::string ps = GetStateString(data.GetState());
std::string os = GetStateString(data.GetOldState());
LOG_DEBUG("lfg", "LFGMgr::SetState: Player: [{}] newState: {}, previous: {}, oldState: {}", guid.ToString(), ns, ps, os);
data.SetState(state);
}
}
void LFGMgr::SetCanOverrideRBState(ObjectGuid guid, bool val)
{
PlayersStore[guid].SetCanOverrideRBState(val);
}
void LFGMgr::SetDungeon(ObjectGuid guid, uint32 dungeon)
{
LOG_DEBUG("lfg", "LFGMgr::SetDungeon: [{}] dungeon {}", guid.ToString(), dungeon);
GroupsStore[guid].SetDungeon(dungeon);
}
void LFGMgr::SetRoles(ObjectGuid guid, uint8 roles)
{
LOG_DEBUG("lfg", "LFGMgr::SetRoles: [{}] roles: {}", guid.ToString(), roles);
PlayersStore[guid].SetRoles(roles);
}
void LFGMgr::SetComment(ObjectGuid guid, std::string const& comment)
{
LOG_DEBUG("lfg", "LFGMgr::SetComment: [{}] comment: {}", guid.ToString(), comment);
PlayersStore[guid].SetComment(comment);
}
void LFGMgr::LfrSetComment(Player* p, std::string comment)
{
// pussywizard: client limit for comment length is 64 @ 3.3.5a
if (comment.size() > 64)
comment = comment.substr(0, 64);
uint8 teamId = p->GetTeamId();
RBEntryInfoMap::iterator iter;
for (RBStoreMap::iterator itr = RaidBrowserStore[teamId].begin(); itr != RaidBrowserStore[teamId].end(); ++itr)
if ((iter = itr->second.find(p->GetGUID())) != itr->second.end())
iter->second.comment = comment;
}
void LFGMgr::SetSelectedDungeons(ObjectGuid guid, LfgDungeonSet const& dungeons)
{
LOG_DEBUG("lfg", "LFGMgr::SetLockedDungeons: [{}]", guid.ToString());
PlayersStore[guid].SetSelectedDungeons(dungeons);
}
void LFGMgr::SetLockedDungeons(ObjectGuid guid, LfgLockMap const& lock)
{
LOG_DEBUG("lfg", "LFGMgr::SetLockedDungeons: [{}]", guid.ToString());
PlayersStore[guid].SetLockedDungeons(lock);
}
void LFGMgr::DecreaseKicksLeft(ObjectGuid guid)
{
LOG_DEBUG("lfg", "LFGMgr::DecreaseKicksLeft: [{}]", guid.ToString());
GroupsStore[guid].DecreaseKicksLeft();
}
void LFGMgr::RemoveGroupData(ObjectGuid guid)
{
LOG_DEBUG("lfg", "LFGMgr::RemoveGroupData: [{}]", guid.ToString());
LfgGroupDataContainer::iterator it = GroupsStore.find(guid);
if (it == GroupsStore.end())
return;
LfgState state = GetState(guid);
// If group is being formed after proposal success do nothing more
LfgGuidSet const& players = it->second.GetPlayers();
for (auto iterator = players.begin(); iterator != players.end(); ++iterator)
{
ObjectGuid objectGuid = (*iterator);
SetGroup(*iterator, ObjectGuid::Empty);
if (state != LFG_STATE_PROPOSAL)
{
SetState(*iterator, LFG_STATE_NONE);
SendLfgUpdateParty(objectGuid, LfgUpdateData(LFG_UPDATETYPE_REMOVED_FROM_QUEUE));
}
}
GroupsStore.erase(it);
}
TeamId LFGMgr::GetTeam(ObjectGuid guid)
{
return PlayersStore[guid].GetTeam();
}
uint8 LFGMgr::RemovePlayerFromGroup(ObjectGuid gguid, ObjectGuid guid)
{
return GroupsStore[gguid].RemovePlayer(guid);
}
void LFGMgr::AddPlayerToGroup(ObjectGuid gguid, ObjectGuid guid)
{
GroupsStore[gguid].AddPlayer(guid);
}
void LFGMgr::SetLeader(ObjectGuid gguid, ObjectGuid leader)
{
GroupsStore[gguid].SetLeader(leader);
}
void LFGMgr::SetTeam(ObjectGuid guid, TeamId teamId)
{
if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP))
teamId = TEAM_ALLIANCE; // @Not Sure About That TeamId is supposed to be uint8 Team = 0(@TrinityCore)
PlayersStore[guid].SetTeam(teamId);
}
ObjectGuid LFGMgr::GetGroup(ObjectGuid guid)
{
return PlayersStore[guid].GetGroup();
}
void LFGMgr::SetGroup(ObjectGuid guid, ObjectGuid group)
{
PlayersStore[guid].SetGroup(group);
}
LfgGuidSet const& LFGMgr::GetPlayers(ObjectGuid guid)
{
return GroupsStore[guid].GetPlayers();
}
uint8 LFGMgr::GetPlayerCount(ObjectGuid guid)
{
return GroupsStore[guid].GetPlayerCount();
}
ObjectGuid LFGMgr::GetLeader(ObjectGuid guid)
{
return GroupsStore[guid].GetLeader();
}
void LFGMgr::SetRandomPlayersCount(ObjectGuid guid, uint8 count)
{
PlayersStore[guid].SetRandomPlayersCount(count);
}
uint8 LFGMgr::GetRandomPlayersCount(ObjectGuid guid)
{
return PlayersStore[guid].GetRandomPlayersCount();
}
bool LFGMgr::HasIgnore(ObjectGuid guid1, ObjectGuid guid2)
{
Player* plr1 = ObjectAccessor::FindConnectedPlayer(guid1);
Player* plr2 = ObjectAccessor::FindConnectedPlayer(guid2);
return plr1 && plr2 && (plr1->GetSocial()->HasIgnore(guid2) || plr2->GetSocial()->HasIgnore(guid1));
}
void LFGMgr::SendLfgRoleChosen(ObjectGuid guid, ObjectGuid pguid, uint8 roles)
{
if (Player* player = ObjectAccessor::FindConnectedPlayer(guid))
player->GetSession()->SendLfgRoleChosen(pguid, roles);
}
void LFGMgr::SendLfgRoleCheckUpdate(ObjectGuid guid, LfgRoleCheck const& roleCheck)
{
if (Player* player = ObjectAccessor::FindConnectedPlayer(guid))
player->GetSession()->SendLfgRoleCheckUpdate(roleCheck);
}
void LFGMgr::SendLfgUpdatePlayer(ObjectGuid guid, LfgUpdateData const& data)
{
if (Player* player = ObjectAccessor::FindConnectedPlayer(guid))
player->GetSession()->SendLfgUpdatePlayer(data);
}
void LFGMgr::SendLfgUpdateParty(ObjectGuid guid, LfgUpdateData const& data)
{
if (Player* player = ObjectAccessor::FindConnectedPlayer(guid))
player->GetSession()->SendLfgUpdateParty(data);
}
void LFGMgr::SendLfgJoinResult(ObjectGuid guid, LfgJoinResultData const& data)
{
if (Player* player = ObjectAccessor::FindConnectedPlayer(guid))
player->GetSession()->SendLfgJoinResult(data);
}
void LFGMgr::SendLfgBootProposalUpdate(ObjectGuid guid, LfgPlayerBoot const& boot)
{
if (Player* player = ObjectAccessor::FindConnectedPlayer(guid))
player->GetSession()->SendLfgBootProposalUpdate(boot);
}
void LFGMgr::SendLfgUpdateProposal(ObjectGuid guid, LfgProposal const& proposal)
{
if (Player* player = ObjectAccessor::FindConnectedPlayer(guid))
player->GetSession()->SendLfgUpdateProposal(proposal);
}
void LFGMgr::SendLfgQueueStatus(ObjectGuid guid, LfgQueueStatusData const& data)
{
if (Player* player = ObjectAccessor::FindConnectedPlayer(guid))
player->GetSession()->SendLfgQueueStatus(data);
}
bool LFGMgr::IsLfgGroup(ObjectGuid guid)
{
return guid && guid.IsGroup() && GroupsStore[guid].IsLfgGroup();
}
LFGQueue& LFGMgr::GetQueue(ObjectGuid guid)
{
uint8 queueId = 0;
if (guid.IsGroup())
{
LfgGuidSet const& players = GetPlayers(guid);
ObjectGuid pguid = players.empty() ? ObjectGuid::Empty : (*players.begin());
if (pguid)
queueId = GetTeam(pguid);
else
queueId = GetTeam(GetLeader(guid));
}
else
queueId = GetTeam(guid);
return QueuesStore[queueId];
}
bool LFGMgr::AllQueued(Lfg5Guids const& check)
{
bool ok = true;
if (check.empty())
return false;
for (uint8 i = 0; i < 5 && check.guids[i]; ++i)
{
ObjectGuid guid = check.guids[i];
if (GetState(guid) != LFG_STATE_QUEUED)
{
LFGQueue& queue = GetQueue(guid);
queue.RemoveFromQueue(guid);
ok = false;
}
}
return ok;
}
// Only for debugging purposes
void LFGMgr::Clean()
{
QueuesStore.clear();
}
bool LFGMgr::isOptionEnabled(uint32 option)
{
return m_options & option;
}
uint32 LFGMgr::GetOptions()
{
return m_options;
}
void LFGMgr::SetOptions(uint32 options)
{
m_options = options;
}
LfgUpdateData LFGMgr::GetLfgStatus(ObjectGuid guid)
{
LfgPlayerData& playerData = PlayersStore[guid];
return LfgUpdateData(LFG_UPDATETYPE_UPDATE_STATUS, playerData.GetState(), playerData.GetSelectedDungeons());
}
bool LFGMgr::IsSeasonActive(uint32 dungeonId)
{
switch (dungeonId)
{
case LFG_DUNGEON_HEADLESS_HORSEMAN:
return IsHolidayActive(HOLIDAY_HALLOWS_END);
case LFG_DUNGEON_FROST_LORD_AHUNE:
return IsHolidayActive(HOLIDAY_FIRE_FESTIVAL);
case LFG_DUNGEON_COREN_DIREBREW:
return IsHolidayActive(HOLIDAY_BREWFEST);
case LFG_DUNGEON_CROWN_CHEMICAL_CO:
return IsHolidayActive(HOLIDAY_LOVE_IS_IN_THE_AIR);
}
return false;
}
void LFGMgr::SetupGroupMember(ObjectGuid guid, ObjectGuid gguid)
{
LfgDungeonSet dungeons;
dungeons.insert(GetDungeon(gguid));
SetSelectedDungeons(guid, dungeons);
SetState(guid, GetState(gguid));
SetGroup(guid, gguid);
AddPlayerToGroup(gguid, guid);
}
bool LFGMgr::selectedRandomLfgDungeon(ObjectGuid guid)
{
if (GetState(guid) != LFG_STATE_NONE)
{
LfgDungeonSet const& dungeons = GetSelectedDungeons(guid);
if (!dungeons.empty())
{
LFGDungeonData const* dungeon = GetLFGDungeon(*dungeons.begin());
if (dungeon && (dungeon->type == LFG_TYPE_RANDOM || dungeon->seasonal))
return true;
}
}
return false;
}
bool LFGMgr::inLfgDungeonMap(ObjectGuid guid, uint32 map, Difficulty difficulty)
{
if (!guid.IsGroup())
guid = GetGroup(guid);
if (uint32 dungeonId = GetDungeon(guid, true))
if (LFGDungeonData const* dungeon = GetLFGDungeon(dungeonId))
if (uint32(dungeon->map) == map && dungeon->difficulty == difficulty)
return true;
return false;
}
uint32 LFGMgr::GetLFGDungeonEntry(uint32 id)
{
if (id)
if (LFGDungeonData const* dungeon = GetLFGDungeon(id))
return dungeon->Entry();
return 0;
}
LfgDungeonSet LFGMgr::GetRandomAndSeasonalDungeons(uint8 level, uint8 expansion)
{
LfgDungeonSet randomDungeons;
for (lfg::LFGDungeonContainer::const_iterator itr = LfgDungeonStore.begin(); itr != LfgDungeonStore.end(); ++itr)
{
lfg::LFGDungeonData const& dungeon = itr->second;
if ((dungeon.type == lfg::LFG_TYPE_RANDOM || (dungeon.seasonal && sLFGMgr->IsSeasonActive(dungeon.id)))
&& dungeon.expansion <= expansion && dungeon.minlevel <= level && level <= dungeon.maxlevel)
randomDungeons.insert(dungeon.Entry());
}
return randomDungeons;
}
} // namespace lfg