Gultask fdfb866c54 fix(DB/Creature): Rework Old Tarren Mill in Old Hillsbrad Foothills (#14659)
<!-- First of all, THANK YOU for your contribution. -->

## Changes Proposed:
- Implement Tarren Mill Fishermen
- Remove wrong spawn point for Phil (should be one of the pentagram
children instead)
- Fix waypoints and add emotes for Jay Lemieux & Julie Honeywell
- Rebuild guard spawns, remove custom guards and custom waypoints
- Implement the Tarren Mill Horsehand (Bessy and Young Blanchy event)
- Corrects waypoints for Tarren Mill Peasants in the orchard.
- Fix equip template for Tarren Mill Peasant (18644)
- Adds spawns of Tarren Mill Horse and Tarren Mill Horsehand
- Corrects Young Blanchy position
- Fix unit_flags for Tarren Mill Horse and Tarren Mill Peasant (sniffed)
- Implement the Orchard events (Peasants will periodically gather apples
and drop off sacks of apples at a nearby cart)

## Issues Addressed:
<!-- If your fix has a relating issue, link it below -->
- Closes 

## SOURCE:
<!-- If you can, include a source that can strengthen your claim -->
Retail sniffs mostly
Classic sniffs for Spell IDs

## Tests Performed:
<!-- Does it build without errors? Did you test in-game? What did you
test? On which OS did you test? Describe any other tests performed -->
- Tested ingame
- 


## How to Test the Changes:
<!-- Describe in a detailed step-by-step order how to test the changes
-->

1. `.go c 83518`
2. observe all 👁️ 

## Known Issues and TODO List:
<!-- Is there anything else left to do after this PR? -->

- [ ] The Tarren Mill Horsehand phases through the wall due to his
waypoints. He does not pathfind properly to the next waypoint so he
phases instead. This is sniffed data and possibly a core issue.
- [ ] The spell cast by Tarren Mill Peasants is **not** sniffed.

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idea to join our discord channel. We set ranks for our contributors and
give them access to special resources or knowledge:
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Do not remove the instructions below about testing, they will help users
to test your PR -->
## How to Test AzerothCore PRs
 
When a PR is ready to be tested, it will be marked as **[WAITING TO BE
TESTED]**.

You can help by testing PRs and writing your feedback here on the PR's
page on GitHub. Follow the instructions here:

http://www.azerothcore.org/wiki/How-to-test-a-PR

**REMEMBER**: when testing a PR that changes something **generic** (i.e.
a part of code that handles more than one specific thing), the tester
should not only check that the PR does its job (e.g. fixing spell XXX)
but **especially** check that the PR does not cause any regression (i.e.
introducing new bugs).

**For example**: if a PR fixes spell X by changing a part of code that
handles spells X, Y, and Z, we should not only test X, but **we should
test Y and Z as well**.
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2022-03-24 09:29:07 +00:00
2023-01-01 11:06:21 -03:00
2018-07-15 22:51:17 +02:00
2016-06-26 10:39:44 +02:00

logo AzerothCore

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Introduction

AzerothCore (AC) is an open-source game-server application for World of Warcraft, currently supporting the 3.3.5a game version.

It is written in C++ and is based on MaNGOS, TrinityCore and SunwellCore.

Why AzerothCore?

  1. Stability
  2. The authenticity of the content
  3. Modularity
  4. A lot of modules to choose from
  5. Better configuration files system
  6. Compatibility with other emulators
  7. Friendly and helpful community

Stability

As players and administrators ourselves, we take great care into the stability of our core. Other projects focus on the development side of things and tend to forget that users want stability above everything else.

Hence why nobody is allowed to push commits directly to the core. All changes are reviewed and tested before they get to the master branch which means we need as many testers as possible to avoid stalling issues.

Authenticity

Fixing and implementing missing blizzlike content is one of our priorities, and we can boast to offer the most content-complete open-source emulator.

Modules

Modules are essential to AzerothCore's success. Modules allow users to plug them in and out easily, and do not require to modify the core files. It also means users can keep pulling the git changes from the main repository and only develop their modules.

We have a lot of modules already made, some of them are very important and will ease your work:

Configuration files

Our configuration file system allows the user to use a tiny configuration file for better readability and maintenance.

Compatibility with other emulators

Not very far from its ancestor TrinityCore, most scripts can be adapted quite easily. For MaNGOS compatibility, it might require more knowledge but it shares a common base.

Philosophy

Our main goal is to create a playable game server, offering a fully working game experience.

Here are the main points we focus on:

  • Stability
  • Ease of use / Practicability
  • Playability (in-game content)
  • Customization
  • Community-driven software (check our discord)

We also welcome new users (even non-English speaking users!) and help them learn/improve their skills (C++, SQL, Git, software collaboration, tutoring/wiki, etc...).

Unlike other projects which focus more on the developer's side of things, we want users to be able to run their server with as few troubles as possible. All of our contributors run their private servers (local or public).

That's why AzerothCore is easier to use, to maintain, to understand, to develop on, and to customize to suit your needs, than other emulators.

In short, we focus on the user experience (UX), whether it be the player's experience, the developer's experience, or the administrator's experience.

How to Thank us

Being an open-source project, we rely on volunteers to pursue development. Here are ways to help us if you use AzerothCore:

Github Star

Click on the "star this repository" button to help us gain more visibility on Github!

By contributing

Check the CONTRIBUTING section below.

Financially 💰

You can support the AzerothCore by donating. The money will be used to pay freelance developers for more open-source fixes.

Advertising

By talking about us on different platforms or to people who would like to get involved.

Contributing

AzerothCore is a learning project, and there are lots of different ways to contribute to the project:

  • By testing our fixes (we can teach you how to correctly use Git to help us but that will also help you out tremendously)
  • By developing directly to the core or the modules
  • By reporting bugs within the project
  • By creating new modules
  • By improving our wiki
  • By providing direct support to our community (on Discord, StackOverflow or specialized forums)
  • By making extra content (video tutorial for example)
  • By putting bounties on issues

If you want to contribute to the project, you will find a lot of resources that will guide you in our wiki.

Feel free to join us on our Discord chat server where we teach a lot of new people how to get started and who are now important contributors!

Installation

Installation instructions are available here.

We also have an auto-installation bash script here (Warning: try it/analyze it before running it).

Dockerization of AzerothCore is fully supported, and we have various community-made tutorials (eg: AWS / Digital Ocean installation).

Support

Our self-made wiki probably has a lot of answers for you.

For help requests, it is recommended to ask your question on StackOverflow and link it in our chat.

Authors & Contributors

This project exists thanks to:

License

  • The new AzerothCore source components are released under the GNU AGPL v3
  • The old sources based on MaNGOS/TrinityCore are released under the GNU GPL v2

Special thanks

JetBrains is providing free open-source licenses to the AzerothCore developers.

JetBrains

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