Viste(Кирилл) f852a87f9c Core/Session: proper client timeout detection (#1232)
* Core/Session: proper client timeout detection

- Properly detect client timeout when logged into a character after a configurable time (default 60s) has passed without the client sending any packets.
- Fixes issues with crashed clients leaving characters in the world for a very long time (default 15 minutes), as well as edge case exploits involving intentionally pausing client execution for some amount of time.
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logo AzerothCore

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Introduction

AzerothCore is an open source game-server application for World of Warcraft, currently supporting the 3.3.5a game version.

It is written in C++ and based on MaNGOS, TrinityCore and SunwellCore.

Why AzerothCore?

Our main goal is to create a playable game server, offering a fully working game experience. In short, we focus on the user experience (UX).

We also believe in software modularity, because the more the software is modular, and the more it will be easy to be maintained, understood, developed, etc... So we organized the structure of AzerothCore as modular as possible, giving the possibility to create new modules to add custom features (instead of patching the core).

Learning project

AzerothCore is a learning project. If you want to learn how to use C++, SQL, git, etc... you came to the right place! We will gladly help you: programming is our passion.

If you want to contribute, in our wiki you fill find a lot of resources that will guide you. Also you can poke us in our discord chat server.

Instructions & Support

Installation instructions are available here.

For help requests, it is recommended to ask your question on StackOverflow and link it in our chat.

Authors & Contributors

This project is brought to you thanks to:

License

  • The new AzerothCore source components are released under the GNU AGPL v3
  • The old sources based on MaNGOS/TrinityCore are released under the GNU GPL v2
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Python 0.2%