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33 lines
997 B
C++
33 lines
997 B
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#ifndef TRINITYSERVER_PACKET_BUILDER_H
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#define TRINITYSERVER_PACKET_BUILDER_H
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#include "Define.h"
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class ByteBuffer;
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namespace G3D
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{
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class Vector3;
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}
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namespace Movement
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{
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using G3D::Vector3;
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class MoveSpline;
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class PacketBuilder
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{
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static void WriteCommonMonsterMovePart(const MoveSpline& mov, ByteBuffer& data);
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public:
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static void WriteMonsterMove(const MoveSpline& mov, ByteBuffer& data);
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static void WriteStopMovement(Vector3 const& loc, uint32 splineId, ByteBuffer& data);
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static void WriteCreate(const MoveSpline& mov, ByteBuffer& data);
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};
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}
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#endif // TRINITYSERVER_PACKET_BUILDER_H
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