/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. * Copyright (C) 2008-2016 TrinityCore * Copyright (C) 2005-2009 MaNGOS */ #ifndef TRINITYSERVER_PACKET_BUILDER_H #define TRINITYSERVER_PACKET_BUILDER_H #include "Define.h" class ByteBuffer; namespace G3D { class Vector3; } namespace Movement { using G3D::Vector3; class MoveSpline; class PacketBuilder { static void WriteCommonMonsterMovePart(const MoveSpline& mov, ByteBuffer& data); public: static void WriteMonsterMove(const MoveSpline& mov, ByteBuffer& data); static void WriteStopMovement(Vector3 const& loc, uint32 splineId, ByteBuffer& data); static void WriteCreate(const MoveSpline& mov, ByteBuffer& data); }; } #endif // TRINITYSERVER_PACKET_BUILDER_H