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https://github.com/mod-playerbots/azerothcore-wotlk.git
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* Event for Notification when the Player enters into or Leaves Ffa * Bug and Formatting Fixes
196 lines
5.9 KiB
C++
196 lines
5.9 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ScriptMgr.h"
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#include "ScriptMgrMacros.h"
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#include "ScriptedGossip.h"
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bool ScriptMgr::OnGossipHello(Player* player, Creature* creature)
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{
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ASSERT(player);
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ASSERT(creature);
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auto ret = IsValidBoolScript<AllCreatureScript>([&](AllCreatureScript* script)
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{
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return script->CanCreatureGossipHello(player, creature);
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});
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if (ret && *ret)
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{
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return true;
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}
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auto tempScript = ScriptRegistry<CreatureScript>::GetScriptById(creature->GetScriptId());
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ClearGossipMenuFor(player);
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return tempScript ? tempScript->OnGossipHello(player, creature) : false;
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}
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bool ScriptMgr::OnGossipSelect(Player* player, Creature* creature, uint32 sender, uint32 action)
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{
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ASSERT(player);
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ASSERT(creature);
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auto ret = IsValidBoolScript<AllCreatureScript>([&](AllCreatureScript* script)
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{
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return script->CanCreatureGossipSelect(player, creature, sender, action);
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});
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if (ret && *ret)
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{
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return true;
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}
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auto tempScript = ScriptRegistry<CreatureScript>::GetScriptById(creature->GetScriptId());
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return tempScript ? tempScript->OnGossipSelect(player, creature, sender, action) : false;
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}
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bool ScriptMgr::OnGossipSelectCode(Player* player, Creature* creature, uint32 sender, uint32 action, const char* code)
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{
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ASSERT(player);
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ASSERT(creature);
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ASSERT(code);
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auto ret = IsValidBoolScript<AllCreatureScript>([&](AllCreatureScript* script)
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{
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return script->CanCreatureGossipSelectCode(player, creature, sender, action, code);
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});
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if (ret && *ret)
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{
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return true;
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}
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auto tempScript = ScriptRegistry<CreatureScript>::GetScriptById(creature->GetScriptId());
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return tempScript ? tempScript->OnGossipSelectCode(player, creature, sender, action, code) : false;
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}
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bool ScriptMgr::OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
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{
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ASSERT(player);
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ASSERT(creature);
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ASSERT(quest);
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auto ret = IsValidBoolScript<AllCreatureScript>([&](AllCreatureScript* script)
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{
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return script->CanCreatureQuestAccept(player, creature, quest);
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});
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if (ret && *ret)
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{
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return true;
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}
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auto tempScript = ScriptRegistry<CreatureScript>::GetScriptById(creature->GetScriptId());
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ClearGossipMenuFor(player);
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return tempScript ? tempScript->OnQuestAccept(player, creature, quest) : false;
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}
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bool ScriptMgr::OnQuestSelect(Player* player, Creature* creature, Quest const* quest)
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{
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ASSERT(player);
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ASSERT(creature);
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ASSERT(quest);
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auto tempScript = ScriptRegistry<CreatureScript>::GetScriptById(creature->GetScriptId());
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ClearGossipMenuFor(player);
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return tempScript ? tempScript->OnQuestSelect(player, creature, quest) : false;
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}
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bool ScriptMgr::OnQuestComplete(Player* player, Creature* creature, Quest const* quest)
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{
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ASSERT(player);
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ASSERT(creature);
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ASSERT(quest);
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auto tempScript = ScriptRegistry<CreatureScript>::GetScriptById(creature->GetScriptId());
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ClearGossipMenuFor(player);
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return tempScript ? tempScript->OnQuestComplete(player, creature, quest) : false;
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}
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bool ScriptMgr::OnQuestReward(Player* player, Creature* creature, Quest const* quest, uint32 opt)
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{
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ASSERT(player);
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ASSERT(creature);
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ASSERT(quest);
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auto ret = IsValidBoolScript<AllCreatureScript>([&](AllCreatureScript* script)
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{
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return script->CanCreatureQuestReward(player, creature, quest, opt);
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});
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if (ret && *ret)
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{
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return false;
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}
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auto tempScript = ScriptRegistry<CreatureScript>::GetScriptById(creature->GetScriptId());
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ClearGossipMenuFor(player);
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return tempScript ? tempScript->OnQuestReward(player, creature, quest, opt) : false;
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}
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uint32 ScriptMgr::GetDialogStatus(Player* player, Creature* creature)
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{
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ASSERT(player);
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ASSERT(creature);
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auto tempScript = ScriptRegistry<CreatureScript>::GetScriptById(creature->GetScriptId());
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ClearGossipMenuFor(player);
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return tempScript ? tempScript->GetDialogStatus(player, creature) : DIALOG_STATUS_SCRIPTED_NO_STATUS;
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}
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CreatureAI* ScriptMgr::GetCreatureAI(Creature* creature)
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{
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ASSERT(creature);
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auto retAI = GetReturnAIScript<AllCreatureScript, CreatureAI>([creature](AllCreatureScript* script)
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{
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return script->GetCreatureAI(creature);
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});
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if (retAI)
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{
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return retAI;
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}
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auto tempScript = ScriptRegistry<CreatureScript>::GetScriptById(creature->GetScriptId());
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return tempScript ? tempScript->GetAI(creature) : nullptr;
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}
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//Fires whenever the UNIT_BYTE2_FLAG_FFA_PVP bit is Changed on the player
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void ScriptMgr::OnFfaPvpStateUpdate(Creature* creature, bool InPvp)
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{
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ExecuteScript<AllCreatureScript>([&](AllCreatureScript* script)
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{
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script->OnFfaPvpStateUpdate(creature, InPvp);
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});
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}
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void ScriptMgr::OnCreatureUpdate(Creature* creature, uint32 diff)
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{
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ASSERT(creature);
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ExecuteScript<AllCreatureScript>([&](AllCreatureScript* script)
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{
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script->OnAllCreatureUpdate(creature, diff);
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});
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if (auto tempScript = ScriptRegistry<CreatureScript>::GetScriptById(creature->GetScriptId()))
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{
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tempScript->OnUpdate(creature, diff);
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}
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}
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