* arrays * summon_groups * part 2 lesgooo * holy frick it works??? * drafted * forgot to add co-author Co-Authored-By: Saltgurka <22568446+saltgurka@users.noreply.github.com> * thrall & tyrande * Update hyjal.cpp * trash * winterchill & anetheron * kazrogal & azgalor * Update rev_1708737709108426300.sql * entrance rp and scourge base * it worked thank you nyeriah and ayamiss the hunter from AQ20 cause I remembered that it had a similar mechanic and i went to check how to deal with it. did you know ayamiss was my turning point in my emulation "career"? it was a very interesting fight and i spent many hours researching it, leading to my discovery into how the swarmers work, if i did it nowadays i'd have found out immediately but it was a journey nonetheless Co-Authored-By: Andrew <47818697+Nyeriah@users.noreply.github.com> * Update rev_1708737709108426300.sql * no gem farming! * infernals * leftovers * doors * archimonde * Update rev_1708737709108426300.sql * jaina didnt reset gossip flag its over * crashfix Co-Authored-By: Andrew <47818697+Nyeriah@users.noreply.github.com> * Update instance_hyjal.cpp * no more dberrors * fix archimonde model and size scale was set to 0.4, also fixed the speed and attack time, as well as adding model info * Update rev_1708737709108426300.sql * Update rev_1708737709108426300.sql * more stuff * Update data/sql/updates/pending_db_world/rev_1708737709108426300.sql * fix: warning * fix: warning * buildfix don't need to assign anything, as long as it doesn't return null we're good * buildfix infernal has no DoAction behaviour so it's fine * Update data/sql/updates/pending_db_world/rev_1708737709108426300.sql * Update data/sql/updates/pending_db_world/rev_1708737709108426300.sql * yay Co-Authored-By: Dan <83884799+elthehablo@users.noreply.github.com> * a * looks nicer, less updates overall * crashfix? messy code gomenasai 🙇 * hide undesirables >:( * Update instance_hyjal.cpp Co-Authored-By: Anton Popovichenko <walkline.ua@gmail.com> --------- Co-authored-by: Gultask <sagemochi@hotmail.com> Co-authored-by: Saltgurka <22568446+saltgurka@users.noreply.github.com> Co-authored-by: Andrew <47818697+Nyeriah@users.noreply.github.com> Co-authored-by: Gultask <100873791+Gultask@users.noreply.github.com> Co-authored-by: Dan <83884799+elthehablo@users.noreply.github.com> Co-authored-by: Anton Popovichenko <walkline.ua@gmail.com>
AzerothCore
Build Status
Introduction
AzerothCore is an open-source game server application and framework designed for hosting massively multiplayer online role-playing games (MMORPGs). It is based on the popular MMORPG World of Warcraft (WoW) and seeks to recreate the gameplay experience of the original game from patch 3.3.5a.
The original code is based on MaNGOS, TrinityCore, and SunwellCore and has since then had extensive development to improve stability, in-game mechanics, and modularity to the game. AC has also grown into a community-driven project with a significant number of contributors and developers. It is written in C++ and provides a solid foundation for creating private servers that mimic the mechanics and behavior of the official WoW servers.
Philosophy
Our main goal is to create a playable game server, offering a fully working in-game experience.
Here are the main points we focus on:
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Stability
- We make sure all changes pass the CIs before being merged into the master branch.
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Blizzlike content
- We strive to make all in-game content to be blizzlike. Therefore we have a high standard for fixes being made.
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Customization
- It is easy to customize your experience using modules.
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Community driven
- AzerothCore has an active community of developers, contributors, and users who collaborate, share knowledge, and provide support through forums, Discord channels, and other communication platforms.
Modules
AzerothCore is designed to be highly modular, allowing developers to extend and customize the game to suit their preferences or create unique gameplay experiences. This flexibility enables the addition of custom features, content, and modifications.
We have a lot of modules already made by the community, many of which can be found in the Module Catalogue.
Installation
Detailed installation instructions are available here.
Contributing
AzerothCore can also serve as a learning resource for aspiring developers who want to understand how WoW servers work, how MMORPGs are structured, how game server emulators are created, or to improve their C++ and SQL knowledge.
If you want to contribute to the project, you will find a lot of resources that will guide you in our wiki.
We also recommend you read our Contributor Covenant Code of Conduct.
Feel free to join our Discord server.
Click on the "⭐ Star" button to help us gain more visibility on Github!
Authors & Contributors
This project exists thanks to the authors.
Important Links
- Doxygen documentation
- Website
- AzerothCore catalogue (modules, tools, etc...)
- Our Discord server
- Our wiki
- Our forum
- Our Facebook page
- Our LinkedIn page
License
- The new AzerothCore source components are released under the GNU AGPL v3
- The old sources based on MaNGOS/TrinityCore are released under the GNU GPL v2
It's important to note that AzerothCore is not an official Blizzard Entertainment product, and it is not affiliated with or endorsed by World of Warcraft or Blizzard Entertainment. AzerothCore does not in any case sponsor nor support illegal public servers. If you use this project to run an illegal public server and not for testing and learning it is your own personal choice.
Special thanks
JetBrains is providing free open-source licenses to the AzerothCore developers.
