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https://github.com/mod-playerbots/azerothcore-wotlk.git
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* feat(Core/Scripts): move all script objects to separated files
* Apply 5bfeabde81
* try gcc build
* again
100 lines
2.4 KiB
C++
100 lines
2.4 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "PetScript.h"
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#include "ScriptMgr.h"
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#include "ScriptMgrMacros.h"
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void ScriptMgr::OnInitStatsForLevel(Guardian* guardian, uint8 petlevel)
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{
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ExecuteScript<PetScript>([&](PetScript* script)
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{
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script->OnInitStatsForLevel(guardian, petlevel);
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});
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}
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void ScriptMgr::OnCalculateMaxTalentPointsForLevel(Pet* pet, uint8 level, uint8& points)
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{
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ExecuteScript<PetScript>([&](PetScript* script)
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{
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script->OnCalculateMaxTalentPointsForLevel(pet, level, points);
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});
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}
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bool ScriptMgr::CanUnlearnSpellSet(Pet* pet, uint32 level, uint32 spell)
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{
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auto ret = IsValidBoolScript<PetScript>([&](PetScript* script)
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{
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return !script->CanUnlearnSpellSet(pet, level, spell);
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});
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if (ret && *ret)
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{
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return false;
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}
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return true;
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}
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bool ScriptMgr::CanUnlearnSpellDefault(Pet* pet, SpellInfo const* spellInfo)
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{
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auto ret = IsValidBoolScript<PetScript>([&](PetScript* script)
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{
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return !script->CanUnlearnSpellDefault(pet, spellInfo);
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});
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if (ret && *ret)
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{
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return false;
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}
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return true;
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}
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bool ScriptMgr::CanResetTalents(Pet* pet)
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{
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auto ret = IsValidBoolScript<PetScript>([&](PetScript* script)
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{
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return !script->CanResetTalents(pet);
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});
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if (ret && *ret)
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{
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return false;
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}
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return true;
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}
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void ScriptMgr::OnPetAddToWorld(Pet* pet)
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{
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ASSERT(pet);
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ExecuteScript<PetScript>([&](PetScript* script)
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{
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script->OnPetAddToWorld(pet);
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});
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}
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PetScript::PetScript(const char* name)
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: ScriptObject(name)
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{
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ScriptRegistry<PetScript>::AddScript(this);
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}
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template class AC_GAME_API ScriptRegistry<PetScript>;
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