Files
azerothcore-wotlk/src/server/game/Scripting/ScriptDefines/PetScript.cpp
Winfidonarleyan eb1ecc38a5 feat(Core/Scripting): move all script objects to separated files (#17860)
* feat(Core/Scripts): move all script objects to separated files

* Apply 5bfeabde81

* try gcc build

* again
2023-12-02 21:13:20 +01:00

100 lines
2.4 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "PetScript.h"
#include "ScriptMgr.h"
#include "ScriptMgrMacros.h"
void ScriptMgr::OnInitStatsForLevel(Guardian* guardian, uint8 petlevel)
{
ExecuteScript<PetScript>([&](PetScript* script)
{
script->OnInitStatsForLevel(guardian, petlevel);
});
}
void ScriptMgr::OnCalculateMaxTalentPointsForLevel(Pet* pet, uint8 level, uint8& points)
{
ExecuteScript<PetScript>([&](PetScript* script)
{
script->OnCalculateMaxTalentPointsForLevel(pet, level, points);
});
}
bool ScriptMgr::CanUnlearnSpellSet(Pet* pet, uint32 level, uint32 spell)
{
auto ret = IsValidBoolScript<PetScript>([&](PetScript* script)
{
return !script->CanUnlearnSpellSet(pet, level, spell);
});
if (ret && *ret)
{
return false;
}
return true;
}
bool ScriptMgr::CanUnlearnSpellDefault(Pet* pet, SpellInfo const* spellInfo)
{
auto ret = IsValidBoolScript<PetScript>([&](PetScript* script)
{
return !script->CanUnlearnSpellDefault(pet, spellInfo);
});
if (ret && *ret)
{
return false;
}
return true;
}
bool ScriptMgr::CanResetTalents(Pet* pet)
{
auto ret = IsValidBoolScript<PetScript>([&](PetScript* script)
{
return !script->CanResetTalents(pet);
});
if (ret && *ret)
{
return false;
}
return true;
}
void ScriptMgr::OnPetAddToWorld(Pet* pet)
{
ASSERT(pet);
ExecuteScript<PetScript>([&](PetScript* script)
{
script->OnPetAddToWorld(pet);
});
}
PetScript::PetScript(const char* name)
: ScriptObject(name)
{
ScriptRegistry<PetScript>::AddScript(this);
}
template class AC_GAME_API ScriptRegistry<PetScript>;