/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Affero General Public License as published by the * Free Software Foundation; either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "PetScript.h" #include "ScriptMgr.h" #include "ScriptMgrMacros.h" void ScriptMgr::OnInitStatsForLevel(Guardian* guardian, uint8 petlevel) { ExecuteScript([&](PetScript* script) { script->OnInitStatsForLevel(guardian, petlevel); }); } void ScriptMgr::OnCalculateMaxTalentPointsForLevel(Pet* pet, uint8 level, uint8& points) { ExecuteScript([&](PetScript* script) { script->OnCalculateMaxTalentPointsForLevel(pet, level, points); }); } bool ScriptMgr::CanUnlearnSpellSet(Pet* pet, uint32 level, uint32 spell) { auto ret = IsValidBoolScript([&](PetScript* script) { return !script->CanUnlearnSpellSet(pet, level, spell); }); if (ret && *ret) { return false; } return true; } bool ScriptMgr::CanUnlearnSpellDefault(Pet* pet, SpellInfo const* spellInfo) { auto ret = IsValidBoolScript([&](PetScript* script) { return !script->CanUnlearnSpellDefault(pet, spellInfo); }); if (ret && *ret) { return false; } return true; } bool ScriptMgr::CanResetTalents(Pet* pet) { auto ret = IsValidBoolScript([&](PetScript* script) { return !script->CanResetTalents(pet); }); if (ret && *ret) { return false; } return true; } void ScriptMgr::OnPetAddToWorld(Pet* pet) { ASSERT(pet); ExecuteScript([&](PetScript* script) { script->OnPetAddToWorld(pet); }); } PetScript::PetScript(const char* name) : ScriptObject(name) { ScriptRegistry::AddScript(this); } template class AC_GAME_API ScriptRegistry;