Files
azerothcore-wotlk/src/server/game/Battlegrounds/Zones/BattlegroundNA.cpp
Yehonal e8e94a0a66 First Commit
For Azeroth!
2016-06-26 10:39:44 +02:00

152 lines
5.0 KiB
C++

/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "BattlegroundNA.h"
#include "Language.h"
#include "Object.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "WorldPacket.h"
#include "WorldSession.h"
BattlegroundNA::BattlegroundNA()
{
BgObjects.resize(BG_NA_OBJECT_MAX);
StartDelayTimes[BG_STARTING_EVENT_FIRST] = BG_START_DELAY_1M;
StartDelayTimes[BG_STARTING_EVENT_SECOND] = BG_START_DELAY_30S;
StartDelayTimes[BG_STARTING_EVENT_THIRD] = BG_START_DELAY_15S;
StartDelayTimes[BG_STARTING_EVENT_FOURTH] = BG_START_DELAY_NONE;
//we must set messageIds
StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_ARENA_ONE_MINUTE;
StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_ARENA_THIRTY_SECONDS;
StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_ARENA_FIFTEEN_SECONDS;
StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_ARENA_HAS_BEGUN;
}
BattlegroundNA::~BattlegroundNA()
{
}
void BattlegroundNA::StartingEventCloseDoors()
{
for (uint32 i = BG_NA_OBJECT_DOOR_1; i <= BG_NA_OBJECT_DOOR_4; ++i)
SpawnBGObject(i, RESPAWN_IMMEDIATELY);
}
void BattlegroundNA::StartingEventOpenDoors()
{
for (uint32 i = BG_NA_OBJECT_DOOR_1; i <= BG_NA_OBJECT_DOOR_2; ++i)
DoorOpen(i);
for (uint32 i = BG_NA_OBJECT_BUFF_1; i <= BG_NA_OBJECT_BUFF_2; ++i)
SpawnBGObject(i, 60);
}
void BattlegroundNA::AddPlayer(Player* player)
{
Battleground::AddPlayer(player);
PlayerScores[player->GetGUID()] = new BattlegroundScore(player);
Battleground::UpdateArenaWorldState();
}
void BattlegroundNA::RemovePlayer(Player* /*player*/)
{
if (GetStatus() == STATUS_WAIT_LEAVE)
return;
Battleground::UpdateArenaWorldState();
CheckArenaWinConditions();
}
void BattlegroundNA::HandleKillPlayer(Player* player, Player* killer)
{
if (GetStatus() != STATUS_IN_PROGRESS)
return;
if (!killer)
{
sLog->outError("BattlegroundNA: Killer player not found");
return;
}
Battleground::HandleKillPlayer(player, killer);
Battleground::UpdateArenaWorldState();
CheckArenaWinConditions();
}
bool BattlegroundNA::HandlePlayerUnderMap(Player* player)
{
player->NearTeleportTo(4055.504395f, 2919.660645f, 13.611241f, player->GetOrientation());
return true;
}
void BattlegroundNA::HandleAreaTrigger(Player* player, uint32 trigger)
{
if (GetStatus() != STATUS_IN_PROGRESS)
return;
switch (trigger)
{
case 4536: // buff trigger?
case 4537: // buff trigger?
break;
// OUTSIDE OF ARENA, TELEPORT!
case 4917:
case 5006:
case 5008:
player->NearTeleportTo(4054.15f, 2923.7f, 13.4f, player->GetOrientation());
break;
}
}
void BattlegroundNA::FillInitialWorldStates(WorldPacket &data)
{
data << uint32(0xa11) << uint32(1); // 9
Battleground::UpdateArenaWorldState();
}
void BattlegroundNA::Init()
{
//call parent's class reset
Battleground::Init();
}
bool BattlegroundNA::SetupBattleground()
{
// gates
if (!AddObject(BG_NA_OBJECT_DOOR_1, BG_NA_OBJECT_TYPE_DOOR_1, 4031.854f, 2966.833f, 12.6462f, -2.648788f, 0, 0, 0.9697962f, -0.2439165f, RESPAWN_IMMEDIATELY)
|| !AddObject(BG_NA_OBJECT_DOOR_2, BG_NA_OBJECT_TYPE_DOOR_2, 4081.179f, 2874.97f, 12.39171f, 0.4928045f, 0, 0, 0.2439165f, 0.9697962f, RESPAWN_IMMEDIATELY)
|| !AddObject(BG_NA_OBJECT_DOOR_3, BG_NA_OBJECT_TYPE_DOOR_3, 4023.709f, 2981.777f, 10.70117f, -2.648788f, 0, 0, 0.9697962f, -0.2439165f, RESPAWN_IMMEDIATELY)
|| !AddObject(BG_NA_OBJECT_DOOR_4, BG_NA_OBJECT_TYPE_DOOR_4, 4090.064f, 2858.438f, 10.23631f, 0.4928045f, 0, 0, 0.2439165f, 0.9697962f, RESPAWN_IMMEDIATELY)
// buffs
|| !AddObject(BG_NA_OBJECT_BUFF_1, BG_NA_OBJECT_TYPE_BUFF_1, 4009.189941f, 2895.250000f, 13.052700f, -1.448624f, 0, 0, 0.6626201f, -0.7489557f, 120)
|| !AddObject(BG_NA_OBJECT_BUFF_2, BG_NA_OBJECT_TYPE_BUFF_2, 4103.330078f, 2946.350098f, 13.051300f, -0.06981307f, 0, 0, 0.03489945f, -0.9993908f, 120)
// Arena Ready Marker
|| !AddObject(BG_NA_OBJECT_READY_MARKER_1, ARENA_READY_MARKER_ENTRY, 4090.46f, 2875.43f, 12.16f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 300)
|| !AddObject(BG_NA_OBJECT_READY_MARKER_2, ARENA_READY_MARKER_ENTRY, 4022.82f, 2966.61f, 12.17f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 300))
{
sLog->outErrorDb("BatteGroundNA: Failed to spawn some object!");
return false;
}
return true;
}