mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-25 06:36:24 +00:00
152 lines
5.0 KiB
C++
152 lines
5.0 KiB
C++
/*
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* Copyright (C)
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* Copyright (C)
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "BattlegroundNA.h"
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#include "Language.h"
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#include "Object.h"
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#include "ObjectMgr.h"
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#include "Player.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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BattlegroundNA::BattlegroundNA()
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{
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BgObjects.resize(BG_NA_OBJECT_MAX);
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StartDelayTimes[BG_STARTING_EVENT_FIRST] = BG_START_DELAY_1M;
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StartDelayTimes[BG_STARTING_EVENT_SECOND] = BG_START_DELAY_30S;
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StartDelayTimes[BG_STARTING_EVENT_THIRD] = BG_START_DELAY_15S;
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StartDelayTimes[BG_STARTING_EVENT_FOURTH] = BG_START_DELAY_NONE;
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//we must set messageIds
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StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_ARENA_ONE_MINUTE;
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StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_ARENA_THIRTY_SECONDS;
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StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_ARENA_FIFTEEN_SECONDS;
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StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_ARENA_HAS_BEGUN;
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}
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BattlegroundNA::~BattlegroundNA()
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{
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}
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void BattlegroundNA::StartingEventCloseDoors()
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{
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for (uint32 i = BG_NA_OBJECT_DOOR_1; i <= BG_NA_OBJECT_DOOR_4; ++i)
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SpawnBGObject(i, RESPAWN_IMMEDIATELY);
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}
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void BattlegroundNA::StartingEventOpenDoors()
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{
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for (uint32 i = BG_NA_OBJECT_DOOR_1; i <= BG_NA_OBJECT_DOOR_2; ++i)
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DoorOpen(i);
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for (uint32 i = BG_NA_OBJECT_BUFF_1; i <= BG_NA_OBJECT_BUFF_2; ++i)
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SpawnBGObject(i, 60);
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}
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void BattlegroundNA::AddPlayer(Player* player)
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{
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Battleground::AddPlayer(player);
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PlayerScores[player->GetGUID()] = new BattlegroundScore(player);
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Battleground::UpdateArenaWorldState();
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}
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void BattlegroundNA::RemovePlayer(Player* /*player*/)
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{
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if (GetStatus() == STATUS_WAIT_LEAVE)
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return;
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Battleground::UpdateArenaWorldState();
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CheckArenaWinConditions();
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}
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void BattlegroundNA::HandleKillPlayer(Player* player, Player* killer)
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{
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if (GetStatus() != STATUS_IN_PROGRESS)
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return;
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if (!killer)
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{
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sLog->outError("BattlegroundNA: Killer player not found");
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return;
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}
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Battleground::HandleKillPlayer(player, killer);
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Battleground::UpdateArenaWorldState();
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CheckArenaWinConditions();
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}
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bool BattlegroundNA::HandlePlayerUnderMap(Player* player)
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{
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player->NearTeleportTo(4055.504395f, 2919.660645f, 13.611241f, player->GetOrientation());
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return true;
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}
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void BattlegroundNA::HandleAreaTrigger(Player* player, uint32 trigger)
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{
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if (GetStatus() != STATUS_IN_PROGRESS)
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return;
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switch (trigger)
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{
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case 4536: // buff trigger?
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case 4537: // buff trigger?
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break;
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// OUTSIDE OF ARENA, TELEPORT!
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case 4917:
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case 5006:
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case 5008:
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player->NearTeleportTo(4054.15f, 2923.7f, 13.4f, player->GetOrientation());
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break;
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}
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}
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void BattlegroundNA::FillInitialWorldStates(WorldPacket &data)
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{
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data << uint32(0xa11) << uint32(1); // 9
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Battleground::UpdateArenaWorldState();
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}
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void BattlegroundNA::Init()
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{
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//call parent's class reset
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Battleground::Init();
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}
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bool BattlegroundNA::SetupBattleground()
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{
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// gates
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if (!AddObject(BG_NA_OBJECT_DOOR_1, BG_NA_OBJECT_TYPE_DOOR_1, 4031.854f, 2966.833f, 12.6462f, -2.648788f, 0, 0, 0.9697962f, -0.2439165f, RESPAWN_IMMEDIATELY)
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|| !AddObject(BG_NA_OBJECT_DOOR_2, BG_NA_OBJECT_TYPE_DOOR_2, 4081.179f, 2874.97f, 12.39171f, 0.4928045f, 0, 0, 0.2439165f, 0.9697962f, RESPAWN_IMMEDIATELY)
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|| !AddObject(BG_NA_OBJECT_DOOR_3, BG_NA_OBJECT_TYPE_DOOR_3, 4023.709f, 2981.777f, 10.70117f, -2.648788f, 0, 0, 0.9697962f, -0.2439165f, RESPAWN_IMMEDIATELY)
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|| !AddObject(BG_NA_OBJECT_DOOR_4, BG_NA_OBJECT_TYPE_DOOR_4, 4090.064f, 2858.438f, 10.23631f, 0.4928045f, 0, 0, 0.2439165f, 0.9697962f, RESPAWN_IMMEDIATELY)
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// buffs
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|| !AddObject(BG_NA_OBJECT_BUFF_1, BG_NA_OBJECT_TYPE_BUFF_1, 4009.189941f, 2895.250000f, 13.052700f, -1.448624f, 0, 0, 0.6626201f, -0.7489557f, 120)
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|| !AddObject(BG_NA_OBJECT_BUFF_2, BG_NA_OBJECT_TYPE_BUFF_2, 4103.330078f, 2946.350098f, 13.051300f, -0.06981307f, 0, 0, 0.03489945f, -0.9993908f, 120)
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// Arena Ready Marker
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|| !AddObject(BG_NA_OBJECT_READY_MARKER_1, ARENA_READY_MARKER_ENTRY, 4090.46f, 2875.43f, 12.16f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 300)
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|| !AddObject(BG_NA_OBJECT_READY_MARKER_2, ARENA_READY_MARKER_ENTRY, 4022.82f, 2966.61f, 12.17f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 300))
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{
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sLog->outErrorDb("BatteGroundNA: Failed to spawn some object!");
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return false;
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}
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return true;
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}
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