/* * Copyright (C) * Copyright (C) * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "BattlegroundNA.h" #include "Language.h" #include "Object.h" #include "ObjectMgr.h" #include "Player.h" #include "WorldPacket.h" #include "WorldSession.h" BattlegroundNA::BattlegroundNA() { BgObjects.resize(BG_NA_OBJECT_MAX); StartDelayTimes[BG_STARTING_EVENT_FIRST] = BG_START_DELAY_1M; StartDelayTimes[BG_STARTING_EVENT_SECOND] = BG_START_DELAY_30S; StartDelayTimes[BG_STARTING_EVENT_THIRD] = BG_START_DELAY_15S; StartDelayTimes[BG_STARTING_EVENT_FOURTH] = BG_START_DELAY_NONE; //we must set messageIds StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_ARENA_ONE_MINUTE; StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_ARENA_THIRTY_SECONDS; StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_ARENA_FIFTEEN_SECONDS; StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_ARENA_HAS_BEGUN; } BattlegroundNA::~BattlegroundNA() { } void BattlegroundNA::StartingEventCloseDoors() { for (uint32 i = BG_NA_OBJECT_DOOR_1; i <= BG_NA_OBJECT_DOOR_4; ++i) SpawnBGObject(i, RESPAWN_IMMEDIATELY); } void BattlegroundNA::StartingEventOpenDoors() { for (uint32 i = BG_NA_OBJECT_DOOR_1; i <= BG_NA_OBJECT_DOOR_2; ++i) DoorOpen(i); for (uint32 i = BG_NA_OBJECT_BUFF_1; i <= BG_NA_OBJECT_BUFF_2; ++i) SpawnBGObject(i, 60); } void BattlegroundNA::AddPlayer(Player* player) { Battleground::AddPlayer(player); PlayerScores[player->GetGUID()] = new BattlegroundScore(player); Battleground::UpdateArenaWorldState(); } void BattlegroundNA::RemovePlayer(Player* /*player*/) { if (GetStatus() == STATUS_WAIT_LEAVE) return; Battleground::UpdateArenaWorldState(); CheckArenaWinConditions(); } void BattlegroundNA::HandleKillPlayer(Player* player, Player* killer) { if (GetStatus() != STATUS_IN_PROGRESS) return; if (!killer) { sLog->outError("BattlegroundNA: Killer player not found"); return; } Battleground::HandleKillPlayer(player, killer); Battleground::UpdateArenaWorldState(); CheckArenaWinConditions(); } bool BattlegroundNA::HandlePlayerUnderMap(Player* player) { player->NearTeleportTo(4055.504395f, 2919.660645f, 13.611241f, player->GetOrientation()); return true; } void BattlegroundNA::HandleAreaTrigger(Player* player, uint32 trigger) { if (GetStatus() != STATUS_IN_PROGRESS) return; switch (trigger) { case 4536: // buff trigger? case 4537: // buff trigger? break; // OUTSIDE OF ARENA, TELEPORT! case 4917: case 5006: case 5008: player->NearTeleportTo(4054.15f, 2923.7f, 13.4f, player->GetOrientation()); break; } } void BattlegroundNA::FillInitialWorldStates(WorldPacket &data) { data << uint32(0xa11) << uint32(1); // 9 Battleground::UpdateArenaWorldState(); } void BattlegroundNA::Init() { //call parent's class reset Battleground::Init(); } bool BattlegroundNA::SetupBattleground() { // gates if (!AddObject(BG_NA_OBJECT_DOOR_1, BG_NA_OBJECT_TYPE_DOOR_1, 4031.854f, 2966.833f, 12.6462f, -2.648788f, 0, 0, 0.9697962f, -0.2439165f, RESPAWN_IMMEDIATELY) || !AddObject(BG_NA_OBJECT_DOOR_2, BG_NA_OBJECT_TYPE_DOOR_2, 4081.179f, 2874.97f, 12.39171f, 0.4928045f, 0, 0, 0.2439165f, 0.9697962f, RESPAWN_IMMEDIATELY) || !AddObject(BG_NA_OBJECT_DOOR_3, BG_NA_OBJECT_TYPE_DOOR_3, 4023.709f, 2981.777f, 10.70117f, -2.648788f, 0, 0, 0.9697962f, -0.2439165f, RESPAWN_IMMEDIATELY) || !AddObject(BG_NA_OBJECT_DOOR_4, BG_NA_OBJECT_TYPE_DOOR_4, 4090.064f, 2858.438f, 10.23631f, 0.4928045f, 0, 0, 0.2439165f, 0.9697962f, RESPAWN_IMMEDIATELY) // buffs || !AddObject(BG_NA_OBJECT_BUFF_1, BG_NA_OBJECT_TYPE_BUFF_1, 4009.189941f, 2895.250000f, 13.052700f, -1.448624f, 0, 0, 0.6626201f, -0.7489557f, 120) || !AddObject(BG_NA_OBJECT_BUFF_2, BG_NA_OBJECT_TYPE_BUFF_2, 4103.330078f, 2946.350098f, 13.051300f, -0.06981307f, 0, 0, 0.03489945f, -0.9993908f, 120) // Arena Ready Marker || !AddObject(BG_NA_OBJECT_READY_MARKER_1, ARENA_READY_MARKER_ENTRY, 4090.46f, 2875.43f, 12.16f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 300) || !AddObject(BG_NA_OBJECT_READY_MARKER_2, ARENA_READY_MARKER_ENTRY, 4022.82f, 2966.61f, 12.17f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 300)) { sLog->outErrorDb("BatteGroundNA: Failed to spawn some object!"); return false; } return true; }