Files
azerothcore-wotlk/src/server/game/Handlers/QuestHandler.cpp

662 lines
25 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Battleground.h"
#include "BattlegroundAV.h"
#include "GameObjectAI.h"
#include "Group.h"
#include "Language.h"
#include "Log.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "Opcodes.h"
#include "Player.h"
#include "QuestDef.h"
#include "ScriptMgr.h"
#include "World.h"
#include "WorldPacket.h"
#include "WorldSession.h"
void WorldSession::HandleQuestgiverStatusQueryOpcode(WorldPacket& recvData)
{
ObjectGuid guid;
recvData >> guid;
uint32 questStatus = DIALOG_STATUS_NONE;
GossipMenu& gossipMenu = _player->PlayerTalkClass->GetGossipMenu();
// Did we already get a gossip menu with that NPC? if so no need to status query
if (gossipMenu.GetSenderGUID() == guid)
{
return;
}
Object* questGiver = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT);
if (!questGiver)
{
LOG_DEBUG("network.opcode", "Error in CMSG_QUESTGIVER_STATUS_QUERY, called for not found questgiver ({})", guid.ToString());
return;
}
switch (questGiver->GetTypeId())
{
case TYPEID_UNIT:
{
LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for npc {}", guid.ToString());
if (!questGiver->ToCreature()->IsHostileTo(_player)) // do not show quest status to enemies
questStatus = _player->GetQuestDialogStatus(questGiver);
break;
}
case TYPEID_GAMEOBJECT:
{
LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for GameObject {}", guid.ToString());
if (sWorld->getBoolConfig(CONFIG_OBJECT_QUEST_MARKERS))
{
questStatus = _player->GetQuestDialogStatus(questGiver);
}
break;
}
default:
LOG_ERROR("network.opcode", "QuestGiver called for unexpected type {}", questGiver->GetTypeId());
break;
}
// inform client about status of quest
_player->PlayerTalkClass->SendQuestGiverStatus(uint8(questStatus), guid);
}
void WorldSession::HandleQuestgiverHelloOpcode(WorldPacket& recvData)
{
ObjectGuid guid;
recvData >> guid;
LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_HELLO npc {}", guid.ToString());
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
if (!creature)
{
LOG_DEBUG("network", "WORLD: HandleQuestgiverHelloOpcode - Unit ({}) not found or you can't interact with him.", guid.ToString());
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
// Stop the npc if moving
if (uint32 pause = creature->GetMovementTemplate().GetInteractionPauseTimer())
creature->PauseMovement(pause);
creature->SetHomePosition(creature->GetPosition());
if (sScriptMgr->OnGossipHello(_player, creature))
return;
_player->PrepareGossipMenu(creature, creature->GetCreatureTemplate()->GossipMenuId, true);
_player->SendPreparedGossip(creature);
creature->AI()->sGossipHello(_player);
}
void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket& recvData)
{
ObjectGuid guid;
uint32 questId;
uint32 unk1;
recvData >> guid >> questId >> unk1;
LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_ACCEPT_QUEST npc {}, quest = {}, unk1 = {}", guid.ToString(), questId, unk1);
Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT | TYPEMASK_ITEM | TYPEMASK_PLAYER);
// no or incorrect quest giver
if (!object || object == _player || (object->GetTypeId() != TYPEID_PLAYER && !object->hasQuest(questId)) ||
(object->GetTypeId() == TYPEID_PLAYER && !object->ToPlayer()->CanShareQuest(questId)))
{
_player->PlayerTalkClass->SendCloseGossip();
_player->SetDivider();
return;
}
// some kind of WPE protection
if (!_player->CanInteractWithQuestGiver(object))
return;
if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
{
// pussywizard: exploit fix, can't share quests that give items to be sold
if (object->GetTypeId() == TYPEID_PLAYER)
if (uint32 itemId = quest->GetSrcItemId())
if (ItemTemplate const* srcItem = sObjectMgr->GetItemTemplate(itemId))
if (srcItem->SellPrice > 0)
return;
// prevent cheating
if (!GetPlayer()->CanTakeQuest(quest, true))
{
_player->PlayerTalkClass->SendCloseGossip();
_player->SetDivider();
return;
}
if (_player->GetDivider())
{
Player* player = ObjectAccessor::GetPlayer(*_player, _player->GetDivider());
if (player)
{
player->SendPushToPartyResponse(_player, QUEST_PARTY_MSG_ACCEPT_QUEST);
_player->SetDivider();
}
}
if (_player->CanAddQuest(quest, true))
{
_player->AddQuestAndCheckCompletion(quest, object);
if (quest->HasFlag(QUEST_FLAGS_PARTY_ACCEPT))
{
if (Group* group = _player->GetGroup())
{
for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
{
Player* itrPlayer = itr->GetSource();
if (!itrPlayer || itrPlayer == _player || !itrPlayer->IsAtGroupRewardDistance(_player) || itrPlayer->HasPendingBind()) // xinef: check range
continue;
if (itrPlayer->CanTakeQuest(quest, false))
{
itrPlayer->SetDivider(_player->GetGUID());
// need confirmation that any gossip window will close
itrPlayer->PlayerTalkClass->SendCloseGossip();
_player->SendQuestConfirmAccept(quest, itrPlayer);
}
}
}
}
_player->PlayerTalkClass->SendCloseGossip();
if (quest->GetSrcSpell() > 0)
_player->CastSpell(_player, quest->GetSrcSpell(), true);
return;
}
}
_player->PlayerTalkClass->SendCloseGossip();
}
void WorldSession::HandleQuestgiverQueryQuestOpcode(WorldPacket& recvData)
{
ObjectGuid guid;
uint32 questId;
uint8 unk1;
recvData >> guid >> questId >> unk1;
LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_QUERY_QUEST npc {}, quest = {}, unk1 = {}", guid.ToString(), questId, unk1);
// Verify that the guid is valid and is a questgiver or involved in the requested quest
Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT | TYPEMASK_ITEM);
if (!object || (!object->hasQuest(questId) && !object->hasInvolvedQuest(questId)))
{
_player->PlayerTalkClass->SendCloseGossip();
return;
}
if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
{
// not sure here what should happen to quests with QUEST_FLAGS_AUTOCOMPLETE
// if this breaks them, add && object->GetTypeId() == TYPEID_ITEM to this check
// item-started quests never have that flag
if (!_player->CanTakeQuest(quest, true))
return;
if (quest->IsAutoAccept() && _player->CanAddQuest(quest, true))
_player->AddQuestAndCheckCompletion(quest, object);
if (quest->IsAutoComplete() || !quest->GetQuestMethod())
_player->PlayerTalkClass->SendQuestGiverRequestItems(quest, object->GetGUID(), _player->CanCompleteQuest(quest->GetQuestId()), true);
else
_player->PlayerTalkClass->SendQuestGiverQuestDetails(quest, object->GetGUID(), true);
}
}
void WorldSession::HandleQuestQueryOpcode(WorldPacket& recvData)
{
if (!_player)
return;
uint32 questId;
recvData >> questId;
LOG_DEBUG("network", "WORLD: Received CMSG_QUEST_QUERY quest = {}", questId);
if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
_player->PlayerTalkClass->SendQuestQueryResponse(quest);
}
void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket& recvData)
{
uint32 questId, reward;
ObjectGuid guid;
recvData >> guid >> questId >> reward;
if (reward >= QUEST_REWARD_CHOICES_COUNT)
{
LOG_ERROR("network.opcode", "Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player {} ({}) tried to get invalid reward ({}) (probably packet hacking)",
_player->GetName(), _player->GetGUID().ToString(), reward);
return;
}
LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_CHOOSE_REWARD npc {}, quest = {}, reward = {}", guid.ToString(), questId, reward);
Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT);
if (!object || !object->hasInvolvedQuest(questId))
return;
// some kind of WPE protection
if (!_player->CanInteractWithQuestGiver(object))
return;
if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
{
if ((!_player->CanSeeStartQuest(quest) && _player->GetQuestStatus(questId) == QUEST_STATUS_NONE) ||
(_player->GetQuestStatus(questId) != QUEST_STATUS_COMPLETE && !quest->IsAutoComplete() && quest->GetQuestMethod()))
{
LOG_ERROR("network.opcode", "HACK ALERT: Player {} ({}) is trying to complete quest (id: {}) but he has no right to do it!",
_player->GetName(), _player->GetGUID().ToString(), questId);
return;
}
if (_player->CanRewardQuest(quest, reward, true))
{
_player->RewardQuest(quest, reward, object);
// Special dialog status update (client does not query this)
if (!quest->GetQuestMethod())
{
_player->PlayerTalkClass->SendQuestGiverStatus(uint8(_player->GetQuestDialogStatus(object)), guid);
}
switch (object->GetTypeId())
{
case TYPEID_UNIT:
{
Creature* questgiver = object->ToCreature();
if (!sScriptMgr->OnQuestReward(_player, questgiver, quest, reward))
{
// Send next quest
if (Quest const* nextQuest = _player->GetNextQuest(guid, quest))
{
if (_player->CanTakeQuest(nextQuest, false))
{
if (nextQuest->IsAutoAccept())
{
// QUEST_FLAGS_AUTO_ACCEPT was not used by Blizzard.
if (_player->CanAddQuest(nextQuest, false))
{
_player->AddQuestAndCheckCompletion(nextQuest, object);
}
else
{
// Auto accept is set for a custom quest and there is no inventory space
_player->PlayerTalkClass->SendCloseGossip();
break;
}
}
_player->PlayerTalkClass->SendQuestGiverQuestDetails(nextQuest, guid, true);
}
}
questgiver->AI()->sQuestReward(_player, quest, reward);
}
break;
}
case TYPEID_GAMEOBJECT:
{
GameObject* questGiver = object->ToGameObject();
if (!sScriptMgr->OnQuestReward(_player, questGiver, quest, reward))
{
// Send next quest
if (Quest const* nextQuest = _player->GetNextQuest(guid, quest))
{
if (_player->CanAddQuest(nextQuest, false) && _player->CanTakeQuest(nextQuest, false))
{
if (nextQuest->IsAutoAccept())
_player->AddQuestAndCheckCompletion(nextQuest, object);
_player->PlayerTalkClass->SendQuestGiverQuestDetails(nextQuest, guid, true);
}
}
questGiver->AI()->QuestReward(_player, quest, reward);
}
break;
}
default:
break;
}
}
else
_player->PlayerTalkClass->SendQuestGiverOfferReward(quest, guid, true);
}
}
void WorldSession::HandleQuestgiverRequestRewardOpcode(WorldPacket& recvData)
{
uint32 questId;
ObjectGuid guid;
recvData >> guid >> questId;
LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_REQUEST_REWARD npc {}, quest = {}", guid.ToString(), questId);
Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT);
if (!object || !object->hasInvolvedQuest(questId))
return;
// some kind of WPE protection
if (!_player->CanInteractWithQuestGiver(object))
return;
if (_player->CanCompleteQuest(questId))
_player->CompleteQuest(questId);
if (_player->GetQuestStatus(questId) != QUEST_STATUS_COMPLETE)
return;
if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
_player->PlayerTalkClass->SendQuestGiverOfferReward(quest, guid, true);
}
void WorldSession::HandleQuestgiverCancel(WorldPacket& /*recvData*/)
{
LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_CANCEL");
_player->PlayerTalkClass->SendCloseGossip();
}
void WorldSession::HandleQuestLogSwapQuest(WorldPacket& recvData)
{
uint8 slot1, slot2;
recvData >> slot1 >> slot2;
if (slot1 == slot2 || slot1 >= MAX_QUEST_LOG_SIZE || slot2 >= MAX_QUEST_LOG_SIZE)
return;
LOG_DEBUG("network", "WORLD: Received CMSG_QUESTLOG_SWAP_QUEST slot 1 = {}, slot 2 = {}", slot1, slot2);
GetPlayer()->SwapQuestSlot(slot1, slot2);
}
void WorldSession::HandleQuestLogRemoveQuest(WorldPacket& recvData)
{
uint8 slot;
recvData >> slot;
LOG_DEBUG("network", "WORLD: Received CMSG_QUESTLOG_REMOVE_QUEST slot = {}", slot);
if (slot < MAX_QUEST_LOG_SIZE)
{
if (uint32 questId = _player->GetQuestSlotQuestId(slot))
{
if (!_player->TakeQuestSourceItem(questId, true))
return; // can't un-equip some items, reject quest cancel
if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
{
if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED))
_player->RemoveTimedQuest(questId);
if (quest->HasFlag(QUEST_FLAGS_FLAGS_PVP))
{
_player->pvpInfo.IsHostile = _player->pvpInfo.IsInHostileArea || _player->HasPvPForcingQuest();
_player->UpdatePvPState();
}
}
_player->TakeQuestSourceItem(questId, true); // remove quest src item from player
_player->AbandonQuest(questId); // remove all quest items player received before abandoning quest.
_player->RemoveActiveQuest(questId);
_player->RemoveTimedAchievement(ACHIEVEMENT_TIMED_TYPE_QUEST, questId);
sScriptMgr->OnQuestAbandon(_player, questId);
LOG_DEBUG("network.opcode", "Player {} abandoned quest {}", _player->GetGUID().ToString(), questId);
// check if Quest Tracker is enabled
if (sWorld->getBoolConfig(CONFIG_QUEST_ENABLE_QUEST_TRACKER))
{
// prepare Quest Tracker datas
auto stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_QUEST_TRACK_ABANDON_TIME);
stmt->SetData(0, questId);
stmt->SetData(1, _player->GetGUID().GetCounter());
// add to Quest Tracker
CharacterDatabase.Execute(stmt);
}
}
_player->SetQuestSlot(slot, 0);
_player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED, 1);
}
}
void WorldSession::HandleQuestConfirmAccept(WorldPacket& recvData)
{
uint32 questId;
recvData >> questId;
LOG_DEBUG("network", "WORLD: Received CMSG_QUEST_CONFIRM_ACCEPT quest = {}", questId);
if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
{
if (!quest->HasFlag(QUEST_FLAGS_PARTY_ACCEPT))
return;
Player* originalPlayer = ObjectAccessor::GetPlayer(*_player, _player->GetDivider());
if (!originalPlayer)
return;
if (!_player->IsInSameRaidWith(originalPlayer) || !_player->IsAtGroupRewardDistance(originalPlayer))
return;
if (!_player->CanTakeQuest(quest, true) || _player->HasPendingBind())
return;
// pussywizard: exploit fix, can't share quests that give items to be sold
if (uint32 itemId = quest->GetSrcItemId())
if (ItemTemplate const* srcItem = sObjectMgr->GetItemTemplate(itemId))
if (srcItem->SellPrice > 0)
return;
if (_player->CanAddQuest(quest, true))
_player->AddQuestAndCheckCompletion(quest, nullptr); // nullptr, this prevent DB script from duplicate running
_player->SetDivider();
}
}
void WorldSession::HandleQuestgiverCompleteQuest(WorldPacket& recvData)
{
uint32 questId;
ObjectGuid guid;
recvData >> guid >> questId;
LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_COMPLETE_QUEST npc {}, quest = {}", guid.ToString(), questId);
Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT);
if (!object || !object->hasInvolvedQuest(questId))
return;
// some kind of WPE protection
if (!_player->CanInteractWithQuestGiver(object))
return;
if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
{
if (!_player->CanSeeStartQuest(quest) && _player->GetQuestStatus(questId) == QUEST_STATUS_NONE)
{
LOG_ERROR("network.opcode", "Possible hacking attempt: Player {} [{}] tried to complete quest [entry: {}] without being in possession of the quest!",
_player->GetName(), _player->GetGUID().ToString(), questId);
return;
}
if (Battleground* bg = _player->GetBattleground())
if (bg->GetBgTypeID(true) == BATTLEGROUND_AV)
bg->ToBattlegroundAV()->HandleQuestComplete(questId, _player);
if (_player->GetQuestStatus(questId) != QUEST_STATUS_COMPLETE)
{
if (quest->IsRepeatable())
_player->PlayerTalkClass->SendQuestGiverRequestItems(quest, guid, _player->CanCompleteRepeatableQuest(quest), false);
else
_player->PlayerTalkClass->SendQuestGiverRequestItems(quest, guid, _player->CanRewardQuest(quest, false), false);
}
else
{
if (quest->GetReqItemsCount()) // some items required
_player->PlayerTalkClass->SendQuestGiverRequestItems(quest, guid, _player->CanRewardQuest(quest, false), false);
else // no items required
_player->PlayerTalkClass->SendQuestGiverOfferReward(quest, guid, true);
}
}
}
void WorldSession::HandleQuestgiverQuestAutoLaunch(WorldPacket& /*recvPacket*/)
{
LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_QUEST_AUTOLAUNCH");
}
void WorldSession::HandlePushQuestToParty(WorldPacket& recvPacket)
{
uint32 questId;
recvPacket >> questId;
if (!_player->CanShareQuest(questId))
return;
LOG_DEBUG("network", "WORLD: Received CMSG_PUSHQUESTTOPARTY quest = {}", questId);
if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
{
if (Group* group = _player->GetGroup())
{
for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
{
Player* player = itr->GetSource();
if (!player || player == _player || !player->IsInMap(_player)) // skip self
continue;
if (!player->SatisfyQuestStatus(quest, false))
{
_player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_HAVE_QUEST);
continue;
}
if (player->GetQuestStatus(questId) == QUEST_STATUS_COMPLETE)
{
_player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_FINISH_QUEST);
continue;
}
if (!player->CanTakeQuest(quest, false))
{
_player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_CANT_TAKE_QUEST);
continue;
}
if (!player->SatisfyQuestLog(false))
{
_player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_LOG_FULL);
continue;
}
// Check if Quest Share in BG is enabled
if (sWorld->getBoolConfig(CONFIG_BATTLEGROUND_DISABLE_QUEST_SHARE_IN_BG))
{
// Check if player is in BG
if (_player->InBattleground())
{
_player->GetSession()->SendNotification(LANG_BG_SHARE_QUEST_ERROR);
continue;
}
}
if (player->GetDivider())
{
_player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_BUSY);
continue;
}
_player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_SHARING_QUEST);
if (quest->IsAutoAccept() && player->CanAddQuest(quest, true) && player->CanTakeQuest(quest, true))
player->AddQuestAndCheckCompletion(quest, _player);
if (quest->IsAutoComplete() || !quest->GetQuestMethod())
player->PlayerTalkClass->SendQuestGiverRequestItems(quest, _player->GetGUID(), player->CanCompleteRepeatableQuest(quest), true);
else
{
player->SetDivider(_player->GetGUID());
player->PlayerTalkClass->SendQuestGiverQuestDetails(quest, player->GetGUID(), true);
}
}
}
}
}
void WorldSession::HandleQuestPushResult(WorldPacket& recvPacket)
{
ObjectGuid guid;
uint32 questId;
uint8 msg;
recvPacket >> guid >> questId >> msg;
LOG_DEBUG("network", "WORLD: Received MSG_QUEST_PUSH_RESULT");
if (_player->GetDivider() && _player->GetDivider() == guid)
{
if (Player* player = ObjectAccessor::GetPlayer(*_player, _player->GetDivider()))
{
WorldPacket data(MSG_QUEST_PUSH_RESULT, 8 + 4 + 1);
data << _player->GetGUID();
data << uint8(msg); // valid values: 0-8
player->GetSession()->SendPacket(&data);
_player->SetDivider();
}
}
}
void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket*/)
{
LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY");
_player->SendQuestGiverStatusMultiple();
}
void WorldSession::HandleQueryQuestsCompleted(WorldPacket& /*recvData*/)
{
size_t rew_count = _player->GetRewardedQuestCount();
WorldPacket data(SMSG_QUERY_QUESTS_COMPLETED_RESPONSE, 4 + 4 * rew_count);
data << uint32(rew_count);
const RewardedQuestSet& rewQuests = _player->getRewardedQuests();
for (RewardedQuestSet::const_iterator itr = rewQuests.begin(); itr != rewQuests.end(); ++itr)
data << uint32(*itr);
SendPacket(&data);
}