/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Affero General Public License as published by the * Free Software Foundation; either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "Battleground.h" #include "BattlegroundAV.h" #include "GameObjectAI.h" #include "Group.h" #include "Language.h" #include "Log.h" #include "ObjectAccessor.h" #include "ObjectMgr.h" #include "Opcodes.h" #include "Player.h" #include "QuestDef.h" #include "ScriptMgr.h" #include "World.h" #include "WorldPacket.h" #include "WorldSession.h" void WorldSession::HandleQuestgiverStatusQueryOpcode(WorldPacket& recvData) { ObjectGuid guid; recvData >> guid; uint32 questStatus = DIALOG_STATUS_NONE; GossipMenu& gossipMenu = _player->PlayerTalkClass->GetGossipMenu(); // Did we already get a gossip menu with that NPC? if so no need to status query if (gossipMenu.GetSenderGUID() == guid) { return; } Object* questGiver = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT); if (!questGiver) { LOG_DEBUG("network.opcode", "Error in CMSG_QUESTGIVER_STATUS_QUERY, called for not found questgiver ({})", guid.ToString()); return; } switch (questGiver->GetTypeId()) { case TYPEID_UNIT: { LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for npc {}", guid.ToString()); if (!questGiver->ToCreature()->IsHostileTo(_player)) // do not show quest status to enemies questStatus = _player->GetQuestDialogStatus(questGiver); break; } case TYPEID_GAMEOBJECT: { LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for GameObject {}", guid.ToString()); if (sWorld->getBoolConfig(CONFIG_OBJECT_QUEST_MARKERS)) { questStatus = _player->GetQuestDialogStatus(questGiver); } break; } default: LOG_ERROR("network.opcode", "QuestGiver called for unexpected type {}", questGiver->GetTypeId()); break; } // inform client about status of quest _player->PlayerTalkClass->SendQuestGiverStatus(uint8(questStatus), guid); } void WorldSession::HandleQuestgiverHelloOpcode(WorldPacket& recvData) { ObjectGuid guid; recvData >> guid; LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_HELLO npc {}", guid.ToString()); Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE); if (!creature) { LOG_DEBUG("network", "WORLD: HandleQuestgiverHelloOpcode - Unit ({}) not found or you can't interact with him.", guid.ToString()); return; } // remove fake death if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); // Stop the npc if moving if (uint32 pause = creature->GetMovementTemplate().GetInteractionPauseTimer()) creature->PauseMovement(pause); creature->SetHomePosition(creature->GetPosition()); if (sScriptMgr->OnGossipHello(_player, creature)) return; _player->PrepareGossipMenu(creature, creature->GetCreatureTemplate()->GossipMenuId, true); _player->SendPreparedGossip(creature); creature->AI()->sGossipHello(_player); } void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket& recvData) { ObjectGuid guid; uint32 questId; uint32 unk1; recvData >> guid >> questId >> unk1; LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_ACCEPT_QUEST npc {}, quest = {}, unk1 = {}", guid.ToString(), questId, unk1); Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT | TYPEMASK_ITEM | TYPEMASK_PLAYER); // no or incorrect quest giver if (!object || object == _player || (object->GetTypeId() != TYPEID_PLAYER && !object->hasQuest(questId)) || (object->GetTypeId() == TYPEID_PLAYER && !object->ToPlayer()->CanShareQuest(questId))) { _player->PlayerTalkClass->SendCloseGossip(); _player->SetDivider(); return; } // some kind of WPE protection if (!_player->CanInteractWithQuestGiver(object)) return; if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId)) { // pussywizard: exploit fix, can't share quests that give items to be sold if (object->GetTypeId() == TYPEID_PLAYER) if (uint32 itemId = quest->GetSrcItemId()) if (ItemTemplate const* srcItem = sObjectMgr->GetItemTemplate(itemId)) if (srcItem->SellPrice > 0) return; // prevent cheating if (!GetPlayer()->CanTakeQuest(quest, true)) { _player->PlayerTalkClass->SendCloseGossip(); _player->SetDivider(); return; } if (_player->GetDivider()) { Player* player = ObjectAccessor::GetPlayer(*_player, _player->GetDivider()); if (player) { player->SendPushToPartyResponse(_player, QUEST_PARTY_MSG_ACCEPT_QUEST); _player->SetDivider(); } } if (_player->CanAddQuest(quest, true)) { _player->AddQuestAndCheckCompletion(quest, object); if (quest->HasFlag(QUEST_FLAGS_PARTY_ACCEPT)) { if (Group* group = _player->GetGroup()) { for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next()) { Player* itrPlayer = itr->GetSource(); if (!itrPlayer || itrPlayer == _player || !itrPlayer->IsAtGroupRewardDistance(_player) || itrPlayer->HasPendingBind()) // xinef: check range continue; if (itrPlayer->CanTakeQuest(quest, false)) { itrPlayer->SetDivider(_player->GetGUID()); // need confirmation that any gossip window will close itrPlayer->PlayerTalkClass->SendCloseGossip(); _player->SendQuestConfirmAccept(quest, itrPlayer); } } } } _player->PlayerTalkClass->SendCloseGossip(); if (quest->GetSrcSpell() > 0) _player->CastSpell(_player, quest->GetSrcSpell(), true); return; } } _player->PlayerTalkClass->SendCloseGossip(); } void WorldSession::HandleQuestgiverQueryQuestOpcode(WorldPacket& recvData) { ObjectGuid guid; uint32 questId; uint8 unk1; recvData >> guid >> questId >> unk1; LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_QUERY_QUEST npc {}, quest = {}, unk1 = {}", guid.ToString(), questId, unk1); // Verify that the guid is valid and is a questgiver or involved in the requested quest Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT | TYPEMASK_ITEM); if (!object || (!object->hasQuest(questId) && !object->hasInvolvedQuest(questId))) { _player->PlayerTalkClass->SendCloseGossip(); return; } if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId)) { // not sure here what should happen to quests with QUEST_FLAGS_AUTOCOMPLETE // if this breaks them, add && object->GetTypeId() == TYPEID_ITEM to this check // item-started quests never have that flag if (!_player->CanTakeQuest(quest, true)) return; if (quest->IsAutoAccept() && _player->CanAddQuest(quest, true)) _player->AddQuestAndCheckCompletion(quest, object); if (quest->IsAutoComplete() || !quest->GetQuestMethod()) _player->PlayerTalkClass->SendQuestGiverRequestItems(quest, object->GetGUID(), _player->CanCompleteQuest(quest->GetQuestId()), true); else _player->PlayerTalkClass->SendQuestGiverQuestDetails(quest, object->GetGUID(), true); } } void WorldSession::HandleQuestQueryOpcode(WorldPacket& recvData) { if (!_player) return; uint32 questId; recvData >> questId; LOG_DEBUG("network", "WORLD: Received CMSG_QUEST_QUERY quest = {}", questId); if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId)) _player->PlayerTalkClass->SendQuestQueryResponse(quest); } void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket& recvData) { uint32 questId, reward; ObjectGuid guid; recvData >> guid >> questId >> reward; if (reward >= QUEST_REWARD_CHOICES_COUNT) { LOG_ERROR("network.opcode", "Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player {} ({}) tried to get invalid reward ({}) (probably packet hacking)", _player->GetName(), _player->GetGUID().ToString(), reward); return; } LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_CHOOSE_REWARD npc {}, quest = {}, reward = {}", guid.ToString(), questId, reward); Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT); if (!object || !object->hasInvolvedQuest(questId)) return; // some kind of WPE protection if (!_player->CanInteractWithQuestGiver(object)) return; if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId)) { if ((!_player->CanSeeStartQuest(quest) && _player->GetQuestStatus(questId) == QUEST_STATUS_NONE) || (_player->GetQuestStatus(questId) != QUEST_STATUS_COMPLETE && !quest->IsAutoComplete() && quest->GetQuestMethod())) { LOG_ERROR("network.opcode", "HACK ALERT: Player {} ({}) is trying to complete quest (id: {}) but he has no right to do it!", _player->GetName(), _player->GetGUID().ToString(), questId); return; } if (_player->CanRewardQuest(quest, reward, true)) { _player->RewardQuest(quest, reward, object); // Special dialog status update (client does not query this) if (!quest->GetQuestMethod()) { _player->PlayerTalkClass->SendQuestGiverStatus(uint8(_player->GetQuestDialogStatus(object)), guid); } switch (object->GetTypeId()) { case TYPEID_UNIT: { Creature* questgiver = object->ToCreature(); if (!sScriptMgr->OnQuestReward(_player, questgiver, quest, reward)) { // Send next quest if (Quest const* nextQuest = _player->GetNextQuest(guid, quest)) { if (_player->CanTakeQuest(nextQuest, false)) { if (nextQuest->IsAutoAccept()) { // QUEST_FLAGS_AUTO_ACCEPT was not used by Blizzard. if (_player->CanAddQuest(nextQuest, false)) { _player->AddQuestAndCheckCompletion(nextQuest, object); } else { // Auto accept is set for a custom quest and there is no inventory space _player->PlayerTalkClass->SendCloseGossip(); break; } } _player->PlayerTalkClass->SendQuestGiverQuestDetails(nextQuest, guid, true); } } questgiver->AI()->sQuestReward(_player, quest, reward); } break; } case TYPEID_GAMEOBJECT: { GameObject* questGiver = object->ToGameObject(); if (!sScriptMgr->OnQuestReward(_player, questGiver, quest, reward)) { // Send next quest if (Quest const* nextQuest = _player->GetNextQuest(guid, quest)) { if (_player->CanAddQuest(nextQuest, false) && _player->CanTakeQuest(nextQuest, false)) { if (nextQuest->IsAutoAccept()) _player->AddQuestAndCheckCompletion(nextQuest, object); _player->PlayerTalkClass->SendQuestGiverQuestDetails(nextQuest, guid, true); } } questGiver->AI()->QuestReward(_player, quest, reward); } break; } default: break; } } else _player->PlayerTalkClass->SendQuestGiverOfferReward(quest, guid, true); } } void WorldSession::HandleQuestgiverRequestRewardOpcode(WorldPacket& recvData) { uint32 questId; ObjectGuid guid; recvData >> guid >> questId; LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_REQUEST_REWARD npc {}, quest = {}", guid.ToString(), questId); Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT); if (!object || !object->hasInvolvedQuest(questId)) return; // some kind of WPE protection if (!_player->CanInteractWithQuestGiver(object)) return; if (_player->CanCompleteQuest(questId)) _player->CompleteQuest(questId); if (_player->GetQuestStatus(questId) != QUEST_STATUS_COMPLETE) return; if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId)) _player->PlayerTalkClass->SendQuestGiverOfferReward(quest, guid, true); } void WorldSession::HandleQuestgiverCancel(WorldPacket& /*recvData*/) { LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_CANCEL"); _player->PlayerTalkClass->SendCloseGossip(); } void WorldSession::HandleQuestLogSwapQuest(WorldPacket& recvData) { uint8 slot1, slot2; recvData >> slot1 >> slot2; if (slot1 == slot2 || slot1 >= MAX_QUEST_LOG_SIZE || slot2 >= MAX_QUEST_LOG_SIZE) return; LOG_DEBUG("network", "WORLD: Received CMSG_QUESTLOG_SWAP_QUEST slot 1 = {}, slot 2 = {}", slot1, slot2); GetPlayer()->SwapQuestSlot(slot1, slot2); } void WorldSession::HandleQuestLogRemoveQuest(WorldPacket& recvData) { uint8 slot; recvData >> slot; LOG_DEBUG("network", "WORLD: Received CMSG_QUESTLOG_REMOVE_QUEST slot = {}", slot); if (slot < MAX_QUEST_LOG_SIZE) { if (uint32 questId = _player->GetQuestSlotQuestId(slot)) { if (!_player->TakeQuestSourceItem(questId, true)) return; // can't un-equip some items, reject quest cancel if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId)) { if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED)) _player->RemoveTimedQuest(questId); if (quest->HasFlag(QUEST_FLAGS_FLAGS_PVP)) { _player->pvpInfo.IsHostile = _player->pvpInfo.IsInHostileArea || _player->HasPvPForcingQuest(); _player->UpdatePvPState(); } } _player->TakeQuestSourceItem(questId, true); // remove quest src item from player _player->AbandonQuest(questId); // remove all quest items player received before abandoning quest. _player->RemoveActiveQuest(questId); _player->RemoveTimedAchievement(ACHIEVEMENT_TIMED_TYPE_QUEST, questId); sScriptMgr->OnQuestAbandon(_player, questId); LOG_DEBUG("network.opcode", "Player {} abandoned quest {}", _player->GetGUID().ToString(), questId); // check if Quest Tracker is enabled if (sWorld->getBoolConfig(CONFIG_QUEST_ENABLE_QUEST_TRACKER)) { // prepare Quest Tracker datas auto stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_QUEST_TRACK_ABANDON_TIME); stmt->SetData(0, questId); stmt->SetData(1, _player->GetGUID().GetCounter()); // add to Quest Tracker CharacterDatabase.Execute(stmt); } } _player->SetQuestSlot(slot, 0); _player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED, 1); } } void WorldSession::HandleQuestConfirmAccept(WorldPacket& recvData) { uint32 questId; recvData >> questId; LOG_DEBUG("network", "WORLD: Received CMSG_QUEST_CONFIRM_ACCEPT quest = {}", questId); if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId)) { if (!quest->HasFlag(QUEST_FLAGS_PARTY_ACCEPT)) return; Player* originalPlayer = ObjectAccessor::GetPlayer(*_player, _player->GetDivider()); if (!originalPlayer) return; if (!_player->IsInSameRaidWith(originalPlayer) || !_player->IsAtGroupRewardDistance(originalPlayer)) return; if (!_player->CanTakeQuest(quest, true) || _player->HasPendingBind()) return; // pussywizard: exploit fix, can't share quests that give items to be sold if (uint32 itemId = quest->GetSrcItemId()) if (ItemTemplate const* srcItem = sObjectMgr->GetItemTemplate(itemId)) if (srcItem->SellPrice > 0) return; if (_player->CanAddQuest(quest, true)) _player->AddQuestAndCheckCompletion(quest, nullptr); // nullptr, this prevent DB script from duplicate running _player->SetDivider(); } } void WorldSession::HandleQuestgiverCompleteQuest(WorldPacket& recvData) { uint32 questId; ObjectGuid guid; recvData >> guid >> questId; LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_COMPLETE_QUEST npc {}, quest = {}", guid.ToString(), questId); Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT); if (!object || !object->hasInvolvedQuest(questId)) return; // some kind of WPE protection if (!_player->CanInteractWithQuestGiver(object)) return; if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId)) { if (!_player->CanSeeStartQuest(quest) && _player->GetQuestStatus(questId) == QUEST_STATUS_NONE) { LOG_ERROR("network.opcode", "Possible hacking attempt: Player {} [{}] tried to complete quest [entry: {}] without being in possession of the quest!", _player->GetName(), _player->GetGUID().ToString(), questId); return; } if (Battleground* bg = _player->GetBattleground()) if (bg->GetBgTypeID(true) == BATTLEGROUND_AV) bg->ToBattlegroundAV()->HandleQuestComplete(questId, _player); if (_player->GetQuestStatus(questId) != QUEST_STATUS_COMPLETE) { if (quest->IsRepeatable()) _player->PlayerTalkClass->SendQuestGiverRequestItems(quest, guid, _player->CanCompleteRepeatableQuest(quest), false); else _player->PlayerTalkClass->SendQuestGiverRequestItems(quest, guid, _player->CanRewardQuest(quest, false), false); } else { if (quest->GetReqItemsCount()) // some items required _player->PlayerTalkClass->SendQuestGiverRequestItems(quest, guid, _player->CanRewardQuest(quest, false), false); else // no items required _player->PlayerTalkClass->SendQuestGiverOfferReward(quest, guid, true); } } } void WorldSession::HandleQuestgiverQuestAutoLaunch(WorldPacket& /*recvPacket*/) { LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_QUEST_AUTOLAUNCH"); } void WorldSession::HandlePushQuestToParty(WorldPacket& recvPacket) { uint32 questId; recvPacket >> questId; if (!_player->CanShareQuest(questId)) return; LOG_DEBUG("network", "WORLD: Received CMSG_PUSHQUESTTOPARTY quest = {}", questId); if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId)) { if (Group* group = _player->GetGroup()) { for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next()) { Player* player = itr->GetSource(); if (!player || player == _player || !player->IsInMap(_player)) // skip self continue; if (!player->SatisfyQuestStatus(quest, false)) { _player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_HAVE_QUEST); continue; } if (player->GetQuestStatus(questId) == QUEST_STATUS_COMPLETE) { _player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_FINISH_QUEST); continue; } if (!player->CanTakeQuest(quest, false)) { _player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_CANT_TAKE_QUEST); continue; } if (!player->SatisfyQuestLog(false)) { _player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_LOG_FULL); continue; } // Check if Quest Share in BG is enabled if (sWorld->getBoolConfig(CONFIG_BATTLEGROUND_DISABLE_QUEST_SHARE_IN_BG)) { // Check if player is in BG if (_player->InBattleground()) { _player->GetSession()->SendNotification(LANG_BG_SHARE_QUEST_ERROR); continue; } } if (player->GetDivider()) { _player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_BUSY); continue; } _player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_SHARING_QUEST); if (quest->IsAutoAccept() && player->CanAddQuest(quest, true) && player->CanTakeQuest(quest, true)) player->AddQuestAndCheckCompletion(quest, _player); if (quest->IsAutoComplete() || !quest->GetQuestMethod()) player->PlayerTalkClass->SendQuestGiverRequestItems(quest, _player->GetGUID(), player->CanCompleteRepeatableQuest(quest), true); else { player->SetDivider(_player->GetGUID()); player->PlayerTalkClass->SendQuestGiverQuestDetails(quest, player->GetGUID(), true); } } } } } void WorldSession::HandleQuestPushResult(WorldPacket& recvPacket) { ObjectGuid guid; uint32 questId; uint8 msg; recvPacket >> guid >> questId >> msg; LOG_DEBUG("network", "WORLD: Received MSG_QUEST_PUSH_RESULT"); if (_player->GetDivider() && _player->GetDivider() == guid) { if (Player* player = ObjectAccessor::GetPlayer(*_player, _player->GetDivider())) { WorldPacket data(MSG_QUEST_PUSH_RESULT, 8 + 4 + 1); data << _player->GetGUID(); data << uint8(msg); // valid values: 0-8 player->GetSession()->SendPacket(&data); _player->SetDivider(); } } } void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket*/) { LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY"); _player->SendQuestGiverStatusMultiple(); } void WorldSession::HandleQueryQuestsCompleted(WorldPacket& /*recvData*/) { size_t rew_count = _player->GetRewardedQuestCount(); WorldPacket data(SMSG_QUERY_QUESTS_COMPLETED_RESPONSE, 4 + 4 * rew_count); data << uint32(rew_count); const RewardedQuestSet& rewQuests = _player->getRewardedQuests(); for (RewardedQuestSet::const_iterator itr = rewQuests.begin(); itr != rewQuests.end(); ++itr) data << uint32(*itr); SendPacket(&data); }