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azerothcore-wotlk/src/server/game/Entities/Pet/Pet.cpp

2255 lines
80 KiB
C++

/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Common.h"
#include "DatabaseEnv.h"
#include "Log.h"
#include "WorldPacket.h"
#include "ObjectMgr.h"
#include "SpellMgr.h"
#include "Pet.h"
#include "Formulas.h"
#include "SpellAuras.h"
#include "SpellAuraEffects.h"
#include "CreatureAI.h"
#include "Unit.h"
#include "Util.h"
#include "Group.h"
#include "Opcodes.h"
#include "Battleground.h"
#include "InstanceScript.h"
#include "ArenaSpectator.h"
#define PET_XP_FACTOR 0.05f
Pet::Pet(Player* owner, PetType type) : Guardian(NULL, owner ? owner->GetGUID() : 0, true),
m_usedTalentCount(0), m_removed(false), m_owner(owner),
m_happinessTimer(PET_LOSE_HAPPINES_INTERVAL), m_petRegenTimer(PET_FOCUS_REGEN_INTERVAL), m_petType(type), m_duration(0),
m_auraRaidUpdateMask(0), m_loading(false), m_declinedname(NULL), m_tempspell(0), m_tempspellTarget(NULL), m_tempoldTarget(NULL), m_tempspellIsPositive(false), asynchLoadType(PET_LOAD_DEFAULT)
{
m_unitTypeMask |= UNIT_MASK_PET;
if (type == HUNTER_PET)
m_unitTypeMask |= UNIT_MASK_HUNTER_PET;
if (!(m_unitTypeMask & UNIT_MASK_CONTROLABLE_GUARDIAN))
{
m_unitTypeMask |= UNIT_MASK_CONTROLABLE_GUARDIAN;
InitCharmInfo();
}
m_name = "Pet";
}
Pet::~Pet()
{
delete m_declinedname;
}
void Pet::AddToWorld()
{
///- Register the pet for guid lookup
if (!IsInWorld())
{
///- Register the pet for guid lookup
sObjectAccessor->AddObject(this);
Unit::AddToWorld();
Motion_Initialize();
AIM_Initialize();
}
// pussywizard: apply ICC buff to pets
if (IS_PLAYER_GUID(GetOwnerGUID()) && GetMapId() == 631 && FindMap() && FindMap()->ToInstanceMap() && FindMap()->ToInstanceMap()->GetInstanceScript() && FindMap()->ToInstanceMap()->GetInstanceScript()->GetData(251 /*DATA_BUFF_AVAILABLE*/))
if (Unit* owner = GetOwner())
if (Player* plr = owner->ToPlayer())
{
SpellAreaForAreaMapBounds saBounds = sSpellMgr->GetSpellAreaForAreaMapBounds(4812);
for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
if ((itr->second->raceMask & plr->getRaceMask()) && !HasAura(itr->second->spellId))
if (const SpellInfo* si = sSpellMgr->GetSpellInfo(itr->second->spellId))
if (si->HasAura(SPELL_AURA_MOD_INCREASE_HEALTH_PERCENT))
AddAura(itr->second->spellId, this);
}
// Prevent stuck pets when zoning. Pets default to "follow" when added to world
// so we'll reset flags and let the AI handle things
if (GetCharmInfo() && GetCharmInfo()->HasCommandState(COMMAND_FOLLOW))
{
GetCharmInfo()->SetIsCommandAttack(false);
GetCharmInfo()->SetIsCommandFollow(false);
GetCharmInfo()->SetIsAtStay(false);
GetCharmInfo()->SetIsFollowing(false);
GetCharmInfo()->SetIsReturning(false);
}
}
void Pet::RemoveFromWorld()
{
///- Remove the pet from the accessor
if (IsInWorld())
{
///- Don't call the function for Creature, normal mobs + totems go in a different storage
Unit::RemoveFromWorld();
sObjectAccessor->RemoveObject(this);
}
}
bool Pet::LoadPetFromDB(Player* owner, uint8 asynchLoadType, uint32 petentry, uint32 petnumber, bool current, AsynchPetSummon* info)
{
// we are loading pet at that moment
if (owner->IsSpectator() || owner->GetPet() || !owner->IsInWorld() || !owner->FindMap())
return false;
// DK Pet exception
if (owner->getClass() == CLASS_DEATH_KNIGHT && !owner->CanSeeDKPet())
return false;
uint32 ownerid = owner->GetGUIDLow();
PreparedStatement* stmt;
if (petnumber)
{
// Known petnumber entry
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_PET_BY_ENTRY);
stmt->setUInt32(0, ownerid);
stmt->setUInt32(1, petnumber);
}
else if (current)
{
// Current pet (slot 0)
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_PET_BY_ENTRY_AND_SLOT);
stmt->setUInt32(0, ownerid);
stmt->setUInt8(1, uint8(PET_SAVE_AS_CURRENT));
}
else if (petentry)
{
// known petentry entry (unique for summoned pet, but non unique for hunter pet (only from current or not stabled pets)
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_PET_BY_ENTRY_AND_SLOT_2);
stmt->setUInt32(0, ownerid);
stmt->setUInt32(1, petentry);
stmt->setUInt8(2, uint8(PET_SAVE_AS_CURRENT));
stmt->setUInt8(3, uint8(PET_SAVE_LAST_STABLE_SLOT));
}
else
{
// Any current or other non-stabled pet (for hunter "call pet")
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_PET_BY_SLOT);
stmt->setUInt32(0, ownerid);
stmt->setUInt8(1, uint8(PET_SAVE_AS_CURRENT));
stmt->setUInt8(2, uint8(PET_SAVE_LAST_STABLE_SLOT));
}
if (AsynchPetSummon* info = owner->GetSession()->_loadPetFromDBFirstCallback.GetSecondParam())
delete info;
owner->GetSession()->_loadPetFromDBFirstCallback.Reset();
owner->GetSession()->_loadPetFromDBFirstCallback.SetFirstParam(asynchLoadType);
owner->GetSession()->_loadPetFromDBFirstCallback.SetSecondParam(info);
owner->GetSession()->_loadPetFromDBFirstCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt));
return true;
}
void Pet::SavePetToDB(PetSaveMode mode, bool logout)
{
// not save not player pets
if (!IS_PLAYER_GUID(GetOwnerGUID()))
return;
// dont allow to save pet when it is loaded, possibly bugs action bar!, save only fully controlled creature
Player* owner = GetOwner()->ToPlayer();
if (!owner || m_loading || !GetEntry() || !isControlled())
return;
// not save pet as current if another pet temporary unsummoned
if (mode == PET_SAVE_AS_CURRENT && owner->GetTemporaryUnsummonedPetNumber() &&
owner->GetTemporaryUnsummonedPetNumber() != m_charmInfo->GetPetNumber())
{
// pet will lost anyway at restore temporary unsummoned
if (getPetType() == HUNTER_PET)
return;
// for warlock case
mode = PET_SAVE_NOT_IN_SLOT;
}
uint32 curhealth = GetHealth();
uint32 curmana = GetPower(POWER_MANA);
SQLTransaction trans = CharacterDatabase.BeginTransaction();
// save auras before possibly removing them
_SaveAuras(trans, logout);
// stable and not in slot saves
if (mode > PET_SAVE_AS_CURRENT)
RemoveAllAuras();
_SaveSpells(trans);
_SaveSpellCooldowns(trans, logout);
CharacterDatabase.CommitTransaction(trans);
// current/stable/not_in_slot
if (mode >= PET_SAVE_AS_CURRENT)
{
uint32 ownerLowGUID = GUID_LOPART(GetOwnerGUID());
trans = CharacterDatabase.BeginTransaction();
// remove current data
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_BY_ID);
stmt->setUInt32(0, m_charmInfo->GetPetNumber());
trans->Append(stmt);
// prevent duplicate using slot (except PET_SAVE_NOT_IN_SLOT)
if (mode <= PET_SAVE_LAST_STABLE_SLOT)
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UDP_CHAR_PET_SLOT_BY_SLOT);
stmt->setUInt8(0, uint8(PET_SAVE_NOT_IN_SLOT));
stmt->setUInt32(1, ownerLowGUID);
stmt->setUInt8(2, uint8(mode));
trans->Append(stmt);
}
// prevent existence another hunter pet in PET_SAVE_AS_CURRENT and PET_SAVE_NOT_IN_SLOT
if (getPetType() == HUNTER_PET && (mode == PET_SAVE_AS_CURRENT || mode > PET_SAVE_LAST_STABLE_SLOT))
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_BY_SLOT);
stmt->setUInt32(0, ownerLowGUID);
stmt->setUInt8(1, uint8(PET_SAVE_AS_CURRENT));
stmt->setUInt8(2, uint8(PET_SAVE_LAST_STABLE_SLOT));
trans->Append(stmt);
}
// save pet
stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CHAR_PET);
stmt->setUInt32(0, m_charmInfo->GetPetNumber());
stmt->setUInt32(1, GetEntry());
stmt->setUInt32(2, ownerLowGUID);
stmt->setUInt32(3, GetNativeDisplayId());
stmt->setUInt32(4, GetUInt32Value(UNIT_CREATED_BY_SPELL));
stmt->setUInt8(5, uint8(getPetType()));
stmt->setUInt8(6, getLevel());
stmt->setUInt32(7, GetUInt32Value(UNIT_FIELD_PETEXPERIENCE));
stmt->setUInt8(8, uint8(GetReactState()));
stmt->setString(9, GetName());
stmt->setUInt8(10, uint8(HasByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED) ? 0 : 1));
stmt->setUInt8(11, uint8(mode));
stmt->setUInt32(12, curhealth);
stmt->setUInt32(13, curmana);
stmt->setUInt32(14, GetPower(POWER_HAPPINESS));
stmt->setUInt32(15, time(NULL));
std::ostringstream ss;
for (uint32 i = ACTION_BAR_INDEX_START; i < ACTION_BAR_INDEX_END; ++i)
ss << uint32(m_charmInfo->GetActionBarEntry(i)->GetType()) << ' ' << uint32(m_charmInfo->GetActionBarEntry(i)->GetAction()) << ' ';
stmt->setString(16, ss.str());
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
}
// delete
else
{
RemoveAllAuras();
DeleteFromDB(m_charmInfo->GetPetNumber());
}
}
void Pet::DeleteFromDB(uint32 guidlow)
{
SQLTransaction trans = CharacterDatabase.BeginTransaction();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_BY_ID);
stmt->setUInt32(0, guidlow);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_DECLINEDNAME);
stmt->setUInt32(0, guidlow);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PET_AURAS);
stmt->setUInt32(0, guidlow);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PET_SPELLS);
stmt->setUInt32(0, guidlow);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PET_SPELL_COOLDOWNS);
stmt->setUInt32(0, guidlow);
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
}
void Pet::setDeathState(DeathState s, bool /*despawn = false*/) // overwrite virtual Creature::setDeathState and Unit::setDeathState
{
Creature::setDeathState(s);
if (getDeathState() == CORPSE)
{
if (getPetType() == HUNTER_PET)
{
// pet corpse non lootable and non skinnable
SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_NONE);
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
//lose happiness when died and not in BG/Arena
MapEntry const* mapEntry = sMapStore.LookupEntry(GetMapId());
if (!mapEntry || (mapEntry->map_type != MAP_ARENA && mapEntry->map_type != MAP_BATTLEGROUND))
ModifyPower(POWER_HAPPINESS, -HAPPINESS_LEVEL_SIZE);
//SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
}
}
else if (getDeathState() == ALIVE)
{
//RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
CastPetAuras(true);
}
}
void Pet::Update(uint32 diff)
{
if (m_removed) // pet already removed, just wait in remove queue, no updates
return;
if (m_loading)
return;
switch (m_deathState)
{
case CORPSE:
{
if (getPetType() != HUNTER_PET || m_corpseRemoveTime <= time(NULL))
{
Remove(PET_SAVE_NOT_IN_SLOT); //hunters' pets never get removed because of death, NEVER!
return;
}
break;
}
case ALIVE:
{
// unsummon pet that lost owner
Player* owner = GetOwner();
if (!owner || (!IsWithinDistInMap(owner, GetMap()->GetVisibilityRange()) && !isPossessed()) || (isControlled() && !owner->GetPetGUID()))
//if (!owner || (!IsWithinDistInMap(owner, GetMap()->GetVisibilityDistance()) && (owner->GetCharmGUID() && (owner->GetCharmGUID() != GetGUID()))) || (isControlled() && !owner->GetPetGUID()))
{
Remove(PET_SAVE_NOT_IN_SLOT, true);
return;
}
if (isControlled())
{
if (owner->GetPetGUID() != GetGUID())
{
sLog->outError("Pet %u is not pet of owner %s, removed", GetEntry(), m_owner->GetName().c_str());
Remove(getPetType() == HUNTER_PET?PET_SAVE_AS_DELETED:PET_SAVE_NOT_IN_SLOT);
return;
}
}
if (m_duration > 0)
{
if (uint32(m_duration) > diff)
m_duration -= diff;
else
{
Remove(getPetType() != SUMMON_PET ? PET_SAVE_AS_DELETED:PET_SAVE_NOT_IN_SLOT);
return;
}
}
// xinef: m_regenTimer is decrased in Creature::Update()
// xinef: just check if we can update focus in current period
if (getPowerType() == POWER_FOCUS)
{
m_petRegenTimer -= diff;
if (m_petRegenTimer <= int32(0))
{
m_petRegenTimer += PET_FOCUS_REGEN_INTERVAL;
Regenerate(POWER_FOCUS);
}
}
if (m_tempspell != 0)
{
Unit* tempspellTarget = m_tempspellTarget;
Unit* tempoldTarget = m_tempoldTarget;
bool tempspellIsPositive = m_tempspellIsPositive;
uint32 tempspell = m_tempspell;
Unit* charmer = GetCharmerOrOwner();
if (!charmer)
return;
if (!GetCharmInfo())
return;
if (tempspellTarget && tempspellTarget->IsAlive())
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(tempspell);
if (!spellInfo)
return;
float max_range = GetSpellMaxRangeForTarget(tempspellTarget, spellInfo);
if (IsWithinLOSInMap(tempspellTarget) && GetDistance(tempspellTarget) < max_range)
{
if (tempspellTarget && !GetCharmInfo()->GetGlobalCooldownMgr().HasGlobalCooldown(spellInfo) && !HasSpellCooldown(tempspell))
{
StopMoving();
GetMotionMaster()->Clear(false);
GetMotionMaster()->MoveIdle();
GetCharmInfo()->SetIsCommandAttack(false);
GetCharmInfo()->SetIsAtStay(true);
GetCharmInfo()->SetIsCommandFollow(false);
GetCharmInfo()->SetIsFollowing(false);
GetCharmInfo()->SetIsReturning(false);
GetCharmInfo()->SaveStayPosition(true);
CastSpell(tempspellTarget, tempspell, true);
m_tempspell = 0;
m_tempspellTarget = NULL;
if (tempspellIsPositive)
{
if (tempoldTarget && tempoldTarget->IsAlive())
{
GetCharmInfo()->SetIsCommandAttack(true);
GetCharmInfo()->SetIsAtStay(false);
GetCharmInfo()->SetIsFollowing(false);
GetCharmInfo()->SetIsCommandFollow(false);
GetCharmInfo()->SetIsReturning(false);
if (ToCreature() && ToCreature()->IsAIEnabled)
ToCreature()->AI()->AttackStart(tempoldTarget);
}
else
{
GetCharmInfo()->SetCommandState(COMMAND_FOLLOW);
GetCharmInfo()->SetIsCommandAttack(false);
GetCharmInfo()->SetIsAtStay(false);
GetCharmInfo()->SetIsReturning(true);
GetCharmInfo()->SetIsCommandFollow(true);
GetCharmInfo()->SetIsFollowing(false);
GetMotionMaster()->MoveFollow(charmer, PET_FOLLOW_DIST, GetFollowAngle());
}
m_tempoldTarget = NULL;
m_tempspellIsPositive = false;
}
}
}
}
else
{
m_tempspell = 0;
m_tempspellTarget = NULL;
m_tempoldTarget = NULL;
m_tempspellIsPositive = false;
Unit* victim = charmer->GetVictim();
if (victim && victim->IsAlive())
{
StopMoving();
GetMotionMaster()->Clear(false);
GetMotionMaster()->MoveIdle();
GetCharmInfo()->SetIsCommandAttack(true);
GetCharmInfo()->SetIsAtStay(false);
GetCharmInfo()->SetIsFollowing(false);
GetCharmInfo()->SetIsCommandFollow(false);
GetCharmInfo()->SetIsReturning(false);
if (ToCreature() && ToCreature()->IsAIEnabled)
ToCreature()->AI()->AttackStart(victim);
}
else
{
StopMoving();
GetMotionMaster()->Clear(false);
GetMotionMaster()->MoveIdle();
GetCharmInfo()->SetCommandState(COMMAND_FOLLOW);
GetCharmInfo()->SetIsCommandAttack(false);
GetCharmInfo()->SetIsAtStay(false);
GetCharmInfo()->SetIsReturning(true);
GetCharmInfo()->SetIsCommandFollow(true);
GetCharmInfo()->SetIsFollowing(false);
GetMotionMaster()->MoveFollow(charmer, PET_FOLLOW_DIST, GetFollowAngle());
}
}
}
if (getPetType() == HUNTER_PET)
{
m_happinessTimer -= diff;
if (m_happinessTimer <= int32(0))
{
LoseHappiness();
m_happinessTimer += PET_LOSE_HAPPINES_INTERVAL;
}
}
break;
}
}
Creature::Update(diff);
}
void Pet::LoseHappiness()
{
uint32 curValue = GetPower(POWER_HAPPINESS);
if (curValue <= 0)
return;
int32 addvalue = 670; //value is 70/35/17/8/4 (per min) * 1000 / 8 (timer 7.5 secs)
if (IsInCombat()) //we know in combat happiness fades faster, multiplier guess
addvalue = int32(addvalue * 1.5f);
ModifyPower(POWER_HAPPINESS, -addvalue);
}
HappinessState Pet::GetHappinessState()
{
if (GetPower(POWER_HAPPINESS) < HAPPINESS_LEVEL_SIZE)
return UNHAPPY;
else if (GetPower(POWER_HAPPINESS) >= HAPPINESS_LEVEL_SIZE * 2)
return HAPPY;
else
return CONTENT;
}
void Pet::Remove(PetSaveMode mode, bool returnreagent)
{
m_owner->RemovePet(this, mode, returnreagent);
}
void Pet::GivePetXP(uint32 xp)
{
if (getPetType() != HUNTER_PET)
return;
if (xp < 1)
return;
if (!IsAlive())
return;
uint8 maxlevel = std::min((uint8)sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL), GetOwner()->getLevel());
uint8 petlevel = getLevel();
// If pet is detected to be at, or above(?) the players level, don't hand out XP
if (petlevel >= maxlevel)
return;
uint32 nextLvlXP = GetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP);
uint32 curXP = GetUInt32Value(UNIT_FIELD_PETEXPERIENCE);
uint32 newXP = curXP + xp;
// Check how much XP the pet should receive, and hand off have any left from previous levelups
while (newXP >= nextLvlXP && petlevel < maxlevel)
{
// Subtract newXP from amount needed for nextlevel, and give pet the level
newXP -= nextLvlXP;
++petlevel;
GivePetLevel(petlevel);
nextLvlXP = GetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP);
}
// Not affected by special conditions - give it new XP
SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, petlevel < maxlevel ? newXP : 0);
}
void Pet::GivePetLevel(uint8 level)
{
if (!level || level == getLevel())
return;
if (getPetType()==HUNTER_PET)
{
SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0);
SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, uint32(sObjectMgr->GetXPForLevel(level)*PET_XP_FACTOR));
}
InitStatsForLevel(level);
InitLevelupSpellsForLevel();
InitTalentForLevel();
}
bool Pet::CreateBaseAtCreature(Creature* creature)
{
ASSERT(creature);
if (!CreateBaseAtTamed(creature->GetCreatureTemplate(), creature->GetMap(), creature->GetPhaseMask()))
return false;
Relocate(creature->GetPositionX(), creature->GetPositionY(), creature->GetPositionZ(), creature->GetOrientation());
if (!IsPositionValid())
{
sLog->outError("Pet (guidlow %d, entry %d) not created base at creature. Suggested coordinates isn't valid (X: %f Y: %f)",
GetGUIDLow(), GetEntry(), GetPositionX(), GetPositionY());
return false;
}
CreatureTemplate const* cinfo = GetCreatureTemplate();
if (!cinfo)
{
sLog->outError("CreateBaseAtCreature() failed, creatureInfo is missing!");
return false;
}
SetDisplayId(creature->GetDisplayId());
if (CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cinfo->family))
SetName(cFamily->Name[sWorld->GetDefaultDbcLocale()]);
else
SetName(creature->GetNameForLocaleIdx(sObjectMgr->GetDBCLocaleIndex()));
return true;
}
bool Pet::CreateBaseAtCreatureInfo(CreatureTemplate const* cinfo, Unit* owner)
{
if (!CreateBaseAtTamed(cinfo, owner->GetMap(), owner->GetPhaseMask()))
return false;
if (CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cinfo->family))
SetName(cFamily->Name[sWorld->GetDefaultDbcLocale()]);
Relocate(owner->GetPositionX(), owner->GetPositionY(), owner->GetPositionZ(), owner->GetOrientation());
return true;
}
bool Pet::CreateBaseAtTamed(CreatureTemplate const* cinfo, Map* map, uint32 phaseMask)
{
;//sLog->outDebug(LOG_FILTER_PETS, "Pet::CreateBaseForTamed");
uint32 guid=sObjectMgr->GenerateLowGuid(HIGHGUID_PET);
uint32 pet_number = sObjectMgr->GeneratePetNumber();
if (!Create(guid, map, phaseMask, cinfo->Entry, pet_number))
return false;
SetMaxPower(POWER_HAPPINESS, GetCreatePowers(POWER_HAPPINESS));
SetPower(POWER_HAPPINESS, 166500);
setPowerType(POWER_FOCUS);
SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, 0);
SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0);
SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, uint32(sObjectMgr->GetXPForLevel(getLevel()+1)*PET_XP_FACTOR));
SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
if (cinfo->type == CREATURE_TYPE_BEAST)
{
SetUInt32Value(UNIT_FIELD_BYTES_0, 0x02020100);
SetSheath(SHEATH_STATE_MELEE);
SetByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED | UNIT_CAN_BE_ABANDONED);
}
return true;
}
// TODO: Move stat mods code to pet passive auras
bool Guardian::InitStatsForLevel(uint8 petlevel)
{
CreatureTemplate const* cinfo = GetCreatureTemplate();
ASSERT(cinfo);
SetLevel(petlevel);
SetCanModifyStats(true);
Unit *m_owner = GetOwner();
if (!m_owner) // just to be sure, asynchronous now
{
DespawnOrUnsummon(1000);
return false;
}
//Determine pet type
PetType petType = MAX_PET_TYPE;
if (IsPet() && m_owner->GetTypeId() == TYPEID_PLAYER)
{
if (m_owner->getClass() == CLASS_WARLOCK ||
m_owner->getClass() == CLASS_SHAMAN || // Fire Elemental
m_owner->getClass() == CLASS_DEATH_KNIGHT || // Risen Ghoul
m_owner->getClass() == CLASS_MAGE) // Water Elemental with glyph
petType = SUMMON_PET;
else if (m_owner->getClass() == CLASS_HUNTER)
{
petType = HUNTER_PET;
m_unitTypeMask |= UNIT_MASK_HUNTER_PET;
}
else
sLog->outError("Unknown type pet %u is summoned by player class %u", GetEntry(), m_owner->getClass());
}
uint32 creature_ID = (petType == HUNTER_PET) ? 1 : cinfo->Entry;
SetMeleeDamageSchool(SpellSchools(cinfo->dmgschool));
SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(petlevel*50));
uint32 attackTime = BASE_ATTACK_TIME;
if (m_owner->getClass() != CLASS_HUNTER && cinfo->baseattacktime >= 1000)
attackTime = cinfo->baseattacktime;
SetAttackTime(BASE_ATTACK, attackTime);
SetAttackTime(OFF_ATTACK, attackTime);
SetAttackTime(RANGED_ATTACK, BASE_ATTACK_TIME);
SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f);
//scale
CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cinfo->family);
if (cFamily && cFamily->minScale > 0.0f && petType == HUNTER_PET)
{
float scale;
if (getLevel() >= cFamily->maxScaleLevel)
scale = 1.0f;
else if (getLevel() <= cFamily->minScaleLevel)
scale = 0.5f;
else
scale = 0.5f + 0.5f * float(getLevel() - cFamily->minScaleLevel) / float(cFamily->maxScaleLevel - cFamily->minScaleLevel);
SetObjectScale(scale);
}
// Resistance
// xinef: hunter pets should not inherit template resistances
if (!IsHunterPet())
for (uint8 i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
SetModifierValue(UnitMods(UNIT_MOD_RESISTANCE_START + i), BASE_VALUE, float(cinfo->resistance[i]));
//health, mana, armor and resistance
PetLevelInfo const* pInfo = sObjectMgr->GetPetLevelInfo(creature_ID, petlevel);
if (pInfo) // exist in DB
{
SetCreateHealth(pInfo->health);
SetModifierValue(UNIT_MOD_HEALTH, BASE_VALUE, (float)pInfo->health);
if (petType != HUNTER_PET) //hunter pet use focus
{
SetCreateMana(pInfo->mana);
SetModifierValue(UNIT_MOD_MANA, BASE_VALUE, (float)pInfo->mana);
}
if (pInfo->armor > 0)
SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(pInfo->armor));
for (uint8 stat = 0; stat < MAX_STATS; ++stat)
SetCreateStat(Stats(stat), float(pInfo->stats[stat]));
}
else // not exist in DB, use some default fake data
{
// remove elite bonuses included in DB values
CreatureBaseStats const* stats = sObjectMgr->GetCreatureBaseStats(petlevel, cinfo->unit_class);
// xinef: multiply base values by creature_template factors!
float factorHealth = m_owner->GetTypeId() == TYPEID_PLAYER ? std::min(1.0f, cinfo->ModHealth) : cinfo->ModHealth;
float factorMana = m_owner->GetTypeId() == TYPEID_PLAYER ? std::min(1.0f, cinfo->ModMana) : cinfo->ModMana;
SetCreateHealth(std::max<uint32>(1, stats->BaseHealth[cinfo->expansion]*factorHealth));
SetModifierValue(UNIT_MOD_HEALTH, BASE_VALUE, GetCreateHealth());
SetCreateMana(stats->BaseMana*factorMana);
SetModifierValue(UNIT_MOD_MANA, BASE_VALUE, GetCreateMana());
// xinef: added some multipliers so debuffs can affect pets in any way...
SetCreateStat(STAT_STRENGTH, 22 + 2*petlevel);
SetCreateStat(STAT_AGILITY, 22 + 1.5f*petlevel);
SetCreateStat(STAT_STAMINA, 25 + 2*petlevel);
SetCreateStat(STAT_INTELLECT, 28 + 2*petlevel);
SetCreateStat(STAT_SPIRIT, 27 + 1.5f*petlevel);
}
switch (petType)
{
case HUNTER_PET:
{
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4)));
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4)));
SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, uint32(sObjectMgr->GetXPForLevel(petlevel)*PET_XP_FACTOR));
break;
}
case SUMMON_PET:
{
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4)));
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4)));
switch(GetEntry())
{
case NPC_FELGUARD:
{
float highAmt = petlevel / 11.0f;
float lowAmt = petlevel / 12.0f;
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, lowAmt*lowAmt*lowAmt);
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, highAmt*highAmt*highAmt);
// xinef: Glyph of Felguard, so ugly im crying... no appropriate spell
if (AuraEffect* aurEff = m_owner->GetAuraEffectDummy(SPELL_GLYPH_OF_FELGUARD))
SetModifierValue(UNIT_MOD_ATTACK_POWER, TOTAL_PCT, 1.0f + float(aurEff->GetAmount() / 100.0f));
break;
}
case NPC_WATER_ELEMENTAL_PERM:
{
AddAura(SPELL_PET_AVOIDANCE, this);
AddAura(SPELL_HUNTER_PET_SCALING_04, this);
AddAura(SPELL_MAGE_PET_SCALING_01, this);
AddAura(SPELL_MAGE_PET_SCALING_02, this);
AddAura(SPELL_MAGE_PET_SCALING_03, this);
AddAura(SPELL_MAGE_PET_SCALING_04, this);
ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FROST, true);
break;
}
}
break;
}
default:
{
switch (GetEntry())
{
case NPC_FIRE_ELEMENTAL:
{
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel * 3.5f - petlevel));
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel * 3.5f + petlevel));
AddAura(SPELL_PET_AVOIDANCE, this);
AddAura(SPELL_HUNTER_PET_SCALING_04, this);
AddAura(SPELL_FIRE_ELEMENTAL_SCALING_01, this);
AddAura(SPELL_FIRE_ELEMENTAL_SCALING_02, this);
AddAura(SPELL_FIRE_ELEMENTAL_SCALING_03, this);
AddAura(SPELL_FIRE_ELEMENTAL_SCALING_04, this);
break;
}
case NPC_EARTH_ELEMENTAL:
{
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel * 2.0f - petlevel));
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel * 2.0f + petlevel));
AddAura(SPELL_PET_AVOIDANCE, this);
AddAura(SPELL_HUNTER_PET_SCALING_04, this);
AddAura(SPELL_EARTH_ELEMENTAL_SCALING_01, this);
AddAura(SPELL_EARTH_ELEMENTAL_SCALING_02, this);
AddAura(SPELL_EARTH_ELEMENTAL_SCALING_03, this);
AddAura(SPELL_EARTH_ELEMENTAL_SCALING_04, this);
break;
}
case NPC_INFERNAL:
{
float highAmt = petlevel / 11.0f;
float lowAmt = petlevel / 12.0f;
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, lowAmt*lowAmt*lowAmt);
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, highAmt*highAmt*highAmt);
AddAura(SPELL_PET_AVOIDANCE, this);
AddAura(SPELL_WARLOCK_PET_SCALING_05, this);
AddAura(SPELL_INFERNAL_SCALING_01, this);
AddAura(SPELL_INFERNAL_SCALING_02, this);
AddAura(SPELL_INFERNAL_SCALING_03, this);
AddAura(SPELL_INFERNAL_SCALING_04, this);
break;
}
case NPC_DOOMGUARD:
{
float highAmt = petlevel / 11.0f;
float lowAmt = petlevel / 12.0f;
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, lowAmt*lowAmt*lowAmt);
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, highAmt*highAmt*highAmt);
AddAura(SPELL_PET_AVOIDANCE, this);
AddAura(SPELL_WARLOCK_PET_SCALING_01, this);
AddAura(SPELL_WARLOCK_PET_SCALING_02, this);
AddAura(SPELL_WARLOCK_PET_SCALING_03, this);
AddAura(SPELL_WARLOCK_PET_SCALING_04, this);
AddAura(SPELL_WARLOCK_PET_SCALING_05, this);
break;
}
case NPC_WATER_ELEMENTAL_TEMP:
{
AddAura(SPELL_PET_AVOIDANCE, this);
AddAura(SPELL_HUNTER_PET_SCALING_04, this);
AddAura(SPELL_MAGE_PET_SCALING_01, this);
AddAura(SPELL_MAGE_PET_SCALING_02, this);
AddAura(SPELL_MAGE_PET_SCALING_03, this);
AddAura(SPELL_MAGE_PET_SCALING_04, this);
ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FROST, true);
break;
}
case NPC_TREANT: //force of nature
{
if (!pInfo)
SetCreateHealth(30 + 30*petlevel);
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel * 2.5f - petlevel));
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel * 2.5f + petlevel));
AddAura(SPELL_PET_AVOIDANCE, this);
AddAura(SPELL_HUNTER_PET_SCALING_04, this);
AddAura(SPELL_TREANT_SCALING_01, this);
AddAura(SPELL_TREANT_SCALING_02, this);
AddAura(SPELL_TREANT_SCALING_03, this);
AddAura(SPELL_TREANT_SCALING_04, this);
break;
}
case NPC_SHADOWFIEND:
{
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel * 2.5f - petlevel));
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel * 2.5f + petlevel));
AddAura(SPELL_PET_AVOIDANCE, this);
AddAura(SPELL_HUNTER_PET_SCALING_04, this);
AddAura(SPELL_SHADOWFIEND_SCALING_01, this);
AddAura(SPELL_SHADOWFIEND_SCALING_02, this);
AddAura(SPELL_SHADOWFIEND_SCALING_03, this);
AddAura(SPELL_SHADOWFIEND_SCALING_04, this);
break;
}
case NPC_FERAL_SPIRIT:
{
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel * 4.0f - petlevel));
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel * 4.0f + petlevel));
AddAura(SPELL_PET_AVOIDANCE, this);
AddAura(SPELL_FERAL_SPIRIT_SPIRIT_HUNT, this);
AddAura(SPELL_HUNTER_PET_SCALING_04, this);
AddAura(SPELL_FERAL_SPIRIT_SCALING_01, this);
AddAura(SPELL_FERAL_SPIRIT_SCALING_02, this);
AddAura(SPELL_FERAL_SPIRIT_SCALING_03, this);
break;
}
case NPC_MIRROR_IMAGE: // Mirror Image
{
SetDisplayId(m_owner->GetDisplayId());
if (!pInfo)
{
SetCreateMana(28 + 30*petlevel);
SetCreateHealth(28 + 10*petlevel);
}
AddAura(SPELL_PET_AVOIDANCE, this);
AddAura(SPELL_HUNTER_PET_SCALING_04, this);
AddAura(SPELL_MAGE_PET_SCALING_01, this);
AddAura(SPELL_MAGE_PET_SCALING_02, this);
AddAura(SPELL_MAGE_PET_SCALING_03, this);
AddAura(SPELL_MAGE_PET_SCALING_04, this);
break;
}
case NPC_EBON_GARGOYLE: // Ebon Gargoyle
{
if (!pInfo)
{
SetCreateMana(28 + 10*petlevel);
SetCreateHealth(28 + 30*petlevel);
}
AddAura(SPELL_HUNTER_PET_SCALING_04, this);
AddAura(SPELL_DK_PET_SCALING_01, this);
AddAura(SPELL_DK_PET_SCALING_02, this);
AddAura(SPELL_DK_PET_SCALING_03, this);
break;
}
case NPC_BLOODWORM:
{
// Xinef: Hit / Expertise scaling
AddAura(SPELL_HUNTER_PET_SCALING_04, this);
AddAura(SPELL_PET_AVOIDANCE, this);
SetCreateHealth(4 * petlevel);
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - 30 - (petlevel / 4) + m_owner->GetTotalAttackPowerValue(BASE_ATTACK) * 0.006f));
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel - 30 + (petlevel / 4) + m_owner->GetTotalAttackPowerValue(BASE_ATTACK) * 0.006f));
break;
}
case NPC_ARMY_OF_THE_DEAD:
{
AddAura(SPELL_HUNTER_PET_SCALING_04, this);
AddAura(SPELL_DK_PET_SCALING_01, this);
AddAura(SPELL_PET_AVOIDANCE, this);
break;
}
case NPC_GENERIC_IMP:
case NPC_GENERIC_VOIDWALKER:
{
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4)));
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4)));
break;
}
}
break;
}
}
// Can be summon and guardian
if (GetEntry() == NPC_RISEN_GHOUL)
{
// xinef: fixes orc death knight command racial
if (m_owner->getRace() == RACE_ORC)
CastSpell(this, SPELL_ORC_RACIAL_COMMAND, true, NULL, NULL, m_owner->GetGUID());
// Avoidance, Night of the Dead
if (Aura *aur = AddAura(SPELL_NIGHT_OF_THE_DEAD_AVOIDANCE, this))
if (AuraEffect *aurEff = m_owner->GetAuraEffect(SPELL_AURA_ADD_FLAT_MODIFIER, SPELLFAMILY_DEATHKNIGHT, 2718, 0))
if (aur->GetEffect(0))
aur->GetEffect(0)->SetAmount(-aurEff->GetSpellInfo()->Effects[EFFECT_2].CalcValue());
AddAura(SPELL_HUNTER_PET_SCALING_04, this);
// Added to perm ghoul by default
if (!IsPet())
{
AddAura(SPELL_DK_PET_SCALING_01, this);
AddAura(SPELL_DK_PET_SCALING_02, this);
}
}
UpdateAllStats();
SetFullHealth();
SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
return true;
}
bool Pet::HaveInDiet(ItemTemplate const* item) const
{
if (!item->FoodType)
return false;
CreatureTemplate const* cInfo = GetCreatureTemplate();
if (!cInfo)
return false;
CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cInfo->family);
if (!cFamily)
return false;
uint32 diet = cFamily->petFoodMask;
uint32 FoodMask = 1 << (item->FoodType-1);
return diet & FoodMask;
}
uint32 Pet::GetCurrentFoodBenefitLevel(uint32 itemlevel) const
{
// -5 or greater food level
if (getLevel() <= itemlevel + 5) //possible to feed level 60 pet with level 55 level food for full effect
return 35000;
// -10..-6
else if (getLevel() <= itemlevel + 10) //pure guess, but sounds good
return 17000;
// -14..-11
else if (getLevel() <= itemlevel + 14) //level 55 food gets green on 70, makes sense to me
return 8000;
// -15 or less
else
return 0; //food too low level
}
void Pet::_LoadSpellCooldowns(PreparedQueryResult result)
{
m_CreatureSpellCooldowns.clear();
if (result)
{
time_t curTime = time(NULL);
PacketCooldowns cooldowns;
WorldPacket data;
do
{
Field* fields = result->Fetch();
uint32 spell_id = fields[0].GetUInt32();
time_t db_time = time_t(fields[1].GetUInt32());
if (!sSpellMgr->GetSpellInfo(spell_id))
{
sLog->outError("Pet %u have unknown spell %u in `pet_spell_cooldown`, skipping.", m_charmInfo->GetPetNumber(), spell_id);
continue;
}
// skip outdated cooldown
if (db_time <= curTime)
continue;
uint32 cooldown = (db_time-curTime)*IN_MILLISECONDS;
cooldowns[spell_id] = cooldown;
_AddCreatureSpellCooldown(spell_id, cooldown);
;//sLog->outDebug(LOG_FILTER_PETS, "Pet (Number: %u) spell %u cooldown loaded (%u secs).", m_charmInfo->GetPetNumber(), spell_id, uint32(db_time-curTime));
}
while (result->NextRow());
if (!cooldowns.empty() && GetOwner())
{
BuildCooldownPacket(data, SPELL_COOLDOWN_FLAG_NONE, cooldowns);
GetOwner()->GetSession()->SendPacket(&data);
}
}
}
void Pet::_SaveSpellCooldowns(SQLTransaction& trans, bool logout)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PET_SPELL_COOLDOWNS);
stmt->setUInt32(0, m_charmInfo->GetPetNumber());
trans->Append(stmt);
time_t curTime = time(NULL);
uint32 checkTime = World::GetGameTimeMS() + 30*IN_MILLISECONDS;
// remove oudated and save active
CreatureSpellCooldowns::iterator itr, itr2;
for (itr = m_CreatureSpellCooldowns.begin(); itr != m_CreatureSpellCooldowns.end();)
{
itr2 = itr;
++itr;
if (itr2->second <= World::GetGameTimeMS()+1000)
m_CreatureSpellCooldowns.erase(itr2);
else if (logout || itr2->second > checkTime)
{
uint32 cooldown = ((itr2->second-World::GetGameTimeMS())/IN_MILLISECONDS) + curTime;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PET_SPELL_COOLDOWN);
stmt->setUInt32(0, m_charmInfo->GetPetNumber());
stmt->setUInt32(1, itr2->first);
stmt->setUInt32(2, cooldown);
trans->Append(stmt);
}
}
}
void Pet::_LoadSpells(PreparedQueryResult result)
{
if (result)
{
do
{
Field* fields = result->Fetch();
addSpell(fields[0].GetUInt32(), ActiveStates(fields[1].GetUInt8()), PETSPELL_UNCHANGED);
}
while (result->NextRow());
}
}
void Pet::_SaveSpells(SQLTransaction& trans)
{
for (PetSpellMap::iterator itr = m_spells.begin(), next = m_spells.begin(); itr != m_spells.end(); itr = next)
{
++next;
// prevent saving family passives to DB
if (itr->second.type == PETSPELL_FAMILY)
continue;
PreparedStatement* stmt;
switch (itr->second.state)
{
case PETSPELL_REMOVED:
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PET_SPELL_BY_SPELL);
stmt->setUInt32(0, m_charmInfo->GetPetNumber());
stmt->setUInt32(1, itr->first);
trans->Append(stmt);
m_spells.erase(itr);
continue;
case PETSPELL_CHANGED:
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PET_SPELL_BY_SPELL);
stmt->setUInt32(0, m_charmInfo->GetPetNumber());
stmt->setUInt32(1, itr->first);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PET_SPELL);
stmt->setUInt32(0, m_charmInfo->GetPetNumber());
stmt->setUInt32(1, itr->first);
stmt->setUInt8(2, itr->second.active);
trans->Append(stmt);
break;
case PETSPELL_NEW:
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PET_SPELL);
stmt->setUInt32(0, m_charmInfo->GetPetNumber());
stmt->setUInt32(1, itr->first);
stmt->setUInt8(2, itr->second.active);
trans->Append(stmt);
break;
case PETSPELL_UNCHANGED:
continue;
}
itr->second.state = PETSPELL_UNCHANGED;
}
}
void Pet::_LoadAuras(PreparedQueryResult result, uint32 timediff)
{
;//sLog->outDebug(LOG_FILTER_PETS, "Loading auras for pet %u", GetGUIDLow());
if (result)
{
do
{
int32 damage[3];
int32 baseDamage[3];
Field* fields = result->Fetch();
uint64 caster_guid = fields[0].GetUInt64();
// NULL guid stored - pet is the caster of the spell - see Pet::_SaveAuras
if (!caster_guid)
caster_guid = GetGUID();
uint32 spellid = fields[1].GetUInt32();
uint8 effmask = fields[2].GetUInt8();
uint8 recalculatemask = fields[3].GetUInt8();
uint8 stackcount = fields[4].GetUInt8();
damage[0] = fields[5].GetInt32();
damage[1] = fields[6].GetInt32();
damage[2] = fields[7].GetInt32();
baseDamage[0] = fields[8].GetInt32();
baseDamage[1] = fields[9].GetInt32();
baseDamage[2] = fields[10].GetInt32();
int32 maxduration = fields[11].GetInt32();
int32 remaintime = fields[12].GetInt32();
uint8 remaincharges = fields[13].GetUInt8();
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellid);
if (!spellInfo)
{
sLog->outError("Unknown aura (spellid %u), ignore.", spellid);
continue;
}
// negative effects should continue counting down after logout
if (remaintime != -1 && !spellInfo->IsPositive())
{
if (remaintime/IN_MILLISECONDS <= int32(timediff))
continue;
remaintime -= timediff*IN_MILLISECONDS;
}
// prevent wrong values of remaincharges
if (spellInfo->ProcCharges)
{
if (remaincharges <= 0 || remaincharges > spellInfo->ProcCharges)
remaincharges = spellInfo->ProcCharges;
}
else
remaincharges = 0;
if (Aura* aura = Aura::TryCreate(spellInfo, effmask, this, NULL, &baseDamage[0], NULL, caster_guid))
{
if (!aura->CanBeSaved())
{
aura->Remove();
continue;
}
aura->SetLoadedState(maxduration, remaintime, remaincharges, stackcount, recalculatemask, &damage[0]);
aura->ApplyForTargets();
;//sLog->outDetail("Added aura spellid %u, effectmask %u", spellInfo->Id, effmask);
}
}
while (result->NextRow());
}
}
void Pet::_SaveAuras(SQLTransaction& trans, bool logout)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PET_AURAS);
stmt->setUInt32(0, m_charmInfo->GetPetNumber());
trans->Append(stmt);
for (AuraMap::const_iterator itr = m_ownedAuras.begin(); itr != m_ownedAuras.end(); ++itr)
{
// check if the aura has to be saved
if (!itr->second->CanBeSaved() || IsPetAura(itr->second))
continue;
Aura* aura = itr->second;
if (!logout && aura->GetDuration() < 60*IN_MILLISECONDS)
continue;
// dont save infinite negative auras! (lavas, transformations etc)
if (aura->IsPermanent() && !aura->GetSpellInfo()->IsPositive())
continue;
// pussywizard: don't save auras that cannot be cancelled (needed for ICC buff on pets/summons)
if (aura->GetSpellInfo()->HasAttribute(SPELL_ATTR0_CANT_CANCEL))
continue;
// xinef: don't save hidden auras
if (aura->GetSpellInfo()->HasAttribute(SPELL_ATTR1_DONT_DISPLAY_IN_AURA_BAR))
continue;
// Xinef: Dont save auras with model change
if (aura->GetSpellInfo()->HasAura(SPELL_AURA_TRANSFORM))
continue;
// xinef: don's save auras with interrupt flags on map change
if (aura->GetSpellInfo()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_CHANGE_MAP)
continue;
int32 damage[MAX_SPELL_EFFECTS];
int32 baseDamage[MAX_SPELL_EFFECTS];
uint8 effMask = 0;
uint8 recalculateMask = 0;
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if (aura->GetEffect(i))
{
baseDamage[i] = aura->GetEffect(i)->GetBaseAmount();
damage[i] = aura->GetEffect(i)->GetAmount();
effMask |= (1<<i);
if (aura->GetEffect(i)->CanBeRecalculated())
recalculateMask |= (1<<i);
}
else
{
baseDamage[i] = 0;
damage[i] = 0;
}
}
// don't save guid of caster in case we are caster of the spell - guid for pet is generated every pet load, so it won't match saved guid anyways
uint64 casterGUID = (itr->second->GetCasterGUID() == GetGUID()) ? 0 : itr->second->GetCasterGUID();
uint8 index = 0;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PET_AURA);
stmt->setUInt32(index++, m_charmInfo->GetPetNumber());
stmt->setUInt64(index++, casterGUID);
stmt->setUInt32(index++, itr->second->GetId());
stmt->setUInt8(index++, effMask);
stmt->setUInt8(index++, recalculateMask);
stmt->setUInt8(index++, itr->second->GetStackAmount());
stmt->setInt32(index++, damage[0]);
stmt->setInt32(index++, damage[1]);
stmt->setInt32(index++, damage[2]);
stmt->setInt32(index++, baseDamage[0]);
stmt->setInt32(index++, baseDamage[1]);
stmt->setInt32(index++, baseDamage[2]);
stmt->setInt32(index++, itr->second->GetMaxDuration());
stmt->setInt32(index++, itr->second->GetDuration());
stmt->setUInt8(index++, itr->second->GetCharges());
trans->Append(stmt);
}
}
bool Pet::addSpell(uint32 spellId, ActiveStates active /*= ACT_DECIDE*/, PetSpellState state /*= PETSPELL_NEW*/, PetSpellType type /*= PETSPELL_NORMAL*/)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!spellInfo)
{
// do pet spell book cleanup
if (state == PETSPELL_UNCHANGED) // spell load case
{
sLog->outError("Pet::addSpell: Non-existed in SpellStore spell #%u request, deleting for all pets in `pet_spell`.", spellId);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_PET_SPELL);
stmt->setUInt32(0, spellId);
CharacterDatabase.Execute(stmt);
}
else
sLog->outError("Pet::addSpell: Non-existed in SpellStore spell #%u request.", spellId);
return false;
}
PetSpellMap::iterator itr = m_spells.find(spellId);
if (itr != m_spells.end())
{
if (itr->second.state == PETSPELL_REMOVED)
{
m_spells.erase(itr);
state = PETSPELL_CHANGED;
}
else if (state == PETSPELL_UNCHANGED && itr->second.state != PETSPELL_UNCHANGED)
{
// can be in case spell loading but learned at some previous spell loading
itr->second.state = PETSPELL_UNCHANGED;
ToggleAutocast(spellInfo, active == ACT_ENABLED);
return false;
}
else
return false;
}
PetSpell newspell;
newspell.state = state;
newspell.type = type;
if (active == ACT_DECIDE) // active was not used before, so we save it's autocast/passive state here
{
if (spellInfo->IsAutocastable())
newspell.active = ACT_DISABLED;
else
newspell.active = ACT_PASSIVE;
}
else
newspell.active = active;
// talent: unlearn all other talent ranks (high and low)
if (TalentSpellPos const* talentPos = GetTalentSpellPos(spellId))
{
if (TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentPos->talent_id))
{
for (uint8 i = 0; i < MAX_TALENT_RANK; ++i)
{
// skip learning spell and no rank spell case
uint32 rankSpellId = talentInfo->RankID[i];
if (!rankSpellId || rankSpellId == spellId)
continue;
// skip unknown ranks
if (!HasSpell(rankSpellId))
continue;
removeSpell(rankSpellId, false, false);
}
}
}
else if (spellInfo->IsRanked())
{
for (PetSpellMap::const_iterator itr2 = m_spells.begin(); itr2 != m_spells.end(); ++itr2)
{
if (itr2->second.state == PETSPELL_REMOVED)
continue;
SpellInfo const* oldRankSpellInfo = sSpellMgr->GetSpellInfo(itr2->first);
if (!oldRankSpellInfo)
continue;
if (spellInfo->IsDifferentRankOf(oldRankSpellInfo))
{
// replace by new high rank
if (spellInfo->IsHighRankOf(oldRankSpellInfo))
{
newspell.active = itr2->second.active;
if (newspell.active == ACT_ENABLED)
ToggleAutocast(oldRankSpellInfo, false);
unlearnSpell(itr2->first, false, false);
break;
}
// ignore new lesser rank
else
return false;
}
}
}
m_spells[spellId] = newspell;
if (spellInfo->IsPassive())
CastSpell(this, spellId, true);
else
m_charmInfo->AddSpellToActionBar(spellInfo);
// unapply aura stats if dont meet requirements
// handle only if player is not loaded, loading is handled in loadfromdb
if (!m_loading)
if (Aura* aura = GetAura(spellId))
{
if (aura->GetSpellInfo()->CasterAuraState == AURA_STATE_HEALTHLESS_35_PERCENT ||
aura->GetSpellInfo()->CasterAuraState == AURA_STATE_HEALTH_ABOVE_75_PERCENT ||
aura->GetSpellInfo()->CasterAuraState == AURA_STATE_HEALTHLESS_20_PERCENT )
if (!HasAuraState((AuraStateType)aura->GetSpellInfo()->CasterAuraState))
aura->HandleAllEffects(aura->GetApplicationOfTarget(GetGUID()), AURA_EFFECT_HANDLE_REAL, false);
}
ToggleAutocast(spellInfo, (newspell.active == ACT_ENABLED));
uint32 talentCost = GetTalentSpellCost(spellId);
if (talentCost)
{
int32 free_points = GetMaxTalentPointsForLevel(getLevel());
m_usedTalentCount += talentCost;
// update free talent points
free_points-=m_usedTalentCount;
SetFreeTalentPoints(free_points > 0 ? free_points : 0);
}
return true;
}
bool Pet::learnSpell(uint32 spell_id)
{
// prevent duplicated entires in spell book
if (!addSpell(spell_id))
return false;
if (!m_loading)
{
WorldPacket data(SMSG_PET_LEARNED_SPELL, 4);
data << uint32(spell_id);
m_owner->GetSession()->SendPacket(&data);
m_owner->PetSpellInitialize();
}
return true;
}
void Pet::InitLevelupSpellsForLevel()
{
uint8 level = getLevel();
if (PetLevelupSpellSet const* levelupSpells = GetCreatureTemplate()->family ? sSpellMgr->GetPetLevelupSpellList(GetCreatureTemplate()->family) : NULL)
{
// PetLevelupSpellSet ordered by levels, process in reversed order
for (PetLevelupSpellSet::const_reverse_iterator itr = levelupSpells->rbegin(); itr != levelupSpells->rend(); ++itr)
{
// will called first if level down
if (itr->first > level)
unlearnSpell(itr->second, true); // will learn prev rank if any
// will called if level up
else
learnSpell(itr->second); // will unlearn prev rank if any
}
}
int32 petSpellsId = GetCreatureTemplate()->PetSpellDataId ? -(int32)GetCreatureTemplate()->PetSpellDataId : GetEntry();
// default spells (can be not learned if pet level (as owner level decrease result for example) less first possible in normal game)
if (PetDefaultSpellsEntry const* defSpells = sSpellMgr->GetPetDefaultSpellsEntry(petSpellsId))
{
for (uint8 i = 0; i < MAX_CREATURE_SPELL_DATA_SLOT; ++i)
{
SpellInfo const* spellEntry = sSpellMgr->GetSpellInfo(defSpells->spellid[i]);
if (!spellEntry)
continue;
// will called first if level down
if (spellEntry->SpellLevel > level)
unlearnSpell(spellEntry->Id, true);
// will called if level up
else
learnSpell(spellEntry->Id);
}
}
}
bool Pet::unlearnSpell(uint32 spell_id, bool learn_prev, bool clear_ab)
{
if (removeSpell(spell_id, learn_prev, clear_ab))
{
if (!m_loading)
{
WorldPacket data(SMSG_PET_REMOVED_SPELL, 4);
data << uint32(spell_id);
m_owner->GetSession()->SendPacket(&data);
}
return true;
}
return false;
}
bool Pet::removeSpell(uint32 spell_id, bool learn_prev, bool clear_ab)
{
PetSpellMap::iterator itr = m_spells.find(spell_id);
if (itr == m_spells.end())
return false;
if (itr->second.state == PETSPELL_REMOVED)
return false;
if (itr->second.state == PETSPELL_NEW)
m_spells.erase(itr);
else
itr->second.state = PETSPELL_REMOVED;
RemoveAurasDueToSpell(spell_id);
uint32 talentCost = GetTalentSpellCost(spell_id);
if (talentCost > 0)
{
if (m_usedTalentCount > talentCost)
m_usedTalentCount -= talentCost;
else
m_usedTalentCount = 0;
// update free talent points
int32 free_points = GetMaxTalentPointsForLevel(getLevel()) - m_usedTalentCount;
SetFreeTalentPoints(free_points > 0 ? free_points : 0);
}
if (learn_prev)
{
if (uint32 prev_id = sSpellMgr->GetPrevSpellInChain (spell_id))
learnSpell(prev_id);
else
learn_prev = false;
}
// if remove last rank or non-ranked then update action bar at server and client if need
if (clear_ab && !learn_prev && m_charmInfo->RemoveSpellFromActionBar(spell_id))
{
if (!m_loading)
{
// need update action bar for last removed rank
if (Unit* owner = GetOwner())
if (owner->GetTypeId() == TYPEID_PLAYER)
owner->ToPlayer()->PetSpellInitialize();
}
}
return true;
}
void Pet::CleanupActionBar()
{
for (uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
if (UnitActionBarEntry const* ab = m_charmInfo->GetActionBarEntry(i))
if (ab->GetAction() && ab->IsActionBarForSpell())
{
if (!HasSpell(ab->GetAction()))
m_charmInfo->SetActionBar(i, 0, ACT_PASSIVE);
else if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(ab->GetAction()))
ToggleAutocast(spellInfo, ab->GetType() == ACT_ENABLED);
}
}
void Pet::InitPetCreateSpells()
{
m_charmInfo->InitPetActionBar();
m_spells.clear();
LearnPetPassives();
InitLevelupSpellsForLevel();
CastPetAuras(false);
}
bool Pet::resetTalents()
{
Unit* owner = GetOwner();
if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
return false;
// not need after this call
if (owner->ToPlayer()->HasAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS))
owner->ToPlayer()->RemoveAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS, true);
CreatureTemplate const* ci = GetCreatureTemplate();
if (!ci)
return false;
// Check pet talent type
CreatureFamilyEntry const* pet_family = sCreatureFamilyStore.LookupEntry(ci->family);
if (!pet_family || pet_family->petTalentType < 0)
return false;
Player* player = owner->ToPlayer();
uint8 level = getLevel();
uint32 talentPointsForLevel = GetMaxTalentPointsForLevel(level);
if (m_usedTalentCount == 0)
{
SetFreeTalentPoints(talentPointsForLevel);
return false;
}
for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i)
{
TalentEntry const* talentInfo = sTalentStore.LookupEntry(i);
if (!talentInfo)
continue;
TalentTabEntry const* talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
if (!talentTabInfo)
continue;
// unlearn only talents for pets family talent type
if (!((1 << pet_family->petTalentType) & talentTabInfo->petTalentMask))
continue;
for (uint8 j = 0; j < MAX_TALENT_RANK; ++j)
{
for (PetSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end();)
{
if (itr->second.state == PETSPELL_REMOVED)
{
++itr;
continue;
}
// remove learned spells (all ranks)
uint32 itrFirstId = sSpellMgr->GetFirstSpellInChain(itr->first);
// unlearn if first rank is talent or learned by talent
if (itrFirstId == talentInfo->RankID[j])
{
unlearnSpell(itr->first, false);
itr = m_spells.begin();
continue;
}
else
++itr;
}
}
}
SetFreeTalentPoints(talentPointsForLevel);
if (!m_loading)
player->PetSpellInitialize();
return true;
}
void Pet::resetTalentsForAllPetsOf(Player* owner, Pet* online_pet /*= NULL*/)
{
// not need after this call
if (owner->ToPlayer()->HasAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS))
owner->ToPlayer()->RemoveAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS, true);
// reset for online
if (online_pet)
online_pet->resetTalents();
// now need only reset for offline pets (all pets except online case)
uint32 except_petnumber = online_pet ? online_pet->GetCharmInfo()->GetPetNumber() : 0;
// xinef: zomg! sync query
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_PET);
stmt->setUInt32(0, owner->GetGUIDLow());
stmt->setUInt32(1, except_petnumber);
PreparedQueryResult resultPets = CharacterDatabase.Query(stmt);
// no offline pets
if (!resultPets)
return;
// xinef: zomg! sync query
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SPELL_LIST);
stmt->setUInt32(0, owner->GetGUIDLow());
stmt->setUInt32(1, except_petnumber);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
return;
bool need_comma = false;
std::ostringstream ss;
ss << "DELETE FROM pet_spell WHERE guid IN (";
do
{
Field* fields = resultPets->Fetch();
uint32 id = fields[0].GetUInt32();
if (need_comma)
ss << ',';
ss << id;
need_comma = true;
} while (resultPets->NextRow());
ss << ") AND spell IN (";
bool need_execute = false;
do
{
Field* fields = result->Fetch();
uint32 spell = fields[0].GetUInt32();
if (!GetTalentSpellCost(spell))
continue;
if (need_execute)
ss << ',';
ss << spell;
need_execute = true;
}
while (result->NextRow());
if (!need_execute)
return;
ss << ')';
CharacterDatabase.Execute(ss.str().c_str());
}
void Pet::InitTalentForLevel()
{
uint8 level = getLevel();
uint32 talentPointsForLevel = GetMaxTalentPointsForLevel(level);
// Reset talents in case low level (on level down) or wrong points for level (hunter can unlearn TP increase talent)
if (talentPointsForLevel == 0 || m_usedTalentCount > talentPointsForLevel)
resetTalents(); // Remove all talent points
SetFreeTalentPoints(talentPointsForLevel - m_usedTalentCount);
Unit* owner = GetOwner();
if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
return;
if (!m_loading)
owner->ToPlayer()->SendTalentsInfoData(true);
}
uint8 Pet::GetMaxTalentPointsForLevel(uint8 level)
{
uint8 points = (level >= 20) ? ((level - 16) / 4) : 0;
// Mod points from owner SPELL_AURA_MOD_PET_TALENT_POINTS
if (Unit* owner = GetOwner())
points+=owner->GetTotalAuraModifier(SPELL_AURA_MOD_PET_TALENT_POINTS);
return points;
}
void Pet::ToggleAutocast(SpellInfo const* spellInfo, bool apply)
{
if (!spellInfo->IsAutocastable())
return;
uint32 spellid = spellInfo->Id;
PetSpellMap::iterator itr = m_spells.find(spellid);
if (itr == m_spells.end())
return;
uint32 i;
if (apply)
{
for (i = 0; i < m_autospells.size() && m_autospells[i] != spellid; ++i)
; // just search
if (i == m_autospells.size())
{
m_autospells.push_back(spellid);
if (itr->second.active != ACT_ENABLED)
{
itr->second.active = ACT_ENABLED;
if (itr->second.state != PETSPELL_NEW)
itr->second.state = PETSPELL_CHANGED;
}
}
}
else
{
AutoSpellList::iterator itr2 = m_autospells.begin();
for (i = 0; i < m_autospells.size() && m_autospells[i] != spellid; ++i, ++itr2)
; // just search
if (i < m_autospells.size())
{
m_autospells.erase(itr2);
if (itr->second.active != ACT_DISABLED)
{
itr->second.active = ACT_DISABLED;
if (itr->second.state != PETSPELL_NEW)
itr->second.state = PETSPELL_CHANGED;
}
}
}
}
bool Pet::IsPermanentPetFor(Player* owner) const
{
switch (getPetType())
{
case SUMMON_PET:
switch (owner->getClass())
{
case CLASS_WARLOCK:
return GetCreatureTemplate()->type == CREATURE_TYPE_DEMON;
case CLASS_DEATH_KNIGHT:
return GetCreatureTemplate()->type == CREATURE_TYPE_UNDEAD;
case CLASS_MAGE:
return GetEntry() == 37994;
default:
return false;
}
case HUNTER_PET:
return true;
default:
return false;
}
}
bool Pet::Create(uint32 guidlow, Map* map, uint32 phaseMask, uint32 Entry, uint32 pet_number)
{
ASSERT(map);
SetMap(map);
SetPhaseMask(phaseMask, false);
Object::_Create(guidlow, pet_number, HIGHGUID_PET);
m_DBTableGuid = guidlow;
m_originalEntry = Entry;
if (!InitEntry(Entry))
return false;
SetSheath(SHEATH_STATE_MELEE);
return true;
}
bool Pet::HasSpell(uint32 spell) const
{
PetSpellMap::const_iterator itr = m_spells.find(spell);
return itr != m_spells.end() && itr->second.state != PETSPELL_REMOVED;
}
// Get all passive spells in our skill line
void Pet::LearnPetPassives()
{
CreatureTemplate const* cInfo = GetCreatureTemplate();
if (!cInfo)
return;
CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cInfo->family);
if (!cFamily)
return;
PetFamilySpellsStore::const_iterator petStore = sPetFamilySpellsStore.find(cFamily->ID);
if (petStore != sPetFamilySpellsStore.end())
{
// For general hunter pets skill 270
// Passive 01~10, Passive 00 (20782, not used), Ferocious Inspiration (34457)
// Scale 01~03 (34902~34904, bonus from owner, not used)
for (PetFamilySpellsSet::const_iterator petSet = petStore->second.begin(); petSet != petStore->second.end(); ++petSet)
addSpell(*petSet, ACT_DECIDE, PETSPELL_NEW, PETSPELL_FAMILY);
}
}
void Pet::CastPetAuras(bool current)
{
Unit* owner = GetOwner();
if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
return;
if (!IsPermanentPetFor(owner->ToPlayer()))
return;
for (PetAuraSet::const_iterator itr = owner->m_petAuras.begin(); itr != owner->m_petAuras.end();)
{
PetAura const* pa = *itr;
++itr;
if (!current && pa->IsRemovedOnChangePet())
owner->RemovePetAura(pa);
else
CastPetAura(pa);
}
}
void Pet::learnSpellHighRank(uint32 spellid)
{
learnSpell(spellid);
if (uint32 next = sSpellMgr->GetNextSpellInChain(spellid))
learnSpellHighRank(next);
}
void Pet::SynchronizeLevelWithOwner()
{
Unit* owner = GetOwner();
if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
return;
switch (getPetType())
{
// always same level
case SUMMON_PET:
GivePetLevel(owner->getLevel());
break;
// can't be greater owner level
case HUNTER_PET:
if (getLevel() > owner->getLevel())
GivePetLevel(owner->getLevel());
else if (getLevel() + 5 < owner->getLevel())
GivePetLevel(owner->getLevel() - 5);
break;
default:
break;
}
}
void Pet::HandleAsynchLoadSucceed()
{
Player* owner = GetOwner();
if (!owner)
return;
if (GetAsynchLoadType() == PET_LOAD_HANDLE_UNSTABLE_CALLBACK)
{
if (Player* player = owner->ToPlayer())
player->GetSession()->SendStableResult(0x09 /*STABLE_SUCCESS_UNSTABLE*/);
}
else// if (GetAsynchLoadType() == PET_LOAD_BG_RESURRECT || GetAsynchLoadType() == PET_LOAD_SUMMON_PET || GetAsynchLoadType() == PET_LOAD_SUMMON_DEAD_PET)
{
// Remove Demonic Sacrifice auras (known pet)
Unit::AuraEffectList const& auraClassScripts = owner->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
for (Unit::AuraEffectList::const_iterator itr = auraClassScripts.begin(); itr != auraClassScripts.end();)
{
if ((*itr)->GetMiscValue() == 2228)
{
owner->RemoveAurasDueToSpell((*itr)->GetId());
itr = auraClassScripts.begin();
}
else
++itr;
}
SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_NONE);
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
if (GetAsynchLoadType() == PET_LOAD_SUMMON_DEAD_PET)
{
setDeathState(ALIVE);
ClearUnitState(uint32(UNIT_STATE_ALL_STATE & ~(UNIT_STATE_POSSESSED))); // xinef: added just in case... some linked auras and so on
SetHealth(CountPctFromMaxHealth(15)); // Xinef: well, only two pet reviving spells exist and both revive with 15%
SavePetToDB(PET_SAVE_AS_CURRENT, false);
}
}
// xinef: resurrect with full health if resurrected by BG / BF spirit
if (GetAsynchLoadType() == PET_LOAD_BG_RESURRECT)
SetHealth(GetMaxHealth());
// xinef: We are summoned in arena / battleground, remove all positive auras
// xinef: and set health to full if in preparation phase
if (GetMap()->IsBattlegroundOrArena())
{
if (GetMap()->IsBattleArena())
RemoveArenaAuras();
if (Player* player = owner->ToPlayer())
if (Battleground* bg = player->GetBattleground())
if (bg->GetStatus() == STATUS_WAIT_JOIN)
{
if (IsAlive())
SetHealth(GetMaxHealth());
if (GetMap()->IsBattleground())
CastSpell(this, SPELL_PREPARATION, true);
}
}
// Fix aurastate auras, depending on health!
// Set aurastate manualy, prevents aura switching
if (HealthBelowPct(20))
SetFlag(UNIT_FIELD_AURASTATE, 1<<(AURA_STATE_HEALTHLESS_20_PERCENT-1));
if (HealthBelowPct(35))
SetFlag(UNIT_FIELD_AURASTATE, 1<<(AURA_STATE_HEALTHLESS_35_PERCENT-1));
if (HealthAbovePct(75))
SetFlag(UNIT_FIELD_AURASTATE, 1<<(AURA_STATE_HEALTH_ABOVE_75_PERCENT-1));
// unapply aura stats if dont meet requirements
AuraApplicationMap const& Auras = GetAppliedAuras();
for (AuraApplicationMap::const_iterator itr = Auras.begin(); itr != Auras.end(); ++itr)
{
// we assume that all auras are applied now, aurastate was modfied MANUALY preventing any apply/unapply state switching
Aura* aura = itr->second->GetBase();
SpellInfo const* m_spellInfo = aura->GetSpellInfo();
if (m_spellInfo->CasterAuraState != AURA_STATE_HEALTHLESS_20_PERCENT &&
m_spellInfo->CasterAuraState != AURA_STATE_HEALTHLESS_35_PERCENT &&
m_spellInfo->CasterAuraState != AURA_STATE_HEALTH_ABOVE_75_PERCENT)
continue;
if (!HasAuraState((AuraStateType)m_spellInfo->CasterAuraState))
aura->HandleAllEffects(itr->second, AURA_EFFECT_HANDLE_REAL, false);
}
SetAsynchLoadType(PET_LOAD_DEFAULT);
// Warlock pet exception, check if owner is casting new summon spell
if (Spell* spell = owner->GetCurrentSpell(CURRENT_GENERIC_SPELL))
if (spell->GetSpellInfo()->HasEffect(SPELL_EFFECT_SUMMON_PET))
CastSpell(this, 32752, true, NULL, NULL, GetGUID());
if (owner->NeedSendSpectatorData() && GetCreatureTemplate()->family)
{
ArenaSpectator::SendCommand_UInt32Value(owner->FindMap(), owner->GetGUID(), "PHP", (uint32)GetHealthPct());
ArenaSpectator::SendCommand_UInt32Value(owner->FindMap(), owner->GetGUID(), "PET", GetCreatureTemplate()->family);
}
}
void Pet::HandleAsynchLoadFailed(AsynchPetSummon* info, Player* player, uint8 asynchLoadType, uint8 loadResult)
{
if (loadResult == PET_LOAD_ERROR && asynchLoadType == PET_LOAD_HANDLE_UNSTABLE_CALLBACK)
{
player->GetSession()->SendStableResult(0x06 /*STABLE_ERR_STABLE*/);
}
else if (loadResult == PET_LOAD_NO_RESULT && info && (asynchLoadType == PET_LOAD_SUMMON_PET || asynchLoadType == PET_LOAD_SUMMON_DEAD_PET))
{
// xinef: petentry == 0 for hunter "call pet" (current pet summoned if any)
if (!info->m_entry || !player)
return;
Pet* pet = new Pet(player, info->m_petType);
pet->Relocate(info->pos); // already validated (IsPositionValid)
Map* map = player->GetMap();
uint32 pet_number = sObjectMgr->GeneratePetNumber();
if (!pet->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_PET), map, player->GetPhaseMask(), info->m_entry, pet_number))
{
sLog->outError("no such creature entry %u", info->m_entry);
delete pet;
return;
}
if (info->m_createdBySpell)
pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, info->m_createdBySpell);
pet->SetCreatorGUID(player->GetGUID());
pet->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, player->getFaction());
pet->setPowerType(POWER_MANA);
pet->SetUInt32Value(UNIT_NPC_FLAGS, 0);
pet->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
pet->InitStatsForLevel(player->getLevel());
player->SetMinion(pet, true);
if (info->m_petType == SUMMON_PET)
{
// this enables pet details window (Shift+P)
pet->GetCharmInfo()->SetPetNumber(pet_number, true);
pet->SetUInt32Value(UNIT_FIELD_BYTES_0, 2048);
pet->SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0);
pet->SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, 1000);
pet->SetFullHealth();
pet->SetPower(POWER_MANA, pet->GetMaxPower(POWER_MANA));
pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(time(NULL))); // cast can't be helped in this case
}
map->AddToMap(pet->ToCreature(), true);
if (info->m_petType == SUMMON_PET)
{
pet->InitPetCreateSpells();
pet->InitTalentForLevel();
pet->SavePetToDB(PET_SAVE_AS_CURRENT, false);
player->PetSpellInitialize(); // no need to check, no other possibility
// Remove Demonic Sacrifice auras (known pet)
Unit::AuraEffectList const& auraClassScripts = player->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
for (Unit::AuraEffectList::const_iterator itr = auraClassScripts.begin(); itr != auraClassScripts.end();)
{
if ((*itr)->GetMiscValue() == 2228)
{
player->RemoveAurasDueToSpell((*itr)->GetId());
itr = auraClassScripts.begin();
}
else
++itr;
}
}
if (info->m_duration > 0)
pet->SetDuration(info->m_duration);
// we are almost at home...
if (asynchLoadType == PET_LOAD_SUMMON_PET)
{
Unit* caster = ObjectAccessor::GetObjectInMap(info->m_casterGUID, map, (Unit*)NULL);
if (!caster)
caster = player;
if (caster->GetTypeId() == TYPEID_UNIT)
{
if (caster->ToCreature()->IsTotem())
pet->SetReactState(REACT_AGGRESSIVE);
else
pet->SetReactState(REACT_DEFENSIVE);
}
// Reset cooldowns
if (player->getClass() != CLASS_HUNTER)
{
pet->m_CreatureSpellCooldowns.clear();
player->ToPlayer()->PetSpellInitialize();
}
// Set health to max if new pet is summoned
// in this function old pet is saved with current health eg. 20% and new one is loaded from db with same amount
// pet should have full health
pet->SetHealth(pet->GetMaxHealth());
// generate new name for summon pet
std::string new_name=sObjectMgr->GeneratePetName(info->m_entry);
if (!new_name.empty())
pet->SetName(new_name);
}
else // if GetAsynchLoad() == PET_LOAD_SUMMON_DEAD_PET
{
pet->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_NONE);
pet->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
pet->setDeathState(ALIVE);
pet->ClearUnitState(uint32(UNIT_STATE_ALL_STATE & ~(UNIT_STATE_POSSESSED))); // xinef: just in case
pet->SetHealth(pet->CountPctFromMaxHealth(uint32(info->m_casterGUID))); // damage for this effect is saved in caster guid, dont create next variable...
//AIM_Initialize();
//owner->PetSpellInitialize();
pet->SavePetToDB(PET_SAVE_AS_CURRENT, false);
}
}
}
void Pet::SetDisplayId(uint32 modelId)
{
Guardian::SetDisplayId(modelId);
if (!isControlled())
return;
if (Unit* owner = GetOwner())
if (Player* player = owner->ToPlayer())
if (player->GetGroup())
player->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MODEL_ID);
}
void Pet::CastWhenWillAvailable(uint32 spellid, Unit* spellTarget, Unit* oldTarget, bool spellIsPositive)
{
if (!spellid)
return;
if (!spellTarget)
return;
m_tempspellTarget = spellTarget;
m_tempspell = spellid;
m_tempspellIsPositive = spellIsPositive;
if (oldTarget)
m_tempoldTarget = oldTarget;
}
void Pet::ClearCastWhenWillAvailable()
{
m_tempspellIsPositive = false;
m_tempspell = 0;
m_tempspellTarget = NULL;
m_tempoldTarget = NULL;
}
void Pet::RemoveSpellCooldown(uint32 spell_id, bool update /* = false */)
{
m_CreatureSpellCooldowns.erase(spell_id);
if (update)
{
if (Player* playerOwner = GetCharmerOrOwnerPlayerOrPlayerItself())
{
WorldPacket data(SMSG_CLEAR_COOLDOWN, 4 + 8);
data << uint32(spell_id);
data << uint64(GetGUID());
playerOwner->SendDirectMessage(&data);
}
}
}