/* * Copyright (C) * Copyright (C) * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "Common.h" #include "DatabaseEnv.h" #include "Log.h" #include "WorldPacket.h" #include "ObjectMgr.h" #include "SpellMgr.h" #include "Pet.h" #include "Formulas.h" #include "SpellAuras.h" #include "SpellAuraEffects.h" #include "CreatureAI.h" #include "Unit.h" #include "Util.h" #include "Group.h" #include "Opcodes.h" #include "Battleground.h" #include "InstanceScript.h" #include "ArenaSpectator.h" #define PET_XP_FACTOR 0.05f Pet::Pet(Player* owner, PetType type) : Guardian(NULL, owner ? owner->GetGUID() : 0, true), m_usedTalentCount(0), m_removed(false), m_owner(owner), m_happinessTimer(PET_LOSE_HAPPINES_INTERVAL), m_petRegenTimer(PET_FOCUS_REGEN_INTERVAL), m_petType(type), m_duration(0), m_auraRaidUpdateMask(0), m_loading(false), m_declinedname(NULL), m_tempspell(0), m_tempspellTarget(NULL), m_tempoldTarget(NULL), m_tempspellIsPositive(false), asynchLoadType(PET_LOAD_DEFAULT) { m_unitTypeMask |= UNIT_MASK_PET; if (type == HUNTER_PET) m_unitTypeMask |= UNIT_MASK_HUNTER_PET; if (!(m_unitTypeMask & UNIT_MASK_CONTROLABLE_GUARDIAN)) { m_unitTypeMask |= UNIT_MASK_CONTROLABLE_GUARDIAN; InitCharmInfo(); } m_name = "Pet"; } Pet::~Pet() { delete m_declinedname; } void Pet::AddToWorld() { ///- Register the pet for guid lookup if (!IsInWorld()) { ///- Register the pet for guid lookup sObjectAccessor->AddObject(this); Unit::AddToWorld(); Motion_Initialize(); AIM_Initialize(); } // pussywizard: apply ICC buff to pets if (IS_PLAYER_GUID(GetOwnerGUID()) && GetMapId() == 631 && FindMap() && FindMap()->ToInstanceMap() && FindMap()->ToInstanceMap()->GetInstanceScript() && FindMap()->ToInstanceMap()->GetInstanceScript()->GetData(251 /*DATA_BUFF_AVAILABLE*/)) if (Unit* owner = GetOwner()) if (Player* plr = owner->ToPlayer()) { SpellAreaForAreaMapBounds saBounds = sSpellMgr->GetSpellAreaForAreaMapBounds(4812); for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr) if ((itr->second->raceMask & plr->getRaceMask()) && !HasAura(itr->second->spellId)) if (const SpellInfo* si = sSpellMgr->GetSpellInfo(itr->second->spellId)) if (si->HasAura(SPELL_AURA_MOD_INCREASE_HEALTH_PERCENT)) AddAura(itr->second->spellId, this); } // Prevent stuck pets when zoning. Pets default to "follow" when added to world // so we'll reset flags and let the AI handle things if (GetCharmInfo() && GetCharmInfo()->HasCommandState(COMMAND_FOLLOW)) { GetCharmInfo()->SetIsCommandAttack(false); GetCharmInfo()->SetIsCommandFollow(false); GetCharmInfo()->SetIsAtStay(false); GetCharmInfo()->SetIsFollowing(false); GetCharmInfo()->SetIsReturning(false); } } void Pet::RemoveFromWorld() { ///- Remove the pet from the accessor if (IsInWorld()) { ///- Don't call the function for Creature, normal mobs + totems go in a different storage Unit::RemoveFromWorld(); sObjectAccessor->RemoveObject(this); } } bool Pet::LoadPetFromDB(Player* owner, uint8 asynchLoadType, uint32 petentry, uint32 petnumber, bool current, AsynchPetSummon* info) { // we are loading pet at that moment if (owner->IsSpectator() || owner->GetPet() || !owner->IsInWorld() || !owner->FindMap()) return false; // DK Pet exception if (owner->getClass() == CLASS_DEATH_KNIGHT && !owner->CanSeeDKPet()) return false; uint32 ownerid = owner->GetGUIDLow(); PreparedStatement* stmt; if (petnumber) { // Known petnumber entry stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_PET_BY_ENTRY); stmt->setUInt32(0, ownerid); stmt->setUInt32(1, petnumber); } else if (current) { // Current pet (slot 0) stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_PET_BY_ENTRY_AND_SLOT); stmt->setUInt32(0, ownerid); stmt->setUInt8(1, uint8(PET_SAVE_AS_CURRENT)); } else if (petentry) { // known petentry entry (unique for summoned pet, but non unique for hunter pet (only from current or not stabled pets) stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_PET_BY_ENTRY_AND_SLOT_2); stmt->setUInt32(0, ownerid); stmt->setUInt32(1, petentry); stmt->setUInt8(2, uint8(PET_SAVE_AS_CURRENT)); stmt->setUInt8(3, uint8(PET_SAVE_LAST_STABLE_SLOT)); } else { // Any current or other non-stabled pet (for hunter "call pet") stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_PET_BY_SLOT); stmt->setUInt32(0, ownerid); stmt->setUInt8(1, uint8(PET_SAVE_AS_CURRENT)); stmt->setUInt8(2, uint8(PET_SAVE_LAST_STABLE_SLOT)); } if (AsynchPetSummon* info = owner->GetSession()->_loadPetFromDBFirstCallback.GetSecondParam()) delete info; owner->GetSession()->_loadPetFromDBFirstCallback.Reset(); owner->GetSession()->_loadPetFromDBFirstCallback.SetFirstParam(asynchLoadType); owner->GetSession()->_loadPetFromDBFirstCallback.SetSecondParam(info); owner->GetSession()->_loadPetFromDBFirstCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt)); return true; } void Pet::SavePetToDB(PetSaveMode mode, bool logout) { // not save not player pets if (!IS_PLAYER_GUID(GetOwnerGUID())) return; // dont allow to save pet when it is loaded, possibly bugs action bar!, save only fully controlled creature Player* owner = GetOwner()->ToPlayer(); if (!owner || m_loading || !GetEntry() || !isControlled()) return; // not save pet as current if another pet temporary unsummoned if (mode == PET_SAVE_AS_CURRENT && owner->GetTemporaryUnsummonedPetNumber() && owner->GetTemporaryUnsummonedPetNumber() != m_charmInfo->GetPetNumber()) { // pet will lost anyway at restore temporary unsummoned if (getPetType() == HUNTER_PET) return; // for warlock case mode = PET_SAVE_NOT_IN_SLOT; } uint32 curhealth = GetHealth(); uint32 curmana = GetPower(POWER_MANA); SQLTransaction trans = CharacterDatabase.BeginTransaction(); // save auras before possibly removing them _SaveAuras(trans, logout); // stable and not in slot saves if (mode > PET_SAVE_AS_CURRENT) RemoveAllAuras(); _SaveSpells(trans); _SaveSpellCooldowns(trans, logout); CharacterDatabase.CommitTransaction(trans); // current/stable/not_in_slot if (mode >= PET_SAVE_AS_CURRENT) { uint32 ownerLowGUID = GUID_LOPART(GetOwnerGUID()); trans = CharacterDatabase.BeginTransaction(); // remove current data PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_BY_ID); stmt->setUInt32(0, m_charmInfo->GetPetNumber()); trans->Append(stmt); // prevent duplicate using slot (except PET_SAVE_NOT_IN_SLOT) if (mode <= PET_SAVE_LAST_STABLE_SLOT) { stmt = CharacterDatabase.GetPreparedStatement(CHAR_UDP_CHAR_PET_SLOT_BY_SLOT); stmt->setUInt8(0, uint8(PET_SAVE_NOT_IN_SLOT)); stmt->setUInt32(1, ownerLowGUID); stmt->setUInt8(2, uint8(mode)); trans->Append(stmt); } // prevent existence another hunter pet in PET_SAVE_AS_CURRENT and PET_SAVE_NOT_IN_SLOT if (getPetType() == HUNTER_PET && (mode == PET_SAVE_AS_CURRENT || mode > PET_SAVE_LAST_STABLE_SLOT)) { stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_BY_SLOT); stmt->setUInt32(0, ownerLowGUID); stmt->setUInt8(1, uint8(PET_SAVE_AS_CURRENT)); stmt->setUInt8(2, uint8(PET_SAVE_LAST_STABLE_SLOT)); trans->Append(stmt); } // save pet stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CHAR_PET); stmt->setUInt32(0, m_charmInfo->GetPetNumber()); stmt->setUInt32(1, GetEntry()); stmt->setUInt32(2, ownerLowGUID); stmt->setUInt32(3, GetNativeDisplayId()); stmt->setUInt32(4, GetUInt32Value(UNIT_CREATED_BY_SPELL)); stmt->setUInt8(5, uint8(getPetType())); stmt->setUInt8(6, getLevel()); stmt->setUInt32(7, GetUInt32Value(UNIT_FIELD_PETEXPERIENCE)); stmt->setUInt8(8, uint8(GetReactState())); stmt->setString(9, GetName()); stmt->setUInt8(10, uint8(HasByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED) ? 0 : 1)); stmt->setUInt8(11, uint8(mode)); stmt->setUInt32(12, curhealth); stmt->setUInt32(13, curmana); stmt->setUInt32(14, GetPower(POWER_HAPPINESS)); stmt->setUInt32(15, time(NULL)); std::ostringstream ss; for (uint32 i = ACTION_BAR_INDEX_START; i < ACTION_BAR_INDEX_END; ++i) ss << uint32(m_charmInfo->GetActionBarEntry(i)->GetType()) << ' ' << uint32(m_charmInfo->GetActionBarEntry(i)->GetAction()) << ' '; stmt->setString(16, ss.str()); trans->Append(stmt); CharacterDatabase.CommitTransaction(trans); } // delete else { RemoveAllAuras(); DeleteFromDB(m_charmInfo->GetPetNumber()); } } void Pet::DeleteFromDB(uint32 guidlow) { SQLTransaction trans = CharacterDatabase.BeginTransaction(); PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_BY_ID); stmt->setUInt32(0, guidlow); trans->Append(stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_DECLINEDNAME); stmt->setUInt32(0, guidlow); trans->Append(stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PET_AURAS); stmt->setUInt32(0, guidlow); trans->Append(stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PET_SPELLS); stmt->setUInt32(0, guidlow); trans->Append(stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PET_SPELL_COOLDOWNS); stmt->setUInt32(0, guidlow); trans->Append(stmt); CharacterDatabase.CommitTransaction(trans); } void Pet::setDeathState(DeathState s, bool /*despawn = false*/) // overwrite virtual Creature::setDeathState and Unit::setDeathState { Creature::setDeathState(s); if (getDeathState() == CORPSE) { if (getPetType() == HUNTER_PET) { // pet corpse non lootable and non skinnable SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_NONE); RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); //lose happiness when died and not in BG/Arena MapEntry const* mapEntry = sMapStore.LookupEntry(GetMapId()); if (!mapEntry || (mapEntry->map_type != MAP_ARENA && mapEntry->map_type != MAP_BATTLEGROUND)) ModifyPower(POWER_HAPPINESS, -HAPPINESS_LEVEL_SIZE); //SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); } } else if (getDeathState() == ALIVE) { //RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); CastPetAuras(true); } } void Pet::Update(uint32 diff) { if (m_removed) // pet already removed, just wait in remove queue, no updates return; if (m_loading) return; switch (m_deathState) { case CORPSE: { if (getPetType() != HUNTER_PET || m_corpseRemoveTime <= time(NULL)) { Remove(PET_SAVE_NOT_IN_SLOT); //hunters' pets never get removed because of death, NEVER! return; } break; } case ALIVE: { // unsummon pet that lost owner Player* owner = GetOwner(); if (!owner || (!IsWithinDistInMap(owner, GetMap()->GetVisibilityRange()) && !isPossessed()) || (isControlled() && !owner->GetPetGUID())) //if (!owner || (!IsWithinDistInMap(owner, GetMap()->GetVisibilityDistance()) && (owner->GetCharmGUID() && (owner->GetCharmGUID() != GetGUID()))) || (isControlled() && !owner->GetPetGUID())) { Remove(PET_SAVE_NOT_IN_SLOT, true); return; } if (isControlled()) { if (owner->GetPetGUID() != GetGUID()) { sLog->outError("Pet %u is not pet of owner %s, removed", GetEntry(), m_owner->GetName().c_str()); Remove(getPetType() == HUNTER_PET?PET_SAVE_AS_DELETED:PET_SAVE_NOT_IN_SLOT); return; } } if (m_duration > 0) { if (uint32(m_duration) > diff) m_duration -= diff; else { Remove(getPetType() != SUMMON_PET ? PET_SAVE_AS_DELETED:PET_SAVE_NOT_IN_SLOT); return; } } // xinef: m_regenTimer is decrased in Creature::Update() // xinef: just check if we can update focus in current period if (getPowerType() == POWER_FOCUS) { m_petRegenTimer -= diff; if (m_petRegenTimer <= int32(0)) { m_petRegenTimer += PET_FOCUS_REGEN_INTERVAL; Regenerate(POWER_FOCUS); } } if (m_tempspell != 0) { Unit* tempspellTarget = m_tempspellTarget; Unit* tempoldTarget = m_tempoldTarget; bool tempspellIsPositive = m_tempspellIsPositive; uint32 tempspell = m_tempspell; Unit* charmer = GetCharmerOrOwner(); if (!charmer) return; if (!GetCharmInfo()) return; if (tempspellTarget && tempspellTarget->IsAlive()) { SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(tempspell); if (!spellInfo) return; float max_range = GetSpellMaxRangeForTarget(tempspellTarget, spellInfo); if (IsWithinLOSInMap(tempspellTarget) && GetDistance(tempspellTarget) < max_range) { if (tempspellTarget && !GetCharmInfo()->GetGlobalCooldownMgr().HasGlobalCooldown(spellInfo) && !HasSpellCooldown(tempspell)) { StopMoving(); GetMotionMaster()->Clear(false); GetMotionMaster()->MoveIdle(); GetCharmInfo()->SetIsCommandAttack(false); GetCharmInfo()->SetIsAtStay(true); GetCharmInfo()->SetIsCommandFollow(false); GetCharmInfo()->SetIsFollowing(false); GetCharmInfo()->SetIsReturning(false); GetCharmInfo()->SaveStayPosition(true); CastSpell(tempspellTarget, tempspell, true); m_tempspell = 0; m_tempspellTarget = NULL; if (tempspellIsPositive) { if (tempoldTarget && tempoldTarget->IsAlive()) { GetCharmInfo()->SetIsCommandAttack(true); GetCharmInfo()->SetIsAtStay(false); GetCharmInfo()->SetIsFollowing(false); GetCharmInfo()->SetIsCommandFollow(false); GetCharmInfo()->SetIsReturning(false); if (ToCreature() && ToCreature()->IsAIEnabled) ToCreature()->AI()->AttackStart(tempoldTarget); } else { GetCharmInfo()->SetCommandState(COMMAND_FOLLOW); GetCharmInfo()->SetIsCommandAttack(false); GetCharmInfo()->SetIsAtStay(false); GetCharmInfo()->SetIsReturning(true); GetCharmInfo()->SetIsCommandFollow(true); GetCharmInfo()->SetIsFollowing(false); GetMotionMaster()->MoveFollow(charmer, PET_FOLLOW_DIST, GetFollowAngle()); } m_tempoldTarget = NULL; m_tempspellIsPositive = false; } } } } else { m_tempspell = 0; m_tempspellTarget = NULL; m_tempoldTarget = NULL; m_tempspellIsPositive = false; Unit* victim = charmer->GetVictim(); if (victim && victim->IsAlive()) { StopMoving(); GetMotionMaster()->Clear(false); GetMotionMaster()->MoveIdle(); GetCharmInfo()->SetIsCommandAttack(true); GetCharmInfo()->SetIsAtStay(false); GetCharmInfo()->SetIsFollowing(false); GetCharmInfo()->SetIsCommandFollow(false); GetCharmInfo()->SetIsReturning(false); if (ToCreature() && ToCreature()->IsAIEnabled) ToCreature()->AI()->AttackStart(victim); } else { StopMoving(); GetMotionMaster()->Clear(false); GetMotionMaster()->MoveIdle(); GetCharmInfo()->SetCommandState(COMMAND_FOLLOW); GetCharmInfo()->SetIsCommandAttack(false); GetCharmInfo()->SetIsAtStay(false); GetCharmInfo()->SetIsReturning(true); GetCharmInfo()->SetIsCommandFollow(true); GetCharmInfo()->SetIsFollowing(false); GetMotionMaster()->MoveFollow(charmer, PET_FOLLOW_DIST, GetFollowAngle()); } } } if (getPetType() == HUNTER_PET) { m_happinessTimer -= diff; if (m_happinessTimer <= int32(0)) { LoseHappiness(); m_happinessTimer += PET_LOSE_HAPPINES_INTERVAL; } } break; } } Creature::Update(diff); } void Pet::LoseHappiness() { uint32 curValue = GetPower(POWER_HAPPINESS); if (curValue <= 0) return; int32 addvalue = 670; //value is 70/35/17/8/4 (per min) * 1000 / 8 (timer 7.5 secs) if (IsInCombat()) //we know in combat happiness fades faster, multiplier guess addvalue = int32(addvalue * 1.5f); ModifyPower(POWER_HAPPINESS, -addvalue); } HappinessState Pet::GetHappinessState() { if (GetPower(POWER_HAPPINESS) < HAPPINESS_LEVEL_SIZE) return UNHAPPY; else if (GetPower(POWER_HAPPINESS) >= HAPPINESS_LEVEL_SIZE * 2) return HAPPY; else return CONTENT; } void Pet::Remove(PetSaveMode mode, bool returnreagent) { m_owner->RemovePet(this, mode, returnreagent); } void Pet::GivePetXP(uint32 xp) { if (getPetType() != HUNTER_PET) return; if (xp < 1) return; if (!IsAlive()) return; uint8 maxlevel = std::min((uint8)sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL), GetOwner()->getLevel()); uint8 petlevel = getLevel(); // If pet is detected to be at, or above(?) the players level, don't hand out XP if (petlevel >= maxlevel) return; uint32 nextLvlXP = GetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP); uint32 curXP = GetUInt32Value(UNIT_FIELD_PETEXPERIENCE); uint32 newXP = curXP + xp; // Check how much XP the pet should receive, and hand off have any left from previous levelups while (newXP >= nextLvlXP && petlevel < maxlevel) { // Subtract newXP from amount needed for nextlevel, and give pet the level newXP -= nextLvlXP; ++petlevel; GivePetLevel(petlevel); nextLvlXP = GetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP); } // Not affected by special conditions - give it new XP SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, petlevel < maxlevel ? newXP : 0); } void Pet::GivePetLevel(uint8 level) { if (!level || level == getLevel()) return; if (getPetType()==HUNTER_PET) { SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0); SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, uint32(sObjectMgr->GetXPForLevel(level)*PET_XP_FACTOR)); } InitStatsForLevel(level); InitLevelupSpellsForLevel(); InitTalentForLevel(); } bool Pet::CreateBaseAtCreature(Creature* creature) { ASSERT(creature); if (!CreateBaseAtTamed(creature->GetCreatureTemplate(), creature->GetMap(), creature->GetPhaseMask())) return false; Relocate(creature->GetPositionX(), creature->GetPositionY(), creature->GetPositionZ(), creature->GetOrientation()); if (!IsPositionValid()) { sLog->outError("Pet (guidlow %d, entry %d) not created base at creature. Suggested coordinates isn't valid (X: %f Y: %f)", GetGUIDLow(), GetEntry(), GetPositionX(), GetPositionY()); return false; } CreatureTemplate const* cinfo = GetCreatureTemplate(); if (!cinfo) { sLog->outError("CreateBaseAtCreature() failed, creatureInfo is missing!"); return false; } SetDisplayId(creature->GetDisplayId()); if (CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cinfo->family)) SetName(cFamily->Name[sWorld->GetDefaultDbcLocale()]); else SetName(creature->GetNameForLocaleIdx(sObjectMgr->GetDBCLocaleIndex())); return true; } bool Pet::CreateBaseAtCreatureInfo(CreatureTemplate const* cinfo, Unit* owner) { if (!CreateBaseAtTamed(cinfo, owner->GetMap(), owner->GetPhaseMask())) return false; if (CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cinfo->family)) SetName(cFamily->Name[sWorld->GetDefaultDbcLocale()]); Relocate(owner->GetPositionX(), owner->GetPositionY(), owner->GetPositionZ(), owner->GetOrientation()); return true; } bool Pet::CreateBaseAtTamed(CreatureTemplate const* cinfo, Map* map, uint32 phaseMask) { ;//sLog->outDebug(LOG_FILTER_PETS, "Pet::CreateBaseForTamed"); uint32 guid=sObjectMgr->GenerateLowGuid(HIGHGUID_PET); uint32 pet_number = sObjectMgr->GeneratePetNumber(); if (!Create(guid, map, phaseMask, cinfo->Entry, pet_number)) return false; SetMaxPower(POWER_HAPPINESS, GetCreatePowers(POWER_HAPPINESS)); SetPower(POWER_HAPPINESS, 166500); setPowerType(POWER_FOCUS); SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, 0); SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0); SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, uint32(sObjectMgr->GetXPForLevel(getLevel()+1)*PET_XP_FACTOR)); SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE); if (cinfo->type == CREATURE_TYPE_BEAST) { SetUInt32Value(UNIT_FIELD_BYTES_0, 0x02020100); SetSheath(SHEATH_STATE_MELEE); SetByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED | UNIT_CAN_BE_ABANDONED); } return true; } // TODO: Move stat mods code to pet passive auras bool Guardian::InitStatsForLevel(uint8 petlevel) { CreatureTemplate const* cinfo = GetCreatureTemplate(); ASSERT(cinfo); SetLevel(petlevel); SetCanModifyStats(true); Unit *m_owner = GetOwner(); if (!m_owner) // just to be sure, asynchronous now { DespawnOrUnsummon(1000); return false; } //Determine pet type PetType petType = MAX_PET_TYPE; if (IsPet() && m_owner->GetTypeId() == TYPEID_PLAYER) { if (m_owner->getClass() == CLASS_WARLOCK || m_owner->getClass() == CLASS_SHAMAN || // Fire Elemental m_owner->getClass() == CLASS_DEATH_KNIGHT || // Risen Ghoul m_owner->getClass() == CLASS_MAGE) // Water Elemental with glyph petType = SUMMON_PET; else if (m_owner->getClass() == CLASS_HUNTER) { petType = HUNTER_PET; m_unitTypeMask |= UNIT_MASK_HUNTER_PET; } else sLog->outError("Unknown type pet %u is summoned by player class %u", GetEntry(), m_owner->getClass()); } uint32 creature_ID = (petType == HUNTER_PET) ? 1 : cinfo->Entry; SetMeleeDamageSchool(SpellSchools(cinfo->dmgschool)); SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(petlevel*50)); uint32 attackTime = BASE_ATTACK_TIME; if (m_owner->getClass() != CLASS_HUNTER && cinfo->baseattacktime >= 1000) attackTime = cinfo->baseattacktime; SetAttackTime(BASE_ATTACK, attackTime); SetAttackTime(OFF_ATTACK, attackTime); SetAttackTime(RANGED_ATTACK, BASE_ATTACK_TIME); SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f); //scale CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cinfo->family); if (cFamily && cFamily->minScale > 0.0f && petType == HUNTER_PET) { float scale; if (getLevel() >= cFamily->maxScaleLevel) scale = 1.0f; else if (getLevel() <= cFamily->minScaleLevel) scale = 0.5f; else scale = 0.5f + 0.5f * float(getLevel() - cFamily->minScaleLevel) / float(cFamily->maxScaleLevel - cFamily->minScaleLevel); SetObjectScale(scale); } // Resistance // xinef: hunter pets should not inherit template resistances if (!IsHunterPet()) for (uint8 i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i) SetModifierValue(UnitMods(UNIT_MOD_RESISTANCE_START + i), BASE_VALUE, float(cinfo->resistance[i])); //health, mana, armor and resistance PetLevelInfo const* pInfo = sObjectMgr->GetPetLevelInfo(creature_ID, petlevel); if (pInfo) // exist in DB { SetCreateHealth(pInfo->health); SetModifierValue(UNIT_MOD_HEALTH, BASE_VALUE, (float)pInfo->health); if (petType != HUNTER_PET) //hunter pet use focus { SetCreateMana(pInfo->mana); SetModifierValue(UNIT_MOD_MANA, BASE_VALUE, (float)pInfo->mana); } if (pInfo->armor > 0) SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(pInfo->armor)); for (uint8 stat = 0; stat < MAX_STATS; ++stat) SetCreateStat(Stats(stat), float(pInfo->stats[stat])); } else // not exist in DB, use some default fake data { // remove elite bonuses included in DB values CreatureBaseStats const* stats = sObjectMgr->GetCreatureBaseStats(petlevel, cinfo->unit_class); // xinef: multiply base values by creature_template factors! float factorHealth = m_owner->GetTypeId() == TYPEID_PLAYER ? std::min(1.0f, cinfo->ModHealth) : cinfo->ModHealth; float factorMana = m_owner->GetTypeId() == TYPEID_PLAYER ? std::min(1.0f, cinfo->ModMana) : cinfo->ModMana; SetCreateHealth(std::max(1, stats->BaseHealth[cinfo->expansion]*factorHealth)); SetModifierValue(UNIT_MOD_HEALTH, BASE_VALUE, GetCreateHealth()); SetCreateMana(stats->BaseMana*factorMana); SetModifierValue(UNIT_MOD_MANA, BASE_VALUE, GetCreateMana()); // xinef: added some multipliers so debuffs can affect pets in any way... SetCreateStat(STAT_STRENGTH, 22 + 2*petlevel); SetCreateStat(STAT_AGILITY, 22 + 1.5f*petlevel); SetCreateStat(STAT_STAMINA, 25 + 2*petlevel); SetCreateStat(STAT_INTELLECT, 28 + 2*petlevel); SetCreateStat(STAT_SPIRIT, 27 + 1.5f*petlevel); } switch (petType) { case HUNTER_PET: { SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4))); SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4))); SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, uint32(sObjectMgr->GetXPForLevel(petlevel)*PET_XP_FACTOR)); break; } case SUMMON_PET: { SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4))); SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4))); switch(GetEntry()) { case NPC_FELGUARD: { float highAmt = petlevel / 11.0f; float lowAmt = petlevel / 12.0f; SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, lowAmt*lowAmt*lowAmt); SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, highAmt*highAmt*highAmt); // xinef: Glyph of Felguard, so ugly im crying... no appropriate spell if (AuraEffect* aurEff = m_owner->GetAuraEffectDummy(SPELL_GLYPH_OF_FELGUARD)) SetModifierValue(UNIT_MOD_ATTACK_POWER, TOTAL_PCT, 1.0f + float(aurEff->GetAmount() / 100.0f)); break; } case NPC_WATER_ELEMENTAL_PERM: { AddAura(SPELL_PET_AVOIDANCE, this); AddAura(SPELL_HUNTER_PET_SCALING_04, this); AddAura(SPELL_MAGE_PET_SCALING_01, this); AddAura(SPELL_MAGE_PET_SCALING_02, this); AddAura(SPELL_MAGE_PET_SCALING_03, this); AddAura(SPELL_MAGE_PET_SCALING_04, this); ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FROST, true); break; } } break; } default: { switch (GetEntry()) { case NPC_FIRE_ELEMENTAL: { SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel * 3.5f - petlevel)); SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel * 3.5f + petlevel)); AddAura(SPELL_PET_AVOIDANCE, this); AddAura(SPELL_HUNTER_PET_SCALING_04, this); AddAura(SPELL_FIRE_ELEMENTAL_SCALING_01, this); AddAura(SPELL_FIRE_ELEMENTAL_SCALING_02, this); AddAura(SPELL_FIRE_ELEMENTAL_SCALING_03, this); AddAura(SPELL_FIRE_ELEMENTAL_SCALING_04, this); break; } case NPC_EARTH_ELEMENTAL: { SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel * 2.0f - petlevel)); SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel * 2.0f + petlevel)); AddAura(SPELL_PET_AVOIDANCE, this); AddAura(SPELL_HUNTER_PET_SCALING_04, this); AddAura(SPELL_EARTH_ELEMENTAL_SCALING_01, this); AddAura(SPELL_EARTH_ELEMENTAL_SCALING_02, this); AddAura(SPELL_EARTH_ELEMENTAL_SCALING_03, this); AddAura(SPELL_EARTH_ELEMENTAL_SCALING_04, this); break; } case NPC_INFERNAL: { float highAmt = petlevel / 11.0f; float lowAmt = petlevel / 12.0f; SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, lowAmt*lowAmt*lowAmt); SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, highAmt*highAmt*highAmt); AddAura(SPELL_PET_AVOIDANCE, this); AddAura(SPELL_WARLOCK_PET_SCALING_05, this); AddAura(SPELL_INFERNAL_SCALING_01, this); AddAura(SPELL_INFERNAL_SCALING_02, this); AddAura(SPELL_INFERNAL_SCALING_03, this); AddAura(SPELL_INFERNAL_SCALING_04, this); break; } case NPC_DOOMGUARD: { float highAmt = petlevel / 11.0f; float lowAmt = petlevel / 12.0f; SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, lowAmt*lowAmt*lowAmt); SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, highAmt*highAmt*highAmt); AddAura(SPELL_PET_AVOIDANCE, this); AddAura(SPELL_WARLOCK_PET_SCALING_01, this); AddAura(SPELL_WARLOCK_PET_SCALING_02, this); AddAura(SPELL_WARLOCK_PET_SCALING_03, this); AddAura(SPELL_WARLOCK_PET_SCALING_04, this); AddAura(SPELL_WARLOCK_PET_SCALING_05, this); break; } case NPC_WATER_ELEMENTAL_TEMP: { AddAura(SPELL_PET_AVOIDANCE, this); AddAura(SPELL_HUNTER_PET_SCALING_04, this); AddAura(SPELL_MAGE_PET_SCALING_01, this); AddAura(SPELL_MAGE_PET_SCALING_02, this); AddAura(SPELL_MAGE_PET_SCALING_03, this); AddAura(SPELL_MAGE_PET_SCALING_04, this); ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FROST, true); break; } case NPC_TREANT: //force of nature { if (!pInfo) SetCreateHealth(30 + 30*petlevel); SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel * 2.5f - petlevel)); SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel * 2.5f + petlevel)); AddAura(SPELL_PET_AVOIDANCE, this); AddAura(SPELL_HUNTER_PET_SCALING_04, this); AddAura(SPELL_TREANT_SCALING_01, this); AddAura(SPELL_TREANT_SCALING_02, this); AddAura(SPELL_TREANT_SCALING_03, this); AddAura(SPELL_TREANT_SCALING_04, this); break; } case NPC_SHADOWFIEND: { SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel * 2.5f - petlevel)); SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel * 2.5f + petlevel)); AddAura(SPELL_PET_AVOIDANCE, this); AddAura(SPELL_HUNTER_PET_SCALING_04, this); AddAura(SPELL_SHADOWFIEND_SCALING_01, this); AddAura(SPELL_SHADOWFIEND_SCALING_02, this); AddAura(SPELL_SHADOWFIEND_SCALING_03, this); AddAura(SPELL_SHADOWFIEND_SCALING_04, this); break; } case NPC_FERAL_SPIRIT: { SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel * 4.0f - petlevel)); SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel * 4.0f + petlevel)); AddAura(SPELL_PET_AVOIDANCE, this); AddAura(SPELL_FERAL_SPIRIT_SPIRIT_HUNT, this); AddAura(SPELL_HUNTER_PET_SCALING_04, this); AddAura(SPELL_FERAL_SPIRIT_SCALING_01, this); AddAura(SPELL_FERAL_SPIRIT_SCALING_02, this); AddAura(SPELL_FERAL_SPIRIT_SCALING_03, this); break; } case NPC_MIRROR_IMAGE: // Mirror Image { SetDisplayId(m_owner->GetDisplayId()); if (!pInfo) { SetCreateMana(28 + 30*petlevel); SetCreateHealth(28 + 10*petlevel); } AddAura(SPELL_PET_AVOIDANCE, this); AddAura(SPELL_HUNTER_PET_SCALING_04, this); AddAura(SPELL_MAGE_PET_SCALING_01, this); AddAura(SPELL_MAGE_PET_SCALING_02, this); AddAura(SPELL_MAGE_PET_SCALING_03, this); AddAura(SPELL_MAGE_PET_SCALING_04, this); break; } case NPC_EBON_GARGOYLE: // Ebon Gargoyle { if (!pInfo) { SetCreateMana(28 + 10*petlevel); SetCreateHealth(28 + 30*petlevel); } AddAura(SPELL_HUNTER_PET_SCALING_04, this); AddAura(SPELL_DK_PET_SCALING_01, this); AddAura(SPELL_DK_PET_SCALING_02, this); AddAura(SPELL_DK_PET_SCALING_03, this); break; } case NPC_BLOODWORM: { // Xinef: Hit / Expertise scaling AddAura(SPELL_HUNTER_PET_SCALING_04, this); AddAura(SPELL_PET_AVOIDANCE, this); SetCreateHealth(4 * petlevel); SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - 30 - (petlevel / 4) + m_owner->GetTotalAttackPowerValue(BASE_ATTACK) * 0.006f)); SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel - 30 + (petlevel / 4) + m_owner->GetTotalAttackPowerValue(BASE_ATTACK) * 0.006f)); break; } case NPC_ARMY_OF_THE_DEAD: { AddAura(SPELL_HUNTER_PET_SCALING_04, this); AddAura(SPELL_DK_PET_SCALING_01, this); AddAura(SPELL_PET_AVOIDANCE, this); break; } case NPC_GENERIC_IMP: case NPC_GENERIC_VOIDWALKER: { SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4))); SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4))); break; } } break; } } // Can be summon and guardian if (GetEntry() == NPC_RISEN_GHOUL) { // xinef: fixes orc death knight command racial if (m_owner->getRace() == RACE_ORC) CastSpell(this, SPELL_ORC_RACIAL_COMMAND, true, NULL, NULL, m_owner->GetGUID()); // Avoidance, Night of the Dead if (Aura *aur = AddAura(SPELL_NIGHT_OF_THE_DEAD_AVOIDANCE, this)) if (AuraEffect *aurEff = m_owner->GetAuraEffect(SPELL_AURA_ADD_FLAT_MODIFIER, SPELLFAMILY_DEATHKNIGHT, 2718, 0)) if (aur->GetEffect(0)) aur->GetEffect(0)->SetAmount(-aurEff->GetSpellInfo()->Effects[EFFECT_2].CalcValue()); AddAura(SPELL_HUNTER_PET_SCALING_04, this); // Added to perm ghoul by default if (!IsPet()) { AddAura(SPELL_DK_PET_SCALING_01, this); AddAura(SPELL_DK_PET_SCALING_02, this); } } UpdateAllStats(); SetFullHealth(); SetPower(POWER_MANA, GetMaxPower(POWER_MANA)); return true; } bool Pet::HaveInDiet(ItemTemplate const* item) const { if (!item->FoodType) return false; CreatureTemplate const* cInfo = GetCreatureTemplate(); if (!cInfo) return false; CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cInfo->family); if (!cFamily) return false; uint32 diet = cFamily->petFoodMask; uint32 FoodMask = 1 << (item->FoodType-1); return diet & FoodMask; } uint32 Pet::GetCurrentFoodBenefitLevel(uint32 itemlevel) const { // -5 or greater food level if (getLevel() <= itemlevel + 5) //possible to feed level 60 pet with level 55 level food for full effect return 35000; // -10..-6 else if (getLevel() <= itemlevel + 10) //pure guess, but sounds good return 17000; // -14..-11 else if (getLevel() <= itemlevel + 14) //level 55 food gets green on 70, makes sense to me return 8000; // -15 or less else return 0; //food too low level } void Pet::_LoadSpellCooldowns(PreparedQueryResult result) { m_CreatureSpellCooldowns.clear(); if (result) { time_t curTime = time(NULL); PacketCooldowns cooldowns; WorldPacket data; do { Field* fields = result->Fetch(); uint32 spell_id = fields[0].GetUInt32(); time_t db_time = time_t(fields[1].GetUInt32()); if (!sSpellMgr->GetSpellInfo(spell_id)) { sLog->outError("Pet %u have unknown spell %u in `pet_spell_cooldown`, skipping.", m_charmInfo->GetPetNumber(), spell_id); continue; } // skip outdated cooldown if (db_time <= curTime) continue; uint32 cooldown = (db_time-curTime)*IN_MILLISECONDS; cooldowns[spell_id] = cooldown; _AddCreatureSpellCooldown(spell_id, cooldown); ;//sLog->outDebug(LOG_FILTER_PETS, "Pet (Number: %u) spell %u cooldown loaded (%u secs).", m_charmInfo->GetPetNumber(), spell_id, uint32(db_time-curTime)); } while (result->NextRow()); if (!cooldowns.empty() && GetOwner()) { BuildCooldownPacket(data, SPELL_COOLDOWN_FLAG_NONE, cooldowns); GetOwner()->GetSession()->SendPacket(&data); } } } void Pet::_SaveSpellCooldowns(SQLTransaction& trans, bool logout) { PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PET_SPELL_COOLDOWNS); stmt->setUInt32(0, m_charmInfo->GetPetNumber()); trans->Append(stmt); time_t curTime = time(NULL); uint32 checkTime = World::GetGameTimeMS() + 30*IN_MILLISECONDS; // remove oudated and save active CreatureSpellCooldowns::iterator itr, itr2; for (itr = m_CreatureSpellCooldowns.begin(); itr != m_CreatureSpellCooldowns.end();) { itr2 = itr; ++itr; if (itr2->second <= World::GetGameTimeMS()+1000) m_CreatureSpellCooldowns.erase(itr2); else if (logout || itr2->second > checkTime) { uint32 cooldown = ((itr2->second-World::GetGameTimeMS())/IN_MILLISECONDS) + curTime; stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PET_SPELL_COOLDOWN); stmt->setUInt32(0, m_charmInfo->GetPetNumber()); stmt->setUInt32(1, itr2->first); stmt->setUInt32(2, cooldown); trans->Append(stmt); } } } void Pet::_LoadSpells(PreparedQueryResult result) { if (result) { do { Field* fields = result->Fetch(); addSpell(fields[0].GetUInt32(), ActiveStates(fields[1].GetUInt8()), PETSPELL_UNCHANGED); } while (result->NextRow()); } } void Pet::_SaveSpells(SQLTransaction& trans) { for (PetSpellMap::iterator itr = m_spells.begin(), next = m_spells.begin(); itr != m_spells.end(); itr = next) { ++next; // prevent saving family passives to DB if (itr->second.type == PETSPELL_FAMILY) continue; PreparedStatement* stmt; switch (itr->second.state) { case PETSPELL_REMOVED: stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PET_SPELL_BY_SPELL); stmt->setUInt32(0, m_charmInfo->GetPetNumber()); stmt->setUInt32(1, itr->first); trans->Append(stmt); m_spells.erase(itr); continue; case PETSPELL_CHANGED: stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PET_SPELL_BY_SPELL); stmt->setUInt32(0, m_charmInfo->GetPetNumber()); stmt->setUInt32(1, itr->first); trans->Append(stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PET_SPELL); stmt->setUInt32(0, m_charmInfo->GetPetNumber()); stmt->setUInt32(1, itr->first); stmt->setUInt8(2, itr->second.active); trans->Append(stmt); break; case PETSPELL_NEW: stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PET_SPELL); stmt->setUInt32(0, m_charmInfo->GetPetNumber()); stmt->setUInt32(1, itr->first); stmt->setUInt8(2, itr->second.active); trans->Append(stmt); break; case PETSPELL_UNCHANGED: continue; } itr->second.state = PETSPELL_UNCHANGED; } } void Pet::_LoadAuras(PreparedQueryResult result, uint32 timediff) { ;//sLog->outDebug(LOG_FILTER_PETS, "Loading auras for pet %u", GetGUIDLow()); if (result) { do { int32 damage[3]; int32 baseDamage[3]; Field* fields = result->Fetch(); uint64 caster_guid = fields[0].GetUInt64(); // NULL guid stored - pet is the caster of the spell - see Pet::_SaveAuras if (!caster_guid) caster_guid = GetGUID(); uint32 spellid = fields[1].GetUInt32(); uint8 effmask = fields[2].GetUInt8(); uint8 recalculatemask = fields[3].GetUInt8(); uint8 stackcount = fields[4].GetUInt8(); damage[0] = fields[5].GetInt32(); damage[1] = fields[6].GetInt32(); damage[2] = fields[7].GetInt32(); baseDamage[0] = fields[8].GetInt32(); baseDamage[1] = fields[9].GetInt32(); baseDamage[2] = fields[10].GetInt32(); int32 maxduration = fields[11].GetInt32(); int32 remaintime = fields[12].GetInt32(); uint8 remaincharges = fields[13].GetUInt8(); SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellid); if (!spellInfo) { sLog->outError("Unknown aura (spellid %u), ignore.", spellid); continue; } // negative effects should continue counting down after logout if (remaintime != -1 && !spellInfo->IsPositive()) { if (remaintime/IN_MILLISECONDS <= int32(timediff)) continue; remaintime -= timediff*IN_MILLISECONDS; } // prevent wrong values of remaincharges if (spellInfo->ProcCharges) { if (remaincharges <= 0 || remaincharges > spellInfo->ProcCharges) remaincharges = spellInfo->ProcCharges; } else remaincharges = 0; if (Aura* aura = Aura::TryCreate(spellInfo, effmask, this, NULL, &baseDamage[0], NULL, caster_guid)) { if (!aura->CanBeSaved()) { aura->Remove(); continue; } aura->SetLoadedState(maxduration, remaintime, remaincharges, stackcount, recalculatemask, &damage[0]); aura->ApplyForTargets(); ;//sLog->outDetail("Added aura spellid %u, effectmask %u", spellInfo->Id, effmask); } } while (result->NextRow()); } } void Pet::_SaveAuras(SQLTransaction& trans, bool logout) { PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PET_AURAS); stmt->setUInt32(0, m_charmInfo->GetPetNumber()); trans->Append(stmt); for (AuraMap::const_iterator itr = m_ownedAuras.begin(); itr != m_ownedAuras.end(); ++itr) { // check if the aura has to be saved if (!itr->second->CanBeSaved() || IsPetAura(itr->second)) continue; Aura* aura = itr->second; if (!logout && aura->GetDuration() < 60*IN_MILLISECONDS) continue; // dont save infinite negative auras! (lavas, transformations etc) if (aura->IsPermanent() && !aura->GetSpellInfo()->IsPositive()) continue; // pussywizard: don't save auras that cannot be cancelled (needed for ICC buff on pets/summons) if (aura->GetSpellInfo()->HasAttribute(SPELL_ATTR0_CANT_CANCEL)) continue; // xinef: don't save hidden auras if (aura->GetSpellInfo()->HasAttribute(SPELL_ATTR1_DONT_DISPLAY_IN_AURA_BAR)) continue; // Xinef: Dont save auras with model change if (aura->GetSpellInfo()->HasAura(SPELL_AURA_TRANSFORM)) continue; // xinef: don's save auras with interrupt flags on map change if (aura->GetSpellInfo()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_CHANGE_MAP) continue; int32 damage[MAX_SPELL_EFFECTS]; int32 baseDamage[MAX_SPELL_EFFECTS]; uint8 effMask = 0; uint8 recalculateMask = 0; for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) { if (aura->GetEffect(i)) { baseDamage[i] = aura->GetEffect(i)->GetBaseAmount(); damage[i] = aura->GetEffect(i)->GetAmount(); effMask |= (1<GetEffect(i)->CanBeRecalculated()) recalculateMask |= (1<second->GetCasterGUID() == GetGUID()) ? 0 : itr->second->GetCasterGUID(); uint8 index = 0; PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PET_AURA); stmt->setUInt32(index++, m_charmInfo->GetPetNumber()); stmt->setUInt64(index++, casterGUID); stmt->setUInt32(index++, itr->second->GetId()); stmt->setUInt8(index++, effMask); stmt->setUInt8(index++, recalculateMask); stmt->setUInt8(index++, itr->second->GetStackAmount()); stmt->setInt32(index++, damage[0]); stmt->setInt32(index++, damage[1]); stmt->setInt32(index++, damage[2]); stmt->setInt32(index++, baseDamage[0]); stmt->setInt32(index++, baseDamage[1]); stmt->setInt32(index++, baseDamage[2]); stmt->setInt32(index++, itr->second->GetMaxDuration()); stmt->setInt32(index++, itr->second->GetDuration()); stmt->setUInt8(index++, itr->second->GetCharges()); trans->Append(stmt); } } bool Pet::addSpell(uint32 spellId, ActiveStates active /*= ACT_DECIDE*/, PetSpellState state /*= PETSPELL_NEW*/, PetSpellType type /*= PETSPELL_NORMAL*/) { SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId); if (!spellInfo) { // do pet spell book cleanup if (state == PETSPELL_UNCHANGED) // spell load case { sLog->outError("Pet::addSpell: Non-existed in SpellStore spell #%u request, deleting for all pets in `pet_spell`.", spellId); PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_PET_SPELL); stmt->setUInt32(0, spellId); CharacterDatabase.Execute(stmt); } else sLog->outError("Pet::addSpell: Non-existed in SpellStore spell #%u request.", spellId); return false; } PetSpellMap::iterator itr = m_spells.find(spellId); if (itr != m_spells.end()) { if (itr->second.state == PETSPELL_REMOVED) { m_spells.erase(itr); state = PETSPELL_CHANGED; } else if (state == PETSPELL_UNCHANGED && itr->second.state != PETSPELL_UNCHANGED) { // can be in case spell loading but learned at some previous spell loading itr->second.state = PETSPELL_UNCHANGED; ToggleAutocast(spellInfo, active == ACT_ENABLED); return false; } else return false; } PetSpell newspell; newspell.state = state; newspell.type = type; if (active == ACT_DECIDE) // active was not used before, so we save it's autocast/passive state here { if (spellInfo->IsAutocastable()) newspell.active = ACT_DISABLED; else newspell.active = ACT_PASSIVE; } else newspell.active = active; // talent: unlearn all other talent ranks (high and low) if (TalentSpellPos const* talentPos = GetTalentSpellPos(spellId)) { if (TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentPos->talent_id)) { for (uint8 i = 0; i < MAX_TALENT_RANK; ++i) { // skip learning spell and no rank spell case uint32 rankSpellId = talentInfo->RankID[i]; if (!rankSpellId || rankSpellId == spellId) continue; // skip unknown ranks if (!HasSpell(rankSpellId)) continue; removeSpell(rankSpellId, false, false); } } } else if (spellInfo->IsRanked()) { for (PetSpellMap::const_iterator itr2 = m_spells.begin(); itr2 != m_spells.end(); ++itr2) { if (itr2->second.state == PETSPELL_REMOVED) continue; SpellInfo const* oldRankSpellInfo = sSpellMgr->GetSpellInfo(itr2->first); if (!oldRankSpellInfo) continue; if (spellInfo->IsDifferentRankOf(oldRankSpellInfo)) { // replace by new high rank if (spellInfo->IsHighRankOf(oldRankSpellInfo)) { newspell.active = itr2->second.active; if (newspell.active == ACT_ENABLED) ToggleAutocast(oldRankSpellInfo, false); unlearnSpell(itr2->first, false, false); break; } // ignore new lesser rank else return false; } } } m_spells[spellId] = newspell; if (spellInfo->IsPassive()) CastSpell(this, spellId, true); else m_charmInfo->AddSpellToActionBar(spellInfo); // unapply aura stats if dont meet requirements // handle only if player is not loaded, loading is handled in loadfromdb if (!m_loading) if (Aura* aura = GetAura(spellId)) { if (aura->GetSpellInfo()->CasterAuraState == AURA_STATE_HEALTHLESS_35_PERCENT || aura->GetSpellInfo()->CasterAuraState == AURA_STATE_HEALTH_ABOVE_75_PERCENT || aura->GetSpellInfo()->CasterAuraState == AURA_STATE_HEALTHLESS_20_PERCENT ) if (!HasAuraState((AuraStateType)aura->GetSpellInfo()->CasterAuraState)) aura->HandleAllEffects(aura->GetApplicationOfTarget(GetGUID()), AURA_EFFECT_HANDLE_REAL, false); } ToggleAutocast(spellInfo, (newspell.active == ACT_ENABLED)); uint32 talentCost = GetTalentSpellCost(spellId); if (talentCost) { int32 free_points = GetMaxTalentPointsForLevel(getLevel()); m_usedTalentCount += talentCost; // update free talent points free_points-=m_usedTalentCount; SetFreeTalentPoints(free_points > 0 ? free_points : 0); } return true; } bool Pet::learnSpell(uint32 spell_id) { // prevent duplicated entires in spell book if (!addSpell(spell_id)) return false; if (!m_loading) { WorldPacket data(SMSG_PET_LEARNED_SPELL, 4); data << uint32(spell_id); m_owner->GetSession()->SendPacket(&data); m_owner->PetSpellInitialize(); } return true; } void Pet::InitLevelupSpellsForLevel() { uint8 level = getLevel(); if (PetLevelupSpellSet const* levelupSpells = GetCreatureTemplate()->family ? sSpellMgr->GetPetLevelupSpellList(GetCreatureTemplate()->family) : NULL) { // PetLevelupSpellSet ordered by levels, process in reversed order for (PetLevelupSpellSet::const_reverse_iterator itr = levelupSpells->rbegin(); itr != levelupSpells->rend(); ++itr) { // will called first if level down if (itr->first > level) unlearnSpell(itr->second, true); // will learn prev rank if any // will called if level up else learnSpell(itr->second); // will unlearn prev rank if any } } int32 petSpellsId = GetCreatureTemplate()->PetSpellDataId ? -(int32)GetCreatureTemplate()->PetSpellDataId : GetEntry(); // default spells (can be not learned if pet level (as owner level decrease result for example) less first possible in normal game) if (PetDefaultSpellsEntry const* defSpells = sSpellMgr->GetPetDefaultSpellsEntry(petSpellsId)) { for (uint8 i = 0; i < MAX_CREATURE_SPELL_DATA_SLOT; ++i) { SpellInfo const* spellEntry = sSpellMgr->GetSpellInfo(defSpells->spellid[i]); if (!spellEntry) continue; // will called first if level down if (spellEntry->SpellLevel > level) unlearnSpell(spellEntry->Id, true); // will called if level up else learnSpell(spellEntry->Id); } } } bool Pet::unlearnSpell(uint32 spell_id, bool learn_prev, bool clear_ab) { if (removeSpell(spell_id, learn_prev, clear_ab)) { if (!m_loading) { WorldPacket data(SMSG_PET_REMOVED_SPELL, 4); data << uint32(spell_id); m_owner->GetSession()->SendPacket(&data); } return true; } return false; } bool Pet::removeSpell(uint32 spell_id, bool learn_prev, bool clear_ab) { PetSpellMap::iterator itr = m_spells.find(spell_id); if (itr == m_spells.end()) return false; if (itr->second.state == PETSPELL_REMOVED) return false; if (itr->second.state == PETSPELL_NEW) m_spells.erase(itr); else itr->second.state = PETSPELL_REMOVED; RemoveAurasDueToSpell(spell_id); uint32 talentCost = GetTalentSpellCost(spell_id); if (talentCost > 0) { if (m_usedTalentCount > talentCost) m_usedTalentCount -= talentCost; else m_usedTalentCount = 0; // update free talent points int32 free_points = GetMaxTalentPointsForLevel(getLevel()) - m_usedTalentCount; SetFreeTalentPoints(free_points > 0 ? free_points : 0); } if (learn_prev) { if (uint32 prev_id = sSpellMgr->GetPrevSpellInChain (spell_id)) learnSpell(prev_id); else learn_prev = false; } // if remove last rank or non-ranked then update action bar at server and client if need if (clear_ab && !learn_prev && m_charmInfo->RemoveSpellFromActionBar(spell_id)) { if (!m_loading) { // need update action bar for last removed rank if (Unit* owner = GetOwner()) if (owner->GetTypeId() == TYPEID_PLAYER) owner->ToPlayer()->PetSpellInitialize(); } } return true; } void Pet::CleanupActionBar() { for (uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i) if (UnitActionBarEntry const* ab = m_charmInfo->GetActionBarEntry(i)) if (ab->GetAction() && ab->IsActionBarForSpell()) { if (!HasSpell(ab->GetAction())) m_charmInfo->SetActionBar(i, 0, ACT_PASSIVE); else if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(ab->GetAction())) ToggleAutocast(spellInfo, ab->GetType() == ACT_ENABLED); } } void Pet::InitPetCreateSpells() { m_charmInfo->InitPetActionBar(); m_spells.clear(); LearnPetPassives(); InitLevelupSpellsForLevel(); CastPetAuras(false); } bool Pet::resetTalents() { Unit* owner = GetOwner(); if (!owner || owner->GetTypeId() != TYPEID_PLAYER) return false; // not need after this call if (owner->ToPlayer()->HasAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS)) owner->ToPlayer()->RemoveAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS, true); CreatureTemplate const* ci = GetCreatureTemplate(); if (!ci) return false; // Check pet talent type CreatureFamilyEntry const* pet_family = sCreatureFamilyStore.LookupEntry(ci->family); if (!pet_family || pet_family->petTalentType < 0) return false; Player* player = owner->ToPlayer(); uint8 level = getLevel(); uint32 talentPointsForLevel = GetMaxTalentPointsForLevel(level); if (m_usedTalentCount == 0) { SetFreeTalentPoints(talentPointsForLevel); return false; } for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i) { TalentEntry const* talentInfo = sTalentStore.LookupEntry(i); if (!talentInfo) continue; TalentTabEntry const* talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab); if (!talentTabInfo) continue; // unlearn only talents for pets family talent type if (!((1 << pet_family->petTalentType) & talentTabInfo->petTalentMask)) continue; for (uint8 j = 0; j < MAX_TALENT_RANK; ++j) { for (PetSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end();) { if (itr->second.state == PETSPELL_REMOVED) { ++itr; continue; } // remove learned spells (all ranks) uint32 itrFirstId = sSpellMgr->GetFirstSpellInChain(itr->first); // unlearn if first rank is talent or learned by talent if (itrFirstId == talentInfo->RankID[j]) { unlearnSpell(itr->first, false); itr = m_spells.begin(); continue; } else ++itr; } } } SetFreeTalentPoints(talentPointsForLevel); if (!m_loading) player->PetSpellInitialize(); return true; } void Pet::resetTalentsForAllPetsOf(Player* owner, Pet* online_pet /*= NULL*/) { // not need after this call if (owner->ToPlayer()->HasAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS)) owner->ToPlayer()->RemoveAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS, true); // reset for online if (online_pet) online_pet->resetTalents(); // now need only reset for offline pets (all pets except online case) uint32 except_petnumber = online_pet ? online_pet->GetCharmInfo()->GetPetNumber() : 0; // xinef: zomg! sync query PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_PET); stmt->setUInt32(0, owner->GetGUIDLow()); stmt->setUInt32(1, except_petnumber); PreparedQueryResult resultPets = CharacterDatabase.Query(stmt); // no offline pets if (!resultPets) return; // xinef: zomg! sync query stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SPELL_LIST); stmt->setUInt32(0, owner->GetGUIDLow()); stmt->setUInt32(1, except_petnumber); PreparedQueryResult result = CharacterDatabase.Query(stmt); if (!result) return; bool need_comma = false; std::ostringstream ss; ss << "DELETE FROM pet_spell WHERE guid IN ("; do { Field* fields = resultPets->Fetch(); uint32 id = fields[0].GetUInt32(); if (need_comma) ss << ','; ss << id; need_comma = true; } while (resultPets->NextRow()); ss << ") AND spell IN ("; bool need_execute = false; do { Field* fields = result->Fetch(); uint32 spell = fields[0].GetUInt32(); if (!GetTalentSpellCost(spell)) continue; if (need_execute) ss << ','; ss << spell; need_execute = true; } while (result->NextRow()); if (!need_execute) return; ss << ')'; CharacterDatabase.Execute(ss.str().c_str()); } void Pet::InitTalentForLevel() { uint8 level = getLevel(); uint32 talentPointsForLevel = GetMaxTalentPointsForLevel(level); // Reset talents in case low level (on level down) or wrong points for level (hunter can unlearn TP increase talent) if (talentPointsForLevel == 0 || m_usedTalentCount > talentPointsForLevel) resetTalents(); // Remove all talent points SetFreeTalentPoints(talentPointsForLevel - m_usedTalentCount); Unit* owner = GetOwner(); if (!owner || owner->GetTypeId() != TYPEID_PLAYER) return; if (!m_loading) owner->ToPlayer()->SendTalentsInfoData(true); } uint8 Pet::GetMaxTalentPointsForLevel(uint8 level) { uint8 points = (level >= 20) ? ((level - 16) / 4) : 0; // Mod points from owner SPELL_AURA_MOD_PET_TALENT_POINTS if (Unit* owner = GetOwner()) points+=owner->GetTotalAuraModifier(SPELL_AURA_MOD_PET_TALENT_POINTS); return points; } void Pet::ToggleAutocast(SpellInfo const* spellInfo, bool apply) { if (!spellInfo->IsAutocastable()) return; uint32 spellid = spellInfo->Id; PetSpellMap::iterator itr = m_spells.find(spellid); if (itr == m_spells.end()) return; uint32 i; if (apply) { for (i = 0; i < m_autospells.size() && m_autospells[i] != spellid; ++i) ; // just search if (i == m_autospells.size()) { m_autospells.push_back(spellid); if (itr->second.active != ACT_ENABLED) { itr->second.active = ACT_ENABLED; if (itr->second.state != PETSPELL_NEW) itr->second.state = PETSPELL_CHANGED; } } } else { AutoSpellList::iterator itr2 = m_autospells.begin(); for (i = 0; i < m_autospells.size() && m_autospells[i] != spellid; ++i, ++itr2) ; // just search if (i < m_autospells.size()) { m_autospells.erase(itr2); if (itr->second.active != ACT_DISABLED) { itr->second.active = ACT_DISABLED; if (itr->second.state != PETSPELL_NEW) itr->second.state = PETSPELL_CHANGED; } } } } bool Pet::IsPermanentPetFor(Player* owner) const { switch (getPetType()) { case SUMMON_PET: switch (owner->getClass()) { case CLASS_WARLOCK: return GetCreatureTemplate()->type == CREATURE_TYPE_DEMON; case CLASS_DEATH_KNIGHT: return GetCreatureTemplate()->type == CREATURE_TYPE_UNDEAD; case CLASS_MAGE: return GetEntry() == 37994; default: return false; } case HUNTER_PET: return true; default: return false; } } bool Pet::Create(uint32 guidlow, Map* map, uint32 phaseMask, uint32 Entry, uint32 pet_number) { ASSERT(map); SetMap(map); SetPhaseMask(phaseMask, false); Object::_Create(guidlow, pet_number, HIGHGUID_PET); m_DBTableGuid = guidlow; m_originalEntry = Entry; if (!InitEntry(Entry)) return false; SetSheath(SHEATH_STATE_MELEE); return true; } bool Pet::HasSpell(uint32 spell) const { PetSpellMap::const_iterator itr = m_spells.find(spell); return itr != m_spells.end() && itr->second.state != PETSPELL_REMOVED; } // Get all passive spells in our skill line void Pet::LearnPetPassives() { CreatureTemplate const* cInfo = GetCreatureTemplate(); if (!cInfo) return; CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cInfo->family); if (!cFamily) return; PetFamilySpellsStore::const_iterator petStore = sPetFamilySpellsStore.find(cFamily->ID); if (petStore != sPetFamilySpellsStore.end()) { // For general hunter pets skill 270 // Passive 01~10, Passive 00 (20782, not used), Ferocious Inspiration (34457) // Scale 01~03 (34902~34904, bonus from owner, not used) for (PetFamilySpellsSet::const_iterator petSet = petStore->second.begin(); petSet != petStore->second.end(); ++petSet) addSpell(*petSet, ACT_DECIDE, PETSPELL_NEW, PETSPELL_FAMILY); } } void Pet::CastPetAuras(bool current) { Unit* owner = GetOwner(); if (!owner || owner->GetTypeId() != TYPEID_PLAYER) return; if (!IsPermanentPetFor(owner->ToPlayer())) return; for (PetAuraSet::const_iterator itr = owner->m_petAuras.begin(); itr != owner->m_petAuras.end();) { PetAura const* pa = *itr; ++itr; if (!current && pa->IsRemovedOnChangePet()) owner->RemovePetAura(pa); else CastPetAura(pa); } } void Pet::learnSpellHighRank(uint32 spellid) { learnSpell(spellid); if (uint32 next = sSpellMgr->GetNextSpellInChain(spellid)) learnSpellHighRank(next); } void Pet::SynchronizeLevelWithOwner() { Unit* owner = GetOwner(); if (!owner || owner->GetTypeId() != TYPEID_PLAYER) return; switch (getPetType()) { // always same level case SUMMON_PET: GivePetLevel(owner->getLevel()); break; // can't be greater owner level case HUNTER_PET: if (getLevel() > owner->getLevel()) GivePetLevel(owner->getLevel()); else if (getLevel() + 5 < owner->getLevel()) GivePetLevel(owner->getLevel() - 5); break; default: break; } } void Pet::HandleAsynchLoadSucceed() { Player* owner = GetOwner(); if (!owner) return; if (GetAsynchLoadType() == PET_LOAD_HANDLE_UNSTABLE_CALLBACK) { if (Player* player = owner->ToPlayer()) player->GetSession()->SendStableResult(0x09 /*STABLE_SUCCESS_UNSTABLE*/); } else// if (GetAsynchLoadType() == PET_LOAD_BG_RESURRECT || GetAsynchLoadType() == PET_LOAD_SUMMON_PET || GetAsynchLoadType() == PET_LOAD_SUMMON_DEAD_PET) { // Remove Demonic Sacrifice auras (known pet) Unit::AuraEffectList const& auraClassScripts = owner->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); for (Unit::AuraEffectList::const_iterator itr = auraClassScripts.begin(); itr != auraClassScripts.end();) { if ((*itr)->GetMiscValue() == 2228) { owner->RemoveAurasDueToSpell((*itr)->GetId()); itr = auraClassScripts.begin(); } else ++itr; } SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_NONE); RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); if (GetAsynchLoadType() == PET_LOAD_SUMMON_DEAD_PET) { setDeathState(ALIVE); ClearUnitState(uint32(UNIT_STATE_ALL_STATE & ~(UNIT_STATE_POSSESSED))); // xinef: added just in case... some linked auras and so on SetHealth(CountPctFromMaxHealth(15)); // Xinef: well, only two pet reviving spells exist and both revive with 15% SavePetToDB(PET_SAVE_AS_CURRENT, false); } } // xinef: resurrect with full health if resurrected by BG / BF spirit if (GetAsynchLoadType() == PET_LOAD_BG_RESURRECT) SetHealth(GetMaxHealth()); // xinef: We are summoned in arena / battleground, remove all positive auras // xinef: and set health to full if in preparation phase if (GetMap()->IsBattlegroundOrArena()) { if (GetMap()->IsBattleArena()) RemoveArenaAuras(); if (Player* player = owner->ToPlayer()) if (Battleground* bg = player->GetBattleground()) if (bg->GetStatus() == STATUS_WAIT_JOIN) { if (IsAlive()) SetHealth(GetMaxHealth()); if (GetMap()->IsBattleground()) CastSpell(this, SPELL_PREPARATION, true); } } // Fix aurastate auras, depending on health! // Set aurastate manualy, prevents aura switching if (HealthBelowPct(20)) SetFlag(UNIT_FIELD_AURASTATE, 1<<(AURA_STATE_HEALTHLESS_20_PERCENT-1)); if (HealthBelowPct(35)) SetFlag(UNIT_FIELD_AURASTATE, 1<<(AURA_STATE_HEALTHLESS_35_PERCENT-1)); if (HealthAbovePct(75)) SetFlag(UNIT_FIELD_AURASTATE, 1<<(AURA_STATE_HEALTH_ABOVE_75_PERCENT-1)); // unapply aura stats if dont meet requirements AuraApplicationMap const& Auras = GetAppliedAuras(); for (AuraApplicationMap::const_iterator itr = Auras.begin(); itr != Auras.end(); ++itr) { // we assume that all auras are applied now, aurastate was modfied MANUALY preventing any apply/unapply state switching Aura* aura = itr->second->GetBase(); SpellInfo const* m_spellInfo = aura->GetSpellInfo(); if (m_spellInfo->CasterAuraState != AURA_STATE_HEALTHLESS_20_PERCENT && m_spellInfo->CasterAuraState != AURA_STATE_HEALTHLESS_35_PERCENT && m_spellInfo->CasterAuraState != AURA_STATE_HEALTH_ABOVE_75_PERCENT) continue; if (!HasAuraState((AuraStateType)m_spellInfo->CasterAuraState)) aura->HandleAllEffects(itr->second, AURA_EFFECT_HANDLE_REAL, false); } SetAsynchLoadType(PET_LOAD_DEFAULT); // Warlock pet exception, check if owner is casting new summon spell if (Spell* spell = owner->GetCurrentSpell(CURRENT_GENERIC_SPELL)) if (spell->GetSpellInfo()->HasEffect(SPELL_EFFECT_SUMMON_PET)) CastSpell(this, 32752, true, NULL, NULL, GetGUID()); if (owner->NeedSendSpectatorData() && GetCreatureTemplate()->family) { ArenaSpectator::SendCommand_UInt32Value(owner->FindMap(), owner->GetGUID(), "PHP", (uint32)GetHealthPct()); ArenaSpectator::SendCommand_UInt32Value(owner->FindMap(), owner->GetGUID(), "PET", GetCreatureTemplate()->family); } } void Pet::HandleAsynchLoadFailed(AsynchPetSummon* info, Player* player, uint8 asynchLoadType, uint8 loadResult) { if (loadResult == PET_LOAD_ERROR && asynchLoadType == PET_LOAD_HANDLE_UNSTABLE_CALLBACK) { player->GetSession()->SendStableResult(0x06 /*STABLE_ERR_STABLE*/); } else if (loadResult == PET_LOAD_NO_RESULT && info && (asynchLoadType == PET_LOAD_SUMMON_PET || asynchLoadType == PET_LOAD_SUMMON_DEAD_PET)) { // xinef: petentry == 0 for hunter "call pet" (current pet summoned if any) if (!info->m_entry || !player) return; Pet* pet = new Pet(player, info->m_petType); pet->Relocate(info->pos); // already validated (IsPositionValid) Map* map = player->GetMap(); uint32 pet_number = sObjectMgr->GeneratePetNumber(); if (!pet->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_PET), map, player->GetPhaseMask(), info->m_entry, pet_number)) { sLog->outError("no such creature entry %u", info->m_entry); delete pet; return; } if (info->m_createdBySpell) pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, info->m_createdBySpell); pet->SetCreatorGUID(player->GetGUID()); pet->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, player->getFaction()); pet->setPowerType(POWER_MANA); pet->SetUInt32Value(UNIT_NPC_FLAGS, 0); pet->SetUInt32Value(UNIT_FIELD_BYTES_1, 0); pet->InitStatsForLevel(player->getLevel()); player->SetMinion(pet, true); if (info->m_petType == SUMMON_PET) { // this enables pet details window (Shift+P) pet->GetCharmInfo()->SetPetNumber(pet_number, true); pet->SetUInt32Value(UNIT_FIELD_BYTES_0, 2048); pet->SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0); pet->SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, 1000); pet->SetFullHealth(); pet->SetPower(POWER_MANA, pet->GetMaxPower(POWER_MANA)); pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(time(NULL))); // cast can't be helped in this case } map->AddToMap(pet->ToCreature(), true); if (info->m_petType == SUMMON_PET) { pet->InitPetCreateSpells(); pet->InitTalentForLevel(); pet->SavePetToDB(PET_SAVE_AS_CURRENT, false); player->PetSpellInitialize(); // no need to check, no other possibility // Remove Demonic Sacrifice auras (known pet) Unit::AuraEffectList const& auraClassScripts = player->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); for (Unit::AuraEffectList::const_iterator itr = auraClassScripts.begin(); itr != auraClassScripts.end();) { if ((*itr)->GetMiscValue() == 2228) { player->RemoveAurasDueToSpell((*itr)->GetId()); itr = auraClassScripts.begin(); } else ++itr; } } if (info->m_duration > 0) pet->SetDuration(info->m_duration); // we are almost at home... if (asynchLoadType == PET_LOAD_SUMMON_PET) { Unit* caster = ObjectAccessor::GetObjectInMap(info->m_casterGUID, map, (Unit*)NULL); if (!caster) caster = player; if (caster->GetTypeId() == TYPEID_UNIT) { if (caster->ToCreature()->IsTotem()) pet->SetReactState(REACT_AGGRESSIVE); else pet->SetReactState(REACT_DEFENSIVE); } // Reset cooldowns if (player->getClass() != CLASS_HUNTER) { pet->m_CreatureSpellCooldowns.clear(); player->ToPlayer()->PetSpellInitialize(); } // Set health to max if new pet is summoned // in this function old pet is saved with current health eg. 20% and new one is loaded from db with same amount // pet should have full health pet->SetHealth(pet->GetMaxHealth()); // generate new name for summon pet std::string new_name=sObjectMgr->GeneratePetName(info->m_entry); if (!new_name.empty()) pet->SetName(new_name); } else // if GetAsynchLoad() == PET_LOAD_SUMMON_DEAD_PET { pet->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_NONE); pet->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); pet->setDeathState(ALIVE); pet->ClearUnitState(uint32(UNIT_STATE_ALL_STATE & ~(UNIT_STATE_POSSESSED))); // xinef: just in case pet->SetHealth(pet->CountPctFromMaxHealth(uint32(info->m_casterGUID))); // damage for this effect is saved in caster guid, dont create next variable... //AIM_Initialize(); //owner->PetSpellInitialize(); pet->SavePetToDB(PET_SAVE_AS_CURRENT, false); } } } void Pet::SetDisplayId(uint32 modelId) { Guardian::SetDisplayId(modelId); if (!isControlled()) return; if (Unit* owner = GetOwner()) if (Player* player = owner->ToPlayer()) if (player->GetGroup()) player->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MODEL_ID); } void Pet::CastWhenWillAvailable(uint32 spellid, Unit* spellTarget, Unit* oldTarget, bool spellIsPositive) { if (!spellid) return; if (!spellTarget) return; m_tempspellTarget = spellTarget; m_tempspell = spellid; m_tempspellIsPositive = spellIsPositive; if (oldTarget) m_tempoldTarget = oldTarget; } void Pet::ClearCastWhenWillAvailable() { m_tempspellIsPositive = false; m_tempspell = 0; m_tempspellTarget = NULL; m_tempoldTarget = NULL; } void Pet::RemoveSpellCooldown(uint32 spell_id, bool update /* = false */) { m_CreatureSpellCooldowns.erase(spell_id); if (update) { if (Player* playerOwner = GetCharmerOrOwnerPlayerOrPlayerItself()) { WorldPacket data(SMSG_CLEAR_COOLDOWN, 4 + 8); data << uint32(spell_id); data << uint64(GetGUID()); playerOwner->SendDirectMessage(&data); } } }