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azerothcore-wotlk/src/server/scripts/Outland/zone_zangarmarsh.cpp

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C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
/* ScriptData
SDName: Zangarmarsh
SD%Complete: 100
SDComment: Quest support: 9752, 9785, 9803, 10009. Mark Of ... buffs.
SDCategory: Zangarmarsh
EndScriptData */
/* ContentData
npcs_ashyen_and_keleth
npc_cooshcoosh
npc_elder_kuruti
npc_mortog_steamhead
npc_kayra_longmane
npc_timothy_daniels
EndContentData */
#include "Player.h"
#include "ScriptedCreature.h"
#include "ScriptedEscortAI.h"
#include "ScriptedGossip.h"
#include "ScriptMgr.h"
#include "WorldSession.h"
// Ours
enum eNaturalist
{
SPELL_MARK_OF_BITE = 34906,
GO_CAGE_ENTRY = 182094,
};
class npc_natrualist_bite : public CreatureScript
{
public:
npc_natrualist_bite() : CreatureScript("npc_natrualist_bite") { }
bool OnGossipHello(Player* player, Creature* creature) override
{
uint32 menuId = creature->AI()->GetData(1) ? 7540 : 7520;
player->PrepareGossipMenu(creature, menuId, false);
player->SendPreparedGossip(creature);
return true;
}
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 /*action*/) override
{
ClearGossipMenuFor(player);
CloseGossipMenuFor(player);
if (creature->AI()->GetData(1))
{
creature->CastSpell(player, SPELL_MARK_OF_BITE, true);
player->KilledMonsterCredit(creature->GetEntry());
creature->DespawnOrUnsummon(1000);
}
else
{
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
Creature* cr;
if ((cr = creature->SummonCreature(17957, -186, -790, 43.8f, 4.2f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000)))
cr->AI()->AttackStart(creature);
if ((cr = creature->SummonCreature(17960, -188, -783, 43.8f, 4.2f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000)))
cr->AI()->AttackStart(player);
if ((cr = creature->SummonCreature(17957, -196, -783, 43.8f, 4.4f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000)))
cr->AI()->AttackStart(player);
GameObject* cage = creature->FindNearestGameObject(GO_CAGE_ENTRY, 20.0f);
if (cage)
cage->SetGoState(GO_STATE_ACTIVE);
creature->SetHomePosition(-195.39f, -795.91f, 43.8f, 1.0f);
creature->AI()->Talk(1);
}
return true;
}
struct npc_natrualist_biteAI : public ScriptedAI
{
npc_natrualist_biteAI(Creature* creature) : ScriptedAI(creature)
{
_spoken = 0;
}
uint8 _spoken;
void MoveInLineOfSight(Unit* who) override
{
if (!_spoken && !me->IsHostileTo(who))
{
_spoken = 1;
Talk(0);
}
ScriptedAI::MoveInLineOfSight(who);
}
void EnterCombat(Unit*) override
{
_spoken = 2;
}
uint32 GetData(uint32) const override
{
return _spoken == 2;
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_natrualist_biteAI (creature);
}
};
// Theirs
/*######
## npcs_ashyen_and_keleth
######*/
#define GOSSIP_ITEM_BLESS_ASH "Grant me your mark, wise ancient."
#define GOSSIP_ITEM_BLESS_KEL "Grant me your mark, mighty ancient."
enum AshyenAndKeleth
{
GOSSIP_REWARD_BLESS = 0,
NPC_ASHYEN = 17900,
NPC_KELETH = 17901,
SPELL_BLESS_ASH_EXA = 31815,
SPELL_BLESS_ASH_REV = 31811,
SPELL_BLESS_ASH_HON = 31810,
SPELL_BLESS_ASH_FRI = 31808,
SPELL_BLESS_KEL_EXA = 31814,
SPELL_BLESS_KEL_REV = 31813,
SPELL_BLESS_KEL_HON = 31812,
SPELL_BLESS_KEL_FRI = 31807
};
class npcs_ashyen_and_keleth : public CreatureScript
{
public:
npcs_ashyen_and_keleth() : CreatureScript("npcs_ashyen_and_keleth") { }
bool OnGossipHello(Player* player, Creature* creature) override
{
if (player->GetReputationRank(942) > REP_NEUTRAL)
{
if (creature->GetEntry() == NPC_ASHYEN)
AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_ITEM_BLESS_ASH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
if (creature->GetEntry() == NPC_KELETH)
AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_ITEM_BLESS_KEL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
}
SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
{
ClearGossipMenuFor(player);
if (action == GOSSIP_ACTION_INFO_DEF + 1)
{
creature->setPowerType(POWER_MANA);
creature->SetMaxPower(POWER_MANA, 200); //set a "fake" mana value, we can't depend on database doing it in this case
creature->SetPower(POWER_MANA, 200);
if (creature->GetEntry() == NPC_ASHYEN) //check which Creature we are dealing with
{
uint32 spell = 0;
switch (player->GetReputationRank(942))
{
//mark of lore
case REP_FRIENDLY:
spell = SPELL_BLESS_ASH_FRI;
break;
case REP_HONORED:
spell = SPELL_BLESS_ASH_HON;
break;
case REP_REVERED:
spell = SPELL_BLESS_ASH_REV;
break;
case REP_EXALTED:
spell = SPELL_BLESS_ASH_EXA;
break;
default:
break;
}
if (spell)
{
creature->CastSpell(player, spell, true);
creature->AI()->Talk(GOSSIP_REWARD_BLESS);
}
}
if (creature->GetEntry() == NPC_KELETH)
{
uint32 spell = 0;
switch (player->GetReputationRank(942)) //mark of war
{
case REP_FRIENDLY:
spell = SPELL_BLESS_KEL_FRI;
break;
case REP_HONORED:
spell = SPELL_BLESS_KEL_HON;
break;
case REP_REVERED:
spell = SPELL_BLESS_KEL_REV;
break;
case REP_EXALTED:
spell = SPELL_BLESS_KEL_EXA;
break;
default:
break;
}
if (spell)
{
creature->CastSpell(player, spell, true);
creature->AI()->Talk(GOSSIP_REWARD_BLESS);
}
}
CloseGossipMenuFor(player);
player->TalkedToCreature(creature->GetEntry(), creature->GetGUID());
}
return true;
}
};
/*######
## npc_cooshcoosh
######*/
#define GOSSIP_COOSH "You owe Sim'salabim money. Hand them over or die!"
enum Cooshhooosh
{
SPELL_LIGHTNING_BOLT = 9532,
QUEST_CRACK_SKULLS = 10009,
FACTION_HOSTILE_CO = 45
};
class npc_cooshcoosh : public CreatureScript
{
public:
npc_cooshcoosh() : CreatureScript("npc_cooshcoosh") { }
struct npc_cooshcooshAI : public ScriptedAI
{
npc_cooshcooshAI(Creature* creature) : ScriptedAI(creature)
{
m_uiNormFaction = creature->getFaction();
}
uint32 m_uiNormFaction;
uint32 LightningBolt_Timer;
void Reset() override
{
LightningBolt_Timer = 2000;
if (me->getFaction() != m_uiNormFaction)
me->setFaction(m_uiNormFaction);
}
void EnterCombat(Unit* /*who*/) override { }
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
if (LightningBolt_Timer <= diff)
{
DoCastVictim(SPELL_LIGHTNING_BOLT);
LightningBolt_Timer = 5000;
}
else LightningBolt_Timer -= diff;
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_cooshcooshAI(creature);
}
bool OnGossipHello(Player* player, Creature* creature) override
{
if (player->GetQuestStatus(QUEST_CRACK_SKULLS) == QUEST_STATUS_INCOMPLETE)
AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_COOSH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
SendGossipMenuFor(player, 9441, creature->GetGUID());
return true;
}
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
{
ClearGossipMenuFor(player);
if (action == GOSSIP_ACTION_INFO_DEF)
{
CloseGossipMenuFor(player);
creature->setFaction(FACTION_HOSTILE_CO);
creature->AI()->AttackStart(player);
}
return true;
}
};
/*######
## npc_elder_kuruti
######*/
#define GOSSIP_ITEM_KUR1 "Greetings, elder. It is time for your people to end their hostility towards the draenei and their allies."
#define GOSSIP_ITEM_KUR2 "I did not mean to deceive you, elder. The draenei of Telredor thought to approach you in a way that would seem familiar to you."
#define GOSSIP_ITEM_KUR3 "I will tell them. Farewell, elder."
class npc_elder_kuruti : public CreatureScript
{
public:
npc_elder_kuruti() : CreatureScript("npc_elder_kuruti") { }
bool OnGossipHello(Player* player, Creature* creature) override
{
if (player->GetQuestStatus(9803) == QUEST_STATUS_INCOMPLETE)
AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_ITEM_KUR1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
SendGossipMenuFor(player, 9226, creature->GetGUID());
return true;
}
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
{
ClearGossipMenuFor(player);
switch (action)
{
case GOSSIP_ACTION_INFO_DEF:
AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_ITEM_KUR2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
SendGossipMenuFor(player, 9227, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 1:
AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_ITEM_KUR3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
SendGossipMenuFor(player, 9229, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 2:
{
if (!player->HasItemCount(24573))
{
ItemPosCountVec dest;
uint32 itemId = 24573;
InventoryResult msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, 1, nullptr);
if (msg == EQUIP_ERR_OK)
{
player->StoreNewItem(dest, itemId, true);
}
else
player->SendEquipError(msg, nullptr, nullptr, itemId);
}
SendGossipMenuFor(player, 9231, creature->GetGUID());
break;
}
}
return true;
}
};
/*######
## npc_mortog_steamhead
######*/
class npc_mortog_steamhead : public CreatureScript
{
public:
npc_mortog_steamhead() : CreatureScript("npc_mortog_steamhead") { }
bool OnGossipHello(Player* player, Creature* creature) override
{
if (creature->IsVendor() && player->GetReputationRank(942) == REP_EXALTED)
AddGossipItemFor(player, GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
{
ClearGossipMenuFor(player);
if (action == GOSSIP_ACTION_TRADE)
player->GetSession()->SendListInventory(creature->GetGUID());
return true;
}
};
/*######
## npc_kayra_longmane
######*/
enum Kayra
{
SAY_START = 0,
SAY_AMBUSH1 = 1,
SAY_PROGRESS = 2,
SAY_AMBUSH2 = 3,
SAY_END = 4,
QUEST_ESCAPE_FROM = 9752,
NPC_SLAVEBINDER = 18042
};
class npc_kayra_longmane : public CreatureScript
{
public:
npc_kayra_longmane() : CreatureScript("npc_kayra_longmane") { }
struct npc_kayra_longmaneAI : public npc_escortAI
{
npc_kayra_longmaneAI(Creature* creature) : npc_escortAI(creature) { }
void Reset() override { }
void WaypointReached(uint32 waypointId) override
{
Player* player = GetPlayerForEscort();
if (!player)
return;
switch (waypointId)
{
case 4:
Talk(SAY_AMBUSH1, player);
DoSpawnCreature(NPC_SLAVEBINDER, -10.0f, -5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
DoSpawnCreature(NPC_SLAVEBINDER, -8.0f, 5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
break;
case 5:
Talk(SAY_PROGRESS, player);
SetRun();
break;
case 16:
Talk(SAY_AMBUSH2, player);
DoSpawnCreature(NPC_SLAVEBINDER, -10.0f, -5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
DoSpawnCreature(NPC_SLAVEBINDER, -8.0f, 5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
break;
case 17:
SetRun(false);
break;
case 25:
Talk(SAY_END, player);
player->GroupEventHappens(QUEST_ESCAPE_FROM, me);
break;
}
}
};
bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) override
{
if (quest->GetQuestId() == QUEST_ESCAPE_FROM)
{
creature->AI()->Talk(SAY_START, player);
if (npc_escortAI* pEscortAI = CAST_AI(npc_kayra_longmane::npc_kayra_longmaneAI, creature->AI()))
pEscortAI->Start(false, false, player->GetGUID());
}
return true;
}
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_kayra_longmaneAI(creature);
}
};
/*######
## npc_timothy_daniels
######*/
#define GOSSIP_TIMOTHY_DANIELS_ITEM1 "Specialist, eh? Just what kind of specialist are you, anyway?"
#define GOSSIP_TEXT_BROWSE_POISONS "Let me browse your reagents and poison supplies."
enum Timothy
{
GOSSIP_TEXTID_TIMOTHY_DANIELS1 = 9239
};
class npc_timothy_daniels : public CreatureScript
{
public:
npc_timothy_daniels() : CreatureScript("npc_timothy_daniels") { }
bool OnGossipHello(Player* player, Creature* creature) override
{
if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
if (creature->IsVendor())
AddGossipItemFor(player, GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_POISONS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_TIMOTHY_DANIELS_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
{
ClearGossipMenuFor(player);
switch (action)
{
case GOSSIP_ACTION_INFO_DEF+1:
SendGossipMenuFor(player, GOSSIP_TEXTID_TIMOTHY_DANIELS1, creature->GetGUID());
break;
case GOSSIP_ACTION_TRADE:
player->GetSession()->SendListInventory(creature->GetGUID());
break;
}
return true;
}
};
/*######
## AddSC
######*/
void AddSC_zangarmarsh()
{
// Ours
new npc_natrualist_bite();
// Theris
new npcs_ashyen_and_keleth();
new npc_cooshcoosh();
new npc_elder_kuruti();
new npc_mortog_steamhead();
new npc_kayra_longmane();
new npc_timothy_daniels();
}