/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. * Copyright (C) 2008-2016 TrinityCore * Copyright (C) 2005-2009 MaNGOS */ /* ScriptData SDName: Zangarmarsh SD%Complete: 100 SDComment: Quest support: 9752, 9785, 9803, 10009. Mark Of ... buffs. SDCategory: Zangarmarsh EndScriptData */ /* ContentData npcs_ashyen_and_keleth npc_cooshcoosh npc_elder_kuruti npc_mortog_steamhead npc_kayra_longmane npc_timothy_daniels EndContentData */ #include "Player.h" #include "ScriptedCreature.h" #include "ScriptedEscortAI.h" #include "ScriptedGossip.h" #include "ScriptMgr.h" #include "WorldSession.h" // Ours enum eNaturalist { SPELL_MARK_OF_BITE = 34906, GO_CAGE_ENTRY = 182094, }; class npc_natrualist_bite : public CreatureScript { public: npc_natrualist_bite() : CreatureScript("npc_natrualist_bite") { } bool OnGossipHello(Player* player, Creature* creature) override { uint32 menuId = creature->AI()->GetData(1) ? 7540 : 7520; player->PrepareGossipMenu(creature, menuId, false); player->SendPreparedGossip(creature); return true; } bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 /*action*/) override { ClearGossipMenuFor(player); CloseGossipMenuFor(player); if (creature->AI()->GetData(1)) { creature->CastSpell(player, SPELL_MARK_OF_BITE, true); player->KilledMonsterCredit(creature->GetEntry()); creature->DespawnOrUnsummon(1000); } else { creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC); Creature* cr; if ((cr = creature->SummonCreature(17957, -186, -790, 43.8f, 4.2f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000))) cr->AI()->AttackStart(creature); if ((cr = creature->SummonCreature(17960, -188, -783, 43.8f, 4.2f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000))) cr->AI()->AttackStart(player); if ((cr = creature->SummonCreature(17957, -196, -783, 43.8f, 4.4f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000))) cr->AI()->AttackStart(player); GameObject* cage = creature->FindNearestGameObject(GO_CAGE_ENTRY, 20.0f); if (cage) cage->SetGoState(GO_STATE_ACTIVE); creature->SetHomePosition(-195.39f, -795.91f, 43.8f, 1.0f); creature->AI()->Talk(1); } return true; } struct npc_natrualist_biteAI : public ScriptedAI { npc_natrualist_biteAI(Creature* creature) : ScriptedAI(creature) { _spoken = 0; } uint8 _spoken; void MoveInLineOfSight(Unit* who) override { if (!_spoken && !me->IsHostileTo(who)) { _spoken = 1; Talk(0); } ScriptedAI::MoveInLineOfSight(who); } void EnterCombat(Unit*) override { _spoken = 2; } uint32 GetData(uint32) const override { return _spoken == 2; } }; CreatureAI* GetAI(Creature* creature) const override { return new npc_natrualist_biteAI (creature); } }; // Theirs /*###### ## npcs_ashyen_and_keleth ######*/ #define GOSSIP_ITEM_BLESS_ASH "Grant me your mark, wise ancient." #define GOSSIP_ITEM_BLESS_KEL "Grant me your mark, mighty ancient." enum AshyenAndKeleth { GOSSIP_REWARD_BLESS = 0, NPC_ASHYEN = 17900, NPC_KELETH = 17901, SPELL_BLESS_ASH_EXA = 31815, SPELL_BLESS_ASH_REV = 31811, SPELL_BLESS_ASH_HON = 31810, SPELL_BLESS_ASH_FRI = 31808, SPELL_BLESS_KEL_EXA = 31814, SPELL_BLESS_KEL_REV = 31813, SPELL_BLESS_KEL_HON = 31812, SPELL_BLESS_KEL_FRI = 31807 }; class npcs_ashyen_and_keleth : public CreatureScript { public: npcs_ashyen_and_keleth() : CreatureScript("npcs_ashyen_and_keleth") { } bool OnGossipHello(Player* player, Creature* creature) override { if (player->GetReputationRank(942) > REP_NEUTRAL) { if (creature->GetEntry() == NPC_ASHYEN) AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_ITEM_BLESS_ASH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); if (creature->GetEntry() == NPC_KELETH) AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_ITEM_BLESS_KEL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); } SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID()); return true; } bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override { ClearGossipMenuFor(player); if (action == GOSSIP_ACTION_INFO_DEF + 1) { creature->setPowerType(POWER_MANA); creature->SetMaxPower(POWER_MANA, 200); //set a "fake" mana value, we can't depend on database doing it in this case creature->SetPower(POWER_MANA, 200); if (creature->GetEntry() == NPC_ASHYEN) //check which Creature we are dealing with { uint32 spell = 0; switch (player->GetReputationRank(942)) { //mark of lore case REP_FRIENDLY: spell = SPELL_BLESS_ASH_FRI; break; case REP_HONORED: spell = SPELL_BLESS_ASH_HON; break; case REP_REVERED: spell = SPELL_BLESS_ASH_REV; break; case REP_EXALTED: spell = SPELL_BLESS_ASH_EXA; break; default: break; } if (spell) { creature->CastSpell(player, spell, true); creature->AI()->Talk(GOSSIP_REWARD_BLESS); } } if (creature->GetEntry() == NPC_KELETH) { uint32 spell = 0; switch (player->GetReputationRank(942)) //mark of war { case REP_FRIENDLY: spell = SPELL_BLESS_KEL_FRI; break; case REP_HONORED: spell = SPELL_BLESS_KEL_HON; break; case REP_REVERED: spell = SPELL_BLESS_KEL_REV; break; case REP_EXALTED: spell = SPELL_BLESS_KEL_EXA; break; default: break; } if (spell) { creature->CastSpell(player, spell, true); creature->AI()->Talk(GOSSIP_REWARD_BLESS); } } CloseGossipMenuFor(player); player->TalkedToCreature(creature->GetEntry(), creature->GetGUID()); } return true; } }; /*###### ## npc_cooshcoosh ######*/ #define GOSSIP_COOSH "You owe Sim'salabim money. Hand them over or die!" enum Cooshhooosh { SPELL_LIGHTNING_BOLT = 9532, QUEST_CRACK_SKULLS = 10009, FACTION_HOSTILE_CO = 45 }; class npc_cooshcoosh : public CreatureScript { public: npc_cooshcoosh() : CreatureScript("npc_cooshcoosh") { } struct npc_cooshcooshAI : public ScriptedAI { npc_cooshcooshAI(Creature* creature) : ScriptedAI(creature) { m_uiNormFaction = creature->getFaction(); } uint32 m_uiNormFaction; uint32 LightningBolt_Timer; void Reset() override { LightningBolt_Timer = 2000; if (me->getFaction() != m_uiNormFaction) me->setFaction(m_uiNormFaction); } void EnterCombat(Unit* /*who*/) override { } void UpdateAI(uint32 diff) override { if (!UpdateVictim()) return; if (LightningBolt_Timer <= diff) { DoCastVictim(SPELL_LIGHTNING_BOLT); LightningBolt_Timer = 5000; } else LightningBolt_Timer -= diff; DoMeleeAttackIfReady(); } }; CreatureAI* GetAI(Creature* creature) const override { return new npc_cooshcooshAI(creature); } bool OnGossipHello(Player* player, Creature* creature) override { if (player->GetQuestStatus(QUEST_CRACK_SKULLS) == QUEST_STATUS_INCOMPLETE) AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_COOSH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); SendGossipMenuFor(player, 9441, creature->GetGUID()); return true; } bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override { ClearGossipMenuFor(player); if (action == GOSSIP_ACTION_INFO_DEF) { CloseGossipMenuFor(player); creature->setFaction(FACTION_HOSTILE_CO); creature->AI()->AttackStart(player); } return true; } }; /*###### ## npc_elder_kuruti ######*/ #define GOSSIP_ITEM_KUR1 "Greetings, elder. It is time for your people to end their hostility towards the draenei and their allies." #define GOSSIP_ITEM_KUR2 "I did not mean to deceive you, elder. The draenei of Telredor thought to approach you in a way that would seem familiar to you." #define GOSSIP_ITEM_KUR3 "I will tell them. Farewell, elder." class npc_elder_kuruti : public CreatureScript { public: npc_elder_kuruti() : CreatureScript("npc_elder_kuruti") { } bool OnGossipHello(Player* player, Creature* creature) override { if (player->GetQuestStatus(9803) == QUEST_STATUS_INCOMPLETE) AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_ITEM_KUR1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); SendGossipMenuFor(player, 9226, creature->GetGUID()); return true; } bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override { ClearGossipMenuFor(player); switch (action) { case GOSSIP_ACTION_INFO_DEF: AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_ITEM_KUR2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); SendGossipMenuFor(player, 9227, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 1: AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_ITEM_KUR3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); SendGossipMenuFor(player, 9229, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 2: { if (!player->HasItemCount(24573)) { ItemPosCountVec dest; uint32 itemId = 24573; InventoryResult msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, 1, nullptr); if (msg == EQUIP_ERR_OK) { player->StoreNewItem(dest, itemId, true); } else player->SendEquipError(msg, nullptr, nullptr, itemId); } SendGossipMenuFor(player, 9231, creature->GetGUID()); break; } } return true; } }; /*###### ## npc_mortog_steamhead ######*/ class npc_mortog_steamhead : public CreatureScript { public: npc_mortog_steamhead() : CreatureScript("npc_mortog_steamhead") { } bool OnGossipHello(Player* player, Creature* creature) override { if (creature->IsVendor() && player->GetReputationRank(942) == REP_EXALTED) AddGossipItemFor(player, GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE); SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID()); return true; } bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override { ClearGossipMenuFor(player); if (action == GOSSIP_ACTION_TRADE) player->GetSession()->SendListInventory(creature->GetGUID()); return true; } }; /*###### ## npc_kayra_longmane ######*/ enum Kayra { SAY_START = 0, SAY_AMBUSH1 = 1, SAY_PROGRESS = 2, SAY_AMBUSH2 = 3, SAY_END = 4, QUEST_ESCAPE_FROM = 9752, NPC_SLAVEBINDER = 18042 }; class npc_kayra_longmane : public CreatureScript { public: npc_kayra_longmane() : CreatureScript("npc_kayra_longmane") { } struct npc_kayra_longmaneAI : public npc_escortAI { npc_kayra_longmaneAI(Creature* creature) : npc_escortAI(creature) { } void Reset() override { } void WaypointReached(uint32 waypointId) override { Player* player = GetPlayerForEscort(); if (!player) return; switch (waypointId) { case 4: Talk(SAY_AMBUSH1, player); DoSpawnCreature(NPC_SLAVEBINDER, -10.0f, -5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); DoSpawnCreature(NPC_SLAVEBINDER, -8.0f, 5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); break; case 5: Talk(SAY_PROGRESS, player); SetRun(); break; case 16: Talk(SAY_AMBUSH2, player); DoSpawnCreature(NPC_SLAVEBINDER, -10.0f, -5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); DoSpawnCreature(NPC_SLAVEBINDER, -8.0f, 5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); break; case 17: SetRun(false); break; case 25: Talk(SAY_END, player); player->GroupEventHappens(QUEST_ESCAPE_FROM, me); break; } } }; bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) override { if (quest->GetQuestId() == QUEST_ESCAPE_FROM) { creature->AI()->Talk(SAY_START, player); if (npc_escortAI* pEscortAI = CAST_AI(npc_kayra_longmane::npc_kayra_longmaneAI, creature->AI())) pEscortAI->Start(false, false, player->GetGUID()); } return true; } CreatureAI* GetAI(Creature* creature) const override { return new npc_kayra_longmaneAI(creature); } }; /*###### ## npc_timothy_daniels ######*/ #define GOSSIP_TIMOTHY_DANIELS_ITEM1 "Specialist, eh? Just what kind of specialist are you, anyway?" #define GOSSIP_TEXT_BROWSE_POISONS "Let me browse your reagents and poison supplies." enum Timothy { GOSSIP_TEXTID_TIMOTHY_DANIELS1 = 9239 }; class npc_timothy_daniels : public CreatureScript { public: npc_timothy_daniels() : CreatureScript("npc_timothy_daniels") { } bool OnGossipHello(Player* player, Creature* creature) override { if (creature->IsQuestGiver()) player->PrepareQuestMenu(creature->GetGUID()); if (creature->IsVendor()) AddGossipItemFor(player, GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_POISONS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE); AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_TIMOTHY_DANIELS_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID()); return true; } bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override { ClearGossipMenuFor(player); switch (action) { case GOSSIP_ACTION_INFO_DEF+1: SendGossipMenuFor(player, GOSSIP_TEXTID_TIMOTHY_DANIELS1, creature->GetGUID()); break; case GOSSIP_ACTION_TRADE: player->GetSession()->SendListInventory(creature->GetGUID()); break; } return true; } }; /*###### ## AddSC ######*/ void AddSC_zangarmarsh() { // Ours new npc_natrualist_bite(); // Theris new npcs_ashyen_and_keleth(); new npc_cooshcoosh(); new npc_elder_kuruti(); new npc_mortog_steamhead(); new npc_kayra_longmane(); new npc_timothy_daniels(); }