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https://github.com/mod-playerbots/azerothcore-wotlk.git
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63 lines
1.5 KiB
C++
63 lines
1.5 KiB
C++
/*
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* Copyright (C)
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* Copyright (C)
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef TRINITY_TOTEMAI_H
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#define TRINITY_TOTEMAI_H
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#include "CreatureAI.h"
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#include "Timer.h"
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class Creature;
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class Totem;
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class TotemAI : public CreatureAI
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{
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public:
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explicit TotemAI(Creature* c);
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void MoveInLineOfSight(Unit* who);
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void AttackStart(Unit* victim);
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void EnterEvadeMode();
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void SpellHit(Unit* /*caster*/, const SpellInfo* /*spellInfo*/);
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void DoAction(int32 param);
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void UpdateAI(uint32 diff);
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static int Permissible(Creature const* creature);
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private:
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uint64 i_victimGuid;
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};
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class KillMagnetEvent : public BasicEvent
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{
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public:
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KillMagnetEvent(Unit& self) : _self(self) { }
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bool Execute(uint64 e_time, uint32 p_time)
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{
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_self.setDeathState(JUST_DIED);
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return true;
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}
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protected:
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Unit& _self;
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};
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#endif
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