/* * Copyright (C) * Copyright (C) * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef TRINITY_TOTEMAI_H #define TRINITY_TOTEMAI_H #include "CreatureAI.h" #include "Timer.h" class Creature; class Totem; class TotemAI : public CreatureAI { public: explicit TotemAI(Creature* c); void MoveInLineOfSight(Unit* who); void AttackStart(Unit* victim); void EnterEvadeMode(); void SpellHit(Unit* /*caster*/, const SpellInfo* /*spellInfo*/); void DoAction(int32 param); void UpdateAI(uint32 diff); static int Permissible(Creature const* creature); private: uint64 i_victimGuid; }; class KillMagnetEvent : public BasicEvent { public: KillMagnetEvent(Unit& self) : _self(self) { } bool Execute(uint64 e_time, uint32 p_time) { _self.setDeathState(JUST_DIED); return true; } protected: Unit& _self; }; #endif