mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
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196 lines
4.3 KiB
C++
196 lines
4.3 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#ifndef AZEROTHCORE_COMMON_H
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#define AZEROTHCORE_COMMON_H
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// config.h needs to be included 1st
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/// @todo this thingy looks like hack, but its not, need to
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// make separate header however, because It makes mess here.
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#ifdef HAVE_CONFIG_H
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// Remove Some things that we will define
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// This is in case including another config.h
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// before trinity config.h
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#ifdef PACKAGE
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#undef PACKAGE
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#endif //PACKAGE
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#ifdef PACKAGE_BUGREPORT
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#undef PACKAGE_BUGREPORT
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#endif //PACKAGE_BUGREPORT
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#ifdef PACKAGE_NAME
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#undef PACKAGE_NAME
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#endif //PACKAGE_NAME
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#ifdef PACKAGE_STRING
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#undef PACKAGE_STRING
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#endif //PACKAGE_STRING
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#ifdef PACKAGE_TARNAME
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#undef PACKAGE_TARNAME
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#endif //PACKAGE_TARNAME
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#ifdef PACKAGE_VERSION
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#undef PACKAGE_VERSION
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#endif //PACKAGE_VERSION
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#ifdef VERSION
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#undef VERSION
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#endif //VERSION
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# include "Config.h"
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#undef PACKAGE
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#undef PACKAGE_BUGREPORT
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#undef PACKAGE_NAME
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#undef PACKAGE_STRING
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#undef PACKAGE_TARNAME
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#undef PACKAGE_VERSION
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#undef VERSION
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#endif //HAVE_CONFIG_H
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#include "Define.h"
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#include <cassert>
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#include <cerrno>
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#include <cmath>
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#include <csignal>
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#include <cstdio>
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#include <cstdlib>
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#include <cstring>
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#include <ctime>
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#include <unordered_map>
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#include <unordered_set>
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#if AC_PLATFORM == AC_PLATFORM_WINDOWS
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#define STRCASECMP stricmp
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#else
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#define STRCASECMP strcasecmp
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#endif
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#include <set>
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#include <list>
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#include <string>
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#include <map>
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#include <queue>
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#include <sstream>
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#include <fstream>
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#include <algorithm>
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#include <vector>
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#include "Threading/LockedQueue.h"
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#include "Threading/Threading.h"
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#include <ace/Stack_Trace.h>
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#if AC_PLATFORM == AC_PLATFORM_WINDOWS
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# include <ace/config-all.h>
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// XP winver - needed to compile with standard leak check in MemoryLeaks.h
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// uncomment later if needed
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//#define _WIN32_WINNT 0x0501
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# include <ws2tcpip.h>
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//#undef WIN32_WINNT
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#else
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# include <sys/types.h>
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# include <sys/ioctl.h>
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# include <sys/socket.h>
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# include <netinet/in.h>
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# include <unistd.h>
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# include <netdb.h>
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#endif
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#if AC_COMPILER == AC_COMPILER_MICROSOFT
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#include <float.h>
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#define I32FMT "%08I32X"
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#define I64FMT "%016I64X"
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#define atoll _atoi64
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#define vsnprintf _vsnprintf
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#define llabs _abs64
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#else
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#define stricmp strcasecmp
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#define strnicmp strncasecmp
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#define I32FMT "%08X"
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#define I64FMT "%016llX"
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#endif
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using namespace std;
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inline float finiteAlways(float f) { return isfinite(f) ? f : 0.0f; }
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inline bool myisfinite(float f) { return isfinite(f) && !isnan(f); }
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#define STRINGIZE(a) #a
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#define MAX_NETCLIENT_PACKET_SIZE (32767 - 1) // Client hardcap: int16 with trailing zero space otherwise crash on memory free
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enum TimeConstants
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{
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MINUTE = 60,
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HOUR = MINUTE * 60,
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DAY = HOUR * 24,
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WEEK = DAY * 7,
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MONTH = DAY * 30,
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YEAR = MONTH * 12,
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IN_MILLISECONDS = 1000
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};
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enum AccountTypes
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{
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SEC_PLAYER = 0,
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SEC_MODERATOR = 1,
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SEC_GAMEMASTER = 2,
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SEC_ADMINISTRATOR = 3,
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SEC_CONSOLE = 4 // must be always last in list, accounts must have less security level always also
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};
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enum LocaleConstant
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{
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LOCALE_enUS = 0,
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LOCALE_koKR = 1,
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LOCALE_frFR = 2,
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LOCALE_deDE = 3,
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LOCALE_zhCN = 4,
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LOCALE_zhTW = 5,
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LOCALE_esES = 6,
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LOCALE_esMX = 7,
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LOCALE_ruRU = 8
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};
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const uint8 TOTAL_LOCALES = 9;
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#define DEFAULT_LOCALE LOCALE_enUS
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#define MAX_LOCALES 8
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#define MAX_ACCOUNT_TUTORIAL_VALUES 8
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extern char const* localeNames[TOTAL_LOCALES];
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LocaleConstant GetLocaleByName(const std::string& name);
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void CleanStringForMysqlQuery(std::string& str);
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typedef std::vector<std::string> StringVector;
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// we always use stdlibc++ std::max/std::min, undefine some not C++ standard defines (Win API and some other platforms)
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#ifdef max
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#undef max
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#endif
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#ifdef min
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#undef min
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#endif
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#define MAX_QUERY_LEN 32*1024
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namespace acore
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{
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template<class ArgumentType, class ResultType>
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struct unary_function
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{
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typedef ArgumentType argument_type;
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typedef ResultType result_type;
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};
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}
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#endif
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