Commit Graph

18 Commits

Author SHA1 Message Date
Kargatum
b2861be1cd feat(Core/Threading): replace ace threading (#4821) 2021-04-16 19:45:29 +02:00
Francesco Borzì
f6a17164be fix(Core/License): issue with old files license (#4762) 2021-03-17 09:46:01 -06:00
Kitzunu
28f1dc5c0c refactor(Core): replace NULL with nullptr (#4593) 2021-03-02 01:34:20 +01:00
Yehonal
c8f43d8584 feat(Core/Movement): Improved pathfinding, collisions and movements (#4220)
Npc positioning
Implemented slope check to avoid unwanted climbing for some kind of movements (backwards, repositioning etc.)
Implemented backwards movement
Re-implemented circle repositioning algorithm (smartest than retail, but with the same feeling)
Fixed random position of summoned minions
Improved pet following movement. Also, they attack NPC from behind now. Thanks to @Footman

Swimming creatures
Fixed max_z coordinate for swimming creatures. Now only part of their body is allowed to be out of the water level
Fixed pathfinder for swimming creatures creating shortcuts for specific segments, now they swim underwater to reach the seashore instead of flying above the water level.
Creatures with water InhabitType but no swimming flag now, when not in combat, will walk on water depth instead of swimming. Thanks @jackpoz for the original code
UNIT_FLAG_SWIMMING in UpdateEnvironmentIfNeeded to show the swimming animation correctly when underwater
Implemented HasEnoughWater check to avoid swimming creatures to go where the water level is too low but also to properly enable swimming animation only when a creature has enough water to swim.

Walking creatures
Extended the DetourNavMeshQuery adding area cost based on walkability (slope angle + source height) to find better paths at runtime instead of completely remove them from mmaps
improve Z height in certain conditions (see #4205, #4203, #4247 )

Flying creatures
Rewriting of the hover system
Removed hacks and improved the UpdateEnvironmentIfNeeded. Now creatures can properly switch from flying to walk etc.
Spells
LOS on spell effect must be calculated on CollisionHeight and HitSpherePoint instead of position coords.
Improved position for object/creature spawned via spells
Improved checks for Fleeing movements (fear spells)

Other improvements
Implemented method to calculate the CollisionWidth from dbc (used by repositioning algorithm etc.)
Improved raycast and collision checks

Co-authored-by: Footman <p.alexej@freenet.de>
Co-authored-by: Helias <stefanoborzi32@gmail.com>
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2021-02-01 01:34:27 +01:00
abebeos
d182482ad2 refactor(Core): removed unused ace includes (#3874) 2020-12-21 00:07:36 -06:00
Francesco Borzì
7bb42c1d56 refactor(Core): apply clang-tidy modernize-deprecated-headers (#3821) 2020-12-12 10:33:07 -06:00
Francesco Borzì
5053cb4121 refactor(Core): remove ACE types (#3745) 2020-11-23 13:29:12 +01:00
Kargatum
e27201cee2 chore(Deps/Acelite): Update to 6.5.10 (#3450) 2020-11-11 09:09:02 -06:00
Kargatum
3a0b0356ac refactor(Core/Common): restyle common lib with astyle (#3461) 2020-09-12 03:50:48 +07:00
Kargatum
e15a493927 feat(Core/Time): remove inherited ACE Time (#3455)
Co-authored-by: Viste <viste02@gmail.com>
2020-09-11 14:03:26 +02:00
Viste
1432f17c32 fix(Core/Mail): Mailhandler cleanup (#2802) 2020-04-15 12:23:30 +02:00
Viste
e22d78ecd6 refactor(Core): rename namespaces and macros to acore (#2454) 2019-12-01 13:13:31 +01:00
Kargatum
a3206c56dc feat(Core/Misc): replace all prefix preprocessor defines from CompilerDefs with AC_ (#2419) 2019-11-15 23:27:31 +07:00
Francesco Borzì
3a43e8c415 feat(Core): enable C++17 (#2234)
Co-authored-by: Winfidonarleyan <dowlandtop@yandex.com>
2019-09-02 13:54:10 +07:00
mik1893
84be529c76 fix(Core/Deps): fix build (#2203) 2019-08-14 08:28:32 +02:00
Kargatum
824a80005c Refactor(Core/Misc): Remove remaining COMPILER_HAS_CPP11_SUPPORT related macros (#1627)
* Delete macros UNORDERED_MAP
* Delete macros UNORDERED_SET
2019-03-26 00:01:56 +07:00
Nefertumm
dd300003e2 Update license links (#783) 2018-03-12 10:54:57 +01:00
Yehonal
17332304fd Using TC structure allowing easier patches importing 2017-12-21 00:20:29 +01:00