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azerothcore-wotlk/src/server/game/Combat/UnitEvents.h
2021-03-17 09:46:01 -06:00

124 lines
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C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#ifndef _UNITEVENTS
#define _UNITEVENTS
#include "Common.h"
class ThreatContainer;
class ThreatManager;
class HostileReference;
//==============================================================
//==============================================================
enum UNIT_EVENT_TYPE
{
// Player/Pet changed on/offline status
UEV_THREAT_REF_ONLINE_STATUS = 1 << 0,
// Threat for Player/Pet changed
UEV_THREAT_REF_THREAT_CHANGE = 1 << 1,
// Player/Pet will be removed from list (dead) [for internal use]
UEV_THREAT_REF_REMOVE_FROM_LIST = 1 << 2,
// Player/Pet entered/left water or some other place where it is/was not accessible for the creature
UEV_THREAT_REF_ASSECCIBLE_STATUS = 1 << 3,
// Threat list is going to be sorted (if dirty flag is set)
UEV_THREAT_SORT_LIST = 1 << 4,
// New target should be fetched, could tbe the current target as well
UEV_THREAT_SET_NEXT_TARGET = 1 << 5,
// A new victim (target) was set. Could be nullptr
UEV_THREAT_VICTIM_CHANGED = 1 << 6,
// Future use
//UEV_UNIT_KILLED = 1<<7,
//Future use
//UEV_UNIT_HEALTH_CHANGE = 1<<8,
};
#define UEV_THREAT_REF_EVENT_MASK (UEV_THREAT_REF_ONLINE_STATUS | UEV_THREAT_REF_THREAT_CHANGE | UEV_THREAT_REF_REMOVE_FROM_LIST | UEV_THREAT_REF_ASSECCIBLE_STATUS)
#define UEV_THREAT_MANAGER_EVENT_MASK (UEV_THREAT_SORT_LIST | UEV_THREAT_SET_NEXT_TARGET | UEV_THREAT_VICTIM_CHANGED)
#define UEV_ALL_EVENT_MASK (0xffffffff)
// Future use
//#define UEV_UNIT_EVENT_MASK (UEV_UNIT_KILLED | UEV_UNIT_HEALTH_CHANGE)
//==============================================================
class UnitBaseEvent
{
private:
uint32 iType;
public:
UnitBaseEvent(uint32 pType) { iType = pType; }
[[nodiscard]] uint32 getType() const { return iType; }
[[nodiscard]] bool matchesTypeMask(uint32 pMask) const { return iType & pMask; }
void setType(uint32 pType) { iType = pType; }
};
//==============================================================
class ThreatRefStatusChangeEvent : public UnitBaseEvent
{
private:
HostileReference* iHostileReference;
union
{
float iFValue;
int32 iIValue;
bool iBValue;
};
ThreatManager* iThreatManager;
public:
ThreatRefStatusChangeEvent(uint32 pType) : UnitBaseEvent(pType), iThreatManager(nullptr) { iHostileReference = nullptr; }
ThreatRefStatusChangeEvent(uint32 pType, HostileReference* pHostileReference) : UnitBaseEvent(pType), iThreatManager(nullptr) { iHostileReference = pHostileReference; }
ThreatRefStatusChangeEvent(uint32 pType, HostileReference* pHostileReference, float pValue) : UnitBaseEvent(pType), iThreatManager(nullptr) { iHostileReference = pHostileReference; iFValue = pValue; }
ThreatRefStatusChangeEvent(uint32 pType, HostileReference* pHostileReference, bool pValue) : UnitBaseEvent(pType), iThreatManager(nullptr) { iHostileReference = pHostileReference; iBValue = pValue; }
[[nodiscard]] int32 getIValue() const { return iIValue; }
[[nodiscard]] float getFValue() const { return iFValue; }
[[nodiscard]] bool getBValue() const { return iBValue; }
void setBValue(bool pValue) { iBValue = pValue; }
[[nodiscard]] HostileReference* getReference() const { return iHostileReference; }
void setThreatManager(ThreatManager* pThreatManager) { iThreatManager = pThreatManager; }
[[nodiscard]] ThreatManager* getThreatManager() const { return iThreatManager; }
};
//==============================================================
class ThreatManagerEvent : public ThreatRefStatusChangeEvent
{
private:
ThreatContainer* iThreatContainer;
public:
ThreatManagerEvent(uint32 pType) : ThreatRefStatusChangeEvent(pType), iThreatContainer(nullptr) {}
ThreatManagerEvent(uint32 pType, HostileReference* pHostileReference) : ThreatRefStatusChangeEvent(pType, pHostileReference), iThreatContainer(nullptr) {}
void setThreatContainer(ThreatContainer* pThreatContainer) { iThreatContainer = pThreatContainer; }
[[nodiscard]] ThreatContainer* getThreatContainer() const { return iThreatContainer; }
};
//==============================================================
#endif