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https://github.com/mod-playerbots/azerothcore-wotlk.git
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124 lines
4.5 KiB
C++
124 lines
4.5 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#ifndef _UNITEVENTS
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#define _UNITEVENTS
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#include "Common.h"
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class ThreatContainer;
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class ThreatManager;
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class HostileReference;
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//==============================================================
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//==============================================================
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enum UNIT_EVENT_TYPE
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{
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// Player/Pet changed on/offline status
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UEV_THREAT_REF_ONLINE_STATUS = 1 << 0,
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// Threat for Player/Pet changed
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UEV_THREAT_REF_THREAT_CHANGE = 1 << 1,
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// Player/Pet will be removed from list (dead) [for internal use]
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UEV_THREAT_REF_REMOVE_FROM_LIST = 1 << 2,
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// Player/Pet entered/left water or some other place where it is/was not accessible for the creature
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UEV_THREAT_REF_ASSECCIBLE_STATUS = 1 << 3,
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// Threat list is going to be sorted (if dirty flag is set)
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UEV_THREAT_SORT_LIST = 1 << 4,
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// New target should be fetched, could tbe the current target as well
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UEV_THREAT_SET_NEXT_TARGET = 1 << 5,
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// A new victim (target) was set. Could be nullptr
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UEV_THREAT_VICTIM_CHANGED = 1 << 6,
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// Future use
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//UEV_UNIT_KILLED = 1<<7,
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//Future use
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//UEV_UNIT_HEALTH_CHANGE = 1<<8,
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};
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#define UEV_THREAT_REF_EVENT_MASK (UEV_THREAT_REF_ONLINE_STATUS | UEV_THREAT_REF_THREAT_CHANGE | UEV_THREAT_REF_REMOVE_FROM_LIST | UEV_THREAT_REF_ASSECCIBLE_STATUS)
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#define UEV_THREAT_MANAGER_EVENT_MASK (UEV_THREAT_SORT_LIST | UEV_THREAT_SET_NEXT_TARGET | UEV_THREAT_VICTIM_CHANGED)
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#define UEV_ALL_EVENT_MASK (0xffffffff)
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// Future use
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//#define UEV_UNIT_EVENT_MASK (UEV_UNIT_KILLED | UEV_UNIT_HEALTH_CHANGE)
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//==============================================================
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class UnitBaseEvent
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{
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private:
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uint32 iType;
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public:
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UnitBaseEvent(uint32 pType) { iType = pType; }
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[[nodiscard]] uint32 getType() const { return iType; }
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[[nodiscard]] bool matchesTypeMask(uint32 pMask) const { return iType & pMask; }
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void setType(uint32 pType) { iType = pType; }
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};
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//==============================================================
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class ThreatRefStatusChangeEvent : public UnitBaseEvent
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{
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private:
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HostileReference* iHostileReference;
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union
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{
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float iFValue;
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int32 iIValue;
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bool iBValue;
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};
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ThreatManager* iThreatManager;
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public:
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ThreatRefStatusChangeEvent(uint32 pType) : UnitBaseEvent(pType), iThreatManager(nullptr) { iHostileReference = nullptr; }
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ThreatRefStatusChangeEvent(uint32 pType, HostileReference* pHostileReference) : UnitBaseEvent(pType), iThreatManager(nullptr) { iHostileReference = pHostileReference; }
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ThreatRefStatusChangeEvent(uint32 pType, HostileReference* pHostileReference, float pValue) : UnitBaseEvent(pType), iThreatManager(nullptr) { iHostileReference = pHostileReference; iFValue = pValue; }
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ThreatRefStatusChangeEvent(uint32 pType, HostileReference* pHostileReference, bool pValue) : UnitBaseEvent(pType), iThreatManager(nullptr) { iHostileReference = pHostileReference; iBValue = pValue; }
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[[nodiscard]] int32 getIValue() const { return iIValue; }
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[[nodiscard]] float getFValue() const { return iFValue; }
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[[nodiscard]] bool getBValue() const { return iBValue; }
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void setBValue(bool pValue) { iBValue = pValue; }
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[[nodiscard]] HostileReference* getReference() const { return iHostileReference; }
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void setThreatManager(ThreatManager* pThreatManager) { iThreatManager = pThreatManager; }
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[[nodiscard]] ThreatManager* getThreatManager() const { return iThreatManager; }
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};
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//==============================================================
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class ThreatManagerEvent : public ThreatRefStatusChangeEvent
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{
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private:
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ThreatContainer* iThreatContainer;
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public:
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ThreatManagerEvent(uint32 pType) : ThreatRefStatusChangeEvent(pType), iThreatContainer(nullptr) {}
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ThreatManagerEvent(uint32 pType, HostileReference* pHostileReference) : ThreatRefStatusChangeEvent(pType, pHostileReference), iThreatContainer(nullptr) {}
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void setThreatContainer(ThreatContainer* pThreatContainer) { iThreatContainer = pThreatContainer; }
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[[nodiscard]] ThreatContainer* getThreatContainer() const { return iThreatContainer; }
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};
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//==============================================================
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#endif
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