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* Init. https: //github.com/vmangos/core/commit/7d2f1e2923734ea1b983eeaa0208cfd158d4af02 Co-Authored-By: ratkosrb <35845488+ratkosrb@users.noreply.github.com> * Hackfix for pets. * Whoops. * Correct evade uses. * Conflict. * Actually fix grace timer. * Add visibility distance check. Creatures should always fail combat checks in the open world if they're outside of visibility distance, might not be the case for worldbosses. --------- Co-authored-by: ratkosrb <35845488+ratkosrb@users.noreply.github.com>
139 lines
4.2 KiB
C++
139 lines
4.2 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* Ordered alphabetically using scriptname.
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* Scriptnames of files in this file should be prefixed with "npc_pet_hun_".
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*/
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#include "CreatureScript.h"
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#include "PetDefines.h"
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#include "ScriptedCreature.h"
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enum HunterSpells
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{
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SPELL_HUNTER_CRIPPLING_POISON = 30981, // Viper
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SPELL_HUNTER_DEADLY_POISON_PASSIVE = 34657, // Venomous Snake
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SPELL_HUNTER_MIND_NUMBING_POISON = 25810, // Viper
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SPELL_HUNTER_GLYPH_OF_SNAKE_TRAP = 56849,
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SPELL_HUNTER_PET_SCALING = 62915
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};
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struct npc_pet_hunter_snake_trap : public ScriptedAI
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{
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npc_pet_hunter_snake_trap(Creature* creature) : ScriptedAI(creature) { _init = false; }
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void Reset() override
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{
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_spellTimer = urand(1500, 3000);
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// Start attacking attacker of owner on first ai update after spawn - move in line of sight may choose better target
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if (!me->GetVictim())
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if (Unit* tgt = me->SelectNearestTarget(10.0f))
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{
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me->AddThreat(tgt, 100000.0f);
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AttackStart(tgt);
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}
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}
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void EnterEvadeMode(EvadeReason /*why*/) override
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{
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// _EnterEvadeMode();
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me->GetThreatMgr().ClearAllThreat();
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me->CombatStop(true);
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me->LoadCreaturesAddon(true);
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me->SetLootRecipient(nullptr);
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me->ResetPlayerDamageReq();
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me->ClearLastLeashExtensionTimePtr();
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me->AddUnitState(UNIT_STATE_EVADE);
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me->GetMotionMaster()->MoveTargetedHome();
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Reset();
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}
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//Redefined for random target selection:
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void MoveInLineOfSight(Unit* who) override
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{
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if (!me->GetVictim() && who->isTargetableForAttack() && (me->IsHostileTo(who)) && who->isInAccessiblePlaceFor(me))
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{
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if (me->GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE)
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return;
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if (me->IsWithinDistInMap(who, 10.0f))
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{
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me->AddThreat(who, 100000.0f);
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AttackStart(who);
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}
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}
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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if (me->GetVictim()->HasBreakableByDamageCrowdControlAura(me))
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{
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me->InterruptNonMeleeSpells(false);
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return;
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}
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if (!_init)
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{
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_init = true;
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uint32 health = uint32(107 * (me->GetLevel() - 40) * 0.025f);
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me->SetCreateHealth(health);
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me->SetModifierValue(UNIT_MOD_HEALTH, BASE_VALUE, (float)health);
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me->SetMaxHealth(health);
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//Add delta to make them not all hit the same time
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uint32 delta = urand(0, 700);
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me->SetAttackTime(BASE_ATTACK, me->GetAttackTime(BASE_ATTACK) + delta);
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if (me->GetEntry() == NPC_VENOMOUS_SNAKE)
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DoCastSelf(SPELL_HUNTER_DEADLY_POISON_PASSIVE, true);
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// Glyph of Snake Trap
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if (Unit* owner = me->GetOwner())
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if (owner->GetAuraEffectDummy(SPELL_HUNTER_GLYPH_OF_SNAKE_TRAP))
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me->CastSpell(me, SPELL_HUNTER_PET_SCALING, true);
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}
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_spellTimer += diff;
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if (_spellTimer >= 3000)
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{
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if (urand(0, 2) == 0) // 33% chance to cast
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DoCastVictim(RAND(SPELL_HUNTER_MIND_NUMBING_POISON, SPELL_HUNTER_CRIPPLING_POISON));
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_spellTimer = 0;
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}
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DoMeleeAttackIfReady();
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}
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private:
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bool _init;
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uint32 _spellTimer;
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};
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void AddSC_hunter_pet_scripts()
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{
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RegisterCreatureAI(npc_pet_hunter_snake_trap);
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}
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