Files
azerothcore-wotlk/src/server/game/Combat/HostileRefMgr.h
acidmanifesto 2d4e17fd16 refactor(Core/Creature): Remove Inhabit Type (#9272)
This is in reference to issue: https://github.com/azerothcore/azerothcore-wotlk/issues/4361
This is comprised of a cherry pick and partial tc cherry pick:
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2022-01-06 10:33:22 -03:00

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C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _HOSTILEREFMANAGER
#define _HOSTILEREFMANAGER
#include "Common.h"
#include "RefMgr.h"
class Unit;
class ThreatMgr;
class HostileReference;
class SpellInfo;
//=================================================
class HostileRefMgr : public RefMgr<Unit, ThreatMgr>
{
private:
Unit* iOwner;
public:
explicit HostileRefMgr(Unit* owner) { iOwner = owner; }
~HostileRefMgr() override;
Unit* GetOwner() { return iOwner; }
// send threat to all my hateres for the victim
// The victim is hated than by them as well
// use for buffs and healing threat functionality
void threatAssist(Unit* victim, float baseThreat, SpellInfo const* threatSpell = nullptr);
void addTempThreat(float threat, bool apply);
void addThreatPercent(int32 percent);
// The references are not needed anymore
// tell the source to remove them from the list and free the mem
void deleteReferences(bool removeFromMap = false);
// Remove specific faction references
void deleteReferencesForFaction(uint32 faction);
// pussywizard: for combat bugs
void deleteReferencesOutOfRange(float range);
HostileReference* getFirst() { return ((HostileReference*) RefMgr<Unit, ThreatMgr>::getFirst()); }
void updateThreatTables();
void setOnlineOfflineState(bool isOnline);
// set state for one reference, defined by Unit
void setOnlineOfflineState(Unit* creature, bool isOnline);
// delete one reference, defined by Unit
void deleteReference(Unit* creature);
void UpdateVisibility(bool checkThreat);
};
//=================================================
#endif