/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Affero General Public License as published by the * Free Software Foundation; either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef _HOSTILEREFMANAGER #define _HOSTILEREFMANAGER #include "Common.h" #include "RefMgr.h" class Unit; class ThreatMgr; class HostileReference; class SpellInfo; //================================================= class HostileRefMgr : public RefMgr { private: Unit* iOwner; public: explicit HostileRefMgr(Unit* owner) { iOwner = owner; } ~HostileRefMgr() override; Unit* GetOwner() { return iOwner; } // send threat to all my hateres for the victim // The victim is hated than by them as well // use for buffs and healing threat functionality void threatAssist(Unit* victim, float baseThreat, SpellInfo const* threatSpell = nullptr); void addTempThreat(float threat, bool apply); void addThreatPercent(int32 percent); // The references are not needed anymore // tell the source to remove them from the list and free the mem void deleteReferences(bool removeFromMap = false); // Remove specific faction references void deleteReferencesForFaction(uint32 faction); // pussywizard: for combat bugs void deleteReferencesOutOfRange(float range); HostileReference* getFirst() { return ((HostileReference*) RefMgr::getFirst()); } void updateThreatTables(); void setOnlineOfflineState(bool isOnline); // set state for one reference, defined by Unit void setOnlineOfflineState(Unit* creature, bool isOnline); // delete one reference, defined by Unit void deleteReference(Unit* creature); void UpdateVisibility(bool checkThreat); }; //================================================= #endif