Files
azerothcore-wotlk/src/server/game/Misc/GameGraveyard.h
Kargatum 824a80005c Refactor(Core/Misc): Remove remaining COMPILER_HAS_CPP11_SUPPORT related macros (#1627)
* Delete macros UNORDERED_MAP
* Delete macros UNORDERED_SET
2019-03-26 00:01:56 +07:00

59 lines
1.7 KiB
C++

#ifndef _GAMEGRAVEYARD_H_
#define _GAMEGRAVEYARD_H_
#include "Common.h"
#include "SharedDefines.h"
#include <ace/Singleton.h>
struct GraveyardStruct
{
uint32 ID;
uint32 Map;
float x;
float y;
float z;
std::string name;
std::wstring wnameLow;
};
struct GraveyardData
{
uint32 safeLocId;
TeamId teamId;
};
typedef std::multimap<uint32, GraveyardData> WGGraveyardContainer;
typedef std::pair<WGGraveyardContainer::const_iterator, WGGraveyardContainer::const_iterator> GraveyardMapBounds;
typedef std::pair<WGGraveyardContainer::iterator, WGGraveyardContainer::iterator> GraveyardMapBoundsNonConst;
class Graveyard
{
friend class ACE_Singleton<Graveyard, ACE_Null_Mutex>;
public:
typedef std::unordered_map<uint32, GraveyardStruct> GraveyardContainer;
GraveyardStruct const* GetGraveyard(uint32 ID) const;
GraveyardStruct const* GetGraveyard(const std::string& name) const;
GraveyardStruct const* GetDefaultGraveyard(TeamId teamId);
GraveyardStruct const* GetClosestGraveyard(float x, float y, float z, uint32 MapId, TeamId teamId);
GraveyardData const* FindGraveyardData(uint32 id, uint32 zone);
GraveyardContainer const& GetGraveyardData() const { return _graveyardStore; }
bool AddGraveyardLink(uint32 id, uint32 zoneId, TeamId teamId, bool persist = true);
void RemoveGraveyardLink(uint32 id, uint32 zoneId, TeamId teamId, bool persist = false);
void LoadGraveyardZones();
void LoadGraveyardFromDB();
private:
GraveyardContainer _graveyardStore;
// for wintergrasp only
WGGraveyardContainer GraveyardStore;
};
#define sGraveyard ACE_Singleton<Graveyard, ACE_Null_Mutex>::instance()
#endif // _GAMEGRAVEYARD_H_