Files
azerothcore-wotlk/src/server/game/Entities/Creature/CreatureGroups.h
Kargatum 824a80005c Refactor(Core/Misc): Remove remaining COMPILER_HAS_CPP11_SUPPORT related macros (#1627)
* Delete macros UNORDERED_MAP
* Delete macros UNORDERED_SET
2019-03-26 00:01:56 +07:00

75 lines
2.3 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-GPL2
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#ifndef _FORMATIONS_H
#define _FORMATIONS_H
#include "Define.h"
#include <unordered_map>
#include <map>
class Creature;
class CreatureGroup;
struct FormationInfo
{
uint32 leaderGUID;
float follow_dist;
float follow_angle;
uint8 groupAI;
uint16 point_1;
uint16 point_2;
};
typedef std::unordered_map<uint32/*memberDBGUID*/, FormationInfo*> CreatureGroupInfoType;
class FormationMgr
{
friend class ACE_Singleton<FormationMgr, ACE_Null_Mutex>;
public:
FormationMgr() { }
~FormationMgr();
void AddCreatureToGroup(uint32 group_id, Creature* creature);
void RemoveCreatureFromGroup(CreatureGroup* group, Creature* creature);
void LoadCreatureFormations();
CreatureGroupInfoType CreatureGroupMap;
};
class CreatureGroup
{
public:
// pussywizard: moved public to the top so it compiles and typedef is public
typedef std::map<Creature*, FormationInfo*> CreatureGroupMemberType;
//Group cannot be created empty
explicit CreatureGroup(uint32 id) : m_leader(NULL), m_groupID(id), m_Formed(false) {}
~CreatureGroup() {}
Creature* getLeader() const { return m_leader; }
uint32 GetId() const { return m_groupID; }
bool isEmpty() const { return m_members.empty(); }
bool isFormed() const { return m_Formed; }
const CreatureGroupMemberType& GetMembers() const { return m_members; }
void AddMember(Creature* member);
void RemoveMember(Creature* member);
void FormationReset(bool dismiss);
void LeaderMoveTo(float x, float y, float z, bool run);
void MemberAttackStart(Creature* member, Unit* target);
private:
Creature* m_leader; //Important do not forget sometimes to work with pointers instead synonims :D:D
CreatureGroupMemberType m_members;
uint32 m_groupID;
bool m_Formed;
};
#define sFormationMgr ACE_Singleton<FormationMgr, ACE_Null_Mutex>::instance()
#endif