mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-24 22:26:22 +00:00
* Bug fixes - Corrected std::chrono from seconds to milliseconds - Got rid of leftover code that caused objects to not show up on time * Removed logic to set gameobject as active - More alignement with TC. - Reduces CPU usage drastically * Revert back to using time_t instead of std chrono * Invoke SetNoCreate() method to reduce CPU usage drastically * Remove setActive from static and motion transports * Fix performance issues * Added SetFarVisible to WG and some dungeon scripts - Also removed setActive(true) from creatures in Wintergrasp. As for gameobjects they are set to active upon being damaged/destroyed and removed from active on rebuild (reset) * Removed comments related to VISIBILITY_COMPENSATION * Fix log * Deleted unused files + corrected a check * Added missing header * Removed unused parameter * Removed another unsued parameter * Changed vector to set for i_visibleNow - Changed vector to set for i_visibleNow in VisibleNotifer - Adjusted HaveAtClient to accept Object* - Adjusted SendUpdateToPlayer to send createobject packet only if not known to client
45 lines
1.4 KiB
C++
45 lines
1.4 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef AC_PACKET_BUILDER_H
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#define AC_PACKET_BUILDER_H
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#include "Define.h"
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class ByteBuffer;
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namespace G3D
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{
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class Vector3;
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}
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namespace Movement
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{
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using G3D::Vector3;
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class MoveSpline;
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class PacketBuilder
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{
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static void WriteCommonMonsterMovePart(const MoveSpline& mov, ByteBuffer& data);
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public:
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static void WriteMonsterMove(const MoveSpline& mov, ByteBuffer& data);
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static void WriteStopMovement(Vector3 const& loc, uint32 splineId, ByteBuffer& data);
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static void WriteCreate(const MoveSpline& mov, ByteBuffer& data);
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static void WriteSplineSync(MoveSpline const& mov, ByteBuffer& data);
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};
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}
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#endif // AC_PACKET_BUILDER_H
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