/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Affero General Public License as published by the * Free Software Foundation; either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef AC_PACKET_BUILDER_H #define AC_PACKET_BUILDER_H #include "Define.h" class ByteBuffer; namespace G3D { class Vector3; } namespace Movement { using G3D::Vector3; class MoveSpline; class PacketBuilder { static void WriteCommonMonsterMovePart(const MoveSpline& mov, ByteBuffer& data); public: static void WriteMonsterMove(const MoveSpline& mov, ByteBuffer& data); static void WriteStopMovement(Vector3 const& loc, uint32 splineId, ByteBuffer& data); static void WriteCreate(const MoveSpline& mov, ByteBuffer& data); static void WriteSplineSync(MoveSpline const& mov, ByteBuffer& data); }; } #endif // AC_PACKET_BUILDER_H