sucofog 612e996209 Calendar/GameEvents: Store + Send holiday data to calendar (#589)
* Calendar/GameEvents: Store + Send holiday data to calendar

Fix by @Gerhood port by Sucofog for AC

* Remove comments

* Fixed an sql error

* Fixed spell casting destination to require ENABLE_LOGS and ENABLE_EXTRA_LOGS to be enabled (#646)

* Fixed spell casting destination to require ENABLE_LOGS and ENABLE_EXTRA_LOGS to be enabled (#601)

* Fixed line spacing

* Fixed file spacing

* Revert "Fixed file spacing"

This reverts commit c32f081fe2ea59b9206887fb5aee0236c49a744c.

* Revert "Fixed line spacing"

This reverts commit 5a922bbfe819aa435a797056f30571b93503c6ae.

* Revert "Fixed spell casting destination to require ENABLE_LOGS and ENABLE_EXTRA_LOGS to be enabled (#601)"

This reverts commit 0d57b3c27320df09e230553f346d850f8bb43bcd.

* Fixed spell casting destination to require ENABLE_LOGS and ENABLE_EXTRA_LOGS to be enabled

* Core: step 1 - starting to fix core warnings

expecially from headers and some cpp files

Scripts and tools in next steps

* Core: Step 2 - Fixed warnings with clang 3.9+

issue #121

* Core: Step 3 - removed all warnings from core

related to #121

Next step: Scripts and extractor tools

* Scripts: Step 4 - Fixed all warnings inside scripts

issue #121

Next step: enabling -DWITH_WARNINGS and fix

* Implement banned_addons (#647)

* Removed more warnings, mostly related to unused-variable

issue #121

We still have to work on unused-parameter

* Script: Fixed yogg saron Drive Me Crazy achievement

* uncommented releaseModelInstance to fix a warning

* Improved travis compilation

Including pending sql and enabling tools, core-debug, extra-logs and perftools

* Fixed compilation

* Fixed all unused-parameters warnings

issue #121

used clang-tidy to achieve this

* Removed unused variables in WaypointMovementGenerator

* Solved cmake D9025 issue with MSVC

* Fixed some variable/parameters type issues

* Uncommented some utils functions for LFG

* Fixed linux compilation error with linker

This was caused by a GNUC compiler optimization that removes
LFG.obj from binaries since its functions have never been called
by gamelib. So we had to call at least one of them on LFGMgr forcing
 compiler to include LFG.cpp in build. I can't find another way.

* Pending sql

* Cleaning unused variables

* Update issue_template.md

* Coverity badge

* Fixed other badges

* Add GMSummonPlayer Config Option (#643)

* Stratholme's Rat Traps (#613)

* now rat traps in stratholme work correctly

* Implemented sql importing for db_assembler script

It includes a backup system that saves your day if you
push the "red button" (importing bases on a production db)

* Bash: Fixed Quit option

* Bash: Allow action non-interactive selection

You can directly run a specific action from command lines
useful for cronjobs for example

+ splitted db_assembler in more files ready to be included
from other bash scripts

* Cmake: Compiling with warnings by default

Forcing all contributors to fix all warnings before push a commit (i hope)

* Fixed gcc warnings

* Build without PCH to catch missing headers

+ changed to Debug build type

* Fixed PCH compilation and gcc warnings fixed

+ removed some useless warning suppressions

* Improved travis compilation

it must give us errors on warnings allowing contributors to fix them
as soon as possible (best before accepting PR)

* Improved db assembler, now can create DBs

* Bash: implemented installer script for server and modules (beta)

+ minor fixes

* Installer: minor fix

* Bash: fixed mysql default conf

* updated doc

* Installer: differentiate linux distro

* Use PLAYER_BYTES_3 instead of gender to avoid displayid problems

- This fix night elfs corpse turning into a cube

* Fix CMake custom script (#658)

* CMake - CMake now detects custom scripts in the Custom directory

* CMake - CMake now detects the custom script headers

* CMake - Added an example in the README on how to make a CMakeLists.txt for a custom script

* Scarlet Monastery - Chapel: Last Boss (#599)

* Core/Misc Created handler for character creation

* [Core/Boss] Reworked final figth Scarlet Monastery - Chapel

* correct the animation when Whitemain cast resurrection

* Fixed max heroic attempts ICC

it must be 50 instead of 25

* Workaround to import sql with zero value in date on mysql 5.7

Maybe we need to fix those fields or find another better way

* Various fixes for installer script and db_assembler

* Db_Assembler: hide mysql password in prompt

* Revert "Cmake: Compiling with warnings by default"

It generates compile errors on windows
Maybe we should separate warning cmake define for each compiler (?)

This reverts commit 8ad3c15d63.

* Fixed warnings when EXTRA_LOGS are off

* Fixed and optimized EXTRA_LOGS code

about 1700 lines of code manually checked

* Bash: Minor fixes for installer
2017-10-12 18:01:13 +02:00
2017-10-12 16:17:07 +02:00
2016-06-26 10:39:44 +02:00
2017-03-26 01:09:42 +01:00
2017-09-21 12:04:58 +02:00
2017-09-27 14:12:03 +02:00
2016-08-17 17:58:45 +02:00
2016-08-17 17:58:45 +02:00
2016-06-26 10:39:44 +02:00
2017-09-19 19:04:27 +02:00

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Introduction

AzerothCore is an open source game-server application for World of Warcraft, currently supporting the 3.3.5a game version.

It is written in C++ and based on MaNGOS, TrinityCore and SunwellCore.

Why AzerothCore?

Our main goal is to create a playable game server, offering a fully working game experience. In short, we focus on the user experience (UX).

We also believe in software modularity, because the more the software is modular, and the more it will be easy to be maintained, understood, developed, etc... So we organized the structure of AzerothCore as modular as possible, giving the possibility to create new modules to add custom features (instead of patching the core).

Learning project

AzerothCore is a learning project. If you want to learn how to use C++, SQL, git, etc... you came to the right place! We will gladly to help you: programming is our passion.

If you want to contribute, in our wiki you fill find a lot of resources that will guide you. Also you can poke us in our discord chat server.

Authors & Contributors

This project is brought to you thanks to:

License

  • The new AzerothCore source components are released under the GNU AGPL v3
  • The old sources based on MaNGOS/TrinityCore are released under the GNU GPL v2
Languages
C++ 92.4%
C 5.3%
Shell 1.3%
CMake 0.7%
Python 0.2%