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https://github.com/mod-playerbots/azerothcore-wotlk.git
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83 lines
2.0 KiB
C++
83 lines
2.0 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ADT_H
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#define ADT_H
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#include "model.h"
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#include "mpq_libmpq04.h"
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#include "wmo.h"
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#pragma pack(push, 1)
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namespace ADT
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{
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struct MDDF
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{
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uint32 Id;
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uint32 UniqueId;
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Vec3D Position;
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Vec3D Rotation;
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uint16 Scale;
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uint16 Flags;
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};
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struct MODF
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{
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uint32 Id;
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uint32 UniqueId;
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Vec3D Position;
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Vec3D Rotation;
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AaBox3D Bounds;
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uint16 Flags;
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uint16 DoodadSet;
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uint16 NameSet;
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uint16 Scale;
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};
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}
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#pragma pack(pop)
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class ADTFile
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{
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private:
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MPQFile _file;
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std::string Adtfilename;
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public:
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ADTFile(char* filename);
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~ADTFile();
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std::vector<std::string> WmoInstanceNames;
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std::vector<std::string> ModelInstanceNames;
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bool init(uint32 map_num, uint32 tileX, uint32 tileY);
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//void LoadMapChunks();
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//uint32 wmo_count;
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/*
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const mcell& Getmcell() const
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{
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return Mcell;
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}
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*/
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};
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const char* GetPlainName(const char* FileName);
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char* GetPlainName(char* FileName);
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char* GetExtension(char* FileName);
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void fixnamen(char* name, size_t len);
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void fixname2(char* name, size_t len);
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//void fixMapNamen(char *name, size_t len);
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#endif
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