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azerothcore-wotlk/src/server/game/Entities/Unit/CharmInfo.h

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C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _CHARMINFO_H
#define _CHARMINFO_H
#include "Object.h"
#define MAX_SPELL_CHARM 4
#define MAX_SPELL_VEHICLE 6
#define MAX_SPELL_POSSESS 8
#define MAX_SPELL_CONTROL_BAR 10
#define MAX_UNIT_ACTION_BAR_INDEX (ACTION_BAR_INDEX_END-ACTION_BAR_INDEX_START)
#define UNIT_ACTION_BUTTON_ACTION(X) (uint32(X) & 0x00FFFFFF)
#define UNIT_ACTION_BUTTON_TYPE(X) ((uint32(X) & 0xFF000000) >> 24)
#define MAKE_UNIT_ACTION_BUTTON(A, T) (uint32(A) | (uint32(T) << 24))
class GlobalCooldownMgr;
class SpellInfo;
class Unit;
class WorldPacket;
enum CommandStates : uint8;
enum ReactStates : uint8;
enum CharmType : uint8
{
CHARM_TYPE_CHARM,
CHARM_TYPE_POSSESS,
CHARM_TYPE_VEHICLE,
CHARM_TYPE_CONVERT,
};
enum ActionBarIndex
{
ACTION_BAR_INDEX_START = 0,
ACTION_BAR_INDEX_PET_SPELL_START = 3,
ACTION_BAR_INDEX_PET_SPELL_END = 7,
ACTION_BAR_INDEX_END = 10,
};
enum ActiveStates : uint8
{
ACT_PASSIVE = 0x01, // 0x01 - passive
ACT_DISABLED = 0x81, // 0x80 - castable
ACT_ENABLED = 0xC1, // 0x40 | 0x80 - auto cast + castable
ACT_COMMAND = 0x07, // 0x01 | 0x02 | 0x04
ACT_REACTION = 0x06, // 0x02 | 0x04
ACT_DECIDE = 0x00 // custom
};
struct GlobalCooldown
{
explicit GlobalCooldown(uint32 _dur = 0, uint32 _time = 0) : duration(_dur), cast_time(_time) {}
uint32 duration;
uint32 cast_time;
};
typedef std::unordered_map<uint32 /*category*/, GlobalCooldown> GlobalCooldownList;
class GlobalCooldownMgr // Shared by Player and CharmInfo
{
public:
GlobalCooldownMgr() = default;
public:
bool HasGlobalCooldown(SpellInfo const* spellInfo) const;
void AddGlobalCooldown(SpellInfo const* spellInfo, uint32 gcd);
void CancelGlobalCooldown(SpellInfo const* spellInfo);
private:
GlobalCooldownList m_GlobalCooldowns;
};
struct UnitActionBarEntry
{
UnitActionBarEntry() : packedData(uint32(ACT_DISABLED) << 24) {}
uint32 packedData;
// helper
[[nodiscard]] ActiveStates GetType() const { return ActiveStates(UNIT_ACTION_BUTTON_TYPE(packedData)); }
[[nodiscard]] uint32 GetAction() const { return UNIT_ACTION_BUTTON_ACTION(packedData); }
[[nodiscard]] bool IsActionBarForSpell() const
{
ActiveStates Type = GetType();
return Type == ACT_DISABLED || Type == ACT_ENABLED || Type == ACT_PASSIVE;
}
void SetActionAndType(uint32 action, ActiveStates type)
{
packedData = MAKE_UNIT_ACTION_BUTTON(action, type);
}
void SetType(ActiveStates type)
{
packedData = MAKE_UNIT_ACTION_BUTTON(UNIT_ACTION_BUTTON_ACTION(packedData), type);
}
void SetAction(uint32 action)
{
packedData = (packedData & 0xFF000000) | UNIT_ACTION_BUTTON_ACTION(action);
}
};
typedef UnitActionBarEntry CharmSpellInfo;
struct CharmInfo
{
public:
explicit CharmInfo(Unit* unit);
~CharmInfo();
void RestoreState();
[[nodiscard]] uint32 GetPetNumber() const { return _petnumber; }
void SetPetNumber(uint32 petnumber, bool statwindow);
void SetCommandState(CommandStates st) { _CommandState = st; }
[[nodiscard]] CommandStates GetCommandState() const { return _CommandState; }
[[nodiscard]] bool HasCommandState(CommandStates state) const { return (_CommandState == state); }
void InitPossessCreateSpells();
void InitCharmCreateSpells();
void InitPetActionBar();
void InitEmptyActionBar(bool withAttack = true);
//return true if successful
bool AddSpellToActionBar(SpellInfo const* spellInfo, ActiveStates newstate = ACT_DECIDE, uint32 index = MAX_UNIT_ACTION_BAR_INDEX + 1);
bool RemoveSpellFromActionBar(uint32 spell_id);
void LoadPetActionBar(const std::string& data);
void BuildActionBar(WorldPacket* data);
void SetSpellAutocast(SpellInfo const* spellInfo, bool state);
void SetActionBar(uint8 index, uint32 spellOrAction, ActiveStates type)
{
PetActionBar[index].SetActionAndType(spellOrAction, type);
}
[[nodiscard]] UnitActionBarEntry const* GetActionBarEntry(uint8 index) const { return &(PetActionBar[index]); }
void ToggleCreatureAutocast(SpellInfo const* spellInfo, bool apply);
CharmSpellInfo* GetCharmSpell(uint8 index) { return &(_charmspells[index]); }
GlobalCooldownMgr& GetGlobalCooldownMgr() { return _GlobalCooldownMgr; }
void SetIsCommandAttack(bool val);
bool IsCommandAttack();
void SetIsCommandFollow(bool val);
bool IsCommandFollow();
void SetIsAtStay(bool val);
bool IsAtStay();
void SetIsFollowing(bool val);
bool IsFollowing();
void SetIsReturning(bool val);
bool IsReturning();
void SaveStayPosition(bool atCurrentPos);
void GetStayPosition(float& x, float& y, float& z);
void RemoveStayPosition();
bool HasStayPosition();
void SetForcedSpell(uint32 id) { _forcedSpellId = id; }
int32 GetForcedSpell() { return _forcedSpellId; }
void SetForcedTargetGUID(ObjectGuid guid = ObjectGuid::Empty) { _forcedTargetGUID = guid; }
ObjectGuid GetForcedTarget() { return _forcedTargetGUID; }
// Player react states
void SetPlayerReactState(ReactStates s) { _oldReactState = s; }
[[nodiscard]] ReactStates GetPlayerReactState() const { return _oldReactState; }
private:
Unit* _unit;
UnitActionBarEntry PetActionBar[MAX_UNIT_ACTION_BAR_INDEX];
CharmSpellInfo _charmspells[4];
CommandStates _CommandState;
uint32 _petnumber;
//for restoration after charmed
ReactStates _oldReactState;
bool _isCommandAttack;
bool _isCommandFollow;
bool _isAtStay;
bool _isFollowing;
bool _isReturning;
int32 _forcedSpellId;
ObjectGuid _forcedTargetGUID;
float _stayX;
float _stayY;
float _stayZ;
GlobalCooldownMgr _GlobalCooldownMgr;
};
#endif // _CHARMINFO_H