/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Affero General Public License as published by the * Free Software Foundation; either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef _CHARMINFO_H #define _CHARMINFO_H #include "Object.h" #define MAX_SPELL_CHARM 4 #define MAX_SPELL_VEHICLE 6 #define MAX_SPELL_POSSESS 8 #define MAX_SPELL_CONTROL_BAR 10 #define MAX_UNIT_ACTION_BAR_INDEX (ACTION_BAR_INDEX_END-ACTION_BAR_INDEX_START) #define UNIT_ACTION_BUTTON_ACTION(X) (uint32(X) & 0x00FFFFFF) #define UNIT_ACTION_BUTTON_TYPE(X) ((uint32(X) & 0xFF000000) >> 24) #define MAKE_UNIT_ACTION_BUTTON(A, T) (uint32(A) | (uint32(T) << 24)) class GlobalCooldownMgr; class SpellInfo; class Unit; class WorldPacket; enum CommandStates : uint8; enum ReactStates : uint8; enum CharmType : uint8 { CHARM_TYPE_CHARM, CHARM_TYPE_POSSESS, CHARM_TYPE_VEHICLE, CHARM_TYPE_CONVERT, }; enum ActionBarIndex { ACTION_BAR_INDEX_START = 0, ACTION_BAR_INDEX_PET_SPELL_START = 3, ACTION_BAR_INDEX_PET_SPELL_END = 7, ACTION_BAR_INDEX_END = 10, }; enum ActiveStates : uint8 { ACT_PASSIVE = 0x01, // 0x01 - passive ACT_DISABLED = 0x81, // 0x80 - castable ACT_ENABLED = 0xC1, // 0x40 | 0x80 - auto cast + castable ACT_COMMAND = 0x07, // 0x01 | 0x02 | 0x04 ACT_REACTION = 0x06, // 0x02 | 0x04 ACT_DECIDE = 0x00 // custom }; struct GlobalCooldown { explicit GlobalCooldown(uint32 _dur = 0, uint32 _time = 0) : duration(_dur), cast_time(_time) {} uint32 duration; uint32 cast_time; }; typedef std::unordered_map GlobalCooldownList; class GlobalCooldownMgr // Shared by Player and CharmInfo { public: GlobalCooldownMgr() = default; public: bool HasGlobalCooldown(SpellInfo const* spellInfo) const; void AddGlobalCooldown(SpellInfo const* spellInfo, uint32 gcd); void CancelGlobalCooldown(SpellInfo const* spellInfo); private: GlobalCooldownList m_GlobalCooldowns; }; struct UnitActionBarEntry { UnitActionBarEntry() : packedData(uint32(ACT_DISABLED) << 24) {} uint32 packedData; // helper [[nodiscard]] ActiveStates GetType() const { return ActiveStates(UNIT_ACTION_BUTTON_TYPE(packedData)); } [[nodiscard]] uint32 GetAction() const { return UNIT_ACTION_BUTTON_ACTION(packedData); } [[nodiscard]] bool IsActionBarForSpell() const { ActiveStates Type = GetType(); return Type == ACT_DISABLED || Type == ACT_ENABLED || Type == ACT_PASSIVE; } void SetActionAndType(uint32 action, ActiveStates type) { packedData = MAKE_UNIT_ACTION_BUTTON(action, type); } void SetType(ActiveStates type) { packedData = MAKE_UNIT_ACTION_BUTTON(UNIT_ACTION_BUTTON_ACTION(packedData), type); } void SetAction(uint32 action) { packedData = (packedData & 0xFF000000) | UNIT_ACTION_BUTTON_ACTION(action); } }; typedef UnitActionBarEntry CharmSpellInfo; struct CharmInfo { public: explicit CharmInfo(Unit* unit); ~CharmInfo(); void RestoreState(); [[nodiscard]] uint32 GetPetNumber() const { return _petnumber; } void SetPetNumber(uint32 petnumber, bool statwindow); void SetCommandState(CommandStates st) { _CommandState = st; } [[nodiscard]] CommandStates GetCommandState() const { return _CommandState; } [[nodiscard]] bool HasCommandState(CommandStates state) const { return (_CommandState == state); } void InitPossessCreateSpells(); void InitCharmCreateSpells(); void InitPetActionBar(); void InitEmptyActionBar(bool withAttack = true); //return true if successful bool AddSpellToActionBar(SpellInfo const* spellInfo, ActiveStates newstate = ACT_DECIDE, uint32 index = MAX_UNIT_ACTION_BAR_INDEX + 1); bool RemoveSpellFromActionBar(uint32 spell_id); void LoadPetActionBar(const std::string& data); void BuildActionBar(WorldPacket* data); void SetSpellAutocast(SpellInfo const* spellInfo, bool state); void SetActionBar(uint8 index, uint32 spellOrAction, ActiveStates type) { PetActionBar[index].SetActionAndType(spellOrAction, type); } [[nodiscard]] UnitActionBarEntry const* GetActionBarEntry(uint8 index) const { return &(PetActionBar[index]); } void ToggleCreatureAutocast(SpellInfo const* spellInfo, bool apply); CharmSpellInfo* GetCharmSpell(uint8 index) { return &(_charmspells[index]); } GlobalCooldownMgr& GetGlobalCooldownMgr() { return _GlobalCooldownMgr; } void SetIsCommandAttack(bool val); bool IsCommandAttack(); void SetIsCommandFollow(bool val); bool IsCommandFollow(); void SetIsAtStay(bool val); bool IsAtStay(); void SetIsFollowing(bool val); bool IsFollowing(); void SetIsReturning(bool val); bool IsReturning(); void SaveStayPosition(bool atCurrentPos); void GetStayPosition(float& x, float& y, float& z); void RemoveStayPosition(); bool HasStayPosition(); void SetForcedSpell(uint32 id) { _forcedSpellId = id; } int32 GetForcedSpell() { return _forcedSpellId; } void SetForcedTargetGUID(ObjectGuid guid = ObjectGuid::Empty) { _forcedTargetGUID = guid; } ObjectGuid GetForcedTarget() { return _forcedTargetGUID; } // Player react states void SetPlayerReactState(ReactStates s) { _oldReactState = s; } [[nodiscard]] ReactStates GetPlayerReactState() const { return _oldReactState; } private: Unit* _unit; UnitActionBarEntry PetActionBar[MAX_UNIT_ACTION_BAR_INDEX]; CharmSpellInfo _charmspells[4]; CommandStates _CommandState; uint32 _petnumber; //for restoration after charmed ReactStates _oldReactState; bool _isCommandAttack; bool _isCommandFollow; bool _isAtStay; bool _isFollowing; bool _isReturning; int32 _forcedSpellId; ObjectGuid _forcedTargetGUID; float _stayX; float _stayY; float _stayZ; GlobalCooldownMgr _GlobalCooldownMgr; }; #endif // _CHARMINFO_H