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37 lines
925 B
C++
37 lines
925 B
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-GPL2
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#ifndef __GAMETIME_H
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#define __GAMETIME_H
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#include "Define.h"
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#include <chrono>
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namespace GameTime
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{
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// Server start time
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time_t GetStartTime();
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// Current server time (unix) in seconds
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time_t GetGameTime();
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// Milliseconds since server start
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uint32 GetGameTimeMS();
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/// Current chrono system_clock time point
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std::chrono::system_clock::time_point GetGameTimeSystemPoint();
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/// Current chrono steady_clock time point
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std::chrono::steady_clock::time_point GetGameTimeSteadyPoint();
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/// Uptime (in secs)
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uint32 GetUptime();
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void UpdateGameTimers();
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};
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#endif |